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//#####################################################################
// Copyright 2002-2004, Robert Bridson, Ronald Fedkiw, Eran Guendelman, Geoffrey Irving, Neil Molino, Igor Neverov.
// This file is part of PhysBAM whose distribution is governed by the license contained in the accompanying file PHYSBAM_COPYRIGHT.txt.
//#####################################################################
// Class BOX_3D
//#####################################################################
#ifndef __BOX_3D__
#define __BOX_3D__
#include <cfloat>
#include "../Matrices_And_Vectors/VECTOR_3D.h"
#include "../Math_Tools/min.h"
#include "../Math_Tools/max.h"
#include "../Math_Tools/clamp.h"
namespace PhysBAM
{
template<class T> class GRID_3D;
template<class T> class RAY_3D;
template<class T> class ARRAYS_3D;
template<class T>
class BOX_3D
{
public:
T xmin, xmax, ymin, ymax, zmin, zmax;
BOX_3D()
: xmin (-1), xmax (1), ymin (-1), ymax (1), zmin (-1), zmax (1)
{}
BOX_3D (const T xmin_input, const T xmax_input, const T ymin_input, const T ymax_input, const T zmin_input, const T zmax_input)
: xmin (xmin_input), xmax (xmax_input), ymin (ymin_input), ymax (ymax_input), zmin (zmin_input), zmax (zmax_input)
{}
BOX_3D (const VECTOR_3D<T>& minimum_corner, const VECTOR_3D<T>& maximum_corner)
: xmin (minimum_corner.x), xmax (maximum_corner.x), ymin (minimum_corner.y), ymax (maximum_corner.y), zmin (minimum_corner.z), zmax (maximum_corner.z)
{}
template<class T2> BOX_3D (const BOX_3D<T2>& box)
: xmin ( (T) box.xmin), xmax ( (T) box.xmax), ymin ( (T) box.ymin), ymax ( (T) box.ymax), zmin ( (T) box.zmin), zmax ( (T) box.zmax)
{}
BOX_3D (const VECTOR_3D<T>& point)
{
Reset_Bounds (point);
}
bool operator== (const BOX_3D<T>& b) const
{
return xmin == b.xmin && xmax == b.xmax && ymin == b.ymin && ymax == b.ymax && zmin == b.zmin && zmax == b.zmax;
}
bool operator!= (const BOX_3D<T>& b) const
{
return ! (*this == b);
}
static BOX_3D<T> Empty_Box()
{
return BOX_3D<T> (FLT_MAX, -FLT_MAX, FLT_MAX, -FLT_MAX, FLT_MAX, -FLT_MAX);
}
VECTOR_3D<T> Size() const
{
return VECTOR_3D<T> (xmax - xmin, ymax - ymin, zmax - zmin);
}
VECTOR_3D<T> Center() const
{
return VECTOR_3D<T> ( (T).5 * (xmin + xmax), (T).5 * (ymin + ymax), (T).5 * (zmin + zmax));
}
VECTOR_3D<T> Minimum_Corner() const
{
return VECTOR_3D<T> (xmin, ymin, zmin);
}
VECTOR_3D<T> Maximum_Corner() const
{
return VECTOR_3D<T> (xmax, ymax, zmax);
}
T Volume() const
{
return (xmax - xmin) * (ymax - ymin) * (zmax - zmin);
}
void Reset_Bounds (const BOX_3D<T>& box)
{
xmin = box.xmin;
xmax = box.xmax;
ymin = box.ymin;
ymax = box.ymax;
zmin = box.zmin;
zmax = box.zmax;
}
void Reset_Bounds (const VECTOR_3D<T>& point)
{
xmin = xmax = point.x;
ymin = ymax = point.y;
zmin = zmax = point.z;
}
void Enlarge_To_Include_Point (const VECTOR_3D<T>& point)
{
if (point.x < xmin) xmin = point.x;
else if (point.x > xmax) xmax = point.x;
if (point.y < ymin) ymin = point.y;
else if (point.y > ymax) ymax = point.y;
if (point.z < zmin) zmin = point.z;
else if (point.z > zmax) zmax = point.z;
}
void Enlarge_To_Include_Box (const BOX_3D<T>& box)
{
xmin = min (xmin, box.xmin);
xmax = max (xmax, box.xmax);
ymin = min (ymin, box.ymin);
ymax = max (ymax, box.ymax);
zmin = min (zmin, box.zmin);
zmax = max (zmax, box.zmax);
}
void Change_Size (const T delta)
{
xmin -= delta;
xmax += delta;
ymin -= delta;
ymax += delta;
zmin -= delta;
zmax += delta;
}
BOX_3D<T> Thickened (const T thickness_over_2) const
{
return BOX_3D<T> (xmin - thickness_over_2, xmax + thickness_over_2, ymin - thickness_over_2, ymax + thickness_over_2, zmin - thickness_over_2, zmax + thickness_over_2);
}
void Scale_About_Center (const T factor)
{
T x_center = (T).5 * (xmin + xmax), y_center = (T).5 * (ymin + ymax), z_center = (T).5 * (zmin + zmax), x_length_over_two = factor * (T).5 * (xmax - xmin), y_length_over_two = factor * (T).5 * (ymax - ymin),
z_length_over_two = factor * (T).5 * (zmax - zmin);
xmin = x_center - x_length_over_two;
xmax = x_center + x_length_over_two;
ymin = y_center - y_length_over_two;
ymax = y_center + y_length_over_two;
zmin = z_center - z_length_over_two;
zmax = z_center + z_length_over_two;
}
void Scale_About_Center (const T x_factor, const T y_factor, const T z_factor)
{
T x_center = (T).5 * (xmin + xmax), y_center = (T).5 * (ymin + ymax), z_center = (T).5 * (zmin + zmax), x_length_over_two = x_factor * (T).5 * (xmax - xmin), y_length_over_two = y_factor * (T).5 * (ymax - ymin),
z_length_over_two = z_factor * (T).5 * (zmax - zmin);
xmin = x_center - x_length_over_two;
xmax = x_center + x_length_over_two;
ymin = y_center - y_length_over_two;
ymax = y_center + y_length_over_two;
zmin = z_center - z_length_over_two;
zmax = z_center + z_length_over_two;
}
static BOX_3D<T> Combine (const BOX_3D<T>& box1, const BOX_3D<T>& box2)
{
return BOX_3D<T> (min (box1.xmin, box2.xmin), max (box1.xmax, box2.xmax), min (box1.ymin, box2.ymin), max (box1.ymax, box2.ymax), min (box1.zmin, box2.zmin), max (box1.zmax, box2.zmax));
}
bool Inside (const VECTOR_3D<T>& location, const T thickness_over_2 = 0) const
{
return location.x >= xmin + thickness_over_2 && location.x <= xmax - thickness_over_2 && location.y >= ymin + thickness_over_2 && location.y <= ymax - thickness_over_2 &&
location.z >= zmin + thickness_over_2 && location.z <= zmax - thickness_over_2;
}
int Lazy_Inside (const VECTOR_3D<T>& location) const
{
return location.x >= xmin && location.x <= xmax && location.y >= ymin && location.y <= ymax && location.z >= zmin && location.z <= zmax;
}
bool Outside (const VECTOR_3D<T>& location, const T thickness_over_2 = 0) const
{
return location.x <= xmin - thickness_over_2 || location.x >= xmax + thickness_over_2 || location.y <= ymin - thickness_over_2 || location.y >= ymax + thickness_over_2 ||
location.z <= zmin - thickness_over_2 || location.z >= zmax + thickness_over_2;
}
int Lazy_Outside (const VECTOR_3D<T>& location) const
{
return location.x <= xmin || location.x >= xmax || location.y <= ymin || location.y >= ymax || location.z <= zmin || location.z >= zmax;
}
bool Outside (const RAY_3D<T>& ray, const T thickness_over_2 = 0) const
{
return Thickened (thickness_over_2).Lazy_Outside (ray);
}
bool Boundary (const VECTOR_3D<T>& location, const T thickness_over_2 = 0) const
{
return !Inside (location, thickness_over_2) && !Outside (location, thickness_over_2);
}
VECTOR_3D<T> Clamp_Location_To_Box (const VECTOR_3D<T>& location) const
{
return VECTOR_3D<T> (clamp (location.x, xmin, xmax), clamp (location.y, ymin, ymax), clamp (location.z, zmin, zmax));
}
void Project_Points_Onto_Line (const VECTOR_3D<T>& direction, T& line_min, T& line_max) const
{
line_min = line_max = direction.x * xmin + direction.y * ymin + direction.z * zmin;
T e1 = direction.x * (xmax - xmin), e2 = direction.y * (ymax - ymin), e3 = direction.z * (zmax - zmin);
if (e1 > 0) line_max += e1;
else line_min += e1;
if (e2 > 0) line_max += e2;
else line_min += e2;
if (e3 > 0) line_max += e3;
else line_min += e3;
}
VECTOR_3D<T> Point_From_Normalized_Coordinates (const VECTOR_3D<T>& weights) const
{
return VECTOR_3D<T> (xmin + weights.x * (xmax - xmin), ymin + weights.y * (ymax - ymin), zmin + weights.z * (zmax - zmin));
}
bool Intersection (const BOX_3D<T>& box, const T thickness_over_2 = 0) const
{
return ! (xmin > box.xmax + thickness_over_2 || xmax < box.xmin - thickness_over_2 || ymin > box.ymax + thickness_over_2 || ymax < box.ymin - thickness_over_2 ||
zmin > box.zmax + thickness_over_2 || zmax < box.zmin - thickness_over_2);
}
bool Lazy_Intersection (const BOX_3D<T>& box) const
{
return ! (xmin > box.xmax || xmax < box.xmin || ymin > box.ymax || ymax < box.ymin || zmin > box.zmax || zmax < box.zmin);
}
T Signed_Distance (const VECTOR_3D<T>& location) const // TODO: make more efficient version
{
T sign = 1;
if (Lazy_Inside (location)) sign = -1;
return sign * (location - Surface (location)).Magnitude();
}
template<class RW>
void Read (std::istream& input_stream)
{
Read_Binary<RW> (input_stream, xmin, xmax, ymin, ymax, zmin, zmax);
}
template<class RW>
void Write (std::ostream& output_stream) const
{
Write_Binary<RW> (output_stream, xmin, xmax, ymin, ymax, zmin, zmax);
}
//#####################################################################
bool Lazy_Intersection (RAY_3D<T>& ray, const T box_enlargement = 0) const;
bool Intersection (RAY_3D<T>& ray, const T thickness_over_2 = 0) const;
bool Get_Intersection_Range (const RAY_3D<T>& ray, T& start_t, T& end_t) const;
bool Lazy_Outside (const RAY_3D<T>& ray) const;
VECTOR_3D<T> Normal (const int aggregate) const;
VECTOR_3D<T> Surface (const VECTOR_3D<T>& location) const;
void Calculate_Signed_Distance_Function (const GRID_3D<T>& grid, ARRAYS_3D<T>& phi) const;
//#####################################################################
};
template<class T>
inline std::ostream& operator<< (std::ostream& output_stream, const BOX_3D<T>& box)
{
output_stream << "(" << box.xmin << "," << box.xmax << ") x (" << box.ymin << "," << box.ymax << ") x (" << box.zmin << "," << box.zmax << ")";
return output_stream;
}
template<class T>
inline std::istream& operator>> (std::istream& input_stream, BOX_3D<T>& box)
{
input_stream >> box.xmin >> box.xmax >> box.ymin >> box.ymax >> box.zmin >> box.zmax;
return input_stream;
}
}
#endif