| /************************************************************************** |
| * |
| * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| #ifndef I915CONTEXT_INC |
| #define I915CONTEXT_INC |
| |
| #include "intel_context.h" |
| #include "i915_reg.h" |
| |
| #define I915_FALLBACK_TEXTURE 0x1000 |
| #define I915_FALLBACK_COLORMASK 0x2000 |
| #define I915_FALLBACK_STENCIL 0x4000 |
| #define I915_FALLBACK_STIPPLE 0x8000 |
| #define I915_FALLBACK_PROGRAM 0x10000 |
| #define I915_FALLBACK_LOGICOP 0x20000 |
| #define I915_FALLBACK_POLYGON_SMOOTH 0x40000 |
| #define I915_FALLBACK_POINT_SMOOTH 0x80000 |
| |
| #define I915_UPLOAD_CTX 0x1 |
| #define I915_UPLOAD_BUFFERS 0x2 |
| #define I915_UPLOAD_STIPPLE 0x4 |
| #define I915_UPLOAD_PROGRAM 0x8 |
| #define I915_UPLOAD_CONSTANTS 0x10 |
| #define I915_UPLOAD_FOG 0x20 |
| #define I915_UPLOAD_INVARIENT 0x40 |
| #define I915_UPLOAD_DEFAULTS 0x80 |
| #define I915_UPLOAD_TEX(i) (0x00010000<<(i)) |
| #define I915_UPLOAD_TEX_ALL (0x00ff0000) |
| #define I915_UPLOAD_TEX_0_SHIFT 16 |
| |
| |
| /* State structure offsets - these will probably disappear. |
| */ |
| #define I915_DESTREG_CBUFADDR0 0 |
| #define I915_DESTREG_CBUFADDR1 1 |
| #define I915_DESTREG_DBUFADDR0 3 |
| #define I915_DESTREG_DBUFADDR1 4 |
| #define I915_DESTREG_DV0 6 |
| #define I915_DESTREG_DV1 7 |
| #define I915_DESTREG_SENABLE 8 |
| #define I915_DESTREG_SR0 9 |
| #define I915_DESTREG_SR1 10 |
| #define I915_DESTREG_SR2 11 |
| #define I915_DEST_SETUP_SIZE 12 |
| |
| #define I915_CTXREG_STATE4 0 |
| #define I915_CTXREG_LI 1 |
| #define I915_CTXREG_LIS2 2 |
| #define I915_CTXREG_LIS4 3 |
| #define I915_CTXREG_LIS5 4 |
| #define I915_CTXREG_LIS6 5 |
| #define I915_CTXREG_IAB 6 |
| #define I915_CTXREG_BLENDCOLOR0 7 |
| #define I915_CTXREG_BLENDCOLOR1 8 |
| #define I915_CTX_SETUP_SIZE 9 |
| |
| #define I915_FOGREG_COLOR 0 |
| #define I915_FOGREG_MODE0 1 |
| #define I915_FOGREG_MODE1 2 |
| #define I915_FOGREG_MODE2 3 |
| #define I915_FOGREG_MODE3 4 |
| #define I915_FOG_SETUP_SIZE 5 |
| |
| #define I915_STPREG_ST0 0 |
| #define I915_STPREG_ST1 1 |
| #define I915_STP_SETUP_SIZE 2 |
| |
| #define I915_TEXREG_MS3 1 |
| #define I915_TEXREG_MS4 2 |
| #define I915_TEXREG_SS2 3 |
| #define I915_TEXREG_SS3 4 |
| #define I915_TEXREG_SS4 5 |
| #define I915_TEX_SETUP_SIZE 6 |
| |
| #define I915_DEFREG_C0 0 |
| #define I915_DEFREG_C1 1 |
| #define I915_DEFREG_S0 2 |
| #define I915_DEFREG_S1 3 |
| #define I915_DEFREG_Z0 4 |
| #define I915_DEFREG_Z1 5 |
| #define I915_DEF_SETUP_SIZE 6 |
| |
| |
| #define I915_MAX_CONSTANT 32 |
| #define I915_CONSTANT_SIZE (2+(4*I915_MAX_CONSTANT)) |
| |
| |
| #define I915_PROGRAM_SIZE 192 |
| |
| #define I915_MAX_INSN (I915_MAX_TEX_INSN+I915_MAX_ALU_INSN) |
| |
| /* Hardware version of a parsed fragment program. "Derived" from the |
| * mesa fragment_program struct. |
| */ |
| struct i915_fragment_program |
| { |
| struct gl_fragment_program FragProg; |
| |
| GLboolean translated; |
| GLboolean params_uptodate; |
| GLboolean on_hardware; |
| GLboolean error; /* If program is malformed for any reason. */ |
| |
| GLuint nr_tex_indirect; |
| GLuint nr_tex_insn; |
| GLuint nr_alu_insn; |
| GLuint nr_decl_insn; |
| |
| |
| |
| |
| /* TODO: split between the stored representation of a program and |
| * the state used to build that representation. |
| */ |
| GLcontext *ctx; |
| |
| GLuint declarations[I915_PROGRAM_SIZE]; |
| GLuint program[I915_PROGRAM_SIZE]; |
| |
| GLfloat constant[I915_MAX_CONSTANT][4]; |
| GLuint constant_flags[I915_MAX_CONSTANT]; |
| GLuint nr_constants; |
| |
| GLuint *csr; /* Cursor, points into program. |
| */ |
| |
| GLuint *decl; /* Cursor, points into declarations. |
| */ |
| |
| GLuint decl_s; /* flags for which s regs need to be decl'd */ |
| GLuint decl_t; /* flags for which t regs need to be decl'd */ |
| |
| GLuint temp_flag; /* Tracks temporary regs which are in |
| * use. |
| */ |
| |
| GLuint utemp_flag; /* Tracks TYPE_U temporary regs which are in |
| * use. |
| */ |
| |
| |
| /* Track which R registers are "live" for each instruction. |
| * A register is live between the time it's written to and the last time |
| * it's read. */ |
| GLuint usedRegs[I915_MAX_INSN]; |
| |
| /* Helpers for i915_fragprog.c: |
| */ |
| GLuint wpos_tex; |
| GLboolean depth_written; |
| |
| struct |
| { |
| GLuint reg; /* Hardware constant idx */ |
| const GLfloat *values; /* Pointer to tracked values */ |
| } param[I915_MAX_CONSTANT]; |
| GLuint nr_params; |
| }; |
| |
| |
| |
| |
| |
| |
| |
| #define I915_TEX_UNITS 8 |
| |
| |
| struct i915_hw_state |
| { |
| GLuint Ctx[I915_CTX_SETUP_SIZE]; |
| GLuint Buffer[I915_DEST_SETUP_SIZE]; |
| GLuint Stipple[I915_STP_SETUP_SIZE]; |
| GLuint Fog[I915_FOG_SETUP_SIZE]; |
| GLuint Defaults[I915_DEF_SETUP_SIZE]; |
| GLuint Tex[I915_TEX_UNITS][I915_TEX_SETUP_SIZE]; |
| GLuint Constant[I915_CONSTANT_SIZE]; |
| GLuint ConstantSize; |
| GLuint Program[I915_PROGRAM_SIZE]; |
| GLuint ProgramSize; |
| |
| /* Region pointers for relocation: |
| */ |
| struct intel_region *draw_region; |
| struct intel_region *depth_region; |
| /* struct intel_region *tex_region[I915_TEX_UNITS]; */ |
| |
| /* Regions aren't actually that appropriate here as the memory may |
| * be from a PBO or FBO. Will have to do this for draw and depth for |
| * FBO's... |
| */ |
| dri_bo *tex_buffer[I915_TEX_UNITS]; |
| GLuint tex_offset[I915_TEX_UNITS]; |
| |
| |
| GLuint active; /* I915_UPLOAD_* */ |
| GLuint emitted; /* I915_UPLOAD_* */ |
| }; |
| |
| #define I915_FOG_PIXEL 2 |
| #define I915_FOG_VERTEX 1 |
| #define I915_FOG_NONE 0 |
| |
| struct i915_context |
| { |
| struct intel_context intel; |
| |
| GLuint last_ReallyEnabled; |
| GLuint vertex_fog; |
| GLuint lodbias_ss2[MAX_TEXTURE_UNITS]; |
| |
| |
| struct i915_fragment_program *current_program; |
| |
| struct i915_hw_state meta, initial, state, *current; |
| }; |
| |
| |
| #define I915_STATECHANGE(i915, flag) \ |
| do { \ |
| INTEL_FIREVERTICES( &(i915)->intel ); \ |
| (i915)->state.emitted &= ~(flag); \ |
| } while (0) |
| |
| #define I915_ACTIVESTATE(i915, flag, mode) \ |
| do { \ |
| INTEL_FIREVERTICES( &(i915)->intel ); \ |
| if (mode) \ |
| (i915)->state.active |= (flag); \ |
| else \ |
| (i915)->state.active &= ~(flag); \ |
| } while (0) |
| |
| |
| /*====================================================================== |
| * i915_vtbl.c |
| */ |
| extern void i915InitVtbl(struct i915_context *i915); |
| |
| extern void |
| i915_state_draw_region(struct intel_context *intel, |
| struct i915_hw_state *state, |
| struct intel_region *color_region, |
| struct intel_region *depth_region); |
| |
| |
| |
| #define SZ_TO_HW(sz) ((sz-2)&0x3) |
| #define EMIT_SZ(sz) (EMIT_1F + (sz) - 1) |
| #define EMIT_ATTR( ATTR, STYLE, S4, SZ ) \ |
| do { \ |
| intel->vertex_attrs[intel->vertex_attr_count].attrib = (ATTR); \ |
| intel->vertex_attrs[intel->vertex_attr_count].format = (STYLE); \ |
| s4 |= S4; \ |
| intel->vertex_attr_count++; \ |
| offset += (SZ); \ |
| } while (0) |
| |
| #define EMIT_PAD( N ) \ |
| do { \ |
| intel->vertex_attrs[intel->vertex_attr_count].attrib = 0; \ |
| intel->vertex_attrs[intel->vertex_attr_count].format = EMIT_PAD; \ |
| intel->vertex_attrs[intel->vertex_attr_count].offset = (N); \ |
| intel->vertex_attr_count++; \ |
| offset += (N); \ |
| } while (0) |
| |
| |
| |
| /*====================================================================== |
| * i915_context.c |
| */ |
| extern GLboolean i915CreateContext(const __GLcontextModes * mesaVis, |
| __DRIcontextPrivate * driContextPriv, |
| void *sharedContextPrivate); |
| |
| |
| /*====================================================================== |
| * i915_debug.c |
| */ |
| extern void i915_disassemble_program(const GLuint * program, GLuint sz); |
| extern void i915_print_ureg(const char *msg, GLuint ureg); |
| |
| |
| /*====================================================================== |
| * i915_state.c |
| */ |
| extern void i915InitStateFunctions(struct dd_function_table *functions); |
| extern void i915InitState(struct i915_context *i915); |
| extern void i915_update_fog(GLcontext * ctx); |
| |
| |
| /*====================================================================== |
| * i915_tex.c |
| */ |
| extern void i915UpdateTextureState(struct intel_context *intel); |
| extern void i915InitTextureFuncs(struct dd_function_table *functions); |
| |
| /*====================================================================== |
| * i915_metaops.c |
| */ |
| void i915InitMetaFuncs(struct i915_context *i915); |
| |
| |
| /*====================================================================== |
| * i915_fragprog.c |
| */ |
| extern void i915ValidateFragmentProgram(struct i915_context *i915); |
| extern void i915InitFragProgFuncs(struct dd_function_table *functions); |
| |
| /*====================================================================== |
| * Inline conversion functions. These are better-typed than the |
| * macros used previously: |
| */ |
| static INLINE struct i915_context * |
| i915_context(GLcontext * ctx) |
| { |
| return (struct i915_context *) ctx; |
| } |
| |
| |
| |
| #define I915_CONTEXT(ctx) i915_context(ctx) |
| |
| |
| |
| #endif |