| /************************************************************************** |
| * |
| * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| |
| |
| #include "glheader.h" |
| #include "mtypes.h" |
| #include "imports.h" |
| #include "macros.h" |
| #include "colormac.h" |
| |
| #include "tnl/t_context.h" |
| #include "tnl/t_vertex.h" |
| |
| #include "intel_batchbuffer.h" |
| #include "intel_tex.h" |
| #include "intel_regions.h" |
| |
| #include "i915_reg.h" |
| #include "i915_context.h" |
| |
| #include "glapi.h" |
| |
| static void |
| i915_render_prevalidate(struct intel_context *intel) |
| { |
| struct i915_context *i915 = i915_context(&intel->ctx); |
| |
| if (!intel->Fallback) |
| i915ValidateFragmentProgram(i915); |
| } |
| |
| static void |
| i915_render_start(struct intel_context *intel) |
| { |
| } |
| |
| |
| static void |
| i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim) |
| { |
| struct i915_context *i915 = i915_context(&intel->ctx); |
| GLuint st1 = i915->state.Stipple[I915_STPREG_ST1]; |
| |
| st1 &= ~ST1_ENABLE; |
| |
| switch (rprim) { |
| case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */ |
| case GL_TRIANGLES: |
| if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple) |
| st1 |= ST1_ENABLE; |
| break; |
| case GL_LINES: |
| case GL_POINTS: |
| default: |
| break; |
| } |
| |
| i915->intel.reduced_primitive = rprim; |
| |
| if (st1 != i915->state.Stipple[I915_STPREG_ST1]) { |
| INTEL_FIREVERTICES(intel); |
| |
| I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE); |
| i915->state.Stipple[I915_STPREG_ST1] = st1; |
| } |
| } |
| |
| |
| /* Pull apart the vertex format registers and figure out how large a |
| * vertex is supposed to be. |
| */ |
| static GLboolean |
| i915_check_vertex_size(struct intel_context *intel, GLuint expected) |
| { |
| struct i915_context *i915 = i915_context(&intel->ctx); |
| int lis2 = i915->current->Ctx[I915_CTXREG_LIS2]; |
| int lis4 = i915->current->Ctx[I915_CTXREG_LIS4]; |
| int i, sz = 0; |
| |
| switch (lis4 & S4_VFMT_XYZW_MASK) { |
| case S4_VFMT_XY: |
| sz = 2; |
| break; |
| case S4_VFMT_XYZ: |
| sz = 3; |
| break; |
| case S4_VFMT_XYW: |
| sz = 3; |
| break; |
| case S4_VFMT_XYZW: |
| sz = 4; |
| break; |
| default: |
| fprintf(stderr, "no xyzw specified\n"); |
| return 0; |
| } |
| |
| if (lis4 & S4_VFMT_SPEC_FOG) |
| sz++; |
| if (lis4 & S4_VFMT_COLOR) |
| sz++; |
| if (lis4 & S4_VFMT_DEPTH_OFFSET) |
| sz++; |
| if (lis4 & S4_VFMT_POINT_WIDTH) |
| sz++; |
| if (lis4 & S4_VFMT_FOG_PARAM) |
| sz++; |
| |
| for (i = 0; i < 8; i++) { |
| switch (lis2 & S2_TEXCOORD_FMT0_MASK) { |
| case TEXCOORDFMT_2D: |
| sz += 2; |
| break; |
| case TEXCOORDFMT_3D: |
| sz += 3; |
| break; |
| case TEXCOORDFMT_4D: |
| sz += 4; |
| break; |
| case TEXCOORDFMT_1D: |
| sz += 1; |
| break; |
| case TEXCOORDFMT_2D_16: |
| sz += 1; |
| break; |
| case TEXCOORDFMT_4D_16: |
| sz += 2; |
| break; |
| case TEXCOORDFMT_NOT_PRESENT: |
| break; |
| default: |
| fprintf(stderr, "bad texcoord fmt %d\n", i); |
| return GL_FALSE; |
| } |
| lis2 >>= S2_TEXCOORD_FMT1_SHIFT; |
| } |
| |
| if (sz != expected) |
| fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected); |
| |
| return sz == expected; |
| } |
| |
| |
| static void |
| i915_emit_invarient_state(struct intel_context *intel) |
| { |
| BATCH_LOCALS; |
| |
| BEGIN_BATCH(200, IGNORE_CLIPRECTS); |
| |
| OUT_BATCH(_3DSTATE_AA_CMD | |
| AA_LINE_ECAAR_WIDTH_ENABLE | |
| AA_LINE_ECAAR_WIDTH_1_0 | |
| AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0); |
| |
| OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD); |
| OUT_BATCH(0); |
| |
| OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD); |
| OUT_BATCH(0); |
| |
| OUT_BATCH(_3DSTATE_DFLT_Z_CMD); |
| OUT_BATCH(0); |
| |
| /* Don't support texture crossbar yet */ |
| OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS | |
| CSB_TCB(0, 0) | |
| CSB_TCB(1, 1) | |
| CSB_TCB(2, 2) | |
| CSB_TCB(3, 3) | |
| CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7)); |
| |
| OUT_BATCH(_3DSTATE_RASTER_RULES_CMD | |
| ENABLE_POINT_RASTER_RULE | |
| OGL_POINT_RASTER_RULE | |
| ENABLE_LINE_STRIP_PROVOKE_VRTX | |
| ENABLE_TRI_FAN_PROVOKE_VRTX | |
| LINE_STRIP_PROVOKE_VRTX(1) | |
| TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D); |
| |
| /* Need to initialize this to zero. |
| */ |
| OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0)); |
| OUT_BATCH(0); |
| |
| /* XXX: Use this */ |
| OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); |
| |
| OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| |
| OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE); |
| |
| OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */ |
| OUT_BATCH(0); |
| |
| |
| /* Don't support twosided stencil yet */ |
| OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0); |
| OUT_BATCH(0); |
| |
| ADVANCE_BATCH(); |
| } |
| |
| |
| #define emit(intel, state, size ) \ |
| intel_batchbuffer_data(intel->batch, state, size, IGNORE_CLIPRECTS ) |
| |
| static GLuint |
| get_dirty(struct i915_hw_state *state) |
| { |
| GLuint dirty; |
| |
| /* Workaround the multitex hang - if one texture unit state is |
| * modified, emit all texture units. |
| */ |
| dirty = state->active & ~state->emitted; |
| if (dirty & I915_UPLOAD_TEX_ALL) |
| state->emitted &= ~I915_UPLOAD_TEX_ALL; |
| dirty = state->active & ~state->emitted; |
| return dirty; |
| } |
| |
| |
| static GLuint |
| get_state_size(struct i915_hw_state *state) |
| { |
| GLuint dirty = get_dirty(state); |
| GLuint i; |
| GLuint sz = 0; |
| |
| if (dirty & I915_UPLOAD_INVARIENT) |
| sz += 30 * 4; |
| |
| if (dirty & I915_UPLOAD_CTX) |
| sz += sizeof(state->Ctx); |
| |
| if (dirty & I915_UPLOAD_BUFFERS) |
| sz += sizeof(state->Buffer); |
| |
| if (dirty & I915_UPLOAD_STIPPLE) |
| sz += sizeof(state->Stipple); |
| |
| if (dirty & I915_UPLOAD_FOG) |
| sz += sizeof(state->Fog); |
| |
| if (dirty & I915_UPLOAD_TEX_ALL) { |
| int nr = 0; |
| for (i = 0; i < I915_TEX_UNITS; i++) |
| if (dirty & I915_UPLOAD_TEX(i)) |
| nr++; |
| |
| sz += (2 + nr * 3) * sizeof(GLuint) * 2; |
| } |
| |
| if (dirty & I915_UPLOAD_CONSTANTS) |
| sz += state->ConstantSize * sizeof(GLuint); |
| |
| if (dirty & I915_UPLOAD_PROGRAM) |
| sz += state->ProgramSize * sizeof(GLuint); |
| |
| return sz; |
| } |
| |
| /* Push the state into the sarea and/or texture memory. |
| */ |
| static void |
| i915_emit_state(struct intel_context *intel) |
| { |
| struct i915_context *i915 = i915_context(&intel->ctx); |
| struct i915_hw_state *state = i915->current; |
| int i; |
| int ret, count; |
| GLuint dirty; |
| GET_CURRENT_CONTEXT(ctx); |
| BATCH_LOCALS; |
| |
| /* We don't hold the lock at this point, so want to make sure that |
| * there won't be a buffer wrap between the state emits and the primitive |
| * emit header. |
| * |
| * It might be better to talk about explicit places where |
| * scheduling is allowed, rather than assume that it is whenever a |
| * batchbuffer fills up. |
| * |
| * Set the space as LOOP_CLIPRECTS now, since that's what our primitives |
| * will be emitted under. |
| */ |
| intel_batchbuffer_require_space(intel->batch, get_state_size(state) + 8, |
| LOOP_CLIPRECTS); |
| count = 0; |
| again: |
| dirty = get_dirty(state); |
| |
| ret = 0; |
| if (dirty & I915_UPLOAD_BUFFERS) { |
| ret |= dri_bufmgr_check_aperture_space(state->draw_region->buffer); |
| if (state->depth_region) |
| ret |= dri_bufmgr_check_aperture_space(state->depth_region->buffer); |
| } |
| |
| if (dirty & I915_UPLOAD_TEX_ALL) { |
| for (i = 0; i < I915_TEX_UNITS; i++) |
| if (dirty & I915_UPLOAD_TEX(i)) { |
| if (state->tex_buffer[i]) { |
| ret |= dri_bufmgr_check_aperture_space(state->tex_buffer[i]); |
| } |
| } |
| } |
| if (ret) { |
| if (count == 0) { |
| count++; |
| intel_batchbuffer_flush(intel->batch); |
| goto again; |
| } else { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state"); |
| assert(0); |
| } |
| } |
| |
| /* work out list of buffers to emit */ |
| |
| /* Do this here as we may have flushed the batchbuffer above, |
| * causing more state to be dirty! |
| */ |
| dirty = get_dirty(state); |
| state->emitted |= dirty; |
| assert(get_dirty(state) == 0); |
| |
| if (INTEL_DEBUG & DEBUG_STATE) |
| fprintf(stderr, "%s dirty: %x\n", __FUNCTION__, dirty); |
| |
| if (dirty & I915_UPLOAD_INVARIENT) { |
| if (INTEL_DEBUG & DEBUG_STATE) |
| fprintf(stderr, "I915_UPLOAD_INVARIENT:\n"); |
| i915_emit_invarient_state(intel); |
| } |
| |
| if (dirty & I915_UPLOAD_CTX) { |
| if (INTEL_DEBUG & DEBUG_STATE) |
| fprintf(stderr, "I915_UPLOAD_CTX:\n"); |
| |
| emit(intel, state->Ctx, sizeof(state->Ctx)); |
| } |
| |
| if (dirty & I915_UPLOAD_BUFFERS) { |
| if (INTEL_DEBUG & DEBUG_STATE) |
| fprintf(stderr, "I915_UPLOAD_BUFFERS:\n"); |
| BEGIN_BATCH(I915_DEST_SETUP_SIZE + 2, IGNORE_CLIPRECTS); |
| OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]); |
| OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]); |
| OUT_RELOC(state->draw_region->buffer, |
| DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, |
| state->draw_region->draw_offset); |
| |
| if (state->depth_region) { |
| OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR0]); |
| OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR1]); |
| OUT_RELOC(state->depth_region->buffer, |
| DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, |
| state->depth_region->draw_offset); |
| } |
| |
| OUT_BATCH(state->Buffer[I915_DESTREG_DV0]); |
| OUT_BATCH(state->Buffer[I915_DESTREG_DV1]); |
| OUT_BATCH(state->Buffer[I915_DESTREG_SENABLE]); |
| OUT_BATCH(state->Buffer[I915_DESTREG_SR0]); |
| OUT_BATCH(state->Buffer[I915_DESTREG_SR1]); |
| OUT_BATCH(state->Buffer[I915_DESTREG_SR2]); |
| ADVANCE_BATCH(); |
| } |
| |
| if (dirty & I915_UPLOAD_STIPPLE) { |
| if (INTEL_DEBUG & DEBUG_STATE) |
| fprintf(stderr, "I915_UPLOAD_STIPPLE:\n"); |
| emit(intel, state->Stipple, sizeof(state->Stipple)); |
| } |
| |
| if (dirty & I915_UPLOAD_FOG) { |
| if (INTEL_DEBUG & DEBUG_STATE) |
| fprintf(stderr, "I915_UPLOAD_FOG:\n"); |
| emit(intel, state->Fog, sizeof(state->Fog)); |
| } |
| |
| /* Combine all the dirty texture state into a single command to |
| * avoid lockups on I915 hardware. |
| */ |
| if (dirty & I915_UPLOAD_TEX_ALL) { |
| int nr = 0; |
| |
| for (i = 0; i < I915_TEX_UNITS; i++) |
| if (dirty & I915_UPLOAD_TEX(i)) |
| nr++; |
| |
| BEGIN_BATCH(2 + nr * 3, IGNORE_CLIPRECTS); |
| OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr)); |
| OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT); |
| for (i = 0; i < I915_TEX_UNITS; i++) |
| if (dirty & I915_UPLOAD_TEX(i)) { |
| |
| if (state->tex_buffer[i]) { |
| OUT_RELOC(state->tex_buffer[i], |
| DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, |
| state->tex_offset[i]); |
| } |
| else if (state == &i915->meta) { |
| assert(i == 0); |
| OUT_BATCH(0); |
| } |
| else { |
| OUT_BATCH(state->tex_offset[i]); |
| } |
| |
| OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]); |
| OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]); |
| } |
| ADVANCE_BATCH(); |
| |
| BEGIN_BATCH(2 + nr * 3, IGNORE_CLIPRECTS); |
| OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * nr)); |
| OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT); |
| for (i = 0; i < I915_TEX_UNITS; i++) |
| if (dirty & I915_UPLOAD_TEX(i)) { |
| OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]); |
| OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]); |
| OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]); |
| } |
| ADVANCE_BATCH(); |
| } |
| |
| if (dirty & I915_UPLOAD_CONSTANTS) { |
| if (INTEL_DEBUG & DEBUG_STATE) |
| fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n"); |
| emit(intel, state->Constant, state->ConstantSize * sizeof(GLuint)); |
| } |
| |
| if (dirty & I915_UPLOAD_PROGRAM) { |
| if (state->ProgramSize) { |
| if (INTEL_DEBUG & DEBUG_STATE) |
| fprintf(stderr, "I915_UPLOAD_PROGRAM:\n"); |
| |
| assert((state->Program[0] & 0x1ff) + 2 == state->ProgramSize); |
| |
| emit(intel, state->Program, state->ProgramSize * sizeof(GLuint)); |
| if (INTEL_DEBUG & DEBUG_STATE) |
| i915_disassemble_program(state->Program, state->ProgramSize); |
| } |
| } |
| |
| intel->batch->dirty_state &= ~dirty; |
| assert(get_dirty(state) == 0); |
| assert((intel->batch->dirty_state & (1<<1)) == 0); |
| } |
| |
| static void |
| i915_destroy_context(struct intel_context *intel) |
| { |
| GLuint i; |
| struct i915_context *i915 = i915_context(&intel->ctx); |
| |
| for (i = 0; i < I915_TEX_UNITS; i++) { |
| if (i915->state.tex_buffer[i] != NULL) { |
| dri_bo_unreference(i915->state.tex_buffer[i]); |
| i915->state.tex_buffer[i] = NULL; |
| } |
| } |
| |
| _tnl_free_vertices(&intel->ctx); |
| } |
| |
| |
| /** |
| * Set the drawing regions for the color and depth/stencil buffers. |
| * This involves setting the pitch, cpp and buffer ID/location. |
| * Also set pixel format for color and Z rendering |
| * Used for setting both regular and meta state. |
| */ |
| void |
| i915_state_draw_region(struct intel_context *intel, |
| struct i915_hw_state *state, |
| struct intel_region *color_region, |
| struct intel_region *depth_region) |
| { |
| struct i915_context *i915 = i915_context(&intel->ctx); |
| GLuint value; |
| |
| ASSERT(state == &i915->state || state == &i915->meta); |
| |
| if (state->draw_region != color_region) { |
| intel_region_release(&state->draw_region); |
| intel_region_reference(&state->draw_region, color_region); |
| } |
| if (state->depth_region != depth_region) { |
| intel_region_release(&state->depth_region); |
| intel_region_reference(&state->depth_region, depth_region); |
| } |
| |
| /* |
| * Set stride/cpp values |
| */ |
| if (color_region) { |
| state->Buffer[I915_DESTREG_CBUFADDR0] = _3DSTATE_BUF_INFO_CMD; |
| state->Buffer[I915_DESTREG_CBUFADDR1] = |
| (BUF_3D_ID_COLOR_BACK | |
| BUF_3D_PITCH(color_region->pitch * color_region->cpp) | |
| BUF_3D_USE_FENCE); |
| } |
| |
| if (depth_region) { |
| state->Buffer[I915_DESTREG_DBUFADDR0] = _3DSTATE_BUF_INFO_CMD; |
| state->Buffer[I915_DESTREG_DBUFADDR1] = |
| (BUF_3D_ID_DEPTH | |
| BUF_3D_PITCH(depth_region->pitch * depth_region->cpp) | |
| BUF_3D_USE_FENCE); |
| } |
| |
| /* |
| * Compute/set I915_DESTREG_DV1 value |
| */ |
| value = (DSTORG_HORT_BIAS(0x8) | /* .5 */ |
| DSTORG_VERT_BIAS(0x8) | /* .5 */ |
| LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL); |
| if (color_region && color_region->cpp == 4) { |
| value |= DV_PF_8888; |
| } |
| else { |
| value |= (DITHER_FULL_ALWAYS | DV_PF_565); |
| } |
| if (depth_region && depth_region->cpp == 4) { |
| value |= DEPTH_FRMT_24_FIXED_8_OTHER; |
| } |
| else { |
| value |= DEPTH_FRMT_16_FIXED; |
| } |
| state->Buffer[I915_DESTREG_DV1] = value; |
| |
| I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS); |
| } |
| |
| |
| static void |
| i915_set_draw_region(struct intel_context *intel, |
| struct intel_region *color_regions[], |
| struct intel_region *depth_region, |
| GLuint num_regions) |
| { |
| struct i915_context *i915 = i915_context(&intel->ctx); |
| i915_state_draw_region(intel, &i915->state, color_regions[0], depth_region); |
| } |
| |
| |
| |
| static void |
| i915_new_batch(struct intel_context *intel) |
| { |
| struct i915_context *i915 = i915_context(&intel->ctx); |
| |
| /* Mark all state as needing to be emitted when starting a new batchbuffer. |
| * Using hardware contexts would be an alternative, but they have some |
| * difficulties associated with them (physical address requirements). |
| */ |
| i915->state.emitted = 0; |
| |
| /* Check that we didn't just wrap our batchbuffer at a bad time. */ |
| assert(!intel->no_batch_wrap); |
| } |
| |
| static GLuint |
| i915_flush_cmd(void) |
| { |
| return MI_FLUSH | FLUSH_MAP_CACHE; |
| } |
| |
| static void |
| i915_assert_not_dirty( struct intel_context *intel ) |
| { |
| struct i915_context *i915 = i915_context(&intel->ctx); |
| struct i915_hw_state *state = i915->current; |
| GLuint dirty = get_dirty(state); |
| assert(!dirty); |
| } |
| |
| static void |
| i915_note_unlock( struct intel_context *intel ) |
| { |
| /* nothing */ |
| } |
| |
| |
| void |
| i915InitVtbl(struct i915_context *i915) |
| { |
| i915->intel.vtbl.check_vertex_size = i915_check_vertex_size; |
| i915->intel.vtbl.destroy = i915_destroy_context; |
| i915->intel.vtbl.emit_state = i915_emit_state; |
| i915->intel.vtbl.new_batch = i915_new_batch; |
| i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state; |
| i915->intel.vtbl.render_start = i915_render_start; |
| i915->intel.vtbl.render_prevalidate = i915_render_prevalidate; |
| i915->intel.vtbl.set_draw_region = i915_set_draw_region; |
| i915->intel.vtbl.update_texture_state = i915UpdateTextureState; |
| i915->intel.vtbl.flush_cmd = i915_flush_cmd; |
| i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty; |
| i915->intel.vtbl.note_unlock = i915_note_unlock; |
| } |