| #ifndef INTEL_BATCHBUFFER_H |
| #define INTEL_BATCHBUFFER_H |
| |
| #include "mtypes.h" |
| |
| #include "dri_bufmgr.h" |
| |
| struct intel_context; |
| |
| #define BATCH_SZ 16384 |
| #define BATCH_RESERVED 16 |
| |
| enum cliprect_mode { |
| /** |
| * Batchbuffer contents may be looped over per cliprect, but do not |
| * require it. |
| */ |
| IGNORE_CLIPRECTS, |
| /** |
| * Batchbuffer contents require looping over per cliprect at batch submit |
| * time. |
| */ |
| LOOP_CLIPRECTS, |
| /** |
| * Batchbuffer contents contain drawing that should not be executed multiple |
| * times. |
| */ |
| NO_LOOP_CLIPRECTS, |
| /** |
| * Batchbuffer contents contain drawing that already handles cliprects, such |
| * as 2D drawing to front/back/depth that doesn't respect DRAWING_RECTANGLE. |
| * Equivalent behavior to NO_LOOP_CLIPRECTS, but may not persist in batch |
| * outside of LOCK/UNLOCK. |
| */ |
| REFERENCES_CLIPRECTS |
| }; |
| |
| struct intel_batchbuffer |
| { |
| struct intel_context *intel; |
| |
| dri_bo *buf; |
| dri_fence *last_fence; |
| |
| GLubyte *map; |
| GLubyte *ptr; |
| |
| enum cliprect_mode cliprect_mode; |
| |
| GLuint size; |
| |
| GLuint dirty_state; |
| }; |
| |
| struct intel_batchbuffer *intel_batchbuffer_alloc(struct intel_context |
| *intel); |
| |
| void intel_batchbuffer_free(struct intel_batchbuffer *batch); |
| |
| |
| void intel_batchbuffer_finish(struct intel_batchbuffer *batch); |
| |
| void _intel_batchbuffer_flush(struct intel_batchbuffer *batch, |
| const char *file, int line); |
| |
| #define intel_batchbuffer_flush(batch) \ |
| _intel_batchbuffer_flush(batch, __FILE__, __LINE__) |
| |
| void intel_batchbuffer_reset(struct intel_batchbuffer *batch); |
| |
| |
| /* Unlike bmBufferData, this currently requires the buffer be mapped. |
| * Consider it a convenience function wrapping multple |
| * intel_buffer_dword() calls. |
| */ |
| void intel_batchbuffer_data(struct intel_batchbuffer *batch, |
| const void *data, GLuint bytes, |
| enum cliprect_mode cliprect_mode); |
| |
| void intel_batchbuffer_release_space(struct intel_batchbuffer *batch, |
| GLuint bytes); |
| |
| GLboolean intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch, |
| dri_bo *buffer, |
| GLuint flags, GLuint offset); |
| |
| /* Inline functions - might actually be better off with these |
| * non-inlined. Certainly better off switching all command packets to |
| * be passed as structs rather than dwords, but that's a little bit of |
| * work... |
| */ |
| static INLINE GLuint |
| intel_batchbuffer_space(struct intel_batchbuffer *batch) |
| { |
| return (batch->size - BATCH_RESERVED) - (batch->ptr - batch->map); |
| } |
| |
| |
| static INLINE void |
| intel_batchbuffer_emit_dword(struct intel_batchbuffer *batch, GLuint dword) |
| { |
| assert(batch->map); |
| assert(intel_batchbuffer_space(batch) >= 4); |
| *(GLuint *) (batch->ptr) = dword; |
| batch->ptr += 4; |
| } |
| |
| static INLINE void |
| intel_batchbuffer_require_space(struct intel_batchbuffer *batch, |
| GLuint sz, |
| enum cliprect_mode cliprect_mode) |
| { |
| assert(sz < batch->size - 8); |
| if (intel_batchbuffer_space(batch) < sz) |
| intel_batchbuffer_flush(batch); |
| |
| if (cliprect_mode != IGNORE_CLIPRECTS) { |
| if (batch->cliprect_mode == IGNORE_CLIPRECTS) { |
| batch->cliprect_mode = cliprect_mode; |
| } else { |
| if (batch->cliprect_mode != cliprect_mode) { |
| intel_batchbuffer_flush(batch); |
| batch->cliprect_mode = cliprect_mode; |
| } |
| } |
| } |
| } |
| |
| /* Here are the crusty old macros, to be removed: |
| */ |
| #define BATCH_LOCALS |
| |
| #define BEGIN_BATCH(n, cliprect_mode) do { \ |
| intel_batchbuffer_require_space(intel->batch, (n)*4, cliprect_mode); \ |
| } while (0) |
| |
| #define OUT_BATCH(d) intel_batchbuffer_emit_dword(intel->batch, d) |
| |
| #define OUT_RELOC(buf, cliprect_mode, delta) do { \ |
| assert((delta) >= 0); \ |
| intel_batchbuffer_emit_reloc(intel->batch, buf, cliprect_mode, delta); \ |
| } while (0) |
| |
| #define ADVANCE_BATCH() do { } while(0) |
| |
| |
| #endif |