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/*
* Mesa 3-D graphics library
* Version: 6.5
* Copyright (C) 1995-2006 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* Library for glut using mesa fbdev driver
*
* Written by Sean D'Epagnier (c) 2006
*/
/* these routines are written to access graphics memory directly, not using mesa
to render the cursor, this is faster, it would be good to use a hardware
cursor if it exists instead */
#include <stdio.h>
#include <stdlib.h>
#include <inttypes.h>
#include <string.h>
#include <linux/fb.h>
#include <GL/glut.h>
#include "internal.h"
#include "cursors.h"
int CurrentCursor = GLUT_CURSOR_LEFT_ARROW;
static int LastMouseX, LastMouseY;
static unsigned char *MouseBuffer;
void InitializeCursor(void)
{
if(!MouseBuffer && (MouseBuffer = malloc(CURSOR_WIDTH * CURSOR_HEIGHT
* VarInfo.bits_per_pixel / 8)) == NULL) {
sprintf(exiterror, "malloc failure\n");
exit(0);
}
MouseX = VarInfo.xres / 2;
MouseY = VarInfo.yres / 2;
}
void EraseCursor(void)
{
int off = LastMouseY * FixedInfo.line_length
+ LastMouseX * VarInfo.bits_per_pixel / 8;
int stride = CURSOR_WIDTH * VarInfo.bits_per_pixel / 8;
int i;
unsigned char *src = MouseBuffer;
if(!MouseVisible || CurrentCursor < 0 || CurrentCursor >= NUM_CURSORS)
return;
for(i = 0; i<CURSOR_HEIGHT; i++) {
memcpy(BackBuffer + off, src, stride);
src += stride;
off += FixedInfo.line_length;
}
}
static void SaveCursor(int x, int y)
{
int bypp, off, stride, i;
unsigned char *src = MouseBuffer;
if(x < 0)
LastMouseX = 0;
else
if(x > (int)VarInfo.xres - CURSOR_WIDTH)
LastMouseX = VarInfo.xres - CURSOR_WIDTH;
else
LastMouseX = x;
if(y < 0)
LastMouseY = 0;
else
if(y > (int)VarInfo.yres - CURSOR_HEIGHT)
LastMouseY = VarInfo.yres - CURSOR_HEIGHT;
else
LastMouseY = y;
bypp = VarInfo.bits_per_pixel / 8;
off = LastMouseY * FixedInfo.line_length + LastMouseX * bypp;
stride = CURSOR_WIDTH * bypp;
for(i = 0; i<CURSOR_HEIGHT; i++) {
memcpy(src, BackBuffer + off, stride);
src += stride;
off += FixedInfo.line_length;
}
}
void DrawCursor(void)
{
int i, j, px, py, xoff, xlen, yoff, ylen, bypp, cstride, dstride;
unsigned char *c;
const unsigned char *d;
if(!MouseVisible || CurrentCursor < 0 || CurrentCursor >= NUM_CURSORS)
return;
px = MouseX - CursorsXOffset[CurrentCursor];
py = MouseY - CursorsYOffset[CurrentCursor];
SaveCursor(px, py);
xoff = 0;
if(px < 0)
xoff = -px;
xlen = CURSOR_WIDTH;
if(px + CURSOR_WIDTH > VarInfo.xres)
xlen = VarInfo.xres - px;
yoff = 0;
if(py < 0)
yoff = -py;
ylen = CURSOR_HEIGHT;
if(py + CURSOR_HEIGHT > VarInfo.yres)
ylen = VarInfo.yres - py;
bypp = VarInfo.bits_per_pixel / 8;
c = BackBuffer + FixedInfo.line_length * (py + yoff) + (px + xoff) * bypp;
cstride = FixedInfo.line_length - bypp * (xlen - xoff);
d = Cursors[CurrentCursor] + (CURSOR_WIDTH * yoff + xoff)*4;
dstride = (CURSOR_WIDTH - xlen + xoff) * 4;
switch(bypp) {
case 1:
{
const int shift = 8 - REVERSECMAPSIZELOG;
for(i = yoff; i < ylen; i++) {
for(j = xoff; j < xlen; j++) {
if(d[3] < 220)
*c = ReverseColorMap
[(d[0]+(((int)(RedColorMap[c[0]]>>8)*d[3])>>8))>>shift]
[(d[1]+(((int)(GreenColorMap[c[0]]>>8)*d[3])>>8))>>shift]
[(d[2]+(((int)(BlueColorMap[c[0]]>>8)*d[3])>>8))>>shift];
c++;
d+=4;
}
d += dstride;
c += cstride;
}
} break;
case 2:
{
uint16_t *e = (void*)c;
cstride /= 2;
for(i = yoff; i < ylen; i++) {
for(j = xoff; j < xlen; j++) {
if(d[3] < 220)
e[0] = ((((d[0] + (((int)(((e[0] >> 8) & 0xf8)
| ((c[0] >> 11) & 0x7)) * d[3]) >> 8)) & 0xf8) << 8)
| (((d[1] + (((int)(((e[0] >> 3) & 0xfc)
| ((e[0] >> 5) & 0x3)) * d[3]) >> 8)) & 0xfc) << 3)
| ((d[2] + (((int)(((e[0] << 3) & 0xf8)
| (e[0] & 0x7)) * d[3]) >> 8)) >> 3));
e++;
d+=4;
}
d += dstride;
e += cstride;
}
} break;
case 3:
case 4:
for(i = yoff; i < ylen; i++) {
for(j = xoff; j < xlen; j++) {
if(d[3] < 220) {
c[0] = d[0] + (((int)c[0] * d[3]) >> 8);
c[1] = d[1] + (((int)c[1] * d[3]) >> 8);
c[2] = d[2] + (((int)c[2] * d[3]) >> 8);
}
c+=bypp;
d+=4;
}
d += dstride;
c += cstride;
} break;
}
}
#define MIN(x, y) x < y ? x : y
void SwapCursor(void)
{
int px = MouseX - CursorsXOffset[CurrentCursor];
int py = MouseY - CursorsYOffset[CurrentCursor];
int minx = MIN(px, LastMouseX);
int sizex = abs(px - LastMouseX);
int miny = MIN(py, LastMouseY);
int sizey = abs(py - LastMouseY);
if(MouseVisible)
DrawCursor();
/* now update the portion of the screen that has changed, this is also
used to hide the mouse if MouseVisible is 0 */
if(DisplayMode & GLUT_DOUBLE && ((sizex || sizey) || !MouseVisible)) {
int off, stride, i;
if(minx < 0)
minx = 0;
if(miny < 0)
miny = 0;
if(minx + sizex > VarInfo.xres - CURSOR_WIDTH)
sizex = VarInfo.xres - CURSOR_WIDTH - minx;
if(miny + sizey > VarInfo.yres - CURSOR_HEIGHT)
sizey = VarInfo.yres - CURSOR_HEIGHT - miny;
off = FixedInfo.line_length * miny
+ minx * VarInfo.bits_per_pixel / 8;
stride = (sizex + CURSOR_WIDTH) * VarInfo.bits_per_pixel / 8;
for(i = 0; i < sizey + CURSOR_HEIGHT; i++) {
memcpy(FrameBuffer+off, BackBuffer+off, stride);
off += FixedInfo.line_length;
}
}
}
void glutWarpPointer(int x, int y)
{
if(x < 0)
x = 0;
if(x >= VarInfo.xres)
x = VarInfo.xres - 1;
MouseX = x;
if(y < 0)
y = 0;
if(y >= VarInfo.yres)
y = VarInfo.yres - 1;
MouseY = y;
EraseCursor();
SwapCursor();
}
void glutSetCursor(int cursor)
{
if(cursor == GLUT_CURSOR_FULL_CROSSHAIR)
cursor = GLUT_CURSOR_CROSSHAIR;
EraseCursor();
MouseVisible = 1;
CurrentCursor = cursor;
SwapCursor();
}