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/*
* Copyright (c) 2015 ARM Limited
* All rights reserved
*
* The license below extends only to copyright in the software and shall
* not be construed as granting a license to any other intellectual
* property including but not limited to intellectual property relating
* to a hardware implementation of the functionality of the software
* licensed hereunder. You may use the software subject to the license
* terms below provided that you ensure that this notice is replicated
* unmodified and in its entirety in all distributions of the software,
* modified or unmodified, in source code or in binary form.
*
* Copyright (c) 2001-2005 The Regents of The University of Michigan
* Copyright (c) 2010 Advanced Micro Devices, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/* @file
* User Console Definitions
*/
#ifndef __SIM_OBJECT_HH__
#define __SIM_OBJECT_HH__
#include <string>
#include <vector>
#include "base/stats/group.hh"
#include "params/SimObject.hh"
#include "sim/drain.hh"
#include "sim/eventq.hh"
#include "sim/eventq_impl.hh"
#include "sim/port.hh"
#include "sim/serialize.hh"
class EventManager;
class ProbeManager;
/**
* Abstract superclass for simulation objects. Represents things that
* correspond to physical components and can be specified via the
* config file (CPUs, caches, etc.).
*
* SimObject initialization is controlled by the instantiate method in
* src/python/m5/simulate.py. There are slightly different
* initialization paths when starting the simulation afresh and when
* loading from a checkpoint. After instantiation and connecting
* ports, simulate.py initializes the object using the following call
* sequence:
*
* <ol>
* <li>SimObject::init()
* <li>SimObject::regStats()
* <li><ul>
* <li>SimObject::initState() if starting afresh.
* <li>SimObject::loadState() if restoring from a checkpoint.
* </ul>
* <li>SimObject::resetStats()
* <li>SimObject::startup()
* <li>Drainable::drainResume() if resuming from a checkpoint.
* </ol>
*
* @note Whenever a method is called on all objects in the simulator's
* object tree (e.g., init(), startup(), or loadState()), a pre-order
* depth-first traversal is performed (see descendants() in
* SimObject.py). This has the effect of calling the method on the
* parent node <i>before</i> its children.
*/
class SimObject : public EventManager, public Serializable, public Drainable,
public Stats::Group
{
private:
typedef std::vector<SimObject *> SimObjectList;
/** List of all instantiated simulation objects. */
static SimObjectList simObjectList;
/** Manager coordinates hooking up probe points with listeners. */
ProbeManager *probeManager;
protected:
/** Cached copy of the object parameters. */
const SimObjectParams *_params;
public:
typedef SimObjectParams Params;
const Params *params() const { return _params; }
SimObject(const Params *_params);
virtual ~SimObject();
public:
virtual const std::string name() const { return params()->name; }
/**
* init() is called after all C++ SimObjects have been created and
* all ports are connected. Initializations that are independent
* of unserialization but rely on a fully instantiated and
* connected SimObject graph should be done here.
*/
virtual void init();
/**
* loadState() is called on each SimObject when restoring from a
* checkpoint. The default implementation simply calls
* unserialize() if there is a corresponding section in the
* checkpoint. However, objects can override loadState() to get
* other behaviors, e.g., doing other programmed initializations
* after unserialize(), or complaining if no checkpoint section is
* found.
*
* @param cp Checkpoint to restore the state from.
*/
virtual void loadState(CheckpointIn &cp);
/**
* initState() is called on each SimObject when *not* restoring
* from a checkpoint. This provides a hook for state
* initializations that are only required for a "cold start".
*/
virtual void initState();
/**
* Register probe points for this object.
*/
virtual void regProbePoints();
/**
* Register probe listeners for this object.
*/
virtual void regProbeListeners();
/**
* Get the probe manager for this object.
*/
ProbeManager *getProbeManager();
/**
* Get a port with a given name and index. This is used at binding time
* and returns a reference to a protocol-agnostic port.
*
* @param if_name Port name
* @param idx Index in the case of a VectorPort
*
* @return A reference to the given port
*/
virtual Port &getPort(const std::string &if_name,
PortID idx=InvalidPortID);
/**
* startup() is the final initialization call before simulation.
* All state is initialized (including unserialized state, if any,
* such as the curTick() value), so this is the appropriate place to
* schedule initial event(s) for objects that need them.
*/
virtual void startup();
/**
* Provide a default implementation of the drain interface for
* objects that don't need draining.
*/
DrainState drain() override { return DrainState::Drained; }
/**
* Write back dirty buffers to memory using functional writes.
*
* After returning, an object implementing this method should have
* written all its dirty data back to memory. This method is
* typically used to prepare a system with caches for
* checkpointing.
*/
virtual void memWriteback() {};
/**
* Invalidate the contents of memory buffers.
*
* When the switching to hardware virtualized CPU models, we need
* to make sure that we don't have any cached state in the system
* that might become stale when we return. This method is used to
* flush all such state back to main memory.
*
* @warn This does <i>not</i> cause any dirty state to be written
* back to memory.
*/
virtual void memInvalidate() {};
void serialize(CheckpointOut &cp) const override {};
void unserialize(CheckpointIn &cp) override {};
/**
* Serialize all SimObjects in the system.
*/
static void serializeAll(CheckpointOut &cp);
#ifdef DEBUG
public:
bool doDebugBreak;
static void debugObjectBreak(const std::string &objs);
#endif
/**
* Find the SimObject with the given name and return a pointer to
* it. Primarily used for interactive debugging. Argument is
* char* rather than std::string to make it callable from gdb.
*/
static SimObject *find(const char *name);
};
/**
* Base class to wrap object resolving functionality.
*
* This can be provided to the serialization framework to allow it to
* map object names onto C++ objects.
*/
class SimObjectResolver
{
public:
virtual ~SimObjectResolver() { }
// Find a SimObject given a full path name
virtual SimObject *resolveSimObject(const std::string &name) = 0;
};
#ifdef DEBUG
void debugObjectBreak(const char *objs);
#endif
#endif // __SIM_OBJECT_HH__