blob: 4ab4eb30d461e457be63ce450b17e217ddbfa376 [file] [log] [blame]
/*
* Mesa 3-D graphics library
* Version: 6.5
* Copyright (C) 1995-2006 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* Library for glut using mesa fbdev driver
*
* Written by Sean D'Epagnier (c) 2006
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <linux/fb.h>
#include <GL/glut.h>
#include "internal.h"
#define MENU_FONT_WIDTH 9
#define MENU_FONT_HEIGHT 15
#define MENU_FONT GLUT_BITMAP_9_BY_15
#define SUBMENU_OFFSET 20
struct GlutMenu *Menus;
int ActiveMenu;
int CurrentMenu;
static double MenuProjection[16];
static int AttachedMenus[3];
static int NumMenus = 1;
static int SelectedMenu;
void InitializeMenus(void)
{
glPushAttrib(GL_TRANSFORM_BIT);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
gluOrtho2D(0.0, VarInfo.xres, VarInfo.yres, 0.0);
glGetDoublev(GL_PROJECTION_MATRIX, MenuProjection);
glPopMatrix();
glPopAttrib();
}
void FreeMenus(void)
{
int i, j;
for(i = 1; i<NumMenus; i++) {
for(j = 0; j<Menus[i].NumItems; j++)
free(Menus[i].Items[j].name);
free(Menus[i].Items);
}
free(Menus);
}
int TryMenu(int button, int pressed)
{
if(ActiveMenu && !pressed) {
ActiveMenu = 0;
CloseMenu();
Redisplay = 1;
return 1;
}
if(AttachedMenus[button] && pressed) {
ActiveMenu = AttachedMenus[button];
OpenMenu();
Redisplay = 1;
return 1;
}
return 0;
}
static int DrawMenu(int menu, int x, int *y)
{
int i;
int ret = 1;
for(i=0; i < Menus[menu].NumItems; i++) {
char *s = Menus[menu].Items[i].name;
int a = 0;
if(MouseY >= *y && MouseY < *y + MENU_FONT_HEIGHT &&
MouseX >= x && MouseX < x + Menus[menu].width) {
a = 1;
SelectedMenu = menu;
ret = 0;
Menus[menu].selected = i;
glColor3f(1,0,0);
} else
glColor3f(1,1,1);
*y += MENU_FONT_HEIGHT;
glRasterPos2i(x, *y);
for(; *s; s++)
glutBitmapCharacter(MENU_FONT, *s);
if(Menus[menu].selected == i)
if(Menus[menu].Items[i].submenu)
if(DrawMenu(Menus[menu].Items[i].submenu, x
+ SUBMENU_OFFSET, y)) {
if(!a)
Menus[menu].selected = -1;
} else
ret = 0;
}
return ret;
}
void DrawMenus(void)
{
int x, y;
if(GameMode)
return;
x = Menus[ActiveMenu].x;
y = Menus[ActiveMenu].y;
/* save old settings */
glPushAttrib(GL_COLOR_BUFFER_BIT | GL_CURRENT_BIT
| GL_ENABLE_BIT | GL_VIEWPORT_BIT);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadMatrixd(MenuProjection);
glViewport(0, 0, VarInfo.xres, VarInfo.yres);
glDisable(GL_DEPTH_TEST);
glDisable(GL_ALPHA_TEST);
glDisable(GL_LIGHTING);
glDisable(GL_FOG);
glDisable(GL_TEXTURE_2D);
glEnable(GL_COLOR_LOGIC_OP);
glLogicOp(GL_AND_REVERSE);
if(DrawMenu(ActiveMenu, x, &y))
Menus[ActiveMenu].selected = -1;
/* restore settings */
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
glPopAttrib();
}
void OpenMenu(void)
{
if(MenuStatusFunc)
MenuStatusFunc(GLUT_MENU_IN_USE, MouseX, MouseY);
if(MenuStateFunc)
MenuStateFunc(GLUT_MENU_IN_USE);
Menus[ActiveMenu].x = MouseX-Menus[ActiveMenu].width/2;
if(Menus[ActiveMenu].x < 0)
Menus[ActiveMenu].x = 0;
if(Menus[ActiveMenu].x + Menus[ActiveMenu].width >= VarInfo.xres)
Menus[ActiveMenu].x = VarInfo.xres - Menus[ActiveMenu].width - 1;
Menus[ActiveMenu].y = MouseY-Menus[ActiveMenu].NumItems*MENU_FONT_HEIGHT/2;
Menus[ActiveMenu].selected = -1;
}
void CloseMenu(void)
{
if(MenuStatusFunc)
MenuStatusFunc(GLUT_MENU_NOT_IN_USE, MouseX, MouseY);
if(MenuStateFunc)
MenuStateFunc(GLUT_MENU_NOT_IN_USE);
if(SelectedMenu > 0) {
int selected = Menus[SelectedMenu].selected;
if(selected >= 0)
if(Menus[SelectedMenu].Items[selected].submenu == 0)
Menus[SelectedMenu].func(Menus[SelectedMenu].Items
[selected].value);
}
}
/* glut menu functions */
int glutCreateMenu(void (*func)(int value))
{
CurrentMenu = NumMenus;
NumMenus++;
Menus = realloc(Menus, sizeof(*Menus) * NumMenus);
Menus[CurrentMenu].NumItems = 0;
Menus[CurrentMenu].Items = NULL;
Menus[CurrentMenu].func = func;
Menus[CurrentMenu].width = 0;
return CurrentMenu;
}
void glutSetMenu(int menu)
{
CurrentMenu = menu;
}
int glutGetMenu(void)
{
return CurrentMenu;
}
void glutDestroyMenu(int menu)
{
if(menu == CurrentMenu)
CurrentMenu = 0;
}
static void NameMenuEntry(int entry, const char *name)
{
int cm = CurrentMenu;
if(!(Menus[cm].Items[entry-1].name = realloc(Menus[cm].Items[entry-1].name,
strlen(name) + 1))) {
sprintf(exiterror, "realloc failed in NameMenuEntry\n");
exit(0);
}
strcpy(Menus[cm].Items[entry-1].name, name);
if(strlen(name) * MENU_FONT_WIDTH > Menus[cm].width)
Menus[cm].width = strlen(name) * MENU_FONT_WIDTH;
}
static int AddMenuItem(const char *name)
{
int cm = CurrentMenu;
int item = Menus[cm].NumItems++;
if(!(Menus[cm].Items = realloc(Menus[cm].Items,
Menus[cm].NumItems * sizeof(*Menus[0].Items)))) {
sprintf(exiterror, "realloc failed in AddMenuItem\n");
exit(0);
}
Menus[cm].Items[item].name = NULL;
NameMenuEntry(item+1, name);
return item;
}
void glutAddMenuEntry(const char *name, int value)
{
int item = AddMenuItem(name);
Menus[CurrentMenu].Items[item].value = value;
Menus[CurrentMenu].Items[item].submenu = 0;
}
void glutAddSubMenu(const char *name, int menu)
{
int item = AddMenuItem(name);
if(menu == CurrentMenu) {
sprintf(exiterror, "Recursive menus not supported\n");
exit(0);
}
Menus[CurrentMenu].Items[item].submenu = menu;
}
void glutChangeToMenuEntry(int entry, const char *name, int value)
{
NameMenuEntry(entry, name);
Menus[CurrentMenu].Items[entry-1].value = value;
Menus[CurrentMenu].Items[entry-1].submenu = 0;
}
void glutChangeToSubMenu(int entry, const char *name, int menu)
{
NameMenuEntry(entry, name);
Menus[CurrentMenu].Items[entry-1].submenu = menu;
}
void glutRemoveMenuItem(int entry)
{
memmove(Menus[CurrentMenu].Items + entry - 1,
Menus[CurrentMenu].Items + entry,
sizeof(*Menus[0].Items) * (Menus[CurrentMenu].NumItems - entry));
Menus[CurrentMenu].NumItems--;
}
void glutAttachMenu(int button)
{
AttachedMenus[button] = CurrentMenu;
}
void glutDetachMenu(int button)
{
AttachedMenus[button] = 0;
}