blob: 1943ac661b199783e72aa2ae6df5f6e1cbbff225 [file] [log] [blame]
/*
* Mesa 3-D graphics library
* Version: 6.5
* Copyright (C) 1995-2006 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* Library for glut using mesa fbdev driver
*
* Written by Sean D'Epagnier (c) 2006
*
* To improve on this library, maybe support subwindows or overlays,
* I (sean at depagnier dot com) will do my best to help.
*/
#include <GL/glut.h>
#include "glutstroke.h"
void glutStrokeCharacter(GLUTstrokeFont font, int c)
{
const StrokeCharRec *ch;
const StrokeRec *stroke;
const CoordRec *coord;
StrokeFontPtr fontinfo = (StrokeFontPtr) font;
int i, j;
if (c < 0 || c >= fontinfo->num_chars)
return;
ch = &(fontinfo->ch[c]);
if (ch) {
for (i = ch->num_strokes, stroke = ch->stroke;
i > 0; i--, stroke++) {
glBegin(GL_LINE_STRIP);
for (j = stroke->num_coords, coord = stroke->coord;
j > 0; j--, coord++) {
glVertex2f(coord->x, coord->y);
}
glEnd();
}
glTranslatef(ch->right, 0.0, 0.0);
}
}
int glutStrokeWidth(GLUTstrokeFont font, int c)
{
StrokeFontPtr fontinfo;
const StrokeCharRec *ch;
fontinfo = (StrokeFontPtr) font;
if (c < 0 || c >= fontinfo->num_chars)
return 0;
ch = &(fontinfo->ch[c]);
if (ch)
return ch->right;
return 0;
}
int glutStrokeLength(GLUTstrokeFont font, const unsigned char *string)
{
int length = 0;
for (; *string; string++)
length += glutStrokeWidth(font, *string);
return length;
}