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* Copyright (c) 2021 Gaurav Jain and Matthew D. Sinclair *
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#ifndef KERNEL_MAXMIN_H
#define KERNEL_MAXMIN_H
#include "hip/hip_runtime.h"
#define BIG_NUM 999999
/**
* @brief color kernel 1
* @param row CSR pointer array
* @param col CSR column array
* @param node_value Vertex value array
* @param color_array Color value array
* @param stop Termination variable
* @param max_d Max array
* @param max_d Min array
* @param color Current color label
* @param num_nodes Number of vertices
* @param num_edges Number of edges
*/
__global__ void color1(int *row, int *col, int *node_value, int *color_array,
int *stop, int *max_d, int *min_d, const int color,
const int num_nodes, const int num_edges)
{
// Get my workitem id
int tid = blockIdx.x * blockDim.x + threadIdx.x;
if (tid < num_nodes) {
// If the vertex is not colored
if (color_array[tid] == -1) {
// Get the start and end pointers for the neighbor list
int start = row[tid];
int end;
if (tid + 1 < num_nodes)
end = row[tid + 1];
else
end = num_edges;
int maximum = -1;
int minimum = BIG_NUM;
// Navigate the neighborlist
for (int edge = start; edge < end; edge++) {
if (color_array[col[edge]] == -1 && start != end - 1) {
*stop = 1;
// Determine if the vertex value is the maximum/minimum in the neighborhood
if (node_value[col[edge]] > maximum)
maximum = node_value[col[edge]];
if (node_value[col[edge]] < minimum)
minimum = node_value[col[edge]];
}
}
// Assign the maximum/miminum value to max/min array
max_d[tid] = maximum;
min_d[tid] = minimum;
}
}
}
/**
* @brief color kernel 2
* @param node_value Vertex value array
* @param color_array Color value array
* @param max_d Max array
* @param min_d Min array
* @param color Current color label
* @param num_nodes Number of vertices
* @param num_edges Number of edges
*/
__global__ void color2(int *node_value, int *color_array, int *max_d,
int *min_d, const int color, const int num_nodes,
const int num_edges)
{
// Get my workitem id
int tid = blockIdx.x * blockDim.x + threadIdx.x;
if (tid < num_nodes) {
// If the vertex is still not colored
if (color_array[tid] == -1) {
// Assign a color
if (node_value[tid] >= max_d[tid])
color_array[tid] = color;
if (node_value[tid] <= min_d[tid])
color_array[tid] = color + 1;
}
}
}
/**
* @brief init kernel
* @param max_d Max array
* @param min_d Min array
* @param num_nodes Number of vertices
*/
__global__ void ini(int *max_d, int *min_d, const int num_nodes)
{
// Get my workitem id
int tid = blockIdx.x * blockDim.x + threadIdx.x;
// Initialize max: -1 and min: Big_num
if (tid < num_nodes) {
max_d[tid] = -1;
min_d[tid] = BIG_NUM;
}
}
#endif