blob: feda25c4c6deceeda57413205ba6033f8002da71 [file] [log] [blame]
/*
* Copyright 2001 by Alan Hourihane.
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Alan Hourihane not be used in
* advertising or publicity pertaining to distribution of the software without
* specific, written prior permission. Alan Hourihane makes no representations
* about the suitability of this software for any purpose. It is provided
* "as is" without express or implied warranty.
*
* ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*
* Authors: Alan Hourihane, <alanh@tungstengraphics.com>
* Keith Whitwell, <keith@tungstengraphics.com>
*
* 3DLabs Gamma driver.
*/
#ifndef GAMMAVB_INC
#define GAMMAVB_INC
#include "mtypes.h"
#include "swrast/swrast.h"
#define _GAMMA_NEW_VERTEX (_NEW_TEXTURE | \
_DD_NEW_TRI_UNFILLED | \
_DD_NEW_TRI_LIGHT_TWOSIDE)
extern void gammaChooseVertexState( GLcontext *ctx );
extern void gammaCheckTexSizes( GLcontext *ctx );
extern void gammaBuildVertices( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint newinputs );
extern void gamma_import_float_colors( GLcontext *ctx );
extern void gamma_import_float_spec_colors( GLcontext *ctx );
extern void gamma_translate_vertex( GLcontext *ctx,
const gammaVertex *src,
SWvertex *dst );
extern void gammaInitVB( GLcontext *ctx );
extern void gammaFreeVB( GLcontext *ctx );
extern void gamma_print_vertex( GLcontext *ctx, const gammaVertex *v );
extern void gammaPrintSetupFlags(char *msg, GLuint flags );
#endif