blob: 9e4a7ebe56ed639f3070ce6cc26b1d23e6090fa7 [file] [log] [blame]
/*
* Mesa 3-D graphics library
* Version: 6.1
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <assert.h>
#include <stdio.h>
extern "C" {
#include "glheader.h"
#include "version.h"
#include "buffers.h"
#include "bufferobj.h"
#include "context.h"
#include "colormac.h"
#include "depth.h"
#include "extensions.h"
#include "macros.h"
#include "matrix.h"
#include "mtypes.h"
#include "texformat.h"
#include "texobj.h"
#include "teximage.h"
#include "texstore.h"
#include "vbo/vbo.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "swrast/s_context.h"
#include "swrast/s_depth.h"
#include "swrast/s_lines.h"
#include "swrast/s_triangle.h"
#include "swrast/s_trispan.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
#include "drivers/common/driverfuncs.h"
} // extern "C"
#include <interface/Screen.h>
#include <GLView.h>
// BeOS component ordering for B_RGBA32 bitmap format
#if B_HOST_IS_LENDIAN
#define BE_RCOMP 2
#define BE_GCOMP 1
#define BE_BCOMP 0
#define BE_ACOMP 3
#define PACK_B_RGBA32(color) (color[BCOMP] | (color[GCOMP] << 8) | \
(color[RCOMP] << 16) | (color[ACOMP] << 24))
#define PACK_B_RGB32(color) (color[BCOMP] | (color[GCOMP] << 8) | \
(color[RCOMP] << 16) | 0xFF000000)
#else
// Big Endian B_RGBA32 bitmap format
#define BE_RCOMP 1
#define BE_GCOMP 2
#define BE_BCOMP 3
#define BE_ACOMP 0
#define PACK_B_RGBA32(color) (color[ACOMP] | (color[RCOMP] << 8) | \
(color[GCOMP] << 16) | (color[BCOMP] << 24))
#define PACK_B_RGB32(color) ((color[RCOMP] << 8) | (color[GCOMP] << 16) | \
(color[BCOMP] << 24) | 0xFF000000)
#endif
#define FLIP(coord) (LIBGGI_MODE(ggi_ctx->ggi_visual)->visible.y-(coord) - 1)
const char * color_space_name(color_space space);
//
// This object hangs off of the BGLView object. We have to use
// Be's BGLView class as-is to maintain binary compatibility (we
// can't add new members to it). Instead we just put all our data
// in this class and use BGLVIew::m_gc to point to it.
//
class MesaDriver
{
friend class BGLView;
public:
MesaDriver();
~MesaDriver();
void Init(BGLView * bglview, GLcontext * c, GLvisual * v, GLframebuffer * b);
void LockGL();
void UnlockGL();
void SwapBuffers() const;
status_t CopyPixelsOut(BPoint source, BBitmap *dest);
status_t CopyPixelsIn(BBitmap *source, BPoint dest);
void CopySubBuffer(GLint x, GLint y, GLuint width, GLuint height) const;
void Draw(BRect updateRect) const;
private:
MesaDriver(const MesaDriver &rhs); // copy constructor illegal
MesaDriver &operator=(const MesaDriver &rhs); // assignment oper. illegal
GLcontext * m_glcontext;
GLvisual * m_glvisual;
GLframebuffer * m_glframebuffer;
BGLView * m_bglview;
BBitmap * m_bitmap;
GLchan m_clear_color[4]; // buffer clear color
GLuint m_clear_index; // buffer clear color index
GLint m_bottom; // used for flipping Y coords
GLuint m_width;
GLuint m_height;
// Mesa Device Driver callback functions
static void UpdateState(GLcontext *ctx, GLuint new_state);
static void ClearIndex(GLcontext *ctx, GLuint index);
static void ClearColor(GLcontext *ctx, const GLfloat color[4]);
static void Clear(GLcontext *ctx, GLbitfield mask,
GLboolean all, GLint x, GLint y,
GLint width, GLint height);
static void ClearFront(GLcontext *ctx, GLboolean all, GLint x, GLint y,
GLint width, GLint height);
static void ClearBack(GLcontext *ctx, GLboolean all, GLint x, GLint y,
GLint width, GLint height);
static void Index(GLcontext *ctx, GLuint index);
static void Color(GLcontext *ctx, GLubyte r, GLubyte g,
GLubyte b, GLubyte a);
static void SetBuffer(GLcontext *ctx, GLframebuffer *colorBuffer,
GLenum mode);
static void GetBufferSize(GLframebuffer * framebuffer, GLuint *width,
GLuint *height);
static void Error(GLcontext *ctx);
static const GLubyte * GetString(GLcontext *ctx, GLenum name);
static void Viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
// Front-buffer functions
static void WriteRGBASpanFront(const GLcontext *ctx, GLuint n,
GLint x, GLint y,
CONST GLubyte rgba[][4],
const GLubyte mask[]);
static void WriteRGBSpanFront(const GLcontext *ctx, GLuint n,
GLint x, GLint y,
CONST GLubyte rgba[][3],
const GLubyte mask[]);
static void WriteMonoRGBASpanFront(const GLcontext *ctx, GLuint n,
GLint x, GLint y,
const GLchan color[4],
const GLubyte mask[]);
static void WriteRGBAPixelsFront(const GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[],
CONST GLubyte rgba[][4],
const GLubyte mask[]);
static void WriteMonoRGBAPixelsFront(const GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[],
const GLchan color[4],
const GLubyte mask[]);
static void WriteCI32SpanFront(const GLcontext *ctx, GLuint n,
GLint x, GLint y,
const GLuint index[], const GLubyte mask[]);
static void WriteCI8SpanFront(const GLcontext *ctx, GLuint n,
GLint x, GLint y,
const GLubyte index[], const GLubyte mask[]);
static void WriteMonoCISpanFront(const GLcontext *ctx, GLuint n,
GLint x, GLint y,
GLuint colorIndex, const GLubyte mask[]);
static void WriteCI32PixelsFront(const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
const GLuint index[], const GLubyte mask[]);
static void WriteMonoCIPixelsFront(const GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[],
GLuint colorIndex, const GLubyte mask[]);
static void ReadCI32SpanFront(const GLcontext *ctx,
GLuint n, GLint x, GLint y, GLuint index[]);
static void ReadRGBASpanFront(const GLcontext *ctx, GLuint n,
GLint x, GLint y,
GLubyte rgba[][4]);
static void ReadCI32PixelsFront(const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLuint indx[], const GLubyte mask[]);
static void ReadRGBAPixelsFront(const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4], const GLubyte mask[]);
// Back buffer functions
static void WriteRGBASpanBack(const GLcontext *ctx, GLuint n,
GLint x, GLint y,
CONST GLubyte rgba[][4],
const GLubyte mask[]);
static void WriteRGBSpanBack(const GLcontext *ctx, GLuint n,
GLint x, GLint y,
CONST GLubyte rgba[][3],
const GLubyte mask[]);
static void WriteMonoRGBASpanBack(const GLcontext *ctx, GLuint n,
GLint x, GLint y,
const GLchan color[4],
const GLubyte mask[]);
static void WriteRGBAPixelsBack(const GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[],
CONST GLubyte rgba[][4],
const GLubyte mask[]);
static void WriteMonoRGBAPixelsBack(const GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[],
const GLchan color[4],
const GLubyte mask[]);
static void WriteCI32SpanBack(const GLcontext *ctx, GLuint n,
GLint x, GLint y,
const GLuint index[], const GLubyte mask[]);
static void WriteCI8SpanBack(const GLcontext *ctx, GLuint n, GLint x, GLint y,
const GLubyte index[], const GLubyte mask[]);
static void WriteMonoCISpanBack(const GLcontext *ctx, GLuint n,
GLint x, GLint y, GLuint colorIndex,
const GLubyte mask[]);
static void WriteCI32PixelsBack(const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
const GLuint index[], const GLubyte mask[]);
static void WriteMonoCIPixelsBack(const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLuint colorIndex, const GLubyte mask[]);
static void ReadCI32SpanBack(const GLcontext *ctx,
GLuint n, GLint x, GLint y, GLuint index[]);
static void ReadRGBASpanBack(const GLcontext *ctx, GLuint n,
GLint x, GLint y,
GLubyte rgba[][4]);
static void ReadCI32PixelsBack(const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLuint indx[], const GLubyte mask[]);
static void ReadRGBAPixelsBack(const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4], const GLubyte mask[]);
};
//------------------------------------------------------------------
// Public interface methods
//------------------------------------------------------------------
//
// Input: rect - initial rectangle
// name - window name
// resizingMode - example: B_FOLLOW_NONE
// mode - usually 0 ?
// options - Bitwise-OR of BGL_* tokens
//
BGLView::BGLView(BRect rect, char *name,
ulong resizingMode, ulong mode,
ulong options)
: BView(rect, name, B_FOLLOW_ALL_SIDES, mode | B_WILL_DRAW | B_FRAME_EVENTS) // | B_FULL_UPDATE_ON_RESIZE)
{
// We don't support single buffering (yet): double buffering forced.
options |= BGL_DOUBLE;
const GLboolean rgbFlag = ((options & BGL_INDEX) == 0);
const GLboolean alphaFlag = ((options & BGL_ALPHA) == BGL_ALPHA);
const GLboolean dblFlag = ((options & BGL_DOUBLE) == BGL_DOUBLE);
const GLboolean stereoFlag = false;
const GLint depth = (options & BGL_DEPTH) ? 16 : 0;
const GLint stencil = (options & BGL_STENCIL) ? 8 : 0;
const GLint accum = (options & BGL_ACCUM) ? 16 : 0;
const GLint index = (options & BGL_INDEX) ? 32 : 0;
const GLint red = rgbFlag ? 8 : 0;
const GLint green = rgbFlag ? 8 : 0;
const GLint blue = rgbFlag ? 8 : 0;
const GLint alpha = alphaFlag ? 8 : 0;
m_options = options | BGL_INDIRECT;
struct dd_function_table functions;
if (!rgbFlag) {
fprintf(stderr, "Mesa Warning: color index mode not supported\n");
}
// Allocate auxiliary data object
MesaDriver * md = new MesaDriver();
// examine option flags and create gl_context struct
GLvisual * visual = _mesa_create_visual( rgbFlag,
dblFlag,
stereoFlag,
red, green, blue, alpha,
index,
depth,
stencil,
accum, accum, accum, accum,
1
);
// Initialize device driver function table
_mesa_init_driver_functions(&functions);
functions.GetString = md->GetString;
functions.UpdateState = md->UpdateState;
functions.GetBufferSize = md->GetBufferSize;
functions.Clear = md->Clear;
functions.ClearIndex = md->ClearIndex;
functions.ClearColor = md->ClearColor;
functions.Error = md->Error;
functions.Viewport = md->Viewport;
// create core context
GLcontext *ctx = _mesa_create_context(visual, NULL, &functions, md);
if (! ctx) {
_mesa_destroy_visual(visual);
delete md;
return;
}
_mesa_enable_sw_extensions(ctx);
_mesa_enable_1_3_extensions(ctx);
_mesa_enable_1_4_extensions(ctx);
_mesa_enable_1_5_extensions(ctx);
// create core framebuffer
GLframebuffer * buffer = _mesa_create_framebuffer(visual,
depth > 0 ? GL_TRUE : GL_FALSE,
stencil > 0 ? GL_TRUE: GL_FALSE,
accum > 0 ? GL_TRUE : GL_FALSE,
alphaFlag
);
/* Initialize the software rasterizer and helper modules.
*/
_swrast_CreateContext(ctx);
_vbo_CreateContext(ctx);
_tnl_CreateContext(ctx);
_swsetup_CreateContext(ctx);
_swsetup_Wakeup(ctx);
md->Init(this, ctx, visual, buffer );
// Hook aux data into BGLView object
m_gc = md;
// some stupid applications (Quake2) don't even think about calling LockGL()
// before using glGetString and friends... so make sure there is at least a
// valid context.
if (!_mesa_get_current_context()) {
LockGL();
// not needed, we don't have a looper yet: UnlockLooper();
}
}
BGLView::~BGLView()
{
// printf("BGLView destructor\n");
MesaDriver * md = (MesaDriver *) m_gc;
assert(md);
delete md;
}
void BGLView::LockGL()
{
MesaDriver * md = (MesaDriver *) m_gc;
assert(md);
md->LockGL();
}
void BGLView::UnlockGL()
{
MesaDriver * md = (MesaDriver *) m_gc;
assert(md);
md->UnlockGL();
}
void BGLView::SwapBuffers()
{
SwapBuffers(false);
}
void BGLView::SwapBuffers(bool vSync)
{
MesaDriver * md = (MesaDriver *) m_gc;
assert(md);
md->SwapBuffers();
if (vSync) {
BScreen screen(Window());
screen.WaitForRetrace();
}
}
#if 0
void BGLView::CopySubBufferMESA(GLint x, GLint y, GLuint width, GLuint height)
{
MesaDriver * md = (MesaDriver *) m_gc;
assert(md);
md->CopySubBuffer(x, y, width, height);
}
#endif
BView * BGLView::EmbeddedView()
{
return NULL;
}
status_t BGLView::CopyPixelsOut(BPoint source, BBitmap *dest)
{
if (! dest || ! dest->Bounds().IsValid())
return B_BAD_VALUE;
MesaDriver * md = (MesaDriver *) m_gc;
assert(md);
return md->CopyPixelsOut(source, dest);
}
status_t BGLView::CopyPixelsIn(BBitmap *source, BPoint dest)
{
if (! source || ! source->Bounds().IsValid())
return B_BAD_VALUE;
MesaDriver * md = (MesaDriver *) m_gc;
assert(md);
return md->CopyPixelsIn(source, dest);
}
void BGLView::ErrorCallback(unsigned long errorCode) // Mesa's GLenum is not ulong but uint!
{
char msg[32];
sprintf(msg, "GL: Error code $%04lx.", errorCode);
// debugger(msg);
fprintf(stderr, "%s\n", msg);
return;
}
void BGLView::Draw(BRect updateRect)
{
// printf("BGLView::Draw()\n");
MesaDriver * md = (MesaDriver *) m_gc;
assert(md);
md->Draw(updateRect);
}
void BGLView::AttachedToWindow()
{
BView::AttachedToWindow();
// don't paint window background white when resized
SetViewColor(B_TRANSPARENT_32_BIT);
}
void BGLView::AllAttached()
{
BView::AllAttached();
// printf("BGLView AllAttached\n");
}
void BGLView::DetachedFromWindow()
{
BView::DetachedFromWindow();
}
void BGLView::AllDetached()
{
BView::AllDetached();
// printf("BGLView AllDetached");
}
void BGLView::FrameResized(float width, float height)
{
return BView::FrameResized(width, height);
}
status_t BGLView::Perform(perform_code d, void *arg)
{
return BView::Perform(d, arg);
}
status_t BGLView::Archive(BMessage *data, bool deep) const
{
return BView::Archive(data, deep);
}
void BGLView::MessageReceived(BMessage *msg)
{
BView::MessageReceived(msg);
}
void BGLView::SetResizingMode(uint32 mode)
{
BView::SetResizingMode(mode);
}
void BGLView::Show()
{
BView::Show();
}
void BGLView::Hide()
{
BView::Hide();
}
BHandler *BGLView::ResolveSpecifier(BMessage *msg, int32 index,
BMessage *specifier, int32 form,
const char *property)
{
return BView::ResolveSpecifier(msg, index, specifier, form, property);
}
status_t BGLView::GetSupportedSuites(BMessage *data)
{
return BView::GetSupportedSuites(data);
}
void BGLView::DirectConnected( direct_buffer_info *info )
{
#if 0
if (! m_direct_connected && m_direct_connection_disabled)
return;
direct_info_locker->Lock();
switch(info->buffer_state & B_DIRECT_MODE_MASK) {
case B_DIRECT_START:
m_direct_connected = true;
case B_DIRECT_MODIFY:
// Get clipping information
if (m_clip_list)
free(m_clip_list);
m_clip_list_count = info->clip_list_count;
m_clip_list = (clipping_rect *) malloc(m_clip_list_count*sizeof(clipping_rect));
if (m_clip_list) {
memcpy(m_clip_list, info->clip_list, m_clip_list_count*sizeof(clipping_rect));
fBits = (uint8 *) info->bits;
fRowBytes = info->bytes_per_row;
fFormat = info->pixel_format;
fBounds = info->window_bounds;
fDirty = true;
}
break;
case B_DIRECT_STOP:
fConnected = false;
break;
}
direct_info_locker->Unlock();
#endif
}
void BGLView::EnableDirectMode( bool enabled )
{
// TODO
}
//---- virtual reserved methods ----------
void BGLView::_ReservedGLView1() {}
void BGLView::_ReservedGLView2() {}
void BGLView::_ReservedGLView3() {}
void BGLView::_ReservedGLView4() {}
void BGLView::_ReservedGLView5() {}
void BGLView::_ReservedGLView6() {}
void BGLView::_ReservedGLView7() {}
void BGLView::_ReservedGLView8() {}
#if 0
// Not implemented!!!
BGLView::BGLView(const BGLView &v)
: BView(v)
{
// XXX not sure how this should work
printf("Warning BGLView::copy constructor not implemented\n");
}
BGLView &BGLView::operator=(const BGLView &v)
{
printf("Warning BGLView::operator= not implemented\n");
return *this;
}
#endif
void BGLView::dither_front()
{
// no-op
}
bool BGLView::confirm_dither()
{
// no-op
return false;
}
void BGLView::draw(BRect r)
{
// XXX no-op ???
}
/* Direct Window stuff */
void BGLView::drawScanline( int x1, int x2, int y, void *data )
{
// no-op
}
void BGLView::scanlineHandler(struct rasStateRec *state,
GLint x1, GLint x2)
{
// no-op
}
void BGLView::lock_draw()
{
// no-op
}
void BGLView::unlock_draw()
{
// no-op
}
bool BGLView::validateView()
{
// no-op
return true;
}
// #pragma mark -
MesaDriver::MesaDriver()
{
m_glcontext = NULL;
m_glvisual = NULL;
m_glframebuffer = NULL;
m_bglview = NULL;
m_bitmap = NULL;
m_clear_color[BE_RCOMP] = 0;
m_clear_color[BE_GCOMP] = 0;
m_clear_color[BE_BCOMP] = 0;
m_clear_color[BE_ACOMP] = 0;
m_clear_index = 0;
}
MesaDriver::~MesaDriver()
{
_mesa_destroy_visual(m_glvisual);
_mesa_destroy_framebuffer(m_glframebuffer);
_mesa_destroy_context(m_glcontext);
delete m_bitmap;
}
void MesaDriver::Init(BGLView * bglview, GLcontext * ctx, GLvisual * visual, GLframebuffer * framebuffer)
{
m_bglview = bglview;
m_glcontext = ctx;
m_glvisual = visual;
m_glframebuffer = framebuffer;
MesaDriver * md = (MesaDriver *) ctx->DriverCtx;
struct swrast_device_driver * swdd = _swrast_GetDeviceDriverReference( ctx );
TNLcontext * tnl = TNL_CONTEXT(ctx);
assert(md->m_glcontext == ctx );
assert(tnl);
assert(swdd);
// Use default TCL pipeline
tnl->Driver.RunPipeline = _tnl_run_pipeline;
swdd->SetBuffer = this->SetBuffer;
}
void MesaDriver::LockGL()
{
m_bglview->LockLooper();
UpdateState(m_glcontext, 0);
_mesa_make_current(m_glcontext, m_glframebuffer);
}
void MesaDriver::UnlockGL()
{
if (m_bglview->Looper()->IsLocked())
m_bglview->UnlockLooper();
// Could call _mesa_make_current(NULL, NULL) but it would just
// hinder performance
}
void MesaDriver::SwapBuffers() const
{
_mesa_notifySwapBuffers(m_glcontext);
if (m_bitmap) {
m_bglview->LockLooper();
m_bglview->DrawBitmap(m_bitmap);
m_bglview->UnlockLooper();
};
}
void MesaDriver::CopySubBuffer(GLint x, GLint y, GLuint width, GLuint height) const
{
if (m_bitmap) {
// Source bitmap and view's bitmap are same size.
// Source and dest rectangle are the same.
// Note (x,y) = (0,0) is the lower-left corner, have to flip Y
BRect srcAndDest;
srcAndDest.left = x;
srcAndDest.right = x + width - 1;
srcAndDest.bottom = m_bottom - y;
srcAndDest.top = srcAndDest.bottom - height + 1;
m_bglview->DrawBitmap(m_bitmap, srcAndDest, srcAndDest);
}
}
status_t MesaDriver::CopyPixelsOut(BPoint location, BBitmap *bitmap)
{
color_space scs = m_bitmap->ColorSpace();
color_space dcs = bitmap->ColorSpace();
if (scs != dcs && (scs != B_RGBA32 || dcs != B_RGB32)) {
printf("CopyPixelsOut(): incompatible color space: %s != %s\n",
color_space_name(scs),
color_space_name(dcs));
return B_BAD_TYPE;
}
// debugger("CopyPixelsOut()");
BRect sr = m_bitmap->Bounds();
BRect dr = bitmap->Bounds();
sr = sr & dr.OffsetBySelf(location);
dr = sr.OffsetByCopy(-location.x, -location.y);
uint8 *ps = (uint8 *) m_bitmap->Bits();
uint8 *pd = (uint8 *) bitmap->Bits();
uint32 *s, *d;
uint32 y;
for (y = (uint32) sr.top; y <= (uint32) sr.bottom; y++) {
s = (uint32 *) (ps + y * m_bitmap->BytesPerRow());
s += (uint32) sr.left;
d = (uint32 *) (pd + (y + (uint32) (dr.top - sr.top)) * bitmap->BytesPerRow());
d += (uint32) dr.left;
memcpy(d, s, dr.IntegerWidth() * 4);
}
return B_OK;
}
status_t MesaDriver::CopyPixelsIn(BBitmap *bitmap, BPoint location)
{
color_space scs = bitmap->ColorSpace();
color_space dcs = m_bitmap->ColorSpace();
if (scs != dcs && (dcs != B_RGBA32 || scs != B_RGB32)) {
printf("CopyPixelsIn(): incompatible color space: %s != %s\n",
color_space_name(scs),
color_space_name(dcs));
return B_BAD_TYPE;
}
// debugger("CopyPixelsIn()");
BRect sr = bitmap->Bounds();
BRect dr = m_bitmap->Bounds();
sr = sr & dr.OffsetBySelf(location);
dr = sr.OffsetByCopy(-location.x, -location.y);
uint8 *ps = (uint8 *) bitmap->Bits();
uint8 *pd = (uint8 *) m_bitmap->Bits();
uint32 *s, *d;
uint32 y;
for (y = (uint32) sr.top; y <= (uint32) sr.bottom; y++) {
s = (uint32 *) (ps + y * bitmap->BytesPerRow());
s += (uint32) sr.left;
d = (uint32 *) (pd + (y + (uint32) (dr.top - sr.top)) * m_bitmap->BytesPerRow());
d += (uint32) dr.left;
memcpy(d, s, dr.IntegerWidth() * 4);
}
return B_OK;
}
void MesaDriver::Draw(BRect updateRect) const
{
if (m_bitmap)
m_bglview->DrawBitmap(m_bitmap, updateRect, updateRect);
}
void MesaDriver::Error(GLcontext *ctx)
{
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
if (md && md->m_bglview)
md->m_bglview->ErrorCallback((unsigned long) ctx->ErrorValue);
}
void MesaDriver::UpdateState( GLcontext *ctx, GLuint new_state )
{
struct swrast_device_driver * swdd = _swrast_GetDeviceDriverReference( ctx );
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
_vbo_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
if (ctx->Color.DrawBuffer[0] == GL_FRONT) {
/* read/write front buffer */
swdd->WriteRGBASpan = MesaDriver::WriteRGBASpanFront;
swdd->WriteRGBSpan = MesaDriver::WriteRGBSpanFront;
swdd->WriteRGBAPixels = MesaDriver::WriteRGBAPixelsFront;
swdd->WriteMonoRGBASpan = MesaDriver::WriteMonoRGBASpanFront;
swdd->WriteMonoRGBAPixels = MesaDriver::WriteMonoRGBAPixelsFront;
swdd->WriteCI32Span = MesaDriver::WriteCI32SpanFront;
swdd->WriteCI8Span = MesaDriver::WriteCI8SpanFront;
swdd->WriteMonoCISpan = MesaDriver::WriteMonoCISpanFront;
swdd->WriteCI32Pixels = MesaDriver::WriteCI32PixelsFront;
swdd->WriteMonoCIPixels = MesaDriver::WriteMonoCIPixelsFront;
swdd->ReadRGBASpan = MesaDriver::ReadRGBASpanFront;
swdd->ReadRGBAPixels = MesaDriver::ReadRGBAPixelsFront;
swdd->ReadCI32Span = MesaDriver::ReadCI32SpanFront;
swdd->ReadCI32Pixels = MesaDriver::ReadCI32PixelsFront;
}
else {
/* read/write back buffer */
swdd->WriteRGBASpan = MesaDriver::WriteRGBASpanBack;
swdd->WriteRGBSpan = MesaDriver::WriteRGBSpanBack;
swdd->WriteRGBAPixels = MesaDriver::WriteRGBAPixelsBack;
swdd->WriteMonoRGBASpan = MesaDriver::WriteMonoRGBASpanBack;
swdd->WriteMonoRGBAPixels = MesaDriver::WriteMonoRGBAPixelsBack;
swdd->WriteCI32Span = MesaDriver::WriteCI32SpanBack;
swdd->WriteCI8Span = MesaDriver::WriteCI8SpanBack;
swdd->WriteMonoCISpan = MesaDriver::WriteMonoCISpanBack;
swdd->WriteCI32Pixels = MesaDriver::WriteCI32PixelsBack;
swdd->WriteMonoCIPixels = MesaDriver::WriteMonoCIPixelsBack;
swdd->ReadRGBASpan = MesaDriver::ReadRGBASpanBack;
swdd->ReadRGBAPixels = MesaDriver::ReadRGBAPixelsBack;
swdd->ReadCI32Span = MesaDriver::ReadCI32SpanBack;
swdd->ReadCI32Pixels = MesaDriver::ReadCI32PixelsBack;
}
}
void MesaDriver::ClearIndex(GLcontext *ctx, GLuint index)
{
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
md->m_clear_index = index;
}
void MesaDriver::ClearColor(GLcontext *ctx, const GLfloat color[4])
{
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
CLAMPED_FLOAT_TO_CHAN(md->m_clear_color[BE_RCOMP], color[0]);
CLAMPED_FLOAT_TO_CHAN(md->m_clear_color[BE_GCOMP], color[1]);
CLAMPED_FLOAT_TO_CHAN(md->m_clear_color[BE_BCOMP], color[2]);
CLAMPED_FLOAT_TO_CHAN(md->m_clear_color[BE_ACOMP], color[3]);
assert(md->m_bglview);
}
void MesaDriver::Clear(GLcontext *ctx, GLbitfield mask,
GLboolean all, GLint x, GLint y,
GLint width, GLint height)
{
if (mask & DD_FRONT_LEFT_BIT)
ClearFront(ctx, all, x, y, width, height);
if (mask & DD_BACK_LEFT_BIT)
ClearBack(ctx, all, x, y, width, height);
mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT);
if (mask)
_swrast_Clear( ctx, mask, all, x, y, width, height );
return;
}
void MesaDriver::ClearFront(GLcontext *ctx,
GLboolean all, GLint x, GLint y,
GLint width, GLint height)
{
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
BGLView *bglview = md->m_bglview;
assert(bglview);
bglview->SetHighColor(md->m_clear_color[BE_RCOMP],
md->m_clear_color[BE_GCOMP],
md->m_clear_color[BE_BCOMP],
md->m_clear_color[BE_ACOMP]);
bglview->SetLowColor(md->m_clear_color[BE_RCOMP],
md->m_clear_color[BE_GCOMP],
md->m_clear_color[BE_BCOMP],
md->m_clear_color[BE_ACOMP]);
if (all) {
BRect b = bglview->Bounds();
bglview->FillRect(b);
}
else {
// XXX untested
BRect b;
b.left = x;
b.right = x + width;
b.bottom = md->m_height - y - 1;
b.top = b.bottom - height;
bglview->FillRect(b);
}
// restore drawing color
#if 0
bglview->SetHighColor(md->mColor[BE_RCOMP],
md->mColor[BE_GCOMP],
md->mColor[BE_BCOMP],
md->mColor[BE_ACOMP]);
bglview->SetLowColor(md->mColor[BE_RCOMP],
md->mColor[BE_GCOMP],
md->mColor[BE_BCOMP],
md->mColor[BE_ACOMP]);
#endif
}
void MesaDriver::ClearBack(GLcontext *ctx,
GLboolean all, GLint x, GLint y,
GLint width, GLint height)
{
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
BGLView *bglview = md->m_bglview;
assert(bglview);
BBitmap *bitmap = md->m_bitmap;
assert(bitmap);
GLuint *start = (GLuint *) bitmap->Bits();
const GLuint *clearPixelPtr = (const GLuint *) md->m_clear_color;
const GLuint clearPixel = B_LENDIAN_TO_HOST_INT32(*clearPixelPtr);
if (all) {
const int numPixels = md->m_width * md->m_height;
if (clearPixel == 0) {
memset(start, 0, numPixels * 4);
}
else {
for (int i = 0; i < numPixels; i++) {
start[i] = clearPixel;
}
}
}
else {
// XXX untested
start += y * md->m_width + x;
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
start[j] = clearPixel;
}
start += md->m_width;
}
}
}
void MesaDriver::SetBuffer(GLcontext *ctx, GLframebuffer *buffer,
GLenum mode)
{
/* TODO */
(void) ctx;
(void) buffer;
(void) mode;
}
void MesaDriver::GetBufferSize(GLframebuffer * framebuffer, GLuint *width,
GLuint *height)
{
GET_CURRENT_CONTEXT(ctx);
if (!ctx)
return;
MesaDriver * md = (MesaDriver *) ctx->DriverCtx;
BGLView *bglview = md->m_bglview;
assert(bglview);
BRect b = bglview->Bounds();
*width = (GLuint) b.IntegerWidth() + 1; // (b.right - b.left + 1);
*height = (GLuint) b.IntegerHeight() + 1; // (b.bottom - b.top + 1);
md->m_bottom = (GLint) b.bottom;
if (ctx->Visual.doubleBufferMode) {
if (*width != md->m_width || *height != md->m_height) {
// allocate new size of back buffer bitmap
if (md->m_bitmap)
delete md->m_bitmap;
BRect rect(0.0, 0.0, *width - 1, *height - 1);
md->m_bitmap = new BBitmap(rect, B_RGBA32);
}
}
else
{
md->m_bitmap = NULL;
}
md->m_width = *width;
md->m_height = *height;
}
void MesaDriver::Viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
/* poll for window size change and realloc software Z/stencil/etc if needed */
_mesa_ResizeBuffersMESA();
}
const GLubyte *MesaDriver::GetString(GLcontext *ctx, GLenum name)
{
switch (name) {
case GL_RENDERER:
return (const GLubyte *) "Mesa " MESA_VERSION_STRING " powered BGLView (software)";
default:
// Let core library handle all other cases
return NULL;
}
}
// Plot a pixel. (0,0) is upper-left corner
// This is only used when drawing to the front buffer.
inline void Plot(BGLView *bglview, int x, int y)
{
// XXX There's got to be a better way!
BPoint p(x, y), q(x+1, y);
bglview->StrokeLine(p, q);
}
void MesaDriver::WriteRGBASpanFront(const GLcontext *ctx, GLuint n,
GLint x, GLint y,
CONST GLubyte rgba[][4],
const GLubyte mask[])
{
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
BGLView *bglview = md->m_bglview;
assert(bglview);
int flippedY = md->m_bottom - y;
if (mask) {
for (GLuint i = 0; i < n; i++) {
if (mask[i]) {
bglview->SetHighColor(rgba[i][0], rgba[i][1], rgba[i][2], rgba[i][3]);
Plot(bglview, x++, flippedY);
}
}
}
else {
for (GLuint i = 0; i < n; i++) {
bglview->SetHighColor(rgba[i][0], rgba[i][1], rgba[i][2], rgba[i][3]);
Plot(bglview, x++, flippedY);
}
}
}
void MesaDriver::WriteRGBSpanFront(const GLcontext *ctx, GLuint n,
GLint x, GLint y,
CONST GLubyte rgba[][3],
const GLubyte mask[])
{
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
BGLView *bglview = md->m_bglview;
assert(bglview);
int flippedY = md->m_bottom - y;
if (mask) {
for (GLuint i = 0; i < n; i++) {
if (mask[i]) {
bglview->SetHighColor(rgba[i][0], rgba[i][1], rgba[i][2]);
Plot(bglview, x++, flippedY);
}
}
}
else {
for (GLuint i = 0; i < n; i++) {
bglview->SetHighColor(rgba[i][0], rgba[i][1], rgba[i][2]);
Plot(bglview, x++, flippedY);
}
}
}
void MesaDriver::WriteMonoRGBASpanFront(const GLcontext *ctx, GLuint n,
GLint x, GLint y,
const GLchan color[4],
const GLubyte mask[])
{
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
BGLView *bglview = md->m_bglview;
assert(bglview);
int flippedY = md->m_bottom - y;
bglview->SetHighColor(color[RCOMP], color[GCOMP], color[BCOMP]);
if (mask) {
for (GLuint i = 0; i < n; i++) {
if (mask[i]) {
Plot(bglview, x++, flippedY);
}
}
}
else {
for (GLuint i = 0; i < n; i++) {
Plot(bglview, x++, flippedY);
}
}
}
void MesaDriver::WriteRGBAPixelsFront(const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
CONST GLubyte rgba[][4],
const GLubyte mask[] )
{
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
BGLView *bglview = md->m_bglview;
assert(bglview);
if (mask) {
for (GLuint i = 0; i < n; i++) {
if (mask[i]) {
bglview->SetHighColor(rgba[i][0], rgba[i][1], rgba[i][2]);
Plot(bglview, x[i], md->m_bottom - y[i]);
}
}
}
else {
for (GLuint i = 0; i < n; i++) {
bglview->SetHighColor(rgba[i][0], rgba[i][1], rgba[i][2]);
Plot(bglview, x[i], md->m_bottom - y[i]);
}
}
}
void MesaDriver::WriteMonoRGBAPixelsFront(const GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[],
const GLchan color[4],
const GLubyte mask[])
{
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
BGLView *bglview = md->m_bglview;
assert(bglview);
// plot points using current color
bglview->SetHighColor(color[RCOMP], color[GCOMP], color[BCOMP]);
if (mask) {
for (GLuint i = 0; i < n; i++) {
if (mask[i]) {
Plot(bglview, x[i], md->m_bottom - y[i]);
}
}
}
else {
for (GLuint i = 0; i < n; i++) {
Plot(bglview, x[i], md->m_bottom - y[i]);
}
}
}
void MesaDriver::WriteCI32SpanFront( const GLcontext *ctx, GLuint n, GLint x, GLint y,
const GLuint index[], const GLubyte mask[] )
{
printf("WriteCI32SpanFront() not implemented yet!\n");
// TODO
}
void MesaDriver::WriteCI8SpanFront( const GLcontext *ctx, GLuint n, GLint x, GLint y,
const GLubyte index[], const GLubyte mask[] )
{
printf("WriteCI8SpanFront() not implemented yet!\n");
// TODO
}
void MesaDriver::WriteMonoCISpanFront( const GLcontext *ctx, GLuint n,
GLint x, GLint y,
GLuint colorIndex, const GLubyte mask[] )
{
printf("WriteMonoCISpanFront() not implemented yet!\n");
// TODO
}
void MesaDriver::WriteCI32PixelsFront( const GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[],
const GLuint index[], const GLubyte mask[] )
{
printf("WriteCI32PixelsFront() not implemented yet!\n");
// TODO
}
void MesaDriver::WriteMonoCIPixelsFront( const GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[],
GLuint colorIndex, const GLubyte mask[] )
{
printf("WriteMonoCIPixelsFront() not implemented yet!\n");
// TODO
}
void MesaDriver::ReadCI32SpanFront( const GLcontext *ctx,
GLuint n, GLint x, GLint y, GLuint index[] )
{
printf("ReadCI32SpanFront() not implemented yet!\n");
// TODO
}
void MesaDriver::ReadRGBASpanFront( const GLcontext *ctx, GLuint n,
GLint x, GLint y, GLubyte rgba[][4] )
{
printf("ReadRGBASpanFront() not implemented yet!\n");
// TODO
}
void MesaDriver::ReadCI32PixelsFront( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLuint indx[], const GLubyte mask[] )
{
printf("ReadCI32PixelsFront() not implemented yet!\n");
// TODO
}
void MesaDriver::ReadRGBAPixelsFront( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4], const GLubyte mask[] )
{
printf("ReadRGBAPixelsFront() not implemented yet!\n");
// TODO
}
void MesaDriver::WriteRGBASpanBack(const GLcontext *ctx, GLuint n,
GLint x, GLint y,
CONST GLubyte rgba[][4],
const GLubyte mask[])
{
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
BBitmap *bitmap = md->m_bitmap;
assert(bitmap);
int row = md->m_bottom - y;
uint8 * ptr = (uint8 *) bitmap->Bits() + (row * bitmap->BytesPerRow()) + x * 4;
uint32 * pixel = (uint32 *) ptr;
if (mask) {
while(n--) {
if (*mask++)
*pixel = PACK_B_RGBA32(rgba[0]);
pixel++;
rgba++;
};
} else {
while(n--) {
*pixel++ = PACK_B_RGBA32(rgba[0]);
rgba++;
};
};
}
void MesaDriver::WriteRGBSpanBack(const GLcontext *ctx, GLuint n,
GLint x, GLint y,
CONST GLubyte rgb[][3],
const GLubyte mask[])
{
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
BBitmap *bitmap = md->m_bitmap;
assert(bitmap);
int row = md->m_bottom - y;
uint8 * ptr = (uint8 *) bitmap->Bits() + (row * bitmap->BytesPerRow()) + x * 4;
uint32 * pixel = (uint32 *) ptr;
if (mask) {
while(n--) {
if (*mask++)
*pixel = PACK_B_RGB32(rgb[0]);
pixel++;
rgb++;
};
} else {
while(n--) {
*pixel++ = PACK_B_RGB32(rgb[0]);
rgb++;
};
};
}
void MesaDriver::WriteMonoRGBASpanBack(const GLcontext *ctx, GLuint n,
GLint x, GLint y,
const GLchan color[4], const GLubyte mask[])
{
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
BBitmap *bitmap = md->m_bitmap;
assert(bitmap);
int row = md->m_bottom - y;
uint8 * ptr = (uint8 *) bitmap->Bits() + (row * bitmap->BytesPerRow()) + x * 4;
uint32 * pixel = (uint32 *) ptr;
uint32 pixel_color = PACK_B_RGBA32(color);
if (mask) {
while(n--) {
if (*mask++)
*pixel = pixel_color;
pixel++;
};
} else {
while(n--) {
*pixel++ = pixel_color;
};
};
}
void MesaDriver::WriteRGBAPixelsBack(const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
CONST GLubyte rgba[][4],
const GLubyte mask[] )
{
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
BBitmap *bitmap = md->m_bitmap;
assert(bitmap);
#if 0
while(n--) {
if (*mask++) {
int row = md->m_bottom - *y;
uint8 * pixel = (uint8 *) bitmap->Bits() + (row * bitmap->BytesPerRow()) + *x * 4;
*((uint32 *) pixel) = PACK_B_RGBA32(rgba[0]);
};
x++;
y++;
rgba++;
};
#else
if (mask) {
for (GLuint i = 0; i < n; i++) {
if (mask[i]) {
GLubyte *pixel = (GLubyte *) bitmap->Bits()
+ ((md->m_bottom - y[i]) * bitmap->BytesPerRow()) + x[i] * 4;
pixel[BE_RCOMP] = rgba[i][RCOMP];
pixel[BE_GCOMP] = rgba[i][GCOMP];
pixel[BE_BCOMP] = rgba[i][BCOMP];
pixel[BE_ACOMP] = rgba[i][ACOMP];
}
}
}
else {
for (GLuint i = 0; i < n; i++) {
GLubyte *pixel = (GLubyte *) bitmap->Bits()
+ ((md->m_bottom - y[i]) * bitmap->BytesPerRow()) + x[i] * 4;
pixel[BE_RCOMP] = rgba[i][RCOMP];
pixel[BE_GCOMP] = rgba[i][GCOMP];
pixel[BE_BCOMP] = rgba[i][BCOMP];
pixel[BE_ACOMP] = rgba[i][ACOMP];
}
}
#endif
}
void MesaDriver::WriteMonoRGBAPixelsBack(const GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[],
const GLchan color[4],
const GLubyte mask[])
{
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
BBitmap *bitmap = md->m_bitmap;
assert(bitmap);
uint32 pixel_color = PACK_B_RGBA32(color);
#if 0
while(n--) {
if (*mask++) {
int row = md->m_bottom - *y;
uint8 * pixel = (uint8 *) bitmap->Bits() + (row * bitmap->BytesPerRow()) + *x * 4;
*((uint32 *) pixel) = pixel_color;
};
x++;
y++;
};
#else
if (mask) {
for (GLuint i = 0; i < n; i++) {
if (mask[i]) {
GLubyte * ptr = (GLubyte *) bitmap->Bits()
+ ((md->m_bottom - y[i]) * bitmap->BytesPerRow()) + x[i] * 4;
*((uint32 *) ptr) = pixel_color;
}
}
}
else {
for (GLuint i = 0; i < n; i++) {
GLubyte * ptr = (GLubyte *) bitmap->Bits()
+ ((md->m_bottom - y[i]) * bitmap->BytesPerRow()) + x[i] * 4;
*((uint32 *) ptr) = pixel_color;
}
}
#endif
}
void MesaDriver::WriteCI32SpanBack( const GLcontext *ctx, GLuint n,
GLint x, GLint y,
const GLuint index[], const GLubyte mask[] )
{
printf("WriteCI32SpanBack() not implemented yet!\n");
// TODO
}
void MesaDriver::WriteCI8SpanBack( const GLcontext *ctx, GLuint n,
GLint x, GLint y,
const GLubyte index[], const GLubyte mask[] )
{
printf("WriteCI8SpanBack() not implemented yet!\n");
// TODO
}
void MesaDriver::WriteMonoCISpanBack( const GLcontext *ctx, GLuint n,
GLint x, GLint y,
GLuint colorIndex, const GLubyte mask[] )
{
printf("WriteMonoCISpanBack() not implemented yet!\n");
// TODO
}
void MesaDriver::WriteCI32PixelsBack( const GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[],
const GLuint index[], const GLubyte mask[] )
{
printf("WriteCI32PixelsBack() not implemented yet!\n");
// TODO
}
void MesaDriver::WriteMonoCIPixelsBack( const GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[],
GLuint colorIndex, const GLubyte mask[] )
{
printf("WriteMonoCIPixelsBack() not implemented yet!\n");
// TODO
}
void MesaDriver::ReadCI32SpanBack( const GLcontext *ctx,
GLuint n, GLint x, GLint y, GLuint index[] )
{
printf("ReadCI32SpanBack() not implemented yet!\n");
// TODO
}
void MesaDriver::ReadRGBASpanBack( const GLcontext *ctx, GLuint n,
GLint x, GLint y, GLubyte rgba[][4] )
{
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
const BBitmap *bitmap = md->m_bitmap;
assert(bitmap);
int row = md->m_bottom - y;
const GLubyte *pixel = (GLubyte *) bitmap->Bits()
+ (row * bitmap->BytesPerRow()) + x * 4;
for (GLuint i = 0; i < n; i++) {
rgba[i][RCOMP] = pixel[BE_RCOMP];
rgba[i][GCOMP] = pixel[BE_GCOMP];
rgba[i][BCOMP] = pixel[BE_BCOMP];
rgba[i][ACOMP] = pixel[BE_ACOMP];
pixel += 4;
}
}
void MesaDriver::ReadCI32PixelsBack( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLuint indx[], const GLubyte mask[] )
{
printf("ReadCI32PixelsBack() not implemented yet!\n");
// TODO
}
void MesaDriver::ReadRGBAPixelsBack( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4], const GLubyte mask[] )
{
MesaDriver *md = (MesaDriver *) ctx->DriverCtx;
const BBitmap *bitmap = md->m_bitmap;
assert(bitmap);
if (mask) {
for (GLuint i = 0; i < n; i++) {
if (mask[i]) {
GLubyte *pixel = (GLubyte *) bitmap->Bits()
+ ((md->m_bottom - y[i]) * bitmap->BytesPerRow()) + x[i] * 4;
rgba[i][RCOMP] = pixel[BE_RCOMP];
rgba[i][GCOMP] = pixel[BE_GCOMP];
rgba[i][BCOMP] = pixel[BE_BCOMP];
rgba[i][ACOMP] = pixel[BE_ACOMP];
};
};
} else {
for (GLuint i = 0; i < n; i++) {
GLubyte *pixel = (GLubyte *) bitmap->Bits()
+ ((md->m_bottom - y[i]) * bitmap->BytesPerRow()) + x[i] * 4;
rgba[i][RCOMP] = pixel[BE_RCOMP];
rgba[i][GCOMP] = pixel[BE_GCOMP];
rgba[i][BCOMP] = pixel[BE_BCOMP];
rgba[i][ACOMP] = pixel[BE_ACOMP];
};
};
}
const char * color_space_name(color_space space)
{
#define C2N(a) case a: return #a
switch (space) {
C2N(B_RGB24);
C2N(B_RGB32);
C2N(B_RGBA32);
C2N(B_RGB32_BIG);
C2N(B_RGBA32_BIG);
C2N(B_GRAY8);
C2N(B_GRAY1);
C2N(B_RGB16);
C2N(B_RGB15);
C2N(B_RGBA15);
C2N(B_CMAP8);
default:
return "Unknown!";
};
#undef C2N
};