|  | /* | 
|  | * Copyright (c) 2017 Jason Lowe-Power | 
|  | * All rights reserved. | 
|  | * | 
|  | * Redistribution and use in source and binary forms, with or without | 
|  | * modification, are permitted provided that the following conditions are | 
|  | * met: redistributions of source code must retain the above copyright | 
|  | * notice, this list of conditions and the following disclaimer; | 
|  | * redistributions in binary form must reproduce the above copyright | 
|  | * notice, this list of conditions and the following disclaimer in the | 
|  | * documentation and/or other materials provided with the distribution; | 
|  | * neither the name of the copyright holders nor the names of its | 
|  | * contributors may be used to endorse or promote products derived from | 
|  | * this software without specific prior written permission. | 
|  | * | 
|  | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
|  | * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 
|  | * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | 
|  | * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | 
|  | * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 
|  | * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 
|  | * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 
|  | * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 
|  | * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
|  | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
|  | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
|  | * | 
|  | * Authors: Jason Lowe-Power | 
|  | */ | 
|  |  | 
|  | #include "learning_gem5/part2/hello_object.hh" | 
|  |  | 
|  | #include "base/logging.hh" | 
|  | #include "debug/HelloExample.hh" | 
|  |  | 
|  | HelloObject::HelloObject(HelloObjectParams *params) : | 
|  | SimObject(params), | 
|  | // This is a C++ lambda. When the event is triggered, it will call the | 
|  | // processEvent() function. (this must be captured) | 
|  | event([this]{ processEvent(); }, name() + ".event"), | 
|  | goodbye(params->goodbye_object), | 
|  | // Note: This is not needed as you can *always* reference this->name() | 
|  | myName(params->name), | 
|  | latency(params->time_to_wait), | 
|  | timesLeft(params->number_of_fires) | 
|  | { | 
|  | DPRINTF(HelloExample, "Created the hello object\n"); | 
|  | panic_if(!goodbye, "HelloObject must have a non-null GoodbyeObject"); | 
|  | } | 
|  |  | 
|  | void | 
|  | HelloObject::startup() | 
|  | { | 
|  | // Before simulation starts, we need to schedule the event | 
|  | schedule(event, latency); | 
|  | } | 
|  |  | 
|  | void | 
|  | HelloObject::processEvent() | 
|  | { | 
|  | timesLeft--; | 
|  | DPRINTF(HelloExample, "Hello world! Processing the event! %d left\n", | 
|  | timesLeft); | 
|  |  | 
|  | if (timesLeft <= 0) { | 
|  | DPRINTF(HelloExample, "Done firing!\n"); | 
|  | goodbye->sayGoodbye(myName); | 
|  | } else { | 
|  | schedule(event, curTick() + latency); | 
|  | } | 
|  | } | 
|  |  | 
|  | HelloObject* | 
|  | HelloObjectParams::create() | 
|  | { | 
|  | return new HelloObject(this); | 
|  | } |