| /************************************************************************** |
| * |
| * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| #include "glapi.h" |
| |
| #include "i830_context.h" |
| #include "i830_reg.h" |
| #include "intel_batchbuffer.h" |
| #include "intel_regions.h" |
| #include "tnl/t_context.h" |
| #include "tnl/t_vertex.h" |
| |
| #define FILE_DEBUG_FLAG DEBUG_STATE |
| |
| static GLboolean i830_check_vertex_size(struct intel_context *intel, |
| GLuint expected); |
| |
| #define SZ_TO_HW(sz) ((sz-2)&0x3) |
| #define EMIT_SZ(sz) (EMIT_1F + (sz) - 1) |
| #define EMIT_ATTR( ATTR, STYLE, V0 ) \ |
| do { \ |
| intel->vertex_attrs[intel->vertex_attr_count].attrib = (ATTR); \ |
| intel->vertex_attrs[intel->vertex_attr_count].format = (STYLE); \ |
| intel->vertex_attr_count++; \ |
| v0 |= V0; \ |
| } while (0) |
| |
| #define EMIT_PAD( N ) \ |
| do { \ |
| intel->vertex_attrs[intel->vertex_attr_count].attrib = 0; \ |
| intel->vertex_attrs[intel->vertex_attr_count].format = EMIT_PAD; \ |
| intel->vertex_attrs[intel->vertex_attr_count].offset = (N); \ |
| intel->vertex_attr_count++; \ |
| } while (0) |
| |
| |
| #define VRTX_TEX_SET_FMT(n, x) ((x)<<((n)*2)) |
| #define TEXBIND_SET(n, x) ((x)<<((n)*4)) |
| |
| static void |
| i830_render_prevalidate(struct intel_context *intel) |
| { |
| } |
| |
| static void |
| i830_render_start(struct intel_context *intel) |
| { |
| GLcontext *ctx = &intel->ctx; |
| struct i830_context *i830 = i830_context(ctx); |
| TNLcontext *tnl = TNL_CONTEXT(ctx); |
| struct vertex_buffer *VB = &tnl->vb; |
| DECLARE_RENDERINPUTS(index_bitset); |
| GLuint v0 = _3DSTATE_VFT0_CMD; |
| GLuint v2 = _3DSTATE_VFT1_CMD; |
| GLuint mcsb1 = 0; |
| |
| RENDERINPUTS_COPY(index_bitset, tnl->render_inputs_bitset); |
| |
| /* Important: |
| */ |
| VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr; |
| intel->vertex_attr_count = 0; |
| |
| /* EMIT_ATTR's must be in order as they tell t_vertex.c how to |
| * build up a hardware vertex. |
| */ |
| if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX)) { |
| EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, VFT0_XYZW); |
| intel->coloroffset = 4; |
| } |
| else { |
| EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, VFT0_XYZ); |
| intel->coloroffset = 3; |
| } |
| |
| if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_POINTSIZE)) { |
| EMIT_ATTR(_TNL_ATTRIB_POINTSIZE, EMIT_1F, VFT0_POINT_WIDTH); |
| } |
| |
| EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, VFT0_DIFFUSE); |
| |
| intel->specoffset = 0; |
| if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR1) || |
| RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_FOG)) { |
| if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR1)) { |
| intel->specoffset = intel->coloroffset + 1; |
| EMIT_ATTR(_TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, VFT0_SPEC); |
| } |
| else |
| EMIT_PAD(3); |
| |
| if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_FOG)) |
| EMIT_ATTR(_TNL_ATTRIB_FOG, EMIT_1UB_1F, VFT0_SPEC); |
| else |
| EMIT_PAD(1); |
| } |
| |
| if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX)) { |
| int i, count = 0; |
| |
| for (i = 0; i < I830_TEX_UNITS; i++) { |
| if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_TEX(i))) { |
| GLuint sz = VB->TexCoordPtr[i]->size; |
| GLuint emit; |
| GLuint mcs = (i830->state.Tex[i][I830_TEXREG_MCS] & |
| ~TEXCOORDTYPE_MASK); |
| |
| switch (sz) { |
| case 1: |
| case 2: |
| emit = EMIT_2F; |
| sz = 2; |
| mcs |= TEXCOORDTYPE_CARTESIAN; |
| break; |
| case 3: |
| emit = EMIT_3F; |
| sz = 3; |
| mcs |= TEXCOORDTYPE_VECTOR; |
| break; |
| case 4: |
| emit = EMIT_3F_XYW; |
| sz = 3; |
| mcs |= TEXCOORDTYPE_HOMOGENEOUS; |
| break; |
| default: |
| continue; |
| }; |
| |
| |
| EMIT_ATTR(_TNL_ATTRIB_TEX0 + i, emit, 0); |
| v2 |= VRTX_TEX_SET_FMT(count, SZ_TO_HW(sz)); |
| mcsb1 |= (count + 8) << (i * 4); |
| |
| if (mcs != i830->state.Tex[i][I830_TEXREG_MCS]) { |
| I830_STATECHANGE(i830, I830_UPLOAD_TEX(i)); |
| i830->state.Tex[i][I830_TEXREG_MCS] = mcs; |
| } |
| |
| count++; |
| } |
| } |
| |
| v0 |= VFT0_TEX_COUNT(count); |
| } |
| |
| /* Only need to change the vertex emit code if there has been a |
| * statechange to a new hardware vertex format: |
| */ |
| if (v0 != i830->state.Ctx[I830_CTXREG_VF] || |
| v2 != i830->state.Ctx[I830_CTXREG_VF2] || |
| mcsb1 != i830->state.Ctx[I830_CTXREG_MCSB1] || |
| !RENDERINPUTS_EQUAL(index_bitset, i830->last_index_bitset)) { |
| int k; |
| |
| I830_STATECHANGE(i830, I830_UPLOAD_CTX); |
| |
| /* Must do this *after* statechange, so as not to affect |
| * buffered vertices reliant on the old state: |
| */ |
| intel->vertex_size = |
| _tnl_install_attrs(ctx, |
| intel->vertex_attrs, |
| intel->vertex_attr_count, |
| intel->ViewportMatrix.m, 0); |
| |
| intel->vertex_size >>= 2; |
| |
| i830->state.Ctx[I830_CTXREG_VF] = v0; |
| i830->state.Ctx[I830_CTXREG_VF2] = v2; |
| i830->state.Ctx[I830_CTXREG_MCSB1] = mcsb1; |
| RENDERINPUTS_COPY(i830->last_index_bitset, index_bitset); |
| |
| k = i830_check_vertex_size(intel, intel->vertex_size); |
| assert(k); |
| } |
| } |
| |
| static void |
| i830_reduced_primitive_state(struct intel_context *intel, GLenum rprim) |
| { |
| struct i830_context *i830 = i830_context(&intel->ctx); |
| GLuint st1 = i830->state.Stipple[I830_STPREG_ST1]; |
| |
| st1 &= ~ST1_ENABLE; |
| |
| switch (rprim) { |
| case GL_TRIANGLES: |
| if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple) |
| st1 |= ST1_ENABLE; |
| break; |
| case GL_LINES: |
| case GL_POINTS: |
| default: |
| break; |
| } |
| |
| i830->intel.reduced_primitive = rprim; |
| |
| if (st1 != i830->state.Stipple[I830_STPREG_ST1]) { |
| INTEL_FIREVERTICES(intel); |
| |
| I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE); |
| i830->state.Stipple[I830_STPREG_ST1] = st1; |
| } |
| } |
| |
| /* Pull apart the vertex format registers and figure out how large a |
| * vertex is supposed to be. |
| */ |
| static GLboolean |
| i830_check_vertex_size(struct intel_context *intel, GLuint expected) |
| { |
| struct i830_context *i830 = i830_context(&intel->ctx); |
| int vft0 = i830->current->Ctx[I830_CTXREG_VF]; |
| int vft1 = i830->current->Ctx[I830_CTXREG_VF2]; |
| int nrtex = (vft0 & VFT0_TEX_COUNT_MASK) >> VFT0_TEX_COUNT_SHIFT; |
| int i, sz = 0; |
| |
| switch (vft0 & VFT0_XYZW_MASK) { |
| case VFT0_XY: |
| sz = 2; |
| break; |
| case VFT0_XYZ: |
| sz = 3; |
| break; |
| case VFT0_XYW: |
| sz = 3; |
| break; |
| case VFT0_XYZW: |
| sz = 4; |
| break; |
| default: |
| fprintf(stderr, "no xyzw specified\n"); |
| return 0; |
| } |
| |
| if (vft0 & VFT0_SPEC) |
| sz++; |
| if (vft0 & VFT0_DIFFUSE) |
| sz++; |
| if (vft0 & VFT0_DEPTH_OFFSET) |
| sz++; |
| if (vft0 & VFT0_POINT_WIDTH) |
| sz++; |
| |
| for (i = 0; i < nrtex; i++) { |
| switch (vft1 & VFT1_TEX0_MASK) { |
| case TEXCOORDFMT_2D: |
| sz += 2; |
| break; |
| case TEXCOORDFMT_3D: |
| sz += 3; |
| break; |
| case TEXCOORDFMT_4D: |
| sz += 4; |
| break; |
| case TEXCOORDFMT_1D: |
| sz += 1; |
| break; |
| } |
| vft1 >>= VFT1_TEX1_SHIFT; |
| } |
| |
| if (sz != expected) |
| fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected); |
| |
| return sz == expected; |
| } |
| |
| static void |
| i830_emit_invarient_state(struct intel_context *intel) |
| { |
| BATCH_LOCALS; |
| |
| BEGIN_BATCH(40, IGNORE_CLIPRECTS); |
| |
| OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD); |
| OUT_BATCH(0); |
| |
| OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD); |
| OUT_BATCH(0); |
| |
| OUT_BATCH(_3DSTATE_DFLT_Z_CMD); |
| OUT_BATCH(0); |
| |
| OUT_BATCH(_3DSTATE_FOG_MODE_CMD); |
| OUT_BATCH(FOGFUNC_ENABLE | |
| FOG_LINEAR_CONST | FOGSRC_INDEX_Z | ENABLE_FOG_DENSITY); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| |
| |
| OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | |
| MAP_UNIT(0) | |
| DISABLE_TEX_STREAM_BUMP | |
| ENABLE_TEX_STREAM_COORD_SET | |
| TEX_STREAM_COORD_SET(0) | |
| ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(0)); |
| OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | |
| MAP_UNIT(1) | |
| DISABLE_TEX_STREAM_BUMP | |
| ENABLE_TEX_STREAM_COORD_SET | |
| TEX_STREAM_COORD_SET(1) | |
| ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(1)); |
| OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | |
| MAP_UNIT(2) | |
| DISABLE_TEX_STREAM_BUMP | |
| ENABLE_TEX_STREAM_COORD_SET | |
| TEX_STREAM_COORD_SET(2) | |
| ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(2)); |
| OUT_BATCH(_3DSTATE_MAP_TEX_STREAM_CMD | |
| MAP_UNIT(3) | |
| DISABLE_TEX_STREAM_BUMP | |
| ENABLE_TEX_STREAM_COORD_SET | |
| TEX_STREAM_COORD_SET(3) | |
| ENABLE_TEX_STREAM_MAP_IDX | TEX_STREAM_MAP_IDX(3)); |
| |
| OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM); |
| OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(0)); |
| OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM); |
| OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(1)); |
| OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM); |
| OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(2)); |
| OUT_BATCH(_3DSTATE_MAP_COORD_TRANSFORM); |
| OUT_BATCH(DISABLE_TEX_TRANSFORM | TEXTURE_SET(3)); |
| |
| OUT_BATCH(_3DSTATE_RASTER_RULES_CMD | |
| ENABLE_POINT_RASTER_RULE | |
| OGL_POINT_RASTER_RULE | |
| ENABLE_LINE_STRIP_PROVOKE_VRTX | |
| ENABLE_TRI_FAN_PROVOKE_VRTX | |
| ENABLE_TRI_STRIP_PROVOKE_VRTX | |
| LINE_STRIP_PROVOKE_VRTX(1) | |
| TRI_FAN_PROVOKE_VRTX(2) | TRI_STRIP_PROVOKE_VRTX(2)); |
| |
| OUT_BATCH(_3DSTATE_VERTEX_TRANSFORM); |
| OUT_BATCH(DISABLE_VIEWPORT_TRANSFORM | DISABLE_PERSPECTIVE_DIVIDE); |
| |
| OUT_BATCH(_3DSTATE_W_STATE_CMD); |
| OUT_BATCH(MAGIC_W_STATE_DWORD1); |
| OUT_BATCH(0x3f800000 /* 1.0 in IEEE float */ ); |
| |
| |
| OUT_BATCH(_3DSTATE_COLOR_FACTOR_CMD); |
| OUT_BATCH(0x80808080); /* .5 required in alpha for GL_DOT3_RGBA_EXT */ |
| |
| ADVANCE_BATCH(); |
| } |
| |
| |
| #define emit( intel, state, size ) \ |
| intel_batchbuffer_data(intel->batch, state, size, IGNORE_CLIPRECTS ) |
| |
| static GLuint |
| get_dirty(struct i830_hw_state *state) |
| { |
| return state->active & ~state->emitted; |
| } |
| |
| static GLuint |
| get_state_size(struct i830_hw_state *state) |
| { |
| GLuint dirty = get_dirty(state); |
| GLuint sz = 0; |
| GLuint i; |
| |
| if (dirty & I830_UPLOAD_INVARIENT) |
| sz += 40 * sizeof(int); |
| |
| if (dirty & I830_UPLOAD_CTX) |
| sz += sizeof(state->Ctx); |
| |
| if (dirty & I830_UPLOAD_BUFFERS) |
| sz += sizeof(state->Buffer); |
| |
| if (dirty & I830_UPLOAD_STIPPLE) |
| sz += sizeof(state->Stipple); |
| |
| for (i = 0; i < I830_TEX_UNITS; i++) { |
| if ((dirty & I830_UPLOAD_TEX(i))) |
| sz += sizeof(state->Tex[i]); |
| |
| if (dirty & I830_UPLOAD_TEXBLEND(i)) |
| sz += state->TexBlendWordsUsed[i] * 4; |
| } |
| |
| return sz; |
| } |
| |
| |
| /* Push the state into the sarea and/or texture memory. |
| */ |
| static void |
| i830_emit_state(struct intel_context *intel) |
| { |
| struct i830_context *i830 = i830_context(&intel->ctx); |
| struct i830_hw_state *state = i830->current; |
| int i, ret, count; |
| GLuint dirty; |
| GET_CURRENT_CONTEXT(ctx); |
| BATCH_LOCALS; |
| |
| /* We don't hold the lock at this point, so want to make sure that |
| * there won't be a buffer wrap between the state emits and the primitive |
| * emit header. |
| * |
| * It might be better to talk about explicit places where |
| * scheduling is allowed, rather than assume that it is whenever a |
| * batchbuffer fills up. |
| * |
| * Set the space as LOOP_CLIPRECTS now, since that's what our primitives |
| * will be emitted under. |
| */ |
| intel_batchbuffer_require_space(intel->batch, get_state_size(state) + 8, |
| LOOP_CLIPRECTS); |
| count = 0; |
| again: |
| dirty = get_dirty(state); |
| |
| ret = 0; |
| if (dirty & I830_UPLOAD_BUFFERS) { |
| ret |= dri_bufmgr_check_aperture_space(state->draw_region->buffer); |
| ret |= dri_bufmgr_check_aperture_space(state->depth_region->buffer); |
| } |
| |
| for (i = 0; i < I830_TEX_UNITS; i++) |
| if (dirty & I830_UPLOAD_TEX(i)) { |
| if (state->tex_buffer[i]) { |
| ret |= dri_bufmgr_check_aperture_space(state->tex_buffer[i]); |
| } |
| } |
| |
| if (ret) { |
| if (count == 0) { |
| count++; |
| intel_batchbuffer_flush(intel->batch); |
| goto again; |
| } else { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "i830 emit state"); |
| assert(0); |
| } |
| } |
| |
| |
| /* Do this here as we may have flushed the batchbuffer above, |
| * causing more state to be dirty! |
| */ |
| dirty = get_dirty(state); |
| state->emitted |= dirty; |
| assert(get_dirty(state) == 0); |
| |
| if (dirty & I830_UPLOAD_INVARIENT) { |
| DBG("I830_UPLOAD_INVARIENT:\n"); |
| i830_emit_invarient_state(intel); |
| } |
| |
| if (dirty & I830_UPLOAD_CTX) { |
| DBG("I830_UPLOAD_CTX:\n"); |
| emit(intel, state->Ctx, sizeof(state->Ctx)); |
| |
| } |
| |
| if (dirty & I830_UPLOAD_BUFFERS) { |
| DBG("I830_UPLOAD_BUFFERS:\n"); |
| BEGIN_BATCH(I830_DEST_SETUP_SIZE + 2, IGNORE_CLIPRECTS); |
| OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR0]); |
| OUT_BATCH(state->Buffer[I830_DESTREG_CBUFADDR1]); |
| OUT_RELOC(state->draw_region->buffer, |
| DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, |
| state->draw_region->draw_offset); |
| |
| if (state->depth_region) { |
| OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR0]); |
| OUT_BATCH(state->Buffer[I830_DESTREG_DBUFADDR1]); |
| OUT_RELOC(state->depth_region->buffer, |
| DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, |
| state->depth_region->draw_offset); |
| } |
| |
| OUT_BATCH(state->Buffer[I830_DESTREG_DV0]); |
| OUT_BATCH(state->Buffer[I830_DESTREG_DV1]); |
| OUT_BATCH(state->Buffer[I830_DESTREG_SENABLE]); |
| OUT_BATCH(state->Buffer[I830_DESTREG_SR0]); |
| OUT_BATCH(state->Buffer[I830_DESTREG_SR1]); |
| OUT_BATCH(state->Buffer[I830_DESTREG_SR2]); |
| ADVANCE_BATCH(); |
| } |
| |
| if (dirty & I830_UPLOAD_STIPPLE) { |
| DBG("I830_UPLOAD_STIPPLE:\n"); |
| emit(intel, state->Stipple, sizeof(state->Stipple)); |
| } |
| |
| for (i = 0; i < I830_TEX_UNITS; i++) { |
| if ((dirty & I830_UPLOAD_TEX(i))) { |
| DBG("I830_UPLOAD_TEX(%d):\n", i); |
| |
| BEGIN_BATCH(I830_TEX_SETUP_SIZE + 1, IGNORE_CLIPRECTS); |
| OUT_BATCH(state->Tex[i][I830_TEXREG_TM0LI]); |
| |
| if (state->tex_buffer[i]) { |
| OUT_RELOC(state->tex_buffer[i], |
| DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, |
| state->tex_offset[i] | TM0S0_USE_FENCE); |
| } |
| else if (state == &i830->meta) { |
| assert(i == 0); |
| OUT_BATCH(0); |
| } |
| else { |
| OUT_BATCH(state->tex_offset[i]); |
| } |
| |
| OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S1]); |
| OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S2]); |
| OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S3]); |
| OUT_BATCH(state->Tex[i][I830_TEXREG_TM0S4]); |
| OUT_BATCH(state->Tex[i][I830_TEXREG_MCS]); |
| OUT_BATCH(state->Tex[i][I830_TEXREG_CUBE]); |
| } |
| |
| if (dirty & I830_UPLOAD_TEXBLEND(i)) { |
| DBG("I830_UPLOAD_TEXBLEND(%d): %d words\n", i, |
| state->TexBlendWordsUsed[i]); |
| emit(intel, state->TexBlend[i], state->TexBlendWordsUsed[i] * 4); |
| } |
| } |
| |
| intel->batch->dirty_state &= ~dirty; |
| assert(get_dirty(state) == 0); |
| assert((intel->batch->dirty_state & (1<<1)) == 0); |
| } |
| |
| static void |
| i830_destroy_context(struct intel_context *intel) |
| { |
| GLuint i; |
| struct i830_context *i830 = i830_context(&intel->ctx); |
| |
| for (i = 0; i < I830_TEX_UNITS; i++) { |
| if (i830->state.tex_buffer[i] != NULL) { |
| dri_bo_unreference(i830->state.tex_buffer[i]); |
| i830->state.tex_buffer[i] = NULL; |
| } |
| } |
| |
| _tnl_free_vertices(&intel->ctx); |
| } |
| |
| |
| void |
| i830_state_draw_region(struct intel_context *intel, |
| struct i830_hw_state *state, |
| struct intel_region *color_region, |
| struct intel_region *depth_region) |
| { |
| struct i830_context *i830 = i830_context(&intel->ctx); |
| GLuint value; |
| |
| ASSERT(state == &i830->state || state == &i830->meta); |
| |
| if (state->draw_region != color_region) { |
| intel_region_release(&state->draw_region); |
| intel_region_reference(&state->draw_region, color_region); |
| } |
| if (state->depth_region != depth_region) { |
| intel_region_release(&state->depth_region); |
| intel_region_reference(&state->depth_region, depth_region); |
| } |
| |
| /* |
| * Set stride/cpp values |
| */ |
| if (color_region) { |
| state->Buffer[I830_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD; |
| state->Buffer[I830_DESTREG_CBUFADDR1] = |
| (BUF_3D_ID_COLOR_BACK | |
| BUF_3D_PITCH(color_region->pitch * color_region->cpp) | |
| BUF_3D_USE_FENCE); |
| } |
| |
| if (depth_region) { |
| state->Buffer[I830_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD; |
| state->Buffer[I830_DESTREG_DBUFADDR1] = |
| (BUF_3D_ID_DEPTH | |
| BUF_3D_PITCH(depth_region->pitch * depth_region->cpp) | |
| BUF_3D_USE_FENCE); |
| } |
| |
| /* |
| * Compute/set I830_DESTREG_DV1 value |
| */ |
| value = (DSTORG_HORT_BIAS(0x8) | /* .5 */ |
| DSTORG_VERT_BIAS(0x8) | DEPTH_IS_Z); /* .5 */ |
| |
| if (color_region && color_region->cpp == 4) { |
| value |= DV_PF_8888; |
| } |
| else { |
| value |= DV_PF_565; |
| } |
| if (depth_region && depth_region->cpp == 4) { |
| value |= DEPTH_FRMT_24_FIXED_8_OTHER; |
| } |
| else { |
| value |= DEPTH_FRMT_16_FIXED; |
| } |
| state->Buffer[I830_DESTREG_DV1] = value; |
| |
| I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS); |
| |
| |
| } |
| |
| |
| static void |
| i830_set_draw_region(struct intel_context *intel, |
| struct intel_region *color_regions[], |
| struct intel_region *depth_region, |
| GLuint num_regions) |
| { |
| struct i830_context *i830 = i830_context(&intel->ctx); |
| i830_state_draw_region(intel, &i830->state, color_regions[0], depth_region); |
| } |
| |
| #if 0 |
| static void |
| i830_update_color_z_regions(intelContextPtr intel, |
| const intelRegion * colorRegion, |
| const intelRegion * depthRegion) |
| { |
| i830ContextPtr i830 = I830_CONTEXT(intel); |
| |
| i830->state.Buffer[I830_DESTREG_CBUFADDR1] = |
| (BUF_3D_ID_COLOR_BACK | BUF_3D_PITCH(colorRegion->pitch) | |
| BUF_3D_USE_FENCE); |
| i830->state.Buffer[I830_DESTREG_CBUFADDR2] = colorRegion->offset; |
| |
| i830->state.Buffer[I830_DESTREG_DBUFADDR1] = |
| (BUF_3D_ID_DEPTH | BUF_3D_PITCH(depthRegion->pitch) | BUF_3D_USE_FENCE); |
| i830->state.Buffer[I830_DESTREG_DBUFADDR2] = depthRegion->offset; |
| } |
| #endif |
| |
| |
| /* This isn't really handled at the moment. |
| */ |
| static void |
| i830_new_batch(struct intel_context *intel) |
| { |
| struct i830_context *i830 = i830_context(&intel->ctx); |
| i830->state.emitted = 0; |
| |
| /* Check that we didn't just wrap our batchbuffer at a bad time. */ |
| assert(!intel->no_batch_wrap); |
| } |
| |
| |
| |
| static GLuint |
| i830_flush_cmd(void) |
| { |
| return MI_FLUSH | FLUSH_MAP_CACHE; |
| } |
| |
| |
| static void |
| i830_assert_not_dirty( struct intel_context *intel ) |
| { |
| struct i830_context *i830 = i830_context(&intel->ctx); |
| struct i830_hw_state *state = i830->current; |
| assert(!get_dirty(state)); |
| } |
| |
| static void |
| i830_note_unlock( struct intel_context *intel ) |
| { |
| /* nothing */ |
| } |
| |
| void |
| i830InitVtbl(struct i830_context *i830) |
| { |
| i830->intel.vtbl.check_vertex_size = i830_check_vertex_size; |
| i830->intel.vtbl.destroy = i830_destroy_context; |
| i830->intel.vtbl.emit_state = i830_emit_state; |
| i830->intel.vtbl.new_batch = i830_new_batch; |
| i830->intel.vtbl.reduced_primitive_state = i830_reduced_primitive_state; |
| i830->intel.vtbl.set_draw_region = i830_set_draw_region; |
| i830->intel.vtbl.update_texture_state = i830UpdateTextureState; |
| i830->intel.vtbl.flush_cmd = i830_flush_cmd; |
| i830->intel.vtbl.render_start = i830_render_start; |
| i830->intel.vtbl.render_prevalidate = i830_render_prevalidate; |
| i830->intel.vtbl.assert_not_dirty = i830_assert_not_dirty; |
| i830->intel.vtbl.note_unlock = i830_note_unlock; |
| } |