| /* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_context.h,v 1.2 2002/02/22 21:32:58 dawes Exp $ */ |
| |
| #ifndef _FFB_CONTEXT_H |
| #define _FFB_CONTEXT_H |
| |
| #include "dri_util.h" |
| #include "drm.h" |
| |
| #include "mtypes.h" |
| |
| #include "ffb_xmesa.h" |
| |
| typedef struct { |
| GLfloat alpha; |
| GLfloat red; |
| GLfloat green; |
| GLfloat blue; |
| } ffb_color; |
| |
| #define FFB_GET_ALPHA(VTX) \ |
| FFB_COLOR_FROM_FLOAT((VTX)->color[0].alpha) |
| #define FFB_GET_RED(VTX) \ |
| FFB_COLOR_FROM_FLOAT((VTX)->color[0].red) |
| #define FFB_GET_GREEN(VTX) \ |
| FFB_COLOR_FROM_FLOAT((VTX)->color[0].green) |
| #define FFB_GET_BLUE(VTX) \ |
| FFB_COLOR_FROM_FLOAT((VTX)->color[0].blue) |
| |
| typedef struct { |
| GLfloat x, y, z; |
| ffb_color color[2]; |
| } ffb_vertex; |
| |
| #define FFB_DELAYED_VIEWPORT_VARS \ |
| GLfloat VP_SX = fmesa->hw_viewport[MAT_SX]; \ |
| GLfloat VP_TX = fmesa->hw_viewport[MAT_TX]; \ |
| GLfloat VP_SY = fmesa->hw_viewport[MAT_SY]; \ |
| GLfloat VP_TY = fmesa->hw_viewport[MAT_TY]; \ |
| GLfloat VP_SZ = fmesa->hw_viewport[MAT_SZ]; \ |
| GLfloat VP_TZ = fmesa->hw_viewport[MAT_TZ]; \ |
| (void) VP_SX; (void) VP_SY; (void) VP_SZ; \ |
| (void) VP_TX; (void) VP_TY; (void) VP_TZ |
| |
| #define FFB_GET_Z(VTX) \ |
| FFB_Z_FROM_FLOAT(VP_SZ * (VTX)->z + VP_TZ) |
| #define FFB_GET_Y(VTX) \ |
| FFB_XY_FROM_FLOAT(VP_SY * (VTX)->y + VP_TY) |
| #define FFB_GET_X(VTX) \ |
| FFB_XY_FROM_FLOAT(VP_SX * (VTX)->x + VP_TX) |
| |
| typedef void (*ffb_point_func)(GLcontext *, ffb_vertex *); |
| typedef void (*ffb_line_func)(GLcontext *, ffb_vertex *, ffb_vertex *); |
| typedef void (*ffb_tri_func)(GLcontext *, ffb_vertex *, ffb_vertex *, |
| ffb_vertex *); |
| typedef void (*ffb_quad_func)(GLcontext *, ffb_vertex *, ffb_vertex *, |
| ffb_vertex *, ffb_vertex *); |
| |
| /* Immediate mode fast-path support. */ |
| typedef struct { |
| GLfloat obj[4]; |
| GLfloat normal[4]; |
| GLfloat clip[4]; |
| GLuint mask; |
| GLfloat color[4]; |
| GLfloat win[4]; |
| GLfloat eye[4]; |
| } ffbTnlVertex, *ffbTnlVertexPtr; |
| |
| typedef void (*ffb_interp_func)(GLfloat t, |
| ffbTnlVertex *O, |
| const ffbTnlVertex *I, |
| const ffbTnlVertex *J); |
| |
| struct ffb_current_state { |
| GLfloat color[4]; |
| GLfloat normal[4]; |
| GLfloat specular[4]; |
| }; |
| |
| struct ffb_light_state { |
| GLfloat base_color[3]; |
| GLfloat base_alpha; |
| }; |
| |
| struct ffb_vertex_state { |
| struct ffb_current_state current; |
| struct ffb_light_state light; |
| }; |
| |
| struct ffb_imm_vertex { |
| ffbTnlVertex vertices[8]; |
| ffbTnlVertex *v0; |
| ffbTnlVertex *v1; |
| ffbTnlVertex *v2; |
| ffbTnlVertex *v3; |
| |
| void (*save_vertex)(GLcontext *ctx, ffbTnlVertex *v); |
| void (*flush_vertex)(GLcontext *ctx, ffbTnlVertex *v); |
| |
| ffb_interp_func interp; |
| |
| GLuint prim, format; |
| |
| GLvertexformat vtxfmt; |
| }; |
| |
| typedef struct ffb_context_t { |
| GLcontext *glCtx; |
| GLframebuffer *glBuffer; |
| |
| ffb_fbcPtr regs; |
| volatile char *sfb32; |
| |
| int hw_locked; |
| |
| int back_buffer; /* 0 = bufferA, 1 = bufferB */ |
| |
| /* Viewport matrix. */ |
| GLfloat hw_viewport[16]; |
| #define SUBPIXEL_X (-0.5F) |
| #define SUBPIXEL_Y (-0.5F + 0.125) |
| |
| /* Vertices in driver format. */ |
| ffb_vertex *verts; |
| |
| /* Rasterization functions. */ |
| ffb_point_func draw_point; |
| ffb_line_func draw_line; |
| ffb_tri_func draw_tri; |
| ffb_quad_func draw_quad; |
| |
| GLenum raster_primitive; |
| GLenum render_primitive; |
| |
| GLfloat backface_sign; |
| GLfloat depth_scale; |
| |
| GLfloat ffb_2_30_fixed_scale; |
| GLfloat ffb_one_over_2_30_fixed_scale; |
| GLfloat ffb_16_16_fixed_scale; |
| GLfloat ffb_one_over_16_16_fixed_scale; |
| GLfloat ffb_ubyte_color_scale; |
| GLfloat ffb_zero; |
| |
| /* Immediate mode state. */ |
| struct ffb_vertex_state vtx_state; |
| struct ffb_imm_vertex imm; |
| |
| /* Debugging knobs. */ |
| GLboolean debugFallbacks; |
| |
| /* This records state bits when a per-fragment attribute has |
| * been set which prevents us from rendering in hardware. |
| * |
| * As attributes change, some of these bits may clear as |
| * we move back within the chips capabilities. If they |
| * all clear, we return to full hw rendering. |
| */ |
| unsigned int bad_fragment_attrs; |
| #define FFB_BADATTR_FOG 0x00000001 /* Bad fog possible only when < FFB2 */ |
| #define FFB_BADATTR_BLENDFUNC 0x00000002 /* Any non-const func based upon dst alpha */ |
| #define FFB_BADATTR_BLENDROP 0x00000004 /* Blend enabled and LogicOP != GL_COPY */ |
| #define FFB_BADATTR_BLENDEQN 0x00000008 /* Blend equation other than ADD */ |
| #define FFB_BADATTR_STENCIL 0x00000010 /* Stencil enabled when < FFB2+ */ |
| #define FFB_BADATTR_TEXTURE 0x00000020 /* Texture enabled */ |
| #define FFB_BADATTR_SWONLY 0x00000040 /* Environment var set */ |
| |
| unsigned int state_dirty; |
| unsigned int state_fifo_ents; |
| #define FFB_STATE_FBC 0x00000001 |
| #define FFB_STATE_PPC 0x00000002 |
| #define FFB_STATE_DRAWOP 0x00000004 |
| #define FFB_STATE_ROP 0x00000008 |
| #define FFB_STATE_LPAT 0x00000010 |
| #define FFB_STATE_PMASK 0x00000020 |
| #define FFB_STATE_XPMASK 0x00000040 |
| #define FFB_STATE_YPMASK 0x00000080 |
| #define FFB_STATE_ZPMASK 0x00000100 |
| #define FFB_STATE_XCLIP 0x00000200 |
| #define FFB_STATE_CMP 0x00000400 |
| #define FFB_STATE_MATCHAB 0x00000800 |
| #define FFB_STATE_MAGNAB 0x00001000 |
| #define FFB_STATE_MATCHC 0x00002000 |
| #define FFB_STATE_MAGNC 0x00004000 |
| #define FFB_STATE_DCUE 0x00008000 |
| #define FFB_STATE_BLEND 0x00010000 |
| #define FFB_STATE_CLIP 0x00020000 |
| #define FFB_STATE_STENCIL 0x00040000 |
| #define FFB_STATE_APAT 0x00080000 |
| #define FFB_STATE_WID 0x00100000 |
| #define FFB_STATE_ALL 0x001fffff |
| |
| unsigned int state_all_fifo_ents; |
| |
| #define FFB_MAKE_DIRTY(FMESA, STATE_MASK, FIFO_ENTS) \ |
| do { if ((STATE_MASK) & ~((FMESA)->state_dirty)) { \ |
| (FMESA)->state_dirty |= (STATE_MASK); \ |
| (FMESA)->state_fifo_ents += FIFO_ENTS; \ |
| } \ |
| } while (0) |
| |
| /* General hw reg state. */ |
| unsigned int fbc; |
| unsigned int ppc; |
| unsigned int drawop; |
| unsigned int rop; |
| |
| unsigned int lpat; |
| #define FFB_LPAT_BAD 0xffffffff |
| |
| unsigned int wid; |
| unsigned int pmask; |
| unsigned int xpmask; |
| unsigned int ypmask; |
| unsigned int zpmask; |
| unsigned int xclip; |
| unsigned int cmp; |
| unsigned int matchab; |
| unsigned int magnab; |
| unsigned int matchc; |
| unsigned int magnc; |
| |
| /* Depth cue unit hw reg state. */ |
| unsigned int dcss; /* All FFB */ |
| unsigned int dcsf; /* All FFB */ |
| unsigned int dcsb; /* All FFB */ |
| unsigned int dczf; /* All FFB */ |
| unsigned int dczb; /* All FFB */ |
| unsigned int dcss1; /* >=FFB2 only */ |
| unsigned int dcss2; /* >=FFB2 only */ |
| unsigned int dcss3; /* >=FFB2 only */ |
| unsigned int dcs2; /* >=FFB2 only */ |
| unsigned int dcs3; /* >=FFB2 only */ |
| unsigned int dcs4; /* >=FFB2 only */ |
| unsigned int dcd2; /* >=FFB2 only */ |
| unsigned int dcd3; /* >=FFB2 only */ |
| unsigned int dcd4; /* >=FFB2 only */ |
| |
| /* Blend unit hw reg state. */ |
| unsigned int blendc; |
| unsigned int blendc1; |
| unsigned int blendc2; |
| |
| /* ViewPort clipping hw reg state. */ |
| unsigned int vclipmin; |
| unsigned int vclipmax; |
| unsigned int vclipzmin; |
| unsigned int vclipzmax; |
| struct { |
| unsigned int min; |
| unsigned int max; |
| } aux_clips[4]; |
| |
| /* Stencil control hw reg state. >=FFB2+ only. */ |
| unsigned int stencil; |
| unsigned int stencilctl; |
| unsigned int consty; /* Stencil Ref */ |
| |
| /* Area pattern (used for polygon stipples). */ |
| unsigned int pattern[32]; |
| |
| /* Fog state. */ |
| float Znear, Zfar; |
| |
| drm_context_t hHWContext; |
| drm_hw_lock_t *driHwLock; |
| int driFd; |
| |
| unsigned int clear_pixel; |
| unsigned int clear_depth; |
| unsigned int clear_stencil; |
| |
| unsigned int setupindex; |
| unsigned int setupnewinputs; |
| unsigned int new_gl_state; |
| |
| __DRIdrawablePrivate *driDrawable; |
| __DRIscreenPrivate *driScreen; |
| ffbScreenPrivate *ffbScreen; |
| ffb_dri_state_t *ffb_sarea; |
| } ffbContextRec, *ffbContextPtr; |
| |
| #define FFB_CONTEXT(ctx) ((ffbContextPtr)((ctx)->DriverCtx)) |
| |
| /* We want the depth values written during software rendering |
| * to match what the hardware is going to put there when we |
| * hw render. |
| * |
| * The Z buffer is 28 bits deep. Smooth shaded primitives |
| * specify a 2:30 signed fixed point Z value in the range 0.0 |
| * to 1.0 inclusive. |
| * |
| * So for example, when hw rendering, the largest Z value of |
| * 1.0 would produce a value of 0x0fffffff in the actual Z |
| * buffer, which is the maximum value. |
| * |
| * Mesa's depth type is a 32-bit uint, so we use the following macro |
| * to convert to/from FFB hw Z values. Note we also have to clear |
| * out the top bits as that is where the Y (stencil) buffer is stored |
| * and during hw Z buffer reads it is always there. (During writes |
| * we tell the hw to discard those top 4 bits). |
| */ |
| #define Z_TO_MESA(VAL) ((GLuint)(((VAL) & 0x0fffffff) << (32 - 28))) |
| #define Z_FROM_MESA(VAL) (((GLuint)((GLdouble)(VAL))) >> (32 - 28)) |
| |
| #endif /* !(_FFB_CONTEXT_H) */ |