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/*****************************************************************************
sc_object_manager.cpp -- Manager of objects (naming, &c.)
Original Author: Stan Y. Liao, Synopsys, Inc.
CHANGE LOG AT THE END OF THE FILE
*****************************************************************************/
#include <stdio.h>
#include <cstdlib>
#include <cassert>
#include <ctype.h>
#include <stddef.h>
#include <algorithm> // pick up std::sort.
#include "sysc/utils/sc_iostream.h"
#include "sysc/kernel/sc_object.h"
#include "sysc/utils/sc_hash.h"
#include "sysc/utils/sc_list.h"
#include "sysc/utils/sc_mempool.h"
#include "sysc/kernel/sc_simcontext.h"
#include "sysc/kernel/sc_object_manager.h"
#include "sysc/kernel/sc_kernel_ids.h"
#include "sysc/kernel/sc_process.h"
#include "sysc/kernel/sc_module_name.h"
namespace sc_core {
// ----------------------------------------------------------------------------
// CLASS : sc_object_manager
//
// Manager of objects.
// ----------------------------------------------------------------------------
sc_object_manager::sc_object_manager() :
m_event_it(),
m_event_walk_ok(0),
m_instance_table(),
m_module_name_stack(0),
m_object_it(),
m_object_stack(),
m_object_walk_ok()
{
}
// +----------------------------------------------------------------------------
// |"sc_object_manager::~sc_object_manager"
// |
// | This is the object instance destructor for this class. It goes through
// | each sc_object instance in the instance table and sets its m_simc field
// | to NULL.
// +----------------------------------------------------------------------------
sc_object_manager::~sc_object_manager()
{
instance_table_t::iterator it; // instance table iterator.
for ( it = m_instance_table.begin(); it != m_instance_table.end(); it++)
{
sc_object* obj_p = it->second.m_object_p;
if ( obj_p ) obj_p->m_simc = 0;
}
}
// +----------------------------------------------------------------------------
// |"sc_object_manager::create_name"
// |
// | This method creates a hierarchical name based on the name of the active
// | object and the supplied leaf name. If the resultant name is not unique it
// | will be made unique and a warning message issued.
// |
// | Arguments:
// | leaf_name = name to use for the leaf of the hierarchy.
// | Result is an std::string containing the name.
// +----------------------------------------------------------------------------
std::string sc_object_manager::create_name(const char* leaf_name)
{
bool clash; // true if path name exists in obj table
std::string leafname_string; // string containing the leaf name.
std::string parentname_string; // parent path name
sc_object* parent_p; // parent for this instance or NULL.
std::string result_orig_string; // save for warning message.
std::string result_string; // name to return.
// CONSTRUCT PATHNAME TO THE NAME TO BE RETURNED:
//
// If there is not a leaf name generate one.
parent_p = sc_get_curr_simcontext()->active_object();
parentname_string = parent_p ? parent_p->name() : "";
leafname_string = leaf_name;
if (parent_p) {
result_string = parentname_string;
result_string += SC_HIERARCHY_CHAR;
result_string += leafname_string;
} else {
result_string = leafname_string;
}
// SAVE the original path name
result_orig_string = result_string;
// MAKE SURE THE ENTITY NAME IS UNIQUE:
//
// If not use unique name generator to make it unique.
clash = false;
for (;;)
{
instance_table_t::iterator it = m_instance_table.find(result_string);
if ( it == m_instance_table.end() ||
(it->second.m_event_p == NULL && it->second.m_object_p == NULL ) )
{
break;
}
clash = true;
leafname_string = sc_gen_unique_name(leafname_string.c_str(), false);
if (parent_p) {
result_string = parentname_string;
result_string += SC_HIERARCHY_CHAR;
result_string += leafname_string;
} else {
result_string = leafname_string;
}
}
if (clash) {
std::string message = result_orig_string;
message += ". Latter declaration will be renamed to ";
message += result_string;
SC_REPORT_WARNING( SC_ID_INSTANCE_EXISTS_, message.c_str());
}
return result_string;
}
// +----------------------------------------------------------------------------
// |"sc_object_manager::find_event"
// |
// | This method returns the sc_event with the supplied name, or a NULL if
// | the event does not exist.
// |
// | Arguments:
// | name = name of the event
// | Result is a pointer to the event or NULL if it does not exist.
// +----------------------------------------------------------------------------
sc_event*
sc_object_manager::find_event(const char* name)
{
instance_table_t::iterator it;
it = m_instance_table.find(name);
return it == m_instance_table.end() ? NULL : it->second.m_event_p;
}
// +----------------------------------------------------------------------------
// |"sc_object_manager::find_object"
// |
// | This method returns the sc_object with the supplied name, or a NULL if
// | the object does not exist.
// |
// | Arguments:
// | name = name of the object
// | Result is a pointer to the object or NULL if it does not exist.
// +----------------------------------------------------------------------------
sc_object*
sc_object_manager::find_object(const char* name)
{
instance_table_t::iterator it;
it = m_instance_table.find(name);
return it == m_instance_table.end() ? NULL : it->second.m_object_p;
}
// +----------------------------------------------------------------------------
// |"sc_object_manager::first_object"
// |
// | This method initializes the object iterator to point to the first object
// | in the instance table, and returns its address. If there are no objects
// | in the table a NULL value is returned.
// +----------------------------------------------------------------------------
sc_object*
sc_object_manager::first_object()
{
sc_object* result_p; // result to return.
m_object_walk_ok = true;
result_p = NULL;
for ( m_object_it = m_instance_table.begin();
m_object_it != m_instance_table.end();
m_object_it++ )
{
result_p = m_object_it->second.m_object_p;
if ( result_p ) break;
}
return result_p;
}
// +----------------------------------------------------------------------------
// |"sc_object_manager::hierarchy_curr"
// |
// | This method returns the current object in the object hierarchy or NULL
// | if it does not exist.
// +----------------------------------------------------------------------------
sc_object*
sc_object_manager::hierarchy_curr()
{
size_t hierarchy_n; // current size of the hierarchy.
hierarchy_n = m_object_stack.size();
return hierarchy_n ? m_object_stack[hierarchy_n-1] : 0;
}
// +----------------------------------------------------------------------------
// |"sc_object_manager::hierarchy_pop"
// |
// | This method pops the current object off the object hierarchy and returns
// | it.
// +----------------------------------------------------------------------------
sc_object*
sc_object_manager::hierarchy_pop()
{
size_t hierarchy_n; // current size of the hierarchy.
sc_object* result_p; // object to return.
hierarchy_n = m_object_stack.size();
if ( hierarchy_n == 0 ) return NULL;
hierarchy_n--;
result_p = m_object_stack[hierarchy_n];
m_object_stack.pop_back();
return result_p;
}
// +----------------------------------------------------------------------------
// |"sc_object_manager::hierarchy_push"
// |
// | This method pushes down the sc_object hierarchy to make the supplied
// | object the current object in the hierarchy.
// |
// | Arguments:
// | object_p -> object to become the new current object in the hierarchy.
// +----------------------------------------------------------------------------
void
sc_object_manager::hierarchy_push(sc_object* object_p)
{
m_object_stack.push_back(object_p);
}
// +----------------------------------------------------------------------------
// |"sc_object_manager::hierarchy_size"
// |
// | This method returns the current size of the object hierarchy stack.
// +----------------------------------------------------------------------------
int
sc_object_manager::hierarchy_size()
{
return m_object_stack.size();
}
// +----------------------------------------------------------------------------
// |"sc_object_manager::insert_event"
// |
// | This method inserts the supplied sc_event instance into the instance
// | table using the supplied name.
// |
// | Arguments:
// | name = name of the event to be inserted.
// | event_p -> event to be inserted.
// +----------------------------------------------------------------------------
void
sc_object_manager::insert_event(const std::string& name, sc_event* event_p)
{
m_instance_table[name].m_event_p = event_p;
}
// +----------------------------------------------------------------------------
// |"sc_object_manager::insert_object"
// |
// | This method inserts the supplied sc_object instance into the instance
// | table using the supplied name.
// |
// | Arguments:
// | name = name of the event to be inserted.
// | object_p -> object to be inserted.
// +----------------------------------------------------------------------------
void
sc_object_manager::insert_object(const std::string& name, sc_object* object_p)
{
m_instance_table[name].m_object_p = object_p;
}
// +----------------------------------------------------------------------------
// |"sc_object_manager::next_object"
// |
// | This method returns the next object pointed to by the instance iterator.
// +----------------------------------------------------------------------------
sc_object*
sc_object_manager::next_object()
{
sc_object* result_p; // result to return.
assert( m_object_walk_ok );
if ( m_object_it == m_instance_table.end() ) return NULL;
m_object_it++;
for ( result_p = NULL; m_object_it != m_instance_table.end();
m_object_it++ )
{
result_p = m_object_it->second.m_object_p;
if ( result_p ) break;
}
return result_p;
}
// +----------------------------------------------------------------------------
// |"sc_object_manager::pop_module_name"
// |
// | This method pops an entry off the module name stack and returns it.
// +----------------------------------------------------------------------------
sc_module_name*
sc_object_manager::pop_module_name()
{
sc_module_name* mod_name = m_module_name_stack;
m_module_name_stack = m_module_name_stack->m_next;
mod_name->m_next = 0;
return mod_name;
}
// +----------------------------------------------------------------------------
// |"sc_object_manager::push_module_name"
// |
// | This method pushes the supplied entry onto the module name stack.
// |
// | Arguments:
// | mod_name_p -> entry to push onto the module name stack.
// +----------------------------------------------------------------------------
void
sc_object_manager::push_module_name(sc_module_name* mod_name_p)
{
mod_name_p->m_next = m_module_name_stack;
m_module_name_stack = mod_name_p;
}
// +----------------------------------------------------------------------------
// |"sc_object_manager::top_of_module_name_stack"
// |
// | This method returns the module name that is on the top of the module
// | name stack.
// +----------------------------------------------------------------------------
sc_module_name*
sc_object_manager::top_of_module_name_stack()
{
if( m_module_name_stack == 0 ) {
SC_REPORT_ERROR( SC_ID_MODULE_NAME_STACK_EMPTY_, 0 );
}
return m_module_name_stack;
}
// +----------------------------------------------------------------------------
// |"sc_object_manager::remove_event"
// |
// | This method removes the sc_event instance with the supplied name from
// | the table of instances. Note we just clear the pointer since if the name
// | was for an sc_object the m_event_p pointer will be null anyway.
// |
// | Arguments:
// | name = name of the event to be removed.
// +----------------------------------------------------------------------------
void
sc_object_manager::remove_event(const std::string& name)
{
instance_table_t::iterator it; // instance table iterator.
it = m_instance_table.find(name);
if ( it != m_instance_table.end() ) it->second.m_event_p = NULL;
}
// +----------------------------------------------------------------------------
// |"sc_object_manager::remove_object"
// |
// | This method removes the sc_object instance with the supplied name from
// | the table of instances. Note we just clear the pointer since if the name
// | was for an sc_event the m_object_p pointer will be null anyway.
// |
// | Arguments:
// | name = name of the object to be removed.
// +----------------------------------------------------------------------------
void
sc_object_manager::remove_object(const std::string& name)
{
instance_table_t::iterator it; // instance table iterator.
it = m_instance_table.find(name);
if ( it != m_instance_table.end() ) it->second.m_object_p = NULL;
}
} // namespace sc_core
// $Log: sc_object_manager.cpp,v $
// Revision 1.13 2011/08/26 20:46:10 acg
// Andy Goodrich: moved the modification log to the end of the file to
// eliminate source line number skew when check-ins are done.
//
// Revision 1.12 2011/08/24 22:05:51 acg
// Torsten Maehne: initialization changes to remove warnings.
//
// Revision 1.11 2011/06/25 17:08:39 acg
// Andy Goodrich: Jerome Cornet's changes to use libtool to build the
// library.
//
// Revision 1.10 2011/04/01 21:27:54 acg
// Andy Goodrich: documentation of event and object insertion methods.
//
// Revision 1.9 2011/03/06 15:55:11 acg
// Andy Goodrich: Changes for named events.
//
// Revision 1.8 2011/03/05 19:44:20 acg
// Andy Goodrich: changes for object and event naming and structures.
//
// Revision 1.7 2011/03/05 04:45:16 acg
// Andy Goodrich: moved active process calculation to the sc_simcontext class.
//
// Revision 1.6 2011/03/05 01:39:21 acg
// Andy Goodrich: changes for named events.
//
// Revision 1.5 2011/02/18 20:27:14 acg
// Andy Goodrich: Updated Copyrights.
//
// Revision 1.4 2011/02/13 21:47:37 acg
// Andy Goodrich: update copyright notice.
//
// Revision 1.3 2010/07/22 20:02:33 acg
// Andy Goodrich: bug fixes.
//
// Revision 1.2 2008/05/22 17:06:26 acg
// Andy Goodrich: updated copyright notice to include 2008.
//
// Revision 1.1.1.1 2006/12/15 20:20:05 acg
// SystemC 2.3
//
// Revision 1.3 2006/01/13 18:44:30 acg
// Added $Log to record CVS changes into the source.
//