blob: 47eb802b4e76735901e7dac5c9907d64a9b11639 [file] [log] [blame]
/*
* Copyright 2001 by Alan Hourihane.
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Alan Hourihane not be used in
* advertising or publicity pertaining to distribution of the software without
* specific, written prior permission. Alan Hourihane makes no representations
* about the suitability of this software for any purpose. It is provided
* "as is" without express or implied warranty.
*
* ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*
* Authors: Alan Hourihane, <alanh@tungstengraphics.com>
* Kevin E. Martin <martin@valinux.com>
*
*/
/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_inithw.c,v 1.9 2002/10/30 12:51:29 alanh Exp $ */
#include "gamma_context.h"
#include "glint_dri.h"
void gammaInitHW( gammaContextPtr gmesa )
{
GLINTDRIPtr gDRIPriv = (GLINTDRIPtr)gmesa->driScreen->pDevPriv;
int i;
if (gDRIPriv->numMultiDevices == 2) {
/* Set up each MX's ScanLineOwnership for OpenGL */
CHECK_DMA_BUFFER(gmesa, 5);
WRITE(gmesa->buf, BroadcastMask, 1);
WRITE(gmesa->buf, ScanLineOwnership, 5); /* Use bottom left as [0,0] */
WRITE(gmesa->buf, BroadcastMask, 2);
WRITE(gmesa->buf, ScanLineOwnership, 1); /* Use bottom left as [0,0] */
/* Broadcast to both MX's */
WRITE(gmesa->buf, BroadcastMask, 3);
FLUSH_DMA_BUFFER(gmesa);
}
gmesa->AlphaBlendMode = (AlphaBlendModeDisable |
AB_Src_One |
AB_Dst_Zero |
AB_NoAlphaBufferPresent |
AB_ColorFmt_8888 |
AB_ColorOrder_RGB |
AB_OpenGLType |
AB_AlphaDst_FBData |
AB_ColorConversionScale |
AB_AlphaConversionScale);
gmesa->DitherMode = DitherModeEnable | DM_ColorOrder_RGB;
switch (gmesa->gammaScreen->cpp) {
case 2:
gmesa->DitherMode |= DM_ColorFmt_5555;
gmesa->AlphaBlendMode |= AB_ColorFmt_5555;
CHECK_DMA_BUFFER(gmesa, 1);
WRITE(gmesa->buf, PixelSize, 1);
break;
case 4:
gmesa->DitherMode |= DM_ColorFmt_8888;
gmesa->AlphaBlendMode |= AB_ColorFmt_8888;
WRITE(gmesa->buf, PixelSize, 0);
break;
}
/* FIXME for stencil, gid, etc */
switch (gmesa->DepthSize) {
case 16:
gmesa->LBReadFormat =
(LBRF_DepthWidth16 |
LBRF_StencilWidth8 |
LBRF_StencilPos16 |
LBRF_FrameCount8 |
LBRF_FrameCountPos24 |
LBRF_GIDWidth4 |
LBRF_GIDPos32 );
gmesa->LBWriteFormat =
(LBRF_DepthWidth16 |
LBRF_StencilWidth8 |
LBRF_StencilPos16 |
LBRF_FrameCount8 |
LBRF_FrameCountPos24 |
LBRF_GIDWidth4 |
LBRF_GIDPos32 );
break;
case 24:
gmesa->LBReadFormat =
(LBRF_DepthWidth24 |
LBRF_StencilWidth8 |
LBRF_StencilPos24 |
LBRF_FrameCount8 |
LBRF_FrameCountPos32 |
LBRF_GIDWidth4 |
LBRF_GIDPos36 );
gmesa->LBWriteFormat =
(LBRF_DepthWidth24 |
LBRF_StencilWidth8 |
LBRF_StencilPos24 |
LBRF_FrameCount8 |
LBRF_FrameCountPos32 |
LBRF_GIDWidth4 |
LBRF_GIDPos36 );
break;
case 32:
gmesa->LBReadFormat =
(LBRF_DepthWidth32 |
LBRF_StencilWidth8 |
LBRF_StencilPos32 |
LBRF_FrameCount8 |
LBRF_FrameCountPos40 |
LBRF_GIDWidth4 |
LBRF_GIDPos44 );
gmesa->LBWriteFormat =
(LBRF_DepthWidth32 |
LBRF_StencilWidth8 |
LBRF_StencilPos32 |
LBRF_FrameCount8 |
LBRF_FrameCountPos40 |
LBRF_GIDWidth4 |
LBRF_GIDPos44 );
break;
}
gmesa->FBHardwareWriteMask = 0xffffffff;
gmesa->FogMode = FogModeDisable;
gmesa->ClearDepth = 0xffffffff;
gmesa->AreaStippleMode = AreaStippleModeDisable;
gmesa->x = 0;
gmesa->y = 0;
gmesa->w = 0;
gmesa->h = 0;
gmesa->FrameCount = 0;
gmesa->MatrixMode = GL_MODELVIEW;
gmesa->ModelViewCount = 0;
gmesa->ProjCount = 0;
gmesa->TextureCount = 0;
gmesa->PointMode = PM_AntialiasQuality_4x4;
gmesa->LineMode = LM_AntialiasQuality_4x4;
gmesa->TriangleMode = TM_AntialiasQuality_4x4;
gmesa->AntialiasMode = AntialiasModeDisable;
for (i = 0; i < 16; i++)
if (i % 5 == 0)
gmesa->ModelView[i] =
gmesa->Proj[i] =
gmesa->ModelViewProj[i] =
gmesa->Texture[i] = 1.0;
else
gmesa->ModelView[i] =
gmesa->Proj[i] =
gmesa->ModelViewProj[i] =
gmesa->Texture[i] = 0.0;
gmesa->LBReadMode = (LBReadSrcDisable |
LBReadDstDisable |
LBDataTypeDefault |
LBWindowOriginBot |
gDRIPriv->pprod);
gmesa->FBReadMode = (FBReadSrcDisable |
FBReadDstDisable |
FBDataTypeDefault |
FBWindowOriginBot |
gDRIPriv->pprod);
if (gDRIPriv->numMultiDevices == 2) {
gmesa->LBReadMode |= LBScanLineInt2;
gmesa->FBReadMode |= FBScanLineInt2;
gmesa->LBWindowBase = gmesa->driScreen->fbWidth *
(gmesa->driScreen->fbHeight/2 - 1);
gmesa->FBWindowBase = gmesa->driScreen->fbWidth *
(gmesa->driScreen->fbHeight/2 - 1);
} else {
gmesa->LBWindowBase = gmesa->driScreen->fbWidth *
(gmesa->driScreen->fbHeight - 1);
gmesa->FBWindowBase = gmesa->driScreen->fbWidth *
(gmesa->driScreen->fbHeight - 1);
}
gmesa->Begin = (B_AreaStippleDisable |
B_LineStippleDisable |
B_AntiAliasDisable |
B_TextureDisable |
B_FogDisable |
B_SubPixelCorrectEnable |
B_PrimType_Null);
gmesa->ColorDDAMode = (ColorDDAEnable |
ColorDDAGouraud);
gmesa->GeometryMode = (GM_TextureDisable |
GM_FogDisable |
GM_FogExp |
GM_FrontPolyFill |
GM_BackPolyFill |
GM_FrontFaceCCW |
GM_PolyCullDisable |
GM_PolyCullBack |
GM_ClipShortLinesDisable |
GM_ClipSmallTrisDisable |
GM_RenderMode |
GM_Feedback2D |
GM_CullFaceNormDisable |
GM_AutoFaceNormDisable |
GM_GouraudShading |
GM_UserClipNone |
GM_PolyOffsetPointDisable |
GM_PolyOffsetLineDisable |
GM_PolyOffsetFillDisable |
GM_InvertFaceNormCullDisable);
gmesa->AlphaTestMode = (AlphaTestModeDisable |
AT_Always);
gmesa->AB_FBReadMode_Save = gmesa->AB_FBReadMode = 0;
gmesa->Window = (WindowEnable | /* For GID testing */
W_PassIfEqual |
(0 << 5)); /* GID part is set from draw priv (below) */
gmesa->NotClipped = GL_FALSE;
gmesa->WindowChanged = GL_TRUE;
gmesa->Texture1DEnabled = GL_FALSE;
gmesa->Texture2DEnabled = GL_FALSE;
gmesa->DepthMode |= (DepthModeDisable |
DM_WriteMask |
DM_Less);
gmesa->DeltaMode |= (DM_SubPixlCorrectionEnable |
DM_SmoothShadingEnable |
DM_Target500TXMX);
gmesa->LightingMode = LightingModeDisable | LightingModeSpecularEnable;
gmesa->Light0Mode = LNM_Off;
gmesa->Light1Mode = LNM_Off;
gmesa->Light2Mode = LNM_Off;
gmesa->Light3Mode = LNM_Off;
gmesa->Light4Mode = LNM_Off;
gmesa->Light5Mode = LNM_Off;
gmesa->Light6Mode = LNM_Off;
gmesa->Light7Mode = LNM_Off;
gmesa->Light8Mode = LNM_Off;
gmesa->Light9Mode = LNM_Off;
gmesa->Light10Mode = LNM_Off;
gmesa->Light11Mode = LNM_Off;
gmesa->Light12Mode = LNM_Off;
gmesa->Light13Mode = LNM_Off;
gmesa->Light14Mode = LNM_Off;
gmesa->Light15Mode = LNM_Off;
gmesa->LogicalOpMode = LogicalOpModeDisable;
gmesa->MaterialMode = MaterialModeDisable;
gmesa->ScissorMode = UserScissorDisable | ScreenScissorDisable;
gmesa->TransformMode = XM_UseModelViewProjMatrix |
XM_TexGenModeS_None |
XM_TexGenModeT_None |
XM_TexGenModeR_None |
XM_TexGenModeQ_None;
CHECK_DMA_BUFFER(gmesa, 20);
WRITE(gmesa->buf, LineStippleMode, 0);
WRITE(gmesa->buf, RouterMode, 0);
WRITE(gmesa->buf, TextureAddressMode, 0);
WRITE(gmesa->buf, TextureReadMode, 0);
WRITE(gmesa->buf, TextureFilterMode, 0);
WRITE(gmesa->buf, TextureColorMode, 0);
WRITE(gmesa->buf, StencilMode, 0);
WRITE(gmesa->buf, PatternRamMode, 0);
WRITE(gmesa->buf, ChromaTestMode, 0);
WRITE(gmesa->buf, StatisticMode, 0);
WRITE(gmesa->buf, AreaStippleMode, gmesa->AreaStippleMode);
WRITE(gmesa->buf, ScissorMode, gmesa->ScissorMode);
WRITE(gmesa->buf, FogMode, gmesa->FogMode);
WRITE(gmesa->buf, AntialiasMode, gmesa->AntialiasMode);
WRITE(gmesa->buf, LogicalOpMode, gmesa->LogicalOpMode);
WRITE(gmesa->buf, TriangleMode, gmesa->TriangleMode);
WRITE(gmesa->buf, PointMode, gmesa->PointMode);
WRITE(gmesa->buf, LineMode, gmesa->LineMode);
WRITE(gmesa->buf, LBWriteFormat, gmesa->LBWriteFormat);
WRITE(gmesa->buf, LBReadFormat, gmesa->LBReadFormat);
/* Framebuffer initialization */
CHECK_DMA_BUFFER(gmesa, 10);
WRITE(gmesa->buf, FBSourceData, 0);
WRITE(gmesa->buf, FBReadMode, gmesa->FBReadMode);
if (gmesa->EnabledFlags & GAMMA_BACK_BUFFER) {
if (gDRIPriv->numMultiDevices == 2) {
WRITE(gmesa->buf, FBPixelOffset,
(gmesa->driScreen->fbHeight/2)*gmesa->driScreen->fbWidth);
} else {
WRITE(gmesa->buf, FBPixelOffset,
gmesa->driScreen->fbHeight*gmesa->driScreen->fbWidth);
}
} else
WRITE(gmesa->buf, FBPixelOffset, 0);
WRITE(gmesa->buf, FBSourceOffset, 0);
WRITE(gmesa->buf, FBHardwareWriteMask, 0xffffffff);
WRITE(gmesa->buf, FBSoftwareWriteMask, 0xffffffff);
WRITE(gmesa->buf, FBWriteMode, FBWriteModeEnable);
WRITE(gmesa->buf, FBWindowBase, gmesa->FBWindowBase);
WRITE(gmesa->buf, ScreenSize, ((gmesa->driScreen->fbHeight << 16) |
(gmesa->driScreen->fbWidth)));
WRITE(gmesa->buf, WindowOrigin, 0x00000000);
/* Localbuffer initialization */
CHECK_DMA_BUFFER(gmesa, 5);
WRITE(gmesa->buf, LBReadMode, gmesa->LBReadMode);
WRITE(gmesa->buf, LBSourceOffset, 0);
WRITE(gmesa->buf, LBWriteMode, LBWriteModeEnable);
WRITE(gmesa->buf, LBWindowOffset, 0);
WRITE(gmesa->buf, LBWindowBase, gmesa->LBWindowBase);
CHECK_DMA_BUFFER(gmesa, 1);
WRITE(gmesa->buf, Rectangle2DControl, 1);
CHECK_DMA_BUFFER(gmesa, 11);
WRITE(gmesa->buf, DepthMode, gmesa->DepthMode);
WRITE(gmesa->buf, ColorDDAMode, gmesa->ColorDDAMode);
WRITE(gmesa->buf, FBBlockColor, 0x00000000);
WRITE(gmesa->buf, ConstantColor, 0x00000000);
WRITE(gmesa->buf, AlphaTestMode, gmesa->AlphaTestMode);
WRITE(gmesa->buf, AlphaBlendMode, gmesa->AlphaBlendMode);
WRITE(gmesa->buf, DitherMode, gmesa->DitherMode);
if (gDRIPriv->numMultiDevices == 2)
WRITE(gmesa->buf, RasterizerMode, RM_MultiGLINT | RM_BiasCoordNearHalf);
else
WRITE(gmesa->buf, RasterizerMode, RM_BiasCoordNearHalf);
WRITE(gmesa->buf, GLINTWindow, gmesa->Window);
WRITE(gmesa->buf, FastClearDepth, gmesa->ClearDepth);
WRITE(gmesa->buf, GLINTDepth, gmesa->ClearDepth);
CHECK_DMA_BUFFER(gmesa, 1);
WRITE(gmesa->buf, EdgeFlag, EdgeFlagEnable);
CHECK_DMA_BUFFER(gmesa, 16);
WRITEF(gmesa->buf, ModelViewMatrix0, 1.0);
WRITEF(gmesa->buf, ModelViewMatrix1, 0.0);
WRITEF(gmesa->buf, ModelViewMatrix2, 0.0);
WRITEF(gmesa->buf, ModelViewMatrix3, 0.0);
WRITEF(gmesa->buf, ModelViewMatrix4, 0.0);
WRITEF(gmesa->buf, ModelViewMatrix5, 1.0);
WRITEF(gmesa->buf, ModelViewMatrix6, 0.0);
WRITEF(gmesa->buf, ModelViewMatrix7, 0.0);
WRITEF(gmesa->buf, ModelViewMatrix8, 0.0);
WRITEF(gmesa->buf, ModelViewMatrix9, 0.0);
WRITEF(gmesa->buf, ModelViewMatrix10, 1.0);
WRITEF(gmesa->buf, ModelViewMatrix11, 0.0);
WRITEF(gmesa->buf, ModelViewMatrix12, 0.0);
WRITEF(gmesa->buf, ModelViewMatrix13, 0.0);
WRITEF(gmesa->buf, ModelViewMatrix14, 0.0);
WRITEF(gmesa->buf, ModelViewMatrix15, 1.0);
CHECK_DMA_BUFFER(gmesa, 16);
WRITEF(gmesa->buf, ModelViewProjectionMatrix0, 1.0);
WRITEF(gmesa->buf, ModelViewProjectionMatrix1, 0.0);
WRITEF(gmesa->buf, ModelViewProjectionMatrix2, 0.0);
WRITEF(gmesa->buf, ModelViewProjectionMatrix3, 0.0);
WRITEF(gmesa->buf, ModelViewProjectionMatrix4, 0.0);
WRITEF(gmesa->buf, ModelViewProjectionMatrix5, 1.0);
WRITEF(gmesa->buf, ModelViewProjectionMatrix6, 0.0);
WRITEF(gmesa->buf, ModelViewProjectionMatrix7, 0.0);
WRITEF(gmesa->buf, ModelViewProjectionMatrix8, 0.0);
WRITEF(gmesa->buf, ModelViewProjectionMatrix9, 0.0);
WRITEF(gmesa->buf, ModelViewProjectionMatrix10, 1.0);
WRITEF(gmesa->buf, ModelViewProjectionMatrix11, 0.0);
WRITEF(gmesa->buf, ModelViewProjectionMatrix12, 0.0);
WRITEF(gmesa->buf, ModelViewProjectionMatrix13, 0.0);
WRITEF(gmesa->buf, ModelViewProjectionMatrix14, 0.0);
WRITEF(gmesa->buf, ModelViewProjectionMatrix15, 1.0);
CHECK_DMA_BUFFER(gmesa, 16);
WRITEF(gmesa->buf, TextureMatrix0, 1.0);
WRITEF(gmesa->buf, TextureMatrix1, 0.0);
WRITEF(gmesa->buf, TextureMatrix2, 0.0);
WRITEF(gmesa->buf, TextureMatrix3, 0.0);
WRITEF(gmesa->buf, TextureMatrix4, 0.0);
WRITEF(gmesa->buf, TextureMatrix5, 1.0);
WRITEF(gmesa->buf, TextureMatrix6, 0.0);
WRITEF(gmesa->buf, TextureMatrix7, 0.0);
WRITEF(gmesa->buf, TextureMatrix8, 0.0);
WRITEF(gmesa->buf, TextureMatrix9, 0.0);
WRITEF(gmesa->buf, TextureMatrix10, 1.0);
WRITEF(gmesa->buf, TextureMatrix11, 0.0);
WRITEF(gmesa->buf, TextureMatrix12, 0.0);
WRITEF(gmesa->buf, TextureMatrix13, 0.0);
WRITEF(gmesa->buf, TextureMatrix14, 0.0);
WRITEF(gmesa->buf, TextureMatrix15, 1.0);
CHECK_DMA_BUFFER(gmesa, 16);
WRITEF(gmesa->buf, TexGen0, 0.0);
WRITEF(gmesa->buf, TexGen1, 0.0);
WRITEF(gmesa->buf, TexGen2, 0.0);
WRITEF(gmesa->buf, TexGen3, 0.0);
WRITEF(gmesa->buf, TexGen4, 0.0);
WRITEF(gmesa->buf, TexGen5, 0.0);
WRITEF(gmesa->buf, TexGen6, 0.0);
WRITEF(gmesa->buf, TexGen7, 0.0);
WRITEF(gmesa->buf, TexGen8, 0.0);
WRITEF(gmesa->buf, TexGen9, 0.0);
WRITEF(gmesa->buf, TexGen10, 0.0);
WRITEF(gmesa->buf, TexGen11, 0.0);
WRITEF(gmesa->buf, TexGen12, 0.0);
WRITEF(gmesa->buf, TexGen13, 0.0);
WRITEF(gmesa->buf, TexGen14, 0.0);
WRITEF(gmesa->buf, TexGen15, 0.0);
CHECK_DMA_BUFFER(gmesa, 9);
WRITEF(gmesa->buf, NormalMatrix0, 1.0);
WRITEF(gmesa->buf, NormalMatrix1, 0.0);
WRITEF(gmesa->buf, NormalMatrix2, 0.0);
WRITEF(gmesa->buf, NormalMatrix3, 0.0);
WRITEF(gmesa->buf, NormalMatrix4, 1.0);
WRITEF(gmesa->buf, NormalMatrix5, 0.0);
WRITEF(gmesa->buf, NormalMatrix6, 0.0);
WRITEF(gmesa->buf, NormalMatrix7, 0.0);
WRITEF(gmesa->buf, NormalMatrix8, 1.0);
CHECK_DMA_BUFFER(gmesa, 3);
WRITEF(gmesa->buf, FogDensity, 0.0);
WRITEF(gmesa->buf, FogEnd, 0.0);
WRITEF(gmesa->buf, FogScale, 0.0);
CHECK_DMA_BUFFER(gmesa, 2);
WRITEF(gmesa->buf, LineClipLengthThreshold, 0.0);
WRITEF(gmesa->buf, TriangleClipAreaThreshold, 0.0);
CHECK_DMA_BUFFER(gmesa, 5);
WRITE(gmesa->buf, GeometryMode, gmesa->GeometryMode);
WRITE(gmesa->buf, NormalizeMode, NormalizeModeDisable);
WRITE(gmesa->buf, LightingMode, gmesa->LightingMode);
WRITE(gmesa->buf, ColorMaterialMode, ColorMaterialModeDisable);
WRITE(gmesa->buf, MaterialMode, MaterialModeDisable);
CHECK_DMA_BUFFER(gmesa, 2);
WRITE(gmesa->buf, FrontSpecularExponent, 0); /* fixed point */
WRITE(gmesa->buf, BackSpecularExponent, 0); /* fixed point */
CHECK_DMA_BUFFER(gmesa, 29);
WRITEF(gmesa->buf, FrontAmbientColorRed, 0.2);
WRITEF(gmesa->buf, FrontAmbientColorGreen, 0.2);
WRITEF(gmesa->buf, FrontAmbientColorBlue, 0.2);
WRITEF(gmesa->buf, BackAmbientColorRed, 0.2);
WRITEF(gmesa->buf, BackAmbientColorGreen, 0.2);
WRITEF(gmesa->buf, BackAmbientColorBlue, 0.2);
WRITEF(gmesa->buf, FrontDiffuseColorRed, 0.8);
WRITEF(gmesa->buf, FrontDiffuseColorGreen, 0.8);
WRITEF(gmesa->buf, FrontDiffuseColorBlue, 0.8);
WRITEF(gmesa->buf, BackDiffuseColorRed, 0.8);
WRITEF(gmesa->buf, BackDiffuseColorGreen, 0.8);
WRITEF(gmesa->buf, BackDiffuseColorBlue, 0.8);
WRITEF(gmesa->buf, FrontSpecularColorRed, 0.0);
WRITEF(gmesa->buf, FrontSpecularColorGreen, 0.0);
WRITEF(gmesa->buf, FrontSpecularColorBlue, 0.0);
WRITEF(gmesa->buf, BackSpecularColorRed, 0.0);
WRITEF(gmesa->buf, BackSpecularColorGreen, 0.0);
WRITEF(gmesa->buf, BackSpecularColorBlue, 0.0);
WRITEF(gmesa->buf, FrontEmissiveColorRed, 0.0);
WRITEF(gmesa->buf, FrontEmissiveColorGreen, 0.0);
WRITEF(gmesa->buf, FrontEmissiveColorBlue, 0.0);
WRITEF(gmesa->buf, BackEmissiveColorRed, 0.0);
WRITEF(gmesa->buf, BackEmissiveColorGreen, 0.0);
WRITEF(gmesa->buf, BackEmissiveColorBlue, 0.0);
WRITEF(gmesa->buf, SceneAmbientColorRed, 0.2);
WRITEF(gmesa->buf, SceneAmbientColorGreen, 0.2);
WRITEF(gmesa->buf, SceneAmbientColorBlue, 0.2);
WRITEF(gmesa->buf, FrontAlpha, 1.0);
WRITEF(gmesa->buf, BackAlpha, 1.0);
CHECK_DMA_BUFFER(gmesa, 7);
WRITE(gmesa->buf, PointSize, 1);
WRITEF(gmesa->buf, AApointSize, 1.0);
WRITE(gmesa->buf, LineWidth, 1);
WRITEF(gmesa->buf, AAlineWidth, 1.0);
WRITE(gmesa->buf, LineWidthOffset, 0);
WRITE(gmesa->buf, TransformMode, gmesa->TransformMode);
WRITE(gmesa->buf, DeltaMode, gmesa->DeltaMode);
CHECK_DMA_BUFFER(gmesa, 16);
WRITE(gmesa->buf, Light0Mode, LNM_Off);
WRITE(gmesa->buf, Light1Mode, LNM_Off);
WRITE(gmesa->buf, Light2Mode, LNM_Off);
WRITE(gmesa->buf, Light3Mode, LNM_Off);
WRITE(gmesa->buf, Light4Mode, LNM_Off);
WRITE(gmesa->buf, Light5Mode, LNM_Off);
WRITE(gmesa->buf, Light6Mode, LNM_Off);
WRITE(gmesa->buf, Light7Mode, LNM_Off);
WRITE(gmesa->buf, Light8Mode, LNM_Off);
WRITE(gmesa->buf, Light9Mode, LNM_Off);
WRITE(gmesa->buf, Light10Mode, LNM_Off);
WRITE(gmesa->buf, Light11Mode, LNM_Off);
WRITE(gmesa->buf, Light12Mode, LNM_Off);
WRITE(gmesa->buf, Light13Mode, LNM_Off);
WRITE(gmesa->buf, Light14Mode, LNM_Off);
WRITE(gmesa->buf, Light15Mode, LNM_Off);
CHECK_DMA_BUFFER(gmesa, 22);
WRITEF(gmesa->buf, Light0AmbientIntensityBlue, 0.0);
WRITEF(gmesa->buf, Light0AmbientIntensityGreen, 0.0);
WRITEF(gmesa->buf, Light0AmbientIntensityRed, 0.0);
WRITEF(gmesa->buf, Light0DiffuseIntensityBlue, 1.0);
WRITEF(gmesa->buf, Light0DiffuseIntensityGreen, 1.0);
WRITEF(gmesa->buf, Light0DiffuseIntensityRed, 1.0);
WRITEF(gmesa->buf, Light0SpecularIntensityBlue, 1.0);
WRITEF(gmesa->buf, Light0SpecularIntensityGreen, 1.0);
WRITEF(gmesa->buf, Light0SpecularIntensityRed, 1.0);
WRITEF(gmesa->buf, Light0SpotlightDirectionZ, 0.0);
WRITEF(gmesa->buf, Light0SpotlightDirectionY, 0.0);
WRITEF(gmesa->buf, Light0SpotlightDirectionX, -1.0);
WRITEF(gmesa->buf, Light0SpotlightExponent, 0.0);
WRITEF(gmesa->buf, Light0PositionZ, 0.0);
WRITEF(gmesa->buf, Light0PositionY, 0.0);
WRITEF(gmesa->buf, Light0PositionX, 1.0);
WRITEF(gmesa->buf, Light0PositionW, 0.0);
WRITEF(gmesa->buf, Light0CosSpotlightCutoffAngle, -1.0);
WRITEF(gmesa->buf, Light0ConstantAttenuation, 1.0);
WRITEF(gmesa->buf, Light0LinearAttenuation, 0.0);
WRITEF(gmesa->buf, Light0QuadraticAttenuation,0.0);
CHECK_DMA_BUFFER(gmesa, 2);
WRITEF(gmesa->buf, XBias, 0.0);
WRITEF(gmesa->buf, YBias, 0.0);
CHECK_DMA_BUFFER(gmesa, 6);
WRITEF(gmesa->buf, ViewPortScaleX, gmesa->driScreen->fbWidth/4);
WRITEF(gmesa->buf, ViewPortScaleY, gmesa->driScreen->fbHeight/4);
WRITEF(gmesa->buf, ViewPortScaleZ, 1.0f);
WRITEF(gmesa->buf, ViewPortOffsetX, gmesa->x);
WRITEF(gmesa->buf, ViewPortOffsetY, gmesa->y);
WRITEF(gmesa->buf, ViewPortOffsetZ, 0.0f);
CHECK_DMA_BUFFER(gmesa, 3);
WRITEF(gmesa->buf, Nz, 1.0);
WRITEF(gmesa->buf, Ny, 0.0);
WRITEF(gmesa->buf, Nx, 0.0);
/* Send the initialization commands to the HW */
FLUSH_DMA_BUFFER(gmesa);
}