blob: 304be2cc79a0dfa584f255705a3c1a87798952ad [file] [log] [blame]
/* Write an image to a disc file.
*
* 19/3/10
* - from im_wbuffer.c
* - move on top of VipsThreadpool, instead of im_threadgroup_t
* 23/6/10
* - better buffer handling for single-line images
*/
/*
This file is part of VIPS.
VIPS is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/*
These files are distributed with VIPS - http://www.vips.ecs.soton.ac.uk
*/
/*
#define VIPS_DEBUG
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif /*HAVE_CONFIG_H*/
#include <vips/intl.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <assert.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif /*HAVE_UNISTD_H*/
#include <vips/vips.h>
#include <vips/internal.h>
#include <vips/thread.h>
#include <vips/threadpool.h>
#include <vips/debug.h>
#ifdef WITH_DMALLOC
#include <dmalloc.h>
#endif /*WITH_DMALLOC*/
/* A buffer we are going to write to disc in a background thread.
*/
typedef struct _WriteBuffer {
struct _Write *write;
REGION *region; /* Pixels */
Rect area; /* Part of image this region covers */
im_semaphore_t go; /* Start bg thread loop */
im_semaphore_t nwrite; /* Number of threads writing to region */
im_semaphore_t done; /* Bg thread has done write */
int write_errno; /* Save write errors here */
GThread *thread; /* BG writer thread */
gboolean kill; /* Set to ask thread to exit */
} WriteBuffer;
/* Per-call state.
*/
typedef struct _Write {
VipsImage *im;
/* We are current writing tiles to buf, buf_back is in the hands of
* the bg write thread.
*/
WriteBuffer *buf;
WriteBuffer *buf_back;
/* The position we're at in buf.
*/
int x;
int y;
/* The tilesize we've picked.
*/
int tile_width;
int tile_height;
int nlines;
/* The file format write operation.
*/
VipsRegionWrite write_fn;
void *a;
} Write;
/* Enable im_wbuffer2 ... set from the cmd line, tested by our users.
*/
int im__wbuffer2 = 0;
/* Our per-thread state ... we need to also track the buffer that pos is
* supposed to write to.
*/
typedef struct _WriteThreadState {
VipsThreadState parent_object;
WriteBuffer *buf;
} WriteThreadState;
typedef struct _WriteThreadStateClass {
VipsThreadStateClass parent_class;
} WriteThreadStateClass;
G_DEFINE_TYPE( WriteThreadState, write_thread_state, VIPS_TYPE_THREAD_STATE );
static void
write_thread_state_class_init( WriteThreadStateClass *class )
{
VipsObjectClass *object_class = VIPS_OBJECT_CLASS( class );
object_class->nickname = "writethreadstate";
object_class->description = _( "per-thread state for sinkdisc" );
}
static void
write_thread_state_init( WriteThreadState *state )
{
state->buf = NULL;
}
static VipsThreadState *
write_thread_state_new( VipsImage *im, void *a )
{
return( VIPS_THREAD_STATE( vips_object_new(
write_thread_state_get_type(),
vips_thread_state_set, im, a ) ) );
}
static void
wbuffer_free( WriteBuffer *wbuffer )
{
/* Is there a thread running this region? Kill it!
*/
if( wbuffer->thread ) {
wbuffer->kill = TRUE;
im_semaphore_up( &wbuffer->go );
/* Return value is always NULL (see wbuffer_write_thread).
*/
(void) g_thread_join( wbuffer->thread );
VIPS_DEBUG_MSG( "wbuffer_free: g_thread_join()\n" );
wbuffer->thread = NULL;
}
IM_FREEF( im_region_free, wbuffer->region );
im_semaphore_destroy( &wbuffer->go );
im_semaphore_destroy( &wbuffer->nwrite );
im_semaphore_destroy( &wbuffer->done );
im_free( wbuffer );
}
static void
wbuffer_write( WriteBuffer *wbuffer )
{
Write *write = wbuffer->write;
VIPS_DEBUG_MSG( "wbuffer_write: %d bytes from wbuffer %p\n",
wbuffer->region->bpl * wbuffer->area.height, wbuffer );
wbuffer->write_errno = write->write_fn( wbuffer->region,
&wbuffer->area, write->a );
}
#ifdef HAVE_THREADS
/* Run this as a thread to do a BG write.
*/
static void *
wbuffer_write_thread( void *data )
{
WriteBuffer *wbuffer = (WriteBuffer *) data;
for(;;) {
/* Wait to be told to write.
*/
im_semaphore_down( &wbuffer->go );
if( wbuffer->kill )
break;
/* Now block until the last worker finishes on this buffer.
*/
im_semaphore_downn( &wbuffer->nwrite, 0 );
wbuffer_write( wbuffer );
/* Signal write complete.
*/
im_semaphore_up( &wbuffer->done );
}
return( NULL );
}
#endif /*HAVE_THREADS*/
static WriteBuffer *
wbuffer_new( Write *write )
{
WriteBuffer *wbuffer;
if( !(wbuffer = IM_NEW( NULL, WriteBuffer )) )
return( NULL );
wbuffer->write = write;
wbuffer->region = NULL;
im_semaphore_init( &wbuffer->go, 0, "go" );
im_semaphore_init( &wbuffer->nwrite, 0, "nwrite" );
im_semaphore_init( &wbuffer->done, 0, "done" );
wbuffer->write_errno = 0;
wbuffer->thread = NULL;
wbuffer->kill = FALSE;
if( !(wbuffer->region = im_region_create( write->im )) ) {
wbuffer_free( wbuffer );
return( NULL );
}
/* The worker threads need to be able to move the buffers around.
*/
im__region_no_ownership( wbuffer->region );
#ifdef HAVE_THREADS
/* Make this last (picks up parts of wbuffer on startup).
*/
if( !(wbuffer->thread = g_thread_create( wbuffer_write_thread, wbuffer,
TRUE, NULL )) ) {
im_error( "wbuffer_new", "%s", _( "unable to create thread" ) );
wbuffer_free( wbuffer );
return( NULL );
}
#endif /*HAVE_THREADS*/
return( wbuffer );
}
/* Block until the previous write completes, then write the front buffer.
*/
static int
wbuffer_flush( Write *write )
{
VIPS_DEBUG_MSG( "wbuffer_flush:\n" );
/* Block until the other buffer has been written. We have to do this
* before we can set this buffer writing or we'll lose output ordering.
*/
if( write->buf->area.top > 0 ) {
im_semaphore_down( &write->buf_back->done );
/* Previous write suceeded?
*/
if( write->buf_back->write_errno ) {
im_error_system( write->buf_back->write_errno,
"wbuffer_write", "%s", _( "write failed" ) );
return( -1 );
}
}
/* Set the background writer going for this buffer.
*/
#ifdef HAVE_THREADS
im_semaphore_up( &write->buf->go );
#else
/* No threads? Write ourselves synchronously.
*/
wbuffer_write( write->buf );
#endif /*HAVE_THREADS*/
return( 0 );
}
/* Move a wbuffer to a position.
*/
static int
wbuffer_position( WriteBuffer *wbuffer, int top, int height )
{
Rect image, area;
int result;
image.left = 0;
image.top = 0;
image.width = wbuffer->write->im->Xsize;
image.height = wbuffer->write->im->Ysize;
area.left = 0;
area.top = top;
area.width = wbuffer->write->im->Xsize;
area.height = height;
im_rect_intersectrect( &area, &image, &wbuffer->area );
/* The workers take turns to move the buffers.
*/
im__region_take_ownership( wbuffer->region );
result = im_region_buffer( wbuffer->region, &wbuffer->area );
im__region_no_ownership( wbuffer->region );
/* This should be an exclusive buffer, hopefully.
*/
g_assert( !wbuffer->region->buffer->done );
return( result );
}
/* Our VipsThreadpoolAllocate function ... move the thread to the next tile
* that needs doing. If no buffer is available (the bg writer hasn't yet
* finished with it), we block. If all tiles are done, we return FALSE to end
* iteration.
*/
static gboolean
wbuffer_allocate_fn( VipsThreadState *state, void *a, gboolean *stop )
{
WriteThreadState *wstate = (WriteThreadState *) state;
Write *write = (Write *) a;
Rect image;
Rect tile;
VIPS_DEBUG_MSG( "wbuffer_allocate_fn:\n" );
/* Is the state x/y OK? New line or maybe new buffer or maybe even
* all done.
*/
if( write->x >= write->buf->area.width ) {
write->x = 0;
write->y += write->tile_height;
if( write->y >= IM_RECT_BOTTOM( &write->buf->area ) ) {
/* Block until the last write is done, then set write
* of the front buffer going.
*/
if( wbuffer_flush( write ) )
return( -1 );
/* End of image?
*/
if( write->y >= write->im->Ysize ) {
*stop = TRUE;
return( 0 );
}
/* Swap buffers.
*/
{
WriteBuffer *t;
t = write->buf;
write->buf = write->buf_back;
write->buf_back = t;
}
/* Position buf at the new y.
*/
if( wbuffer_position( write->buf,
write->y, write->nlines ) )
return( -1 );
}
}
/* x, y and buf are good: save params for thread.
*/
image.left = 0;
image.top = 0;
image.width = write->im->Xsize;
image.height = write->im->Ysize;
tile.left = write->x;
tile.top = write->y;
tile.width = write->tile_width;
tile.height = write->tile_height;
im_rect_intersectrect( &image, &tile, &state->pos );
wstate->buf = write->buf;
/* Add to the number of writers on the buffer.
*/
im_semaphore_upn( &write->buf->nwrite, -1 );
/* Move state on.
*/
write->x += write->tile_width;
return( 0 );
}
/* Our VipsThreadpoolWork function ... generate a tile!
*/
static int
wbuffer_work_fn( VipsThreadState *state, void *a )
{
WriteThreadState *wstate = (WriteThreadState *) state;
VIPS_DEBUG_MSG( "wbuffer_work_fn:\n" );
if( im_prepare_to( state->reg, wstate->buf->region,
&state->pos, state->pos.left, state->pos.top ) )
return( -1 );
/* Tell the bg write thread we've left.
*/
im_semaphore_upn( &wstate->buf->nwrite, 1 );
return( 0 );
}
/* Our VipsThreadpoolProgress function ... send some eval progress feedback.
*/
static int
wbuffer_progress_fn( void *a )
{
Write *write = (Write *) a;
VIPS_DEBUG_MSG( "wbuffer_progress_fn: %d x %d\n",
write->tile_width, write->tile_height );
/* Trigger any eval callbacks on our source image and
* check for errors.
*/
if( im__handle_eval( write->im,
write->tile_width, write->tile_height ) )
return( -1 );
return( 0 );
}
static void
write_init( Write *write,
VipsImage *im, VipsRegionWrite write_fn, void *a )
{
write->im = im;
write->buf = wbuffer_new( write );
write->buf_back = wbuffer_new( write );
write->x = 0;
write->y = 0;
write->write_fn = write_fn;
write->a = a;
vips_get_tile_size( im,
&write->tile_width, &write->tile_height, &write->nlines );
}
static void
write_free( Write *write )
{
IM_FREEF( wbuffer_free, write->buf );
IM_FREEF( wbuffer_free, write->buf_back );
}
/**
* VipsRegionWrite:
* @region: pixels to write
* @a: client data
*
* The function should write the pixels in @region. @a and @b are the values
* passed into vips_discsink().
*
* See also: vips_discsink().
*
* Returns: 0 on success, -1 on error.
*/
/**
* vips_sink_disc:
* @im: image to process
* @write_fn: called for every batch of pixels
* @a: client data
*
* vips_sink_disc() loops over @im, top-to-bottom, generating it in sections.
* As each section is produced, @write_fn is called.
*
* @write_fn is always called single-threaded (though not always from the same
* thread), it's always given image
* sections in top-to-bottom order, and there are never any gaps.
*
* This operation is handy for making image sinks which output to things like
* disc files.
*
* See also: im_concurrency_set().
*
* Returns: 0 on success, -1 on error.
*/
int
vips_sink_disc( VipsImage *im, VipsRegionWrite write_fn, void *a )
{
Write write;
int result;
if( im__start_eval( im ) )
return( -1 );
write_init( &write, im, write_fn, a );
result = 0;
if( !write.buf ||
!write.buf_back ||
wbuffer_position( write.buf, 0, write.nlines ) ||
vips_threadpool_run( im,
write_thread_state_new,
wbuffer_allocate_fn,
wbuffer_work_fn,
wbuffer_progress_fn,
&write ) )
result = -1;
/* Just before allocate signalled stop, it set write.buf writing. We
* need to wait for this write to finish.
*
* We can't just free the buffers (which will wait for the bg threads
* to finish), since the bg thread might see the kill before it gets a
* chance to write.
*/
im_semaphore_down( &write.buf->done );
im__end_eval( im );
write_free( &write );
return( result );
}