| /* |
| Copyright (C) Intel Corp. 2006. All Rights Reserved. |
| Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to |
| develop this 3D driver. |
| |
| Permission is hereby granted, free of charge, to any person obtaining |
| a copy of this software and associated documentation files (the |
| "Software"), to deal in the Software without restriction, including |
| without limitation the rights to use, copy, modify, merge, publish, |
| distribute, sublicense, and/or sell copies of the Software, and to |
| permit persons to whom the Software is furnished to do so, subject to |
| the following conditions: |
| |
| The above copyright notice and this permission notice (including the |
| next paragraph) shall be included in all copies or substantial |
| portions of the Software. |
| |
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE |
| LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION |
| OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION |
| WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| |
| **********************************************************************/ |
| /* |
| * Authors: |
| * Keith Whitwell <keith@tungstengraphics.com> |
| */ |
| |
| |
| #include "brw_context.h" |
| #include "brw_defines.h" |
| #include "brw_draw.h" |
| #include "brw_vs.h" |
| #include "imports.h" |
| #include "intel_tex.h" |
| #include "intel_blit.h" |
| #include "intel_batchbuffer.h" |
| #include "intel_pixel.h" |
| #include "intel_span.h" |
| #include "tnl/t_pipeline.h" |
| |
| #include "utils.h" |
| #include "api_noop.h" |
| #include "vtxfmt.h" |
| |
| #include "shader/shader_api.h" |
| |
| /*************************************** |
| * Mesa's Driver Functions |
| ***************************************/ |
| |
| static void brwUseProgram(GLcontext *ctx, GLuint program) |
| { |
| _mesa_use_program(ctx, program); |
| } |
| |
| static void brwInitProgFuncs( struct dd_function_table *functions ) |
| { |
| functions->UseProgram = brwUseProgram; |
| } |
| static void brwInitDriverFunctions( struct dd_function_table *functions ) |
| { |
| intelInitDriverFunctions( functions ); |
| |
| brwInitFragProgFuncs( functions ); |
| brwInitProgFuncs( functions ); |
| } |
| |
| |
| static void brw_init_attribs( struct brw_context *brw ) |
| { |
| GLcontext *ctx = &brw->intel.ctx; |
| |
| brw->attribs.Color = &ctx->Color; |
| brw->attribs.Depth = &ctx->Depth; |
| brw->attribs.Fog = &ctx->Fog; |
| brw->attribs.Hint = &ctx->Hint; |
| brw->attribs.Light = &ctx->Light; |
| brw->attribs.Line = &ctx->Line; |
| brw->attribs.Point = &ctx->Point; |
| brw->attribs.Polygon = &ctx->Polygon; |
| brw->attribs.Scissor = &ctx->Scissor; |
| brw->attribs.Stencil = &ctx->Stencil; |
| brw->attribs.Texture = &ctx->Texture; |
| brw->attribs.Transform = &ctx->Transform; |
| brw->attribs.Viewport = &ctx->Viewport; |
| brw->attribs.VertexProgram = &ctx->VertexProgram; |
| brw->attribs.FragmentProgram = &ctx->FragmentProgram; |
| brw->attribs.PolygonStipple = &ctx->PolygonStipple[0]; |
| } |
| |
| |
| GLboolean brwCreateContext( const __GLcontextModes *mesaVis, |
| __DRIcontextPrivate *driContextPriv, |
| void *sharedContextPrivate) |
| { |
| struct dd_function_table functions; |
| struct brw_context *brw = (struct brw_context *) CALLOC_STRUCT(brw_context); |
| struct intel_context *intel = &brw->intel; |
| GLcontext *ctx = &intel->ctx; |
| |
| if (!brw) { |
| _mesa_printf("%s: failed to alloc context\n", __FUNCTION__); |
| return GL_FALSE; |
| } |
| |
| brwInitVtbl( brw ); |
| brwInitDriverFunctions( &functions ); |
| |
| if (!intelInitContext( intel, mesaVis, driContextPriv, |
| sharedContextPrivate, &functions )) { |
| _mesa_printf("%s: failed to init intel context\n", __FUNCTION__); |
| FREE(brw); |
| return GL_FALSE; |
| } |
| |
| /* Initialize swrast, tnl driver tables: */ |
| intelInitSpanFuncs(ctx); |
| |
| TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline; |
| |
| ctx->Const.MaxTextureUnits = BRW_MAX_TEX_UNIT; |
| ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT; |
| ctx->Const.MaxTextureCoordUnits = BRW_MAX_TEX_UNIT; |
| ctx->Const.MaxVertexTextureImageUnits = 0; /* no vertex shader textures */ |
| |
| /* Advertise the full hardware capabilities. The new memory |
| * manager should cope much better with overload situations: |
| */ |
| ctx->Const.MaxTextureLevels = 12; |
| ctx->Const.Max3DTextureLevels = 9; |
| ctx->Const.MaxCubeTextureLevels = 12; |
| ctx->Const.MaxTextureRectSize = (1<<11); |
| ctx->Const.MaxTextureUnits = BRW_MAX_TEX_UNIT; |
| |
| /* ctx->Const.MaxNativeVertexProgramTemps = 32; */ |
| |
| brw_init_attribs( brw ); |
| brw_init_metaops( brw ); |
| brw_init_state( brw ); |
| |
| brw->state.dirty.mesa = ~0; |
| brw->state.dirty.brw = ~0; |
| |
| brw->emit_state_always = 0; |
| |
| ctx->FragmentProgram._MaintainTexEnvProgram = 1; |
| |
| brw_draw_init( brw ); |
| |
| brw_ProgramCacheInit( ctx ); |
| |
| return GL_TRUE; |
| } |
| |