blob: 4c4a5ae7503e4f8ea6ed82e17cd1c76a5a0a6f8a [file] [log] [blame]
/* Copyright (c) Mark J. Kilgard, 1994, 1997. */
/* This program is freely distributable without licensing fees
and is provided without guarantee or warrantee expressed or
implied. This program is -not- in the public domain. */
/* The Win32 GLUT file win32_menu.c completely re-implements all
the menuing functionality implemented. This file is used only by
the X Window System version of GLUT. */
#ifdef __VMS
#include <GL/vms_x_fix.h>
#endif
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <errno.h>
#include <assert.h>
#include <unistd.h>
#include <X11/Xlib.h>
#include <X11/cursorfont.h> /* for XC_arrow */
#include "glutint.h"
#include "layerutil.h"
void (CDECL *__glutMenuStatusFunc) (int, int, int);
GLUTmenuItem *__glutItemSelected;
GLUTmenu **__glutMenuList = NULL;
static int menuListSize = 0;
static XFontStruct *menuFont = NULL;
static Cursor menuCursor;
static Colormap menuColormap;
static Visual *menuVisual;
static int menuDepth;
static int fontHeight;
static GC blackGC, grayGC, whiteGC;
static unsigned long menuBlack, menuWhite, menuGray;
static unsigned long useSaveUnders;
/* A replacement for XAllocColor (originally by Brian Paul).
This function should never fail to allocate a color. When
XAllocColor fails, we return the nearest matching color. If
we have to allocate many colors this function isn't a great
solution; the XQueryColors() could be done just once. */
static void
noFaultXAllocColor(Display * dpy, Colormap cmap, int cmapSize,
XColor * color)
{
XColor *ctable, subColor;
int i, bestmatch;
double mindist; /* 3*2^16^2 exceeds 32-bit long int
precision. */
for (;;) {
/* First try just using XAllocColor. */
if (XAllocColor(dpy, cmap, color)) {
return;
}
/* Retrieve color table entries. */
/* XXX alloca canidate. */
ctable = (XColor *) malloc(cmapSize * sizeof(XColor));
for (i = 0; i < cmapSize; i++)
ctable[i].pixel = i;
XQueryColors(dpy, cmap, ctable, cmapSize);
/* Find best match. */
bestmatch = -1;
mindist = 0.0;
for (i = 0; i < cmapSize; i++) {
double dr = (double) color->red - (double) ctable[i].red;
double dg = (double) color->green - (double) ctable[i].green;
double db = (double) color->blue - (double) ctable[i].blue;
double dist = dr * dr + dg * dg + db * db;
if (bestmatch < 0 || dist < mindist) {
bestmatch = i;
mindist = dist;
}
}
/* Return result. */
subColor.red = ctable[bestmatch].red;
subColor.green = ctable[bestmatch].green;
subColor.blue = ctable[bestmatch].blue;
free(ctable);
if (XAllocColor(dpy, cmap, &subColor)) {
*color = subColor;
return;
}
/* Extremely unlikely, but possibly color was deallocated
and reallocated by someone else before we could
XAllocColor the color cell we located. If so, loop
again... */
}
}
static int
ifSunCreator(void)
{
char *xvendor, *glvendor, *renderer;
int isSunCreator = 0; /* Until proven that it is. */
int savedDisplayMode = 0;
char *savedDisplayString = 0;
GLUTwindow *window;
#define VENDOR_SUN "Sun Microsystems"
#define RENDERER_CREATOR "Creator"
/* Check the X vendor string first. It is easier to check
than the OpenGL vendor and renderer strings since it
doesn't require a valid OpenGL rendering context. Bail
early if not connected to a Sun. */
xvendor = ServerVendor(__glutDisplay);
if (!strncmp(xvendor, VENDOR_SUN, sizeof(VENDOR_SUN) - 1)) {
/* We need a valid current OpenGL rendering context to be
able to call glGetString successfully. If there is not
a current window, set up a temporary one just to call
glGetString with (gag, expensive). */
if (__glutCurrentWindow) {
window = NULL;
} else {
savedDisplayMode = __glutDisplayMode;
savedDisplayString = __glutDisplayString;
__glutDisplayMode = GLUT_RGB | GLUT_SINGLE;
__glutDisplayString = NULL;
window = __glutCreateWindow(NULL, 0, 0, 1, 1, 0);
}
glvendor = (char *) glGetString(GL_VENDOR);
if (!strncmp(glvendor, VENDOR_SUN, sizeof(VENDOR_SUN) - 1)) {
renderer = (char *) glGetString(GL_RENDERER);
if (!strncmp(renderer, RENDERER_CREATOR, sizeof(RENDERER_CREATOR) - 1)) {
isSunCreator = 1;
}
}
/* Destroy the temporary window for glGetString if one
needed to be created. */
if (window) {
__glutDestroyWindow(window, window);
__glutDisplayMode = savedDisplayMode;
__glutDisplayString = savedDisplayString;
}
}
return isSunCreator;
}
static void
menuVisualSetup(void)
{
XLayerVisualInfo template, *visual, *overlayVisuals;
XColor color;
Status status;
Bool presumablyMesa;
int layer, nVisuals, i, dummy;
unsigned long *placeHolders = NULL;
int numPlaceHolders = 0;
Bool allocateHigh;
allocateHigh = ifSunCreator();
/* Start with the highest overlay layer and work down. I
don't think any hardware has more than 3 overlay layers. */
for (layer = 3; layer > 0; layer--) {
template.layer = layer;
template.vinfo.screen = __glutScreen;
overlayVisuals = __glutXGetLayerVisualInfo(__glutDisplay,
VisualScreenMask | VisualLayerMask, &template, &nVisuals);
if (overlayVisuals) {
/* First, check if the default visual is in this layer.
If the default visual is in this layer, we try to use
it since it has pre-defined black and white pixels and
using the default visual will probably minimize
colormap flashing problems. Suggested by Thomas Roell
(thomas@xig.com). */
for (i = 0; i < nVisuals; i++) {
visual = &overlayVisuals[i];
if (visual->vinfo.colormap_size >= 3) {
/* Compare visual IDs just to be safe. */
if (visual->vinfo.visual->visualid == DefaultVisual(__glutDisplay, __glutScreen)->visualid) {
/* Settle for default visual. */
menuVisual = DefaultVisual(__glutDisplay, __glutScreen);
menuDepth = DefaultDepth(__glutDisplay, __glutScreen);
menuColormap = DefaultColormap(__glutDisplay, __glutScreen);
menuBlack = BlackPixel(__glutDisplay, __glutScreen);
menuWhite = WhitePixel(__glutDisplay, __glutScreen);
color.red = color.green = color.blue = 0xaa00;
noFaultXAllocColor(__glutDisplay, menuColormap,
menuVisual->map_entries, &color);
menuGray = color.pixel;
useSaveUnders = 0;
XFree(overlayVisuals);
return;
}
}
}
for (i = 0; i < nVisuals; i++) {
visual = &overlayVisuals[i];
if (visual->vinfo.colormap_size >= 3) {
if (allocateHigh) {
/* For Sun's Creator graphics, try to force the
read-only colors to the high end of the colormap
by first allocating read-write place-holder cells
for all but the last three cells. This helps
avoid colormap flashing problems. */
numPlaceHolders = visual->vinfo.colormap_size - 3;
if (numPlaceHolders > 0) {
placeHolders = (unsigned long *)
malloc(numPlaceHolders * sizeof(unsigned long));
/* A malloc failure would be harmless. */
}
}
menuColormap = XCreateColormap(__glutDisplay, __glutRoot,
visual->vinfo.visual, AllocNone);
if (placeHolders) {
/* Again for Sun's Creator graphics, do the actual
read-write place-holder cell allocation. */
status = XAllocColorCells(__glutDisplay, menuColormap, False, 0, 0,
placeHolders, numPlaceHolders);
if (!status) {
XFreeColormap(__glutDisplay, menuColormap);
free(placeHolders);
continue;
}
}
/* Allocate overlay colormap cells in defined order:
gray, black, white to match the IRIS GL allocation
scheme. Increases likelihood of less overlay
colormap flashing. */
/* XXX Nice if these 3 AllocColor's could be done in
one protocol round-trip. */
color.red = color.green = color.blue = 0xaa00;
status = XAllocColor(__glutDisplay,
menuColormap, &color);
if (!status) {
XFreeColormap(__glutDisplay, menuColormap);
if (placeHolders) {
free(placeHolders);
}
continue;
}
menuGray = color.pixel;
color.red = color.green = color.blue = 0x0000;
status = XAllocColor(__glutDisplay,
menuColormap, &color);
if (!status) {
XFreeColormap(__glutDisplay, menuColormap);
if (placeHolders) {
free(placeHolders);
}
continue;
}
menuBlack = color.pixel;
color.red = color.green = color.blue = 0xffff;
status = XAllocColor(__glutDisplay,
menuColormap, &color);
if (!status) {
XFreeColormap(__glutDisplay, menuColormap);
if (placeHolders) {
free(placeHolders);
}
continue;
}
if (placeHolders) {
/* Now free the placeholder cells. */
XFreeColors(__glutDisplay, menuColormap,
placeHolders, numPlaceHolders, 0);
free(placeHolders);
}
menuWhite = color.pixel;
menuVisual = visual->vinfo.visual;
menuDepth = visual->vinfo.depth;
/* If using overlays, do not request "save unders". */
useSaveUnders = 0;
XFree(overlayVisuals);
return;
}
}
XFree(overlayVisuals);
}
}
/* Settle for default visual. */
menuVisual = DefaultVisual(__glutDisplay, __glutScreen);
menuDepth = DefaultDepth(__glutDisplay, __glutScreen);
menuColormap = DefaultColormap(__glutDisplay, __glutScreen);
menuBlack = BlackPixel(__glutDisplay, __glutScreen);
menuWhite = WhitePixel(__glutDisplay, __glutScreen);
color.red = color.green = color.blue = 0xaa00;
noFaultXAllocColor(__glutDisplay, menuColormap,
menuVisual->map_entries, &color);
menuGray = color.pixel;
/* When no overlays are supported, we would like to use X
"save unders" to avoid exposes to windows obscured by
pop-up menus. However, OpenGL's direct rendering support
means OpenGL interacts poorly with X backing store and
save unders. X servers do not (in implementation
practice) redirect OpenGL rendering destined to obscured
window regions into backing store.
Implementation solutions exist for this problem, but they
are expensive and high-end OpenGL implementations
typically provide fast rendering and/or overlays to
obviate the problem associated of user interfaces (pop-up
menus) forcing redraws of complex normal plane scenes.
(See support for overlays pop-up menus above.)
Mesa 3D, however, does not support direct rendering.
Overlays are often unavailable to Mesa, and Mesa is also
relatively slow. For these reasons, Mesa-rendering GLUT
programs can and should use X save unders.
Look for the GLX extension. If _not_ supported, we are
presumably using Mesa so enable save unders. */
presumablyMesa = !XQueryExtension(__glutDisplay, "GLX",
&dummy, &dummy, &dummy);
if (presumablyMesa) {
useSaveUnders = CWSaveUnder;
} else {
useSaveUnders = 0;
}
}
static void
menuSetup(void)
{
if (menuFont) {
/* MenuFont overload to indicate menu initalization. */
return;
}
menuFont = XLoadQueryFont(__glutDisplay,
"-*-helvetica-bold-o-normal--14-*-*-*-p-*-iso8859-1");
if (!menuFont) {
/* Try back up font. */
menuFont = XLoadQueryFont(__glutDisplay, "fixed");
}
if (!menuFont) {
__glutFatalError("could not load font.");
}
menuVisualSetup();
fontHeight = menuFont->ascent + menuFont->descent;
menuCursor = XCreateFontCursor(__glutDisplay, XC_arrow);
}
static void
menuGraphicsContextSetup(Window win)
{
XGCValues gcvals;
if (blackGC != None) {
return;
}
gcvals.font = menuFont->fid;
gcvals.foreground = menuBlack;
blackGC = XCreateGC(__glutDisplay, win,
GCFont | GCForeground, &gcvals);
gcvals.foreground = menuGray;
grayGC = XCreateGC(__glutDisplay, win, GCForeground, &gcvals);
gcvals.foreground = menuWhite;
whiteGC = XCreateGC(__glutDisplay, win, GCForeground, &gcvals);
}
void
__glutSetMenu(GLUTmenu * menu)
{
__glutCurrentMenu = menu;
}
static void
unmapMenu(GLUTmenu * menu)
{
if (menu->cascade) {
unmapMenu(menu->cascade);
menu->cascade = NULL;
}
menu->anchor = NULL;
menu->highlighted = NULL;
XUnmapWindow(__glutDisplay, menu->win);
}
static void
finishMenu(Window win, int x, int y)
{
Window dummy;
int rc;
unmapMenu(__glutMappedMenu);
XUngrabPointer(__glutDisplay, CurrentTime);
/* Popping up an overlay popup menu will install its own
colormap. If the window associated with the menu has an
overlay, install that window's overlay colormap so the
overlay isn't left using the popup menu's colormap. */
if (__glutMenuWindow->overlay) {
XInstallColormap(__glutDisplay,
__glutMenuWindow->overlay->colormap->cmap);
}
/* This XFlush is needed to to make sure the pointer is
really ungrabbed when the application's menu callback is
called. Otherwise, a deadlock might happen because the
application may try to read from an terminal window, but
yet the ungrab hasn't really happened since it hasn't been
flushed out. */
XFlush(__glutDisplay);
if (__glutMenuStatusFunc) {
if (win != __glutMenuWindow->win) {
/* The button release may have occurred in a window other
than the window requesting the pop-up menu (for
example, one of the submenu windows). In this case, we
need to translate the coordinates into the coordinate
system of the window associated with the window. */
rc = XTranslateCoordinates(__glutDisplay, win, __glutMenuWindow->win,
x, y, &x, &y, &dummy);
assert(rc != False); /* Will always be on same screen. */
}
__glutSetWindow(__glutMenuWindow);
__glutSetMenu(__glutMappedMenu);
/* Setting __glutMappedMenu to NULL permits operations that
change menus or destroy the menu window again. */
__glutMappedMenu = NULL;
__glutMenuStatusFunc(GLUT_MENU_NOT_IN_USE, x, y);
}
/* Setting __glutMappedMenu to NULL permits operations that
change menus or destroy the menu window again. */
__glutMappedMenu = NULL;
/* If an item is selected and it is not a submenu trigger,
generate menu callback. */
if (__glutItemSelected && !__glutItemSelected->isTrigger) {
__glutSetWindow(__glutMenuWindow);
/* When menu callback is triggered, current menu should be
set to the callback menu. */
__glutSetMenu(__glutItemSelected->menu);
__glutItemSelected->menu->select(
__glutItemSelected->value);
}
__glutMenuWindow = NULL;
}
#define MENU_BORDER 1
#define MENU_GAP 2
#define MENU_ARROW_GAP 6
#define MENU_ARROW_WIDTH 8
static void
mapMenu(GLUTmenu * menu, int x, int y)
{
XWindowChanges changes;
unsigned int mask;
int subMenuExtension, num;
/* If there are submenus, we need to provide extra space for
the submenu pull arrow. */
if (menu->submenus > 0) {
subMenuExtension = MENU_ARROW_GAP + MENU_ARROW_WIDTH;
} else {
subMenuExtension = 0;
}
changes.stack_mode = Above;
mask = CWStackMode | CWX | CWY;
/* If the menu isn't managed (ie, validated so all the
InputOnly subwindows are the right size), do so. */
if (!menu->managed) {
GLUTmenuItem *item;
item = menu->list;
num = menu->num;
while (item) {
XWindowChanges itemupdate;
itemupdate.y = (num - 1) * fontHeight + MENU_GAP;
itemupdate.width = menu->pixwidth;
itemupdate.width += subMenuExtension;
XConfigureWindow(__glutDisplay, item->win,
CWWidth | CWY, &itemupdate);
item = item->next;
num--;
}
menu->pixheight = MENU_GAP +
fontHeight * menu->num + MENU_GAP;
changes.height = menu->pixheight;
changes.width = MENU_GAP +
menu->pixwidth + subMenuExtension + MENU_GAP;
mask |= CWWidth | CWHeight;
menu->managed = True;
}
/* Make sure menu appears fully on screen. */
if (y + menu->pixheight >= __glutScreenHeight) {
changes.y = __glutScreenHeight - menu->pixheight;
} else {
changes.y = y;
}
if (x + menu->pixwidth + subMenuExtension >=
__glutScreenWidth) {
changes.x = __glutScreenWidth -
menu->pixwidth + subMenuExtension;
} else {
changes.x = x;
}
/* Rember where the menu is placed so submenus can be
properly placed relative to it. */
menu->x = changes.x;
menu->y = changes.y;
XConfigureWindow(__glutDisplay, menu->win, mask, &changes);
XInstallColormap(__glutDisplay, menuColormap);
/* XXX The XRaiseWindow below should not be necessary because
the XConfigureWindow requests an Above stack mode (same as
XRaiseWindow), but some Sun users complained this was still
necessary. Probably some window manager or X server bug on
these machines?? */
XRaiseWindow(__glutDisplay, menu->win);
XMapWindow(__glutDisplay, menu->win);
}
static void
startMenu(GLUTmenu * menu, GLUTwindow * window,
int x, int y, int x_win, int y_win)
{
int grab;
assert(__glutMappedMenu == NULL);
grab = XGrabPointer(__glutDisplay, __glutRoot, True,
ButtonPressMask | ButtonReleaseMask,
GrabModeAsync, GrabModeAsync,
__glutRoot, menuCursor, CurrentTime);
if (grab != GrabSuccess) {
/* Somebody else has pointer grabbed, ignore menu
activation. */
return;
}
__glutMappedMenu = menu;
__glutMenuWindow = window;
__glutItemSelected = NULL;
if (__glutMenuStatusFunc) {
__glutSetMenu(menu);
__glutSetWindow(window);
__glutMenuStatusFunc(GLUT_MENU_IN_USE, x_win, y_win);
}
mapMenu(menu, x, y);
}
static void
paintSubMenuArrow(Window win, int x, int y)
{
XPoint p[5];
p[0].x = p[4].x = x;
p[0].y = p[4].y = y - menuFont->ascent + 1;
p[1].x = p[0].x + MENU_ARROW_WIDTH - 1;
p[1].y = p[0].y + (menuFont->ascent / 2) - 1;
p[2].x = p[1].x;
p[2].y = p[1].y + 1;
p[3].x = p[0].x;
p[3].y = p[0].y + menuFont->ascent - 2;
XFillPolygon(__glutDisplay, win,
whiteGC, p, 4, Convex, CoordModeOrigin);
XDrawLines(__glutDisplay, win, blackGC, p, 5, CoordModeOrigin);
}
static void
paintMenuItem(GLUTmenuItem * item, int num)
{
Window win = item->menu->win;
GC gc;
int y;
int subMenuExtension;
if (item->menu->submenus > 0) {
subMenuExtension = MENU_ARROW_GAP + MENU_ARROW_WIDTH;
} else {
subMenuExtension = 0;
}
if (item->menu->highlighted == item) {
gc = whiteGC;
} else {
gc = grayGC;
}
y = MENU_GAP + fontHeight * num - menuFont->descent;
XFillRectangle(__glutDisplay, win, gc,
MENU_GAP, y - fontHeight + menuFont->descent,
item->menu->pixwidth + subMenuExtension, fontHeight);
XDrawString(__glutDisplay, win, blackGC,
MENU_GAP, y, item->label, item->len);
if (item->isTrigger) {
paintSubMenuArrow(win,
item->menu->pixwidth + MENU_ARROW_GAP + 1, y);
}
}
static void
paintMenu(GLUTmenu * menu)
{
GLUTmenuItem *item;
int i = menu->num;
int y = MENU_GAP + fontHeight * i - menuFont->descent;
item = menu->list;
while (item) {
if (item->menu->highlighted == item) {
paintMenuItem(item, i);
} else {
/* Quick render of the menu item; assume background
already cleared to gray. */
XDrawString(__glutDisplay, menu->win, blackGC,
2, y, item->label, item->len);
if (item->isTrigger) {
paintSubMenuArrow(menu->win,
menu->pixwidth + MENU_ARROW_GAP + 1, y);
}
}
i--;
y -= fontHeight;
item = item->next;
}
}
static GLUTmenuItem *
getMenuItem(GLUTmenu * menu, Window win, int *which)
{
GLUTmenuItem *item;
int i;
if (menu->searched) {
__glutFatalError("submenu infinite loop detected");
}
menu->searched = True;
i = menu->num;
item = menu->list;
while (item) {
if (item->win == win) {
*which = i;
menu->searched = False;
return item;
}
if (item->isTrigger) {
GLUTmenuItem *subitem;
subitem = __glutGetMenuItem(__glutMenuList[item->value],
win, which);
if (subitem) {
menu->searched = False;
return subitem;
}
}
i--;
item = item->next;
}
menu->searched = False;
return NULL;
}
static int
getMenuItemIndex(GLUTmenuItem * item)
{
int count = 0;
while (item) {
count++;
item = item->next;
}
return count;
}
static GLUTmenu *
getMenu(Window win)
{
GLUTmenu *menu;
menu = __glutMappedMenu;
while (menu) {
if (win == menu->win) {
return menu;
}
menu = menu->cascade;
}
return NULL;
}
static GLUTmenu *
getMenuByNum(int menunum)
{
if (menunum < 1 || menunum > menuListSize) {
return NULL;
}
return __glutMenuList[menunum - 1];
}
static int
getUnusedMenuSlot(void)
{
int i;
/* Look for allocated, unused slot. */
for (i = 0; i < menuListSize; i++) {
if (!__glutMenuList[i]) {
return i;
}
}
/* Allocate a new slot. */
menuListSize++;
if (__glutMenuList) {
__glutMenuList = (GLUTmenu **)
realloc(__glutMenuList, menuListSize * sizeof(GLUTmenu *));
} else {
/* XXX Some realloc's do not correctly perform a malloc
when asked to perform a realloc on a NULL pointer,
though the ANSI C library spec requires this. */
__glutMenuList = (GLUTmenu **) malloc(sizeof(GLUTmenu *));
}
if (!__glutMenuList) {
__glutFatalError("out of memory.");
}
__glutMenuList[menuListSize - 1] = NULL;
return menuListSize - 1;
}
void
__glutMenuModificationError(void)
{
/* XXX Remove the warning after GLUT 3.0. */
__glutWarning("The following is a new check for GLUT 3.0; update your code.");
__glutFatalError("menu manipulation not allowed while menus in use.");
}
static void
menuItemEnterOrLeave(GLUTmenuItem * item,
int num, int type)
{
int alreadyUp = 0;
if (type == EnterNotify) {
GLUTmenuItem *prevItem = item->menu->highlighted;
if (prevItem && prevItem != item) {
/* If there's an already higlighted item in this menu
that is different from this one (we could be
re-entering an item with an already cascaded
submenu!), unhighlight the previous item. */
item->menu->highlighted = NULL;
paintMenuItem(prevItem, getMenuItemIndex(prevItem));
}
item->menu->highlighted = item;
__glutItemSelected = item;
if (item->menu->cascade) {
if (!item->isTrigger) {
/* Entered a menu item that is not a submenu trigger,
so pop down the current submenu cascade of this
menu. */
unmapMenu(item->menu->cascade);
item->menu->cascade = NULL;
} else {
GLUTmenu *submenu = __glutMenuList[item->value];
if (submenu->anchor == item) {
/* We entered the submenu trigger for the submenu
that is already up, so don't take down the
submenu. */
alreadyUp = 1;
} else {
/* Submenu already popped up for some other submenu
item of this menu; need to pop down that other
submenu cascade. */
unmapMenu(item->menu->cascade);
item->menu->cascade = NULL;
}
}
}
if (!alreadyUp) {
/* Make sure the menu item gets painted with
highlighting. */
paintMenuItem(item, num);
} else {
/* If already up, should already be highlighted. */
}
} else {
/* LeaveNotify: Handle leaving a menu item... */
if (item->menu->cascade &&
item->menu->cascade->anchor == item) {
/* If there is a submenu casacaded from this item, do not
change the highlighting on this item upon leaving. */
} else {
/* Unhighlight this menu item. */
item->menu->highlighted = NULL;
paintMenuItem(item, num);
}
__glutItemSelected = NULL;
}
if (item->isTrigger) {
if (type == EnterNotify && !alreadyUp) {
GLUTmenu *submenu = __glutMenuList[item->value];
mapMenu(submenu,
item->menu->x + item->menu->pixwidth +
MENU_ARROW_GAP + MENU_ARROW_WIDTH +
MENU_GAP + MENU_BORDER,
item->menu->y + fontHeight * (num - 1) + MENU_GAP);
item->menu->cascade = submenu;
submenu->anchor = item;
}
}
}
/* Installs callback functions for use by glut_event.c The point
of this is so that GLUT's menu code only gets linked into
GLUT binaries (assuming a static library) if the GLUT menu
API is used. */
static void
installMenuCallbacks(void)
{
__glutMenuItemEnterOrLeave = menuItemEnterOrLeave;
__glutFinishMenu = finishMenu;
__glutPaintMenu = paintMenu;
__glutStartMenu = startMenu;
__glutGetMenuByNum = getMenuByNum;
__glutGetMenu = getMenu;
__glutGetMenuItem = getMenuItem;
}
int GLUTAPIENTRY
glutCreateMenu(GLUTselectCB selectFunc)
{
XSetWindowAttributes wa;
GLUTmenu *menu;
int menuid;
if (__glutMappedMenu) {
__glutMenuModificationError();
}
if (!__glutDisplay) {
__glutOpenXConnection(NULL);
}
installMenuCallbacks();
menuid = getUnusedMenuSlot();
menu = (GLUTmenu *) malloc(sizeof(GLUTmenu));
if (!menu) {
__glutFatalError("out of memory.");
}
menu->id = menuid;
menu->num = 0;
menu->submenus = 0;
menu->managed = False;
menu->searched = False;
menu->pixwidth = 0;
menu->select = selectFunc;
menu->list = NULL;
menu->cascade = NULL;
menu->highlighted = NULL;
menu->anchor = NULL;
menuSetup();
wa.override_redirect = True;
wa.background_pixel = menuGray;
wa.border_pixel = menuBlack;
wa.colormap = menuColormap;
wa.event_mask = StructureNotifyMask | ExposureMask |
ButtonPressMask | ButtonReleaseMask |
EnterWindowMask | LeaveWindowMask;
/* Save unders really only enabled if useSaveUnders is set to
CWSaveUnder, ie. using Mesa 3D. See earlier comments. */
wa.save_under = True;
menu->win = XCreateWindow(__glutDisplay, __glutRoot,
/* Real position determined when mapped. */
0, 0,
/* Real size will be determined when menu is manged. */
1, 1,
MENU_BORDER, menuDepth, InputOutput, menuVisual,
CWOverrideRedirect | CWBackPixel | CWBorderPixel |
CWEventMask | CWColormap | useSaveUnders,
&wa);
menuGraphicsContextSetup(menu->win);
__glutMenuList[menuid] = menu;
__glutSetMenu(menu);
return menuid + 1;
}
/* CENTRY */
int GLUTAPIENTRY
glutGetMenu(void)
{
if (__glutCurrentMenu) {
return __glutCurrentMenu->id + 1;
} else {
return 0;
}
}
void GLUTAPIENTRY
glutSetMenu(int menuid)
{
GLUTmenu *menu;
if (menuid < 1 || menuid > menuListSize) {
__glutWarning("glutSetMenu attempted on bogus menu.");
return;
}
menu = __glutMenuList[menuid - 1];
if (!menu) {
__glutWarning("glutSetMenu attempted on bogus menu.");
return;
}
__glutSetMenu(menu);
}
/* ENDCENTRY */
void
__glutSetMenuItem(GLUTmenuItem * item, const char *label,
int value, Bool isTrigger)
{
GLUTmenu *menu;
menu = item->menu;
item->label = __glutStrdup(label);
if (!item->label) {
__glutFatalError("out of memory.");
}
item->isTrigger = isTrigger;
item->len = (int) strlen(label);
item->value = value;
item->pixwidth = XTextWidth(menuFont, label, item->len) + 4;
if (item->pixwidth > menu->pixwidth) {
menu->pixwidth = item->pixwidth;
}
menu->managed = False;
}
/* CENTRY */
void GLUTAPIENTRY
glutAddMenuEntry(const char *label, int value)
{
XSetWindowAttributes wa;
GLUTmenuItem *entry;
if (__glutMappedMenu) {
__glutMenuModificationError();
}
entry = (GLUTmenuItem *) malloc(sizeof(GLUTmenuItem));
if (!entry) {
__glutFatalError("out of memory.");
}
entry->menu = __glutCurrentMenu;
__glutSetMenuItem(entry, label, value, False);
wa.event_mask = EnterWindowMask | LeaveWindowMask;
entry->win = XCreateWindow(__glutDisplay,
__glutCurrentMenu->win, MENU_GAP,
__glutCurrentMenu->num * fontHeight + MENU_GAP, /* x & y */
entry->pixwidth, fontHeight, /* width & height */
0, CopyFromParent, InputOnly, CopyFromParent,
CWEventMask, &wa);
XMapWindow(__glutDisplay, entry->win);
__glutCurrentMenu->num++;
entry->next = __glutCurrentMenu->list;
__glutCurrentMenu->list = entry;
}
void GLUTAPIENTRY
glutAddSubMenu(const char *label, int menu)
{
XSetWindowAttributes wa;
GLUTmenuItem *submenu;
if (__glutMappedMenu) {
__glutMenuModificationError();
}
submenu = (GLUTmenuItem *) malloc(sizeof(GLUTmenuItem));
if (!submenu) {
__glutFatalError("out of memory.");
}
__glutCurrentMenu->submenus++;
submenu->menu = __glutCurrentMenu;
__glutSetMenuItem(submenu, label, /* base 0 */ menu - 1, True);
wa.event_mask = EnterWindowMask | LeaveWindowMask;
submenu->win = XCreateWindow(__glutDisplay,
__glutCurrentMenu->win, MENU_GAP,
__glutCurrentMenu->num * fontHeight + MENU_GAP, /* x & y */
submenu->pixwidth, fontHeight, /* width & height */
0, CopyFromParent, InputOnly, CopyFromParent,
CWEventMask, &wa);
XMapWindow(__glutDisplay, submenu->win);
__glutCurrentMenu->num++;
submenu->next = __glutCurrentMenu->list;
__glutCurrentMenu->list = submenu;
}
void GLUTAPIENTRY
glutAttachMenu(int button)
{
/* if button >= GLUT_MAX_MENUS, we'll go out of array bounds below */
if (button >= GLUT_MAX_MENUS) {
return;
}
if (__glutMappedMenu) {
__glutMenuModificationError();
}
installMenuCallbacks();
if (__glutCurrentWindow->menu[button] < 1) {
__glutCurrentWindow->buttonUses++;
}
__glutChangeWindowEventMask(
ButtonPressMask | ButtonReleaseMask, True);
__glutCurrentWindow->menu[button] = __glutCurrentMenu->id + 1;
}
/* ENDCENTRY */