blob: d1ca11dec4f2f94254f16b64df2621634d908503 [file] [log] [blame]
/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "glheader.h"
#include "context.h"
#include "macros.h"
#include "enums.h"
#include "colormac.h"
#include "dd.h"
#include "intel_screen.h"
#include "intel_context.h"
#include "intel_fbo.h"
#include "intel_regions.h"
#include "swrast/swrast.h"
int
intel_translate_shadow_compare_func( GLenum func )
{
switch(func) {
case GL_NEVER:
return COMPAREFUNC_ALWAYS;
case GL_LESS:
return COMPAREFUNC_LEQUAL;
case GL_LEQUAL:
return COMPAREFUNC_LESS;
case GL_GREATER:
return COMPAREFUNC_GEQUAL;
case GL_GEQUAL:
return COMPAREFUNC_GREATER;
case GL_NOTEQUAL:
return COMPAREFUNC_EQUAL;
case GL_EQUAL:
return COMPAREFUNC_NOTEQUAL;
case GL_ALWAYS:
return COMPAREFUNC_NEVER;
}
fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, func);
return COMPAREFUNC_NEVER;
}
int
intel_translate_compare_func(GLenum func)
{
switch (func) {
case GL_NEVER:
return COMPAREFUNC_NEVER;
case GL_LESS:
return COMPAREFUNC_LESS;
case GL_LEQUAL:
return COMPAREFUNC_LEQUAL;
case GL_GREATER:
return COMPAREFUNC_GREATER;
case GL_GEQUAL:
return COMPAREFUNC_GEQUAL;
case GL_NOTEQUAL:
return COMPAREFUNC_NOTEQUAL;
case GL_EQUAL:
return COMPAREFUNC_EQUAL;
case GL_ALWAYS:
return COMPAREFUNC_ALWAYS;
}
fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, func);
return COMPAREFUNC_ALWAYS;
}
int
intel_translate_stencil_op(GLenum op)
{
switch (op) {
case GL_KEEP:
return STENCILOP_KEEP;
case GL_ZERO:
return STENCILOP_ZERO;
case GL_REPLACE:
return STENCILOP_REPLACE;
case GL_INCR:
return STENCILOP_INCRSAT;
case GL_DECR:
return STENCILOP_DECRSAT;
case GL_INCR_WRAP:
return STENCILOP_INCR;
case GL_DECR_WRAP:
return STENCILOP_DECR;
case GL_INVERT:
return STENCILOP_INVERT;
default:
return STENCILOP_ZERO;
}
}
int
intel_translate_blend_factor(GLenum factor)
{
switch (factor) {
case GL_ZERO:
return BLENDFACT_ZERO;
case GL_SRC_ALPHA:
return BLENDFACT_SRC_ALPHA;
case GL_ONE:
return BLENDFACT_ONE;
case GL_SRC_COLOR:
return BLENDFACT_SRC_COLR;
case GL_ONE_MINUS_SRC_COLOR:
return BLENDFACT_INV_SRC_COLR;
case GL_DST_COLOR:
return BLENDFACT_DST_COLR;
case GL_ONE_MINUS_DST_COLOR:
return BLENDFACT_INV_DST_COLR;
case GL_ONE_MINUS_SRC_ALPHA:
return BLENDFACT_INV_SRC_ALPHA;
case GL_DST_ALPHA:
return BLENDFACT_DST_ALPHA;
case GL_ONE_MINUS_DST_ALPHA:
return BLENDFACT_INV_DST_ALPHA;
case GL_SRC_ALPHA_SATURATE:
return BLENDFACT_SRC_ALPHA_SATURATE;
case GL_CONSTANT_COLOR:
return BLENDFACT_CONST_COLOR;
case GL_ONE_MINUS_CONSTANT_COLOR:
return BLENDFACT_INV_CONST_COLOR;
case GL_CONSTANT_ALPHA:
return BLENDFACT_CONST_ALPHA;
case GL_ONE_MINUS_CONSTANT_ALPHA:
return BLENDFACT_INV_CONST_ALPHA;
}
fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, factor);
return BLENDFACT_ZERO;
}
int
intel_translate_logic_op(GLenum opcode)
{
switch (opcode) {
case GL_CLEAR:
return LOGICOP_CLEAR;
case GL_AND:
return LOGICOP_AND;
case GL_AND_REVERSE:
return LOGICOP_AND_RVRSE;
case GL_COPY:
return LOGICOP_COPY;
case GL_COPY_INVERTED:
return LOGICOP_COPY_INV;
case GL_AND_INVERTED:
return LOGICOP_AND_INV;
case GL_NOOP:
return LOGICOP_NOOP;
case GL_XOR:
return LOGICOP_XOR;
case GL_OR:
return LOGICOP_OR;
case GL_OR_INVERTED:
return LOGICOP_OR_INV;
case GL_NOR:
return LOGICOP_NOR;
case GL_EQUIV:
return LOGICOP_EQUIV;
case GL_INVERT:
return LOGICOP_INV;
case GL_OR_REVERSE:
return LOGICOP_OR_RVRSE;
case GL_NAND:
return LOGICOP_NAND;
case GL_SET:
return LOGICOP_SET;
default:
return LOGICOP_SET;
}
}
static void
intelClearColor(GLcontext * ctx, const GLfloat color[4])
{
struct intel_context *intel = intel_context(ctx);
GLubyte clear[4];
CLAMPED_FLOAT_TO_UBYTE(clear[0], color[0]);
CLAMPED_FLOAT_TO_UBYTE(clear[1], color[1]);
CLAMPED_FLOAT_TO_UBYTE(clear[2], color[2]);
CLAMPED_FLOAT_TO_UBYTE(clear[3], color[3]);
/* compute both 32 and 16-bit clear values */
intel->ClearColor8888 = INTEL_PACKCOLOR8888(clear[0], clear[1],
clear[2], clear[3]);
intel->ClearColor565 = INTEL_PACKCOLOR565(clear[0], clear[1], clear[2]);
}
/**
* Update the viewport transformation matrix. Depends on:
* - viewport pos/size
* - depthrange
* - window pos/size or FBO size
*/
static void
intelCalcViewport(GLcontext * ctx)
{
struct intel_context *intel = intel_context(ctx);
const GLfloat *v = ctx->Viewport._WindowMap.m;
const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
GLfloat *m = intel->ViewportMatrix.m;
GLfloat yScale, yBias;
if (ctx->DrawBuffer->Name) {
/* User created FBO */
struct intel_renderbuffer *irb
= intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
if (irb && !irb->RenderToTexture) {
/* y=0=top */
yScale = -1.0;
yBias = irb->Base.Height;
}
else {
/* y=0=bottom */
yScale = 1.0;
yBias = 0.0;
}
}
else {
/* window buffer, y=0=top */
yScale = -1.0;
yBias = (intel->driDrawable) ? intel->driDrawable->h : 0.0F;
}
m[MAT_SX] = v[MAT_SX];
m[MAT_TX] = v[MAT_TX];
m[MAT_SY] = v[MAT_SY] * yScale;
m[MAT_TY] = v[MAT_TY] * yScale + yBias;
m[MAT_SZ] = v[MAT_SZ] * depthScale;
m[MAT_TZ] = v[MAT_TZ] * depthScale;
}
static void
intelViewport(GLcontext * ctx,
GLint x, GLint y, GLsizei width, GLsizei height)
{
intelCalcViewport(ctx);
}
static void
intelDepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval)
{
intelCalcViewport(ctx);
}
/* Fallback to swrast for select and feedback.
*/
static void
intelRenderMode(GLcontext * ctx, GLenum mode)
{
struct intel_context *intel = intel_context(ctx);
FALLBACK(intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER));
}
void
intelInitStateFuncs(struct dd_function_table *functions)
{
functions->RenderMode = intelRenderMode;
functions->Viewport = intelViewport;
functions->DepthRange = intelDepthRange;
functions->ClearColor = intelClearColor;
}