| /* |
| * Copyright (c) 2000-2005 The Regents of The University of Michigan |
| * Copyright (c) 2013 Advanced Micro Devices, Inc. |
| * Copyright (c) 2013 Mark D. Hill and David A. Wood |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer; |
| * redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution; |
| * neither the name of the copyright holders nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| * |
| * Authors: Steve Reinhardt |
| * Nathan Binkert |
| */ |
| |
| /* @file |
| * EventQueue interfaces |
| */ |
| |
| #ifndef __SIM_EVENTQ_HH__ |
| #define __SIM_EVENTQ_HH__ |
| |
| #include <algorithm> |
| #include <cassert> |
| #include <climits> |
| #include <iosfwd> |
| #include <memory> |
| #include <mutex> |
| #include <string> |
| |
| #include "base/flags.hh" |
| #include "base/types.hh" |
| #include "debug/Event.hh" |
| #include "sim/serialize.hh" |
| |
| class EventQueue; // forward declaration |
| class BaseGlobalEvent; |
| |
| //! Simulation Quantum for multiple eventq simulation. |
| //! The quantum value is the period length after which the queues |
| //! synchronize themselves with each other. This means that any |
| //! event to scheduled on Queue A which is generated by an event on |
| //! Queue B should be at least simQuantum ticks away in future. |
| extern Tick simQuantum; |
| |
| //! Current number of allocated main event queues. |
| extern uint32_t numMainEventQueues; |
| |
| //! Array for main event queues. |
| extern std::vector<EventQueue *> mainEventQueue; |
| |
| #ifndef SWIG |
| //! The current event queue for the running thread. Access to this queue |
| //! does not require any locking from the thread. |
| |
| extern __thread EventQueue *_curEventQueue; |
| |
| #endif |
| |
| //! Current mode of execution: parallel / serial |
| extern bool inParallelMode; |
| |
| //! Function for returning eventq queue for the provided |
| //! index. The function allocates a new queue in case one |
| //! does not exist for the index, provided that the index |
| //! is with in bounds. |
| EventQueue *getEventQueue(uint32_t index); |
| |
| inline EventQueue *curEventQueue() { return _curEventQueue; } |
| inline void curEventQueue(EventQueue *q) { _curEventQueue = q; } |
| |
| /** |
| * Common base class for Event and GlobalEvent, so they can share flag |
| * and priority definitions and accessor functions. This class should |
| * not be used directly. |
| */ |
| class EventBase |
| { |
| protected: |
| typedef unsigned short FlagsType; |
| typedef ::Flags<FlagsType> Flags; |
| |
| static const FlagsType PublicRead = 0x003f; // public readable flags |
| static const FlagsType PublicWrite = 0x001d; // public writable flags |
| static const FlagsType Squashed = 0x0001; // has been squashed |
| static const FlagsType Scheduled = 0x0002; // has been scheduled |
| static const FlagsType AutoDelete = 0x0004; // delete after dispatch |
| /** |
| * This used to be AutoSerialize. This value can't be reused |
| * without changing the checkpoint version since the flag field |
| * gets serialized. |
| */ |
| static const FlagsType Reserved0 = 0x0008; |
| static const FlagsType IsExitEvent = 0x0010; // special exit event |
| static const FlagsType IsMainQueue = 0x0020; // on main event queue |
| static const FlagsType Initialized = 0x7a40; // somewhat random bits |
| static const FlagsType InitMask = 0xffc0; // mask for init bits |
| |
| public: |
| typedef int8_t Priority; |
| |
| /// Event priorities, to provide tie-breakers for events scheduled |
| /// at the same cycle. Most events are scheduled at the default |
| /// priority; these values are used to control events that need to |
| /// be ordered within a cycle. |
| |
| /// Minimum priority |
| static const Priority Minimum_Pri = SCHAR_MIN; |
| |
| /// If we enable tracing on a particular cycle, do that as the |
| /// very first thing so we don't miss any of the events on |
| /// that cycle (even if we enter the debugger). |
| static const Priority Debug_Enable_Pri = -101; |
| |
| /// Breakpoints should happen before anything else (except |
| /// enabling trace output), so we don't miss any action when |
| /// debugging. |
| static const Priority Debug_Break_Pri = -100; |
| |
| /// CPU switches schedule the new CPU's tick event for the |
| /// same cycle (after unscheduling the old CPU's tick event). |
| /// The switch needs to come before any tick events to make |
| /// sure we don't tick both CPUs in the same cycle. |
| static const Priority CPU_Switch_Pri = -31; |
| |
| /// For some reason "delayed" inter-cluster writebacks are |
| /// scheduled before regular writebacks (which have default |
| /// priority). Steve? |
| static const Priority Delayed_Writeback_Pri = -1; |
| |
| /// Default is zero for historical reasons. |
| static const Priority Default_Pri = 0; |
| |
| /// DVFS update event leads to stats dump therefore given a lower priority |
| /// to ensure all relevant states have been updated |
| static const Priority DVFS_Update_Pri = 31; |
| |
| /// Serailization needs to occur before tick events also, so |
| /// that a serialize/unserialize is identical to an on-line |
| /// CPU switch. |
| static const Priority Serialize_Pri = 32; |
| |
| /// CPU ticks must come after other associated CPU events |
| /// (such as writebacks). |
| static const Priority CPU_Tick_Pri = 50; |
| |
| /// Statistics events (dump, reset, etc.) come after |
| /// everything else, but before exit. |
| static const Priority Stat_Event_Pri = 90; |
| |
| /// Progress events come at the end. |
| static const Priority Progress_Event_Pri = 95; |
| |
| /// If we want to exit on this cycle, it's the very last thing |
| /// we do. |
| static const Priority Sim_Exit_Pri = 100; |
| |
| /// Maximum priority |
| static const Priority Maximum_Pri = SCHAR_MAX; |
| }; |
| |
| /* |
| * An item on an event queue. The action caused by a given |
| * event is specified by deriving a subclass and overriding the |
| * process() member function. |
| * |
| * Caution, the order of members is chosen to maximize data packing. |
| */ |
| class Event : public EventBase, public Serializable |
| { |
| friend class EventQueue; |
| |
| private: |
| // The event queue is now a linked list of linked lists. The |
| // 'nextBin' pointer is to find the bin, where a bin is defined as |
| // when+priority. All events in the same bin will be stored in a |
| // second linked list (a stack) maintained by the 'nextInBin' |
| // pointer. The list will be accessed in LIFO order. The end |
| // result is that the insert/removal in 'nextBin' is |
| // linear/constant, and the lookup/removal in 'nextInBin' is |
| // constant/constant. Hopefully this is a significant improvement |
| // over the current fully linear insertion. |
| Event *nextBin; |
| Event *nextInBin; |
| |
| static Event *insertBefore(Event *event, Event *curr); |
| static Event *removeItem(Event *event, Event *last); |
| |
| Tick _when; //!< timestamp when event should be processed |
| Priority _priority; //!< event priority |
| Flags flags; |
| |
| #ifndef NDEBUG |
| /// Global counter to generate unique IDs for Event instances |
| static Counter instanceCounter; |
| |
| /// This event's unique ID. We can also use pointer values for |
| /// this but they're not consistent across runs making debugging |
| /// more difficult. Thus we use a global counter value when |
| /// debugging. |
| Counter instance; |
| |
| /// queue to which this event belongs (though it may or may not be |
| /// scheduled on this queue yet) |
| EventQueue *queue; |
| #endif |
| |
| #ifdef EVENTQ_DEBUG |
| Tick whenCreated; //!< time created |
| Tick whenScheduled; //!< time scheduled |
| #endif |
| |
| void |
| setWhen(Tick when, EventQueue *q) |
| { |
| _when = when; |
| #ifndef NDEBUG |
| queue = q; |
| #endif |
| #ifdef EVENTQ_DEBUG |
| whenScheduled = curTick(); |
| #endif |
| } |
| |
| bool |
| initialized() const |
| { |
| return (flags & InitMask) == Initialized; |
| } |
| |
| protected: |
| /// Accessor for flags. |
| Flags |
| getFlags() const |
| { |
| return flags & PublicRead; |
| } |
| |
| bool |
| isFlagSet(Flags _flags) const |
| { |
| assert(_flags.noneSet(~PublicRead)); |
| return flags.isSet(_flags); |
| } |
| |
| /// Accessor for flags. |
| void |
| setFlags(Flags _flags) |
| { |
| assert(_flags.noneSet(~PublicWrite)); |
| flags.set(_flags); |
| } |
| |
| void |
| clearFlags(Flags _flags) |
| { |
| assert(_flags.noneSet(~PublicWrite)); |
| flags.clear(_flags); |
| } |
| |
| void |
| clearFlags() |
| { |
| flags.clear(PublicWrite); |
| } |
| |
| // This function isn't really useful if TRACING_ON is not defined |
| virtual void trace(const char *action); //!< trace event activity |
| |
| public: |
| |
| /* |
| * Event constructor |
| * @param queue that the event gets scheduled on |
| */ |
| Event(Priority p = Default_Pri, Flags f = 0) |
| : nextBin(nullptr), nextInBin(nullptr), _when(0), _priority(p), |
| flags(Initialized | f) |
| { |
| assert(f.noneSet(~PublicWrite)); |
| #ifndef NDEBUG |
| instance = ++instanceCounter; |
| queue = NULL; |
| #endif |
| #ifdef EVENTQ_DEBUG |
| whenCreated = curTick(); |
| whenScheduled = 0; |
| #endif |
| } |
| |
| virtual ~Event(); |
| virtual const std::string name() const; |
| |
| /// Return a C string describing the event. This string should |
| /// *not* be dynamically allocated; just a const char array |
| /// describing the event class. |
| virtual const char *description() const; |
| |
| /// Dump the current event data |
| void dump() const; |
| |
| public: |
| /* |
| * This member function is invoked when the event is processed |
| * (occurs). There is no default implementation; each subclass |
| * must provide its own implementation. The event is not |
| * automatically deleted after it is processed (to allow for |
| * statically allocated event objects). |
| * |
| * If the AutoDestroy flag is set, the object is deleted once it |
| * is processed. |
| */ |
| virtual void process() = 0; |
| |
| /// Determine if the current event is scheduled |
| bool scheduled() const { return flags.isSet(Scheduled); } |
| |
| /// Squash the current event |
| void squash() { flags.set(Squashed); } |
| |
| /// Check whether the event is squashed |
| bool squashed() const { return flags.isSet(Squashed); } |
| |
| /// See if this is a SimExitEvent (without resorting to RTTI) |
| bool isExitEvent() const { return flags.isSet(IsExitEvent); } |
| |
| /// Check whether this event will auto-delete |
| bool isAutoDelete() const { return flags.isSet(AutoDelete); } |
| |
| /// Get the time that the event is scheduled |
| Tick when() const { return _when; } |
| |
| /// Get the event priority |
| Priority priority() const { return _priority; } |
| |
| //! If this is part of a GlobalEvent, return the pointer to the |
| //! Global Event. By default, there is no GlobalEvent, so return |
| //! NULL. (Overridden in GlobalEvent::BarrierEvent.) |
| virtual BaseGlobalEvent *globalEvent() { return NULL; } |
| |
| #ifndef SWIG |
| void serialize(CheckpointOut &cp) const override; |
| void unserialize(CheckpointIn &cp) override; |
| #endif |
| }; |
| |
| #ifndef SWIG |
| inline bool |
| operator<(const Event &l, const Event &r) |
| { |
| return l.when() < r.when() || |
| (l.when() == r.when() && l.priority() < r.priority()); |
| } |
| |
| inline bool |
| operator>(const Event &l, const Event &r) |
| { |
| return l.when() > r.when() || |
| (l.when() == r.when() && l.priority() > r.priority()); |
| } |
| |
| inline bool |
| operator<=(const Event &l, const Event &r) |
| { |
| return l.when() < r.when() || |
| (l.when() == r.when() && l.priority() <= r.priority()); |
| } |
| inline bool |
| operator>=(const Event &l, const Event &r) |
| { |
| return l.when() > r.when() || |
| (l.when() == r.when() && l.priority() >= r.priority()); |
| } |
| |
| inline bool |
| operator==(const Event &l, const Event &r) |
| { |
| return l.when() == r.when() && l.priority() == r.priority(); |
| } |
| |
| inline bool |
| operator!=(const Event &l, const Event &r) |
| { |
| return l.when() != r.when() || l.priority() != r.priority(); |
| } |
| #endif |
| |
| /** |
| * Queue of events sorted in time order |
| * |
| * Events are scheduled (inserted into the event queue) using the |
| * schedule() method. This method either inserts a <i>synchronous</i> |
| * or <i>asynchronous</i> event. |
| * |
| * Synchronous events are scheduled using schedule() method with the |
| * argument 'global' set to false (default). This should only be done |
| * from a thread holding the event queue lock |
| * (EventQueue::service_mutex). The lock is always held when an event |
| * handler is called, it can therefore always insert events into its |
| * own event queue unless it voluntarily releases the lock. |
| * |
| * Events can be scheduled across thread (and event queue borders) by |
| * either scheduling asynchronous events or taking the target event |
| * queue's lock. However, the lock should <i>never</i> be taken |
| * directly since this is likely to cause deadlocks. Instead, code |
| * that needs to schedule events in other event queues should |
| * temporarily release its own queue and lock the new queue. This |
| * prevents deadlocks since a single thread never owns more than one |
| * event queue lock. This functionality is provided by the |
| * ScopedMigration helper class. Note that temporarily migrating |
| * between event queues can make the simulation non-deterministic, it |
| * should therefore be limited to cases where that can be tolerated |
| * (e.g., handling asynchronous IO or fast-forwarding in KVM). |
| * |
| * Asynchronous events can also be scheduled using the normal |
| * schedule() method with the 'global' parameter set to true. Unlike |
| * the previous queue migration strategy, this strategy is fully |
| * deterministic. This causes the event to be inserted in a separate |
| * queue of asynchronous events (async_queue), which is merged main |
| * event queue at the end of each simulation quantum (by calling the |
| * handleAsyncInsertions() method). Note that this implies that such |
| * events must happen at least one simulation quantum into the future, |
| * otherwise they risk being scheduled in the past by |
| * handleAsyncInsertions(). |
| */ |
| class EventQueue |
| { |
| private: |
| std::string objName; |
| Event *head; |
| Tick _curTick; |
| |
| //! Mutex to protect async queue. |
| std::mutex async_queue_mutex; |
| |
| //! List of events added by other threads to this event queue. |
| std::list<Event*> async_queue; |
| |
| /** |
| * Lock protecting event handling. |
| * |
| * This lock is always taken when servicing events. It is assumed |
| * that the thread scheduling new events (not asynchronous events |
| * though) have taken this lock. This is normally done by |
| * serviceOne() since new events are typically scheduled as a |
| * response to an earlier event. |
| * |
| * This lock is intended to be used to temporarily steal an event |
| * queue to support inter-thread communication when some |
| * deterministic timing can be sacrificed for speed. For example, |
| * the KVM CPU can use this support to access devices running in a |
| * different thread. |
| * |
| * @see EventQueue::ScopedMigration. |
| * @see EventQueue::ScopedRelease |
| * @see EventQueue::lock() |
| * @see EventQueue::unlock() |
| */ |
| std::mutex service_mutex; |
| |
| //! Insert / remove event from the queue. Should only be called |
| //! by thread operating this queue. |
| void insert(Event *event); |
| void remove(Event *event); |
| |
| //! Function for adding events to the async queue. The added events |
| //! are added to main event queue later. Threads, other than the |
| //! owning thread, should call this function instead of insert(). |
| void asyncInsert(Event *event); |
| |
| EventQueue(const EventQueue &); |
| |
| public: |
| #ifndef SWIG |
| /** |
| * Temporarily migrate execution to a different event queue. |
| * |
| * An instance of this class temporarily migrates execution to a |
| * different event queue by releasing the current queue, locking |
| * the new queue, and updating curEventQueue(). This can, for |
| * example, be useful when performing IO across thread event |
| * queues when timing is not crucial (e.g., during fast |
| * forwarding). |
| */ |
| class ScopedMigration |
| { |
| public: |
| ScopedMigration(EventQueue *_new_eq) |
| : new_eq(*_new_eq), old_eq(*curEventQueue()) |
| { |
| old_eq.unlock(); |
| new_eq.lock(); |
| curEventQueue(&new_eq); |
| } |
| |
| ~ScopedMigration() |
| { |
| new_eq.unlock(); |
| old_eq.lock(); |
| curEventQueue(&old_eq); |
| } |
| |
| private: |
| EventQueue &new_eq; |
| EventQueue &old_eq; |
| }; |
| |
| /** |
| * Temporarily release the event queue service lock. |
| * |
| * There are cases where it is desirable to temporarily release |
| * the event queue lock to prevent deadlocks. For example, when |
| * waiting on the global barrier, we need to release the lock to |
| * prevent deadlocks from happening when another thread tries to |
| * temporarily take over the event queue waiting on the barrier. |
| */ |
| class ScopedRelease |
| { |
| public: |
| ScopedRelease(EventQueue *_eq) |
| : eq(*_eq) |
| { |
| eq.unlock(); |
| } |
| |
| ~ScopedRelease() |
| { |
| eq.lock(); |
| } |
| |
| private: |
| EventQueue &eq; |
| }; |
| #endif |
| |
| EventQueue(const std::string &n); |
| |
| virtual const std::string name() const { return objName; } |
| void name(const std::string &st) { objName = st; } |
| |
| //! Schedule the given event on this queue. Safe to call from any |
| //! thread. |
| void schedule(Event *event, Tick when, bool global = false); |
| |
| //! Deschedule the specified event. Should be called only from the |
| //! owning thread. |
| void deschedule(Event *event); |
| |
| //! Reschedule the specified event. Should be called only from |
| //! the owning thread. |
| void reschedule(Event *event, Tick when, bool always = false); |
| |
| Tick nextTick() const { return head->when(); } |
| void setCurTick(Tick newVal) { _curTick = newVal; } |
| Tick getCurTick() const { return _curTick; } |
| Event *getHead() const { return head; } |
| |
| Event *serviceOne(); |
| |
| // process all events up to the given timestamp. we inline a |
| // quick test to see if there are any events to process; if so, |
| // call the internal out-of-line version to process them all. |
| void |
| serviceEvents(Tick when) |
| { |
| while (!empty()) { |
| if (nextTick() > when) |
| break; |
| |
| /** |
| * @todo this assert is a good bug catcher. I need to |
| * make it true again. |
| */ |
| //assert(head->when() >= when && "event scheduled in the past"); |
| serviceOne(); |
| } |
| |
| setCurTick(when); |
| } |
| |
| // return true if no events are queued |
| bool empty() const { return head == NULL; } |
| |
| void dump() const; |
| |
| bool debugVerify() const; |
| |
| //! Function for moving events from the async_queue to the main queue. |
| void handleAsyncInsertions(); |
| |
| /** |
| * Function to signal that the event loop should be woken up because |
| * an event has been scheduled by an agent outside the gem5 event |
| * loop(s) whose event insertion may not have been noticed by gem5. |
| * This function isn't needed by the usual gem5 event loop but may |
| * be necessary in derived EventQueues which host gem5 onto other |
| * schedulers. |
| * |
| * @param when Time of a delayed wakeup (if known). This parameter |
| * can be used by an implementation to schedule a wakeup in the |
| * future if it is sure it will remain active until then. |
| * Or it can be ignored and the event queue can be woken up now. |
| */ |
| virtual void wakeup(Tick when = (Tick)-1) { } |
| |
| /** |
| * function for replacing the head of the event queue, so that a |
| * different set of events can run without disturbing events that have |
| * already been scheduled. Already scheduled events can be processed |
| * by replacing the original head back. |
| * USING THIS FUNCTION CAN BE DANGEROUS TO THE HEALTH OF THE SIMULATOR. |
| * NOT RECOMMENDED FOR USE. |
| */ |
| Event* replaceHead(Event* s); |
| |
| /**@{*/ |
| /** |
| * Provide an interface for locking/unlocking the event queue. |
| * |
| * @warn Do NOT use these methods directly unless you really know |
| * what you are doing. Incorrect use can easily lead to simulator |
| * deadlocks. |
| * |
| * @see EventQueue::ScopedMigration. |
| * @see EventQueue::ScopedRelease |
| * @see EventQueue |
| */ |
| void lock() { service_mutex.lock(); } |
| void unlock() { service_mutex.unlock(); } |
| /**@}*/ |
| |
| /** |
| * Reschedule an event after a checkpoint. |
| * |
| * Since events don't know which event queue they belong to, |
| * parent objects need to reschedule events themselves. This |
| * method conditionally schedules an event that has the Scheduled |
| * flag set. It should be called by parent objects after |
| * unserializing an object. |
| * |
| * @warn Only use this method after unserializing an Event. |
| */ |
| void checkpointReschedule(Event *event); |
| |
| virtual ~EventQueue() { } |
| }; |
| |
| void dumpMainQueue(); |
| |
| #ifndef SWIG |
| class EventManager |
| { |
| protected: |
| /** A pointer to this object's event queue */ |
| EventQueue *eventq; |
| |
| public: |
| EventManager(EventManager &em) : eventq(em.eventq) {} |
| EventManager(EventManager *em) : eventq(em->eventq) {} |
| EventManager(EventQueue *eq) : eventq(eq) {} |
| |
| EventQueue * |
| eventQueue() const |
| { |
| return eventq; |
| } |
| |
| void |
| schedule(Event &event, Tick when) |
| { |
| eventq->schedule(&event, when); |
| } |
| |
| void |
| deschedule(Event &event) |
| { |
| eventq->deschedule(&event); |
| } |
| |
| void |
| reschedule(Event &event, Tick when, bool always = false) |
| { |
| eventq->reschedule(&event, when, always); |
| } |
| |
| void |
| schedule(Event *event, Tick when) |
| { |
| eventq->schedule(event, when); |
| } |
| |
| void |
| deschedule(Event *event) |
| { |
| eventq->deschedule(event); |
| } |
| |
| void |
| reschedule(Event *event, Tick when, bool always = false) |
| { |
| eventq->reschedule(event, when, always); |
| } |
| |
| void wakeupEventQueue(Tick when = (Tick)-1) |
| { |
| eventq->wakeup(when); |
| } |
| |
| void setCurTick(Tick newVal) { eventq->setCurTick(newVal); } |
| }; |
| |
| template <class T, void (T::* F)()> |
| void |
| DelayFunction(EventQueue *eventq, Tick when, T *object) |
| { |
| class DelayEvent : public Event |
| { |
| private: |
| T *object; |
| |
| public: |
| DelayEvent(T *o) |
| : Event(Default_Pri, AutoDelete), object(o) |
| { } |
| void process() { (object->*F)(); } |
| const char *description() const { return "delay"; } |
| }; |
| |
| eventq->schedule(new DelayEvent(object), when); |
| } |
| |
| template <class T, void (T::* F)()> |
| class EventWrapper : public Event |
| { |
| private: |
| T *object; |
| |
| public: |
| EventWrapper(T *obj, bool del = false, Priority p = Default_Pri) |
| : Event(p), object(obj) |
| { |
| if (del) |
| setFlags(AutoDelete); |
| } |
| |
| EventWrapper(T &obj, bool del = false, Priority p = Default_Pri) |
| : Event(p), object(&obj) |
| { |
| if (del) |
| setFlags(AutoDelete); |
| } |
| |
| void process() { (object->*F)(); } |
| |
| const std::string |
| name() const |
| { |
| return object->name() + ".wrapped_event"; |
| } |
| |
| const char *description() const { return "EventWrapped"; } |
| }; |
| #endif |
| |
| #endif // __SIM_EVENTQ_HH__ |