blob: 62cf8bb33e0dc84c2a4d21e35f31f4439b49f49c [file] [log] [blame]
/*
* Copyright (C) 2006 Claudio Ciccani <klan@users.sf.net>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include "internal.h"
/*****************************************************************************/
static __GlutWindow *g_stack = NULL;
/*****************************************************************************/
__GlutWindow*
__glutCreateWindow( GLboolean fullscreen )
{
__GlutWindow *new;
DFBResult ret;
static int curid = 1;
new = calloc( 1, sizeof(__GlutWindow) );
if (!new)
__glutFatalError( "out of memory" );
new->id = curid++;
if (fullscreen) {
DFBDisplayLayerConfig config;
DFBDisplayLayerConfigFlags fail = 0;
config.flags = DLCONF_WIDTH | DLCONF_HEIGHT |
DLCONF_BUFFERMODE;
config.width = g_width;
config.height = g_height;
if (g_display_mode & GLUT_DOUBLE)
config.buffermode = DLBM_BACKVIDEO;
else
config.buffermode = DLBM_FRONTONLY;
if (g_bpp) {
config.flags |= DLCONF_PIXELFORMAT;
switch (g_bpp) {
case 8:
config.pixelformat = DSPF_RGB332;
break;
case 12:
config.pixelformat = DSPF_ARGB4444;
break;
case 15:
config.pixelformat = DSPF_ARGB1555;
break;
case 16:
config.pixelformat = DSPF_RGB16;
break;
case 24:
case 32:
config.pixelformat = DSPF_RGB32;
break;
default:
config.flags &= ~DLCONF_PIXELFORMAT;
break;
}
}
primary->TestConfiguration( primary, &config, &fail );
config.flags &= ~fail;
primary->SetConfiguration( primary, &config );
ret = primary->GetSurface( primary, &new->surface );
if (ret) {
DirectFBError( "IDirectFBDisplayLayer::GetSurface()", ret );
free( new );
return NULL;
}
ret = new->surface->GetGL( new->surface, &new->gl );
if (ret) {
DirectFBError( "IDirectFBSurface::GetGL()", ret );
new->surface->Release( new->surface );
free( new );
return NULL;
}
events->Reset( events );
if (keyboard)
keyboard->AttachEventBuffer( keyboard, events );
if (mouse)
mouse->AttachEventBuffer( mouse, events );
if (joystick)
joystick->AttachEventBuffer( joystick, events );
new->visible = GL_TRUE;
}
else {
DFBWindowDescription dsc;
dsc.flags = DWDESC_CAPS | DWDESC_POSX | DWDESC_POSY |
DWDESC_WIDTH | DWDESC_HEIGHT;
dsc.caps = DWCAPS_NONE;
dsc.posx = g_xpos;
dsc.posy = g_ypos;
dsc.width = g_width;
dsc.height = g_height;
if (g_display_mode & GLUT_DOUBLE)
dsc.caps |= DWCAPS_DOUBLEBUFFER;
if (g_display_mode & GLUT_ALPHA)
dsc.caps |= DWCAPS_ALPHACHANNEL;
ret = primary->CreateWindow( primary, &dsc, &new->window );
if (ret) {
DirectFBError( "IDirectFBDisplayLayer::CreateWindow()", ret );
free( new );
return NULL;
}
new->window->GetID( new->window, &new->wid );
ret = new->window->GetSurface( new->window, &new->surface );
if (ret) {
DirectFBError( "IDirectFBWindow::GetSurface()", ret );
new->window->Release( new->window );
free( new );
return NULL;
}
ret = new->surface->GetGL( new->surface, &new->gl );
if (ret) {
DirectFBError( "IDirectFBSurface::GetGl()", ret );
new->surface->Release( new->surface );
new->window->Release( new->window );
free( new );
return NULL;
}
new->window->AttachEventBuffer( new->window, events );
/* enable only handled events */
new->window->DisableEvents( new->window, DWET_ALL );
new->window->EnableEvents( new->window, DWET_KEYDOWN | DWET_KEYUP |
DWET_BUTTONDOWN | DWET_BUTTONUP |
DWET_ENTER | DWET_LEAVE |
DWET_MOTION | DWET_SIZE );
new->req.flags |= WINDOW_REQUEST_SHOW;
}
new->mode = g_display_mode;
new->reshape = GL_TRUE;
new->visibility = GL_TRUE;
new->redisplay = GL_TRUE;
if (g_stack) {
new->prev = g_stack->prev;
g_stack->prev->next = new;
g_stack->prev = new;
}
else {
new->prev = new;
g_stack = new;
}
return new;
}
__GlutWindow*
__glutFindWindow( DFBWindowID id )
{
__GlutWindow *cur;
for (cur = g_stack; cur; cur = cur->next) {
if (cur->wid == id)
return cur;
}
__glutFatalError( "Window %d not found", id );
return NULL;
}
void
__glutSetWindow( __GlutWindow *window )
{
if (g_current) {
if (g_current == window)
return;
g_current->gl->Unlock( g_current->gl );
}
if (window)
window->gl->Lock( window->gl );
g_current = window;
}
void
__glutHandleWindows( void )
{
__GlutWindow *cur = g_stack;
while (cur) {
__GlutWindow *next = cur->next;
GLboolean displayed = GL_FALSE;
if (cur->window && cur->req.flags) {
if (cur == g_current)
cur->gl->Unlock( cur->gl );
if (cur->req.flags & WINDOW_REQUEST_DESTROY) {
__glutDestroyWindow( cur );
cur = next;
continue;
}
if (cur->req.flags & WINDOW_REQUEST_POSITION) {
cur->window->MoveTo( cur->window,
cur->req.x, cur->req.y );
}
if (cur->req.flags & WINDOW_REQUEST_RESIZE) {
cur->window->Resize( cur->window,
cur->req.w, cur->req.h );
cur->reshape = GL_TRUE;
cur->redisplay = GL_TRUE;
}
if (cur->req.flags & WINDOW_REQUEST_RESTACK) {
while (cur->req.z > 0) {
if (cur->req.z >= +1000) {
cur->window->RaiseToTop( cur->window );
cur->req.z = 0;
break;
}
cur->window->Raise( cur->window );
cur->req.z--;
}
while (cur->req.z < 0) {
if (cur->req.z <= -1000) {
cur->window->LowerToBottom( cur->window );
cur->req.z = 0;
break;
}
cur->window->Lower( cur->window );
cur->req.z++;
}
}
if (cur->req.flags & WINDOW_REQUEST_SHOW) {
cur->window->SetOpacity( cur->window, 0xff );
cur->visible = GL_TRUE;
cur->visibility = GL_TRUE;
}
else if (cur->req.flags & WINDOW_REQUEST_HIDE) {
cur->window->SetOpacity( cur->window, 0x00 );
cur->visible = GL_FALSE;
cur->visibility = GL_TRUE;
}
cur->req.flags = 0;
if (cur == g_current)
cur->gl->Lock( cur->gl );
}
if (cur->reshape && reshape_func) {
int w, h;
g_idle = GL_FALSE;
cur->surface->GetSize( cur->surface, &w, &h );
__glutSetWindow( cur );
reshape_func( w, h );
displayed = GL_TRUE;
}
if (cur->visibility && visibility_func) {
g_idle = GL_FALSE;
__glutSetWindow( cur );
visibility_func( cur->visible ? GLUT_VISIBLE : GLUT_NOT_VISIBLE );
displayed = GL_TRUE;
}
if (cur->redisplay && display_func) {
g_idle = GL_FALSE;
__glutSetWindow( cur );
display_func();
displayed = GL_TRUE;
}
if (displayed && cur->window && cur->visible) {
if (!(cur->mode & GLUT_DOUBLE)) {
cur->gl->Unlock( cur->gl );
cur->surface->Flip( cur->surface, NULL, 0 );
cur->gl->Lock( cur->gl );
}
}
cur->reshape = GL_FALSE;
cur->visibility = GL_FALSE;
cur->redisplay = GL_FALSE;
cur = next;
}
}
void
__glutDestroyWindow( __GlutWindow *window )
{
__GlutWindow *next = window->next;
__GlutWindow *prev = window->prev;
__glutAssert( window != NULL );
if (window == g_current)
g_current = NULL;
if (window == g_game)
g_game = NULL;
window->gl->Unlock( window->gl );
window->gl->Release( window->gl );
window->surface->Release( window->surface );
if (window->window) {
#if DIRECTFB_VERSION_CODE >= VERSION_CODE(0,9,26)
window->window->DetachEventBuffer( window->window, events );
#else
window->window->Destroy( window->window );
#endif
window->window->Release( window->window );
}
else {
#if DIRECTFB_VERSION_CODE >= VERSION_CODE(0,9,26)
if (joystick)
joystick->DetachEventBuffer( joystick, events );
if (mouse)
mouse->DetachEventBuffer( mouse, events );
if (keyboard)
keyboard->DetachEventBuffer( keyboard, events );
#endif
events->Reset( events );
}
free( window );
if (next)
next->prev = prev;
else
g_stack->prev = prev;
if (window == g_stack)
g_stack = next;
else
prev->next = next;
}
void
__glutDestroyWindows( void )
{
__GlutWindow *cur = g_stack;
while (cur) {
__GlutWindow *next = cur->next;
__glutDestroyWindow( cur );
cur = next;
}
}
int GLUTAPIENTRY
glutCreateWindow( const char *title )
{
__GlutWindow *window;
if (getenv( "__GLUT_GAME_MODE" ))
return glutEnterGameMode();
glutInit( NULL, NULL );
window = __glutCreateWindow( GL_FALSE );
if (!window)
return 0;
__glutSetWindow( window );
glutSetCursor( GLUT_CURSOR_INHERIT );
return window->id;
}
int GLUTAPIENTRY
glutCreateSubWindow( int win, int x, int y, int width, int height )
{
return GL_FALSE;
}
void GLUTAPIENTRY
glutDestroyWindow( int win )
{
__GlutWindow *cur;
for (cur = g_stack; cur; cur = cur->next) {
if (cur->id == win) {
if (cur->window)
cur->window->Destroy( cur->window );
cur->req.flags |= WINDOW_REQUEST_DESTROY;
break;
}
}
}
void GLUTAPIENTRY
glutPostRedisplay( void )
{
if (g_current)
g_current->redisplay = GL_TRUE;
}
void GLUTAPIENTRY
glutPostWindowRedisplay( int win )
{
__GlutWindow *cur;
for (cur = g_stack; cur; cur = cur->next) {
if (cur->id == win) {
cur->redisplay = GL_TRUE;
break;
}
}
}
void GLUTAPIENTRY
glutSwapBuffers( void )
{
if (g_current) {
g_current->gl->Unlock( g_current->gl );
g_current->surface->Flip( g_current->surface, NULL, 0 );
g_current->gl->Lock( g_current->gl );
}
}
int GLUTAPIENTRY
glutGetWindow( void )
{
return (g_current) ? g_current->id : 0;
}
void GLUTAPIENTRY
glutSetWindow( int win )
{
__GlutWindow *cur;
if (g_current && g_current->id == win)
return;
for (cur = g_stack; cur; cur = cur->next) {
if (cur->id == win) {
__glutSetWindow( cur );
break;
}
}
}
void GLUTAPIENTRY
glutSetWindowTitle( const char *title )
{
}
void GLUTAPIENTRY
glutSetIconTitle( const char *title )
{
}
void GLUTAPIENTRY
glutFullScreen( void )
{
if (g_current && !g_game) {
DFBDisplayLayerConfig config;
primary->GetConfiguration( primary, &config );
g_current->req.flags |= WINDOW_REQUEST_POSITION |
WINDOW_REQUEST_RESIZE |
WINDOW_REQUEST_RESTACK;
g_current->req.x = 0;
g_current->req.y = 0;
g_current->req.w = config.width;
g_current->req.h = config.height;
g_current->req.z = 1000;
}
}
void GLUTAPIENTRY
glutPositionWindow( int x, int y )
{
if (g_current && !g_game) {
g_current->req.flags |= WINDOW_REQUEST_POSITION;
g_current->req.x = x;
g_current->req.y = y;
}
}
void GLUTAPIENTRY
glutReshapeWindow( int width, int height )
{
if (g_current && !g_game) {
g_current->req.flags |= WINDOW_REQUEST_RESIZE;
g_current->req.w = width;
g_current->req.h = height;
}
}
void GLUTAPIENTRY
glutPopWindow( void )
{
if (g_current && !g_game) {
g_current->req.flags |= WINDOW_REQUEST_RESTACK;
g_current->req.z--;
}
}
void GLUTAPIENTRY
glutPushWindow( void )
{
if (g_current && !g_game) {
g_current->req.flags |= WINDOW_REQUEST_RESTACK;
g_current->req.z++;
}
}
void GLUTAPIENTRY
glutIconifyWindow( void )
{
}
void GLUTAPIENTRY
glutShowWindow( void )
{
if (g_current && !g_game) {
g_current->req.flags |= WINDOW_REQUEST_SHOW;
g_current->req.flags &= ~WINDOW_REQUEST_HIDE;
}
}
void GLUTAPIENTRY
glutHideWindow( void )
{
if (g_current && !g_game) {
g_current->req.flags |= WINDOW_REQUEST_HIDE;
g_current->req.flags &= ~WINDOW_REQUEST_SHOW;
}
}