| * Add Lattice Method and Quasi-random Method to monte carlo integration |
| |
| * Fix the "No-points in left/right half space" error in miser. Random |
| errors like that are discouraged in a library. The routine should |
| iterate over the dimensions choosing a point on each side of the |
| bisection to ensure that the error does not occur. |
| |
| * VEGAS could estimate its roundoff error, caused by dividing up into |
| many boxes and then summing (I know this is ridiculous for any |
| realistic case, but it shows up on the tests when integrating a |
| constant!). In particular, there are some failures reported for the |
| VEGAS constant tests on Windows. |
| |
| * VEGAS gives a negative chisq for some cases where there are wildly |
| inconsistent values. Calculation should be improved so that chisq>=0. |
| |
| Also, when there are inconsistent values it might make sense to scale |
| the error by chisq, as is often done experimentally -- at least that |
| way the error would be increased. |
| |
| * The original VEGAS allowed to user to calculate other weighted |
| quantities. The appropriate way to implement it in GSL would be to |
| provide a separate routine which returns sample points and weights so |
| that the user can caculate any quantity. |
| |