| /************************************************************************** |
| * |
| * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portionsalloc |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| #include "glheader.h" |
| #include "enums.h" |
| #include "image.h" |
| #include "colormac.h" |
| #include "mtypes.h" |
| #include "macros.h" |
| #include "bufferobj.h" |
| #include "swrast/swrast.h" |
| |
| #include "intel_screen.h" |
| #include "intel_context.h" |
| #include "intel_ioctl.h" |
| #include "intel_batchbuffer.h" |
| #include "intel_blit.h" |
| #include "intel_regions.h" |
| #include "intel_buffer_objects.h" |
| #include "intel_buffers.h" |
| #include "intel_pixel.h" |
| |
| |
| |
| #define FILE_DEBUG_FLAG DEBUG_PIXEL |
| |
| |
| /* Unlike the other intel_pixel_* functions, the expectation here is |
| * that the incoming data is not in a PBO. With the XY_TEXT blit |
| * method, there's no benefit haveing it in a PBO, but we could |
| * implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit |
| * PBO bitmaps. I think they are probably pretty rare though - I |
| * wonder if Xgl uses them? |
| */ |
| static const GLubyte *map_pbo( GLcontext *ctx, |
| GLsizei width, GLsizei height, |
| const struct gl_pixelstore_attrib *unpack, |
| const GLubyte *bitmap ) |
| { |
| GLubyte *buf; |
| |
| if (!_mesa_validate_pbo_access(2, unpack, width, height, 1, |
| GL_COLOR_INDEX, GL_BITMAP, |
| (GLvoid *) bitmap)) { |
| _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)"); |
| return NULL; |
| } |
| |
| buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, |
| GL_READ_ONLY_ARB, |
| unpack->BufferObj); |
| if (!buf) { |
| _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)"); |
| return NULL; |
| } |
| |
| return ADD_POINTERS(buf, bitmap); |
| } |
| |
| static GLboolean test_bit( const GLubyte *src, |
| GLuint bit ) |
| { |
| return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0; |
| } |
| |
| static void set_bit( GLubyte *dest, |
| GLuint bit ) |
| { |
| dest[bit/8] |= 1 << (bit % 8); |
| } |
| |
| /* Extract a rectangle's worth of data from the bitmap. Called |
| * per-cliprect. |
| */ |
| static GLuint get_bitmap_rect(GLsizei width, GLsizei height, |
| const struct gl_pixelstore_attrib *unpack, |
| const GLubyte *bitmap, |
| GLuint x, GLuint y, |
| GLuint w, GLuint h, |
| GLubyte *dest, |
| GLuint row_align, |
| GLboolean invert) |
| { |
| GLuint src_offset = (x + unpack->SkipPixels) & 0x7; |
| GLuint mask = unpack->LsbFirst ? 0 : 7; |
| GLuint bit = 0; |
| GLint row, col; |
| GLint first, last; |
| GLint incr; |
| GLuint count = 0; |
| |
| if (INTEL_DEBUG & DEBUG_PIXEL) |
| _mesa_printf("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n", |
| __FUNCTION__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask); |
| |
| if (invert) { |
| first = h-1; |
| last = 0; |
| incr = -1; |
| } |
| else { |
| first = 0; |
| last = h-1; |
| incr = 1; |
| } |
| |
| /* Require that dest be pre-zero'd. |
| */ |
| for (row = first; row != (last+incr); row += incr) { |
| const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap, |
| width, height, |
| GL_COLOR_INDEX, GL_BITMAP, |
| y + row, x); |
| |
| for (col = 0; col < w; col++, bit++) { |
| if (test_bit(rowsrc, (col + src_offset) ^ mask)) { |
| set_bit(dest, bit ^ 7); |
| count++; |
| } |
| } |
| |
| if (row_align) |
| bit = ALIGN(bit, row_align); |
| } |
| |
| return count; |
| } |
| |
| |
| |
| |
| /* |
| * Render a bitmap. |
| */ |
| static GLboolean |
| do_blit_bitmap( GLcontext *ctx, |
| GLint dstx, GLint dsty, |
| GLsizei width, GLsizei height, |
| const struct gl_pixelstore_attrib *unpack, |
| const GLubyte *bitmap ) |
| { |
| struct intel_context *intel = intel_context(ctx); |
| struct intel_region *dst = intel_drawbuf_region(intel); |
| GLfloat tmpColor[4]; |
| GLubyte ubcolor[4]; |
| GLuint color8888, color565; |
| |
| if (!dst) |
| return GL_FALSE; |
| |
| if (unpack->BufferObj->Name) { |
| bitmap = map_pbo(ctx, width, height, unpack, bitmap); |
| if (bitmap == NULL) |
| return GL_TRUE; /* even though this is an error, we're done */ |
| } |
| |
| COPY_4V(tmpColor, ctx->Current.RasterColor); |
| |
| if (NEED_SECONDARY_COLOR(ctx)) { |
| ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor); |
| } |
| |
| UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[0], tmpColor[0]); |
| UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[1], tmpColor[1]); |
| UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[2], tmpColor[2]); |
| UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[3], tmpColor[3]); |
| |
| color8888 = INTEL_PACKCOLOR8888(ubcolor[0], ubcolor[1], ubcolor[2], ubcolor[3]); |
| color565 = INTEL_PACKCOLOR565(ubcolor[0], ubcolor[1], ubcolor[2]); |
| |
| /* Does zoom apply to bitmaps? |
| */ |
| if (!intel_check_blit_fragment_ops(ctx, tmpColor[3] == 1.0F) || |
| ctx->Pixel.ZoomX != 1.0F || |
| ctx->Pixel.ZoomY != 1.0F) |
| return GL_FALSE; |
| |
| LOCK_HARDWARE(intel); |
| |
| if (intel->driDrawable->numClipRects) { |
| __DRIdrawablePrivate *dPriv = intel->driDrawable; |
| drm_clip_rect_t *box = dPriv->pClipRects; |
| drm_clip_rect_t dest_rect; |
| GLint nbox = dPriv->numClipRects; |
| GLint srcx = 0, srcy = 0; |
| GLint orig_screen_x1, orig_screen_y2; |
| GLuint i; |
| |
| |
| orig_screen_x1 = dPriv->x + dstx; |
| orig_screen_y2 = dPriv->y + (dPriv->h - dsty); |
| |
| /* Do scissoring in GL coordinates: |
| */ |
| if (ctx->Scissor.Enabled) |
| { |
| GLint x = ctx->Scissor.X; |
| GLint y = ctx->Scissor.Y; |
| GLuint w = ctx->Scissor.Width; |
| GLuint h = ctx->Scissor.Height; |
| |
| if (!_mesa_clip_to_region(x, y, x+w-1, y+h-1, &dstx, &dsty, &width, &height)) |
| goto out; |
| } |
| |
| /* Convert from GL to hardware coordinates: |
| */ |
| dsty = dPriv->y + (dPriv->h - dsty - height); |
| dstx = dPriv->x + dstx; |
| |
| dest_rect.x1 = dstx < 0 ? 0 : dstx; |
| dest_rect.y1 = dsty < 0 ? 0 : dsty; |
| dest_rect.x2 = dstx + width < 0 ? 0 : dstx + width; |
| dest_rect.y2 = dsty + height < 0 ? 0 : dsty + height; |
| |
| for (i = 0; i < nbox; i++) { |
| drm_clip_rect_t rect; |
| int box_w, box_h; |
| GLint px, py; |
| GLuint stipple[32]; |
| |
| if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i])) |
| continue; |
| |
| /* Now go back to GL coordinates to figure out what subset of |
| * the bitmap we are uploading for this cliprect: |
| */ |
| box_w = rect.x2 - rect.x1; |
| box_h = rect.y2 - rect.y1; |
| srcx = rect.x1 - orig_screen_x1; |
| srcy = orig_screen_y2 - rect.y2; |
| |
| |
| #define DY 32 |
| #define DX 32 |
| |
| /* Then, finally, chop it all into chunks that can be |
| * digested by hardware: |
| */ |
| for (py = 0; py < box_h; py += DY) { |
| for (px = 0; px < box_w; px += DX) { |
| int h = MIN2(DY, box_h - py); |
| int w = MIN2(DX, box_w - px); |
| GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8; |
| GLenum logic_op = ctx->Color.ColorLogicOpEnabled ? |
| ctx->Color.LogicOp : GL_COPY; |
| |
| assert(sz <= sizeof(stipple)); |
| memset(stipple, 0, sz); |
| |
| /* May need to adjust this when padding has been introduced in |
| * sz above: |
| */ |
| if (get_bitmap_rect(width, height, unpack, |
| bitmap, |
| srcx + px, srcy + py, w, h, |
| (GLubyte *)stipple, |
| 8, |
| GL_TRUE) == 0) |
| continue; |
| |
| /* |
| */ |
| intelEmitImmediateColorExpandBlit( intel, |
| dst->cpp, |
| (GLubyte *)stipple, |
| sz, |
| (dst->cpp == 2) ? color565 : color8888, |
| dst->pitch, |
| dst->buffer, |
| 0, |
| dst->tiled, |
| rect.x1 + px, |
| rect.y2 - (py + h), |
| w, h, |
| logic_op); |
| } |
| } |
| } |
| out: |
| intel_batchbuffer_flush(intel->batch); |
| } |
| UNLOCK_HARDWARE(intel); |
| |
| |
| if (unpack->BufferObj->Name) { |
| /* done with PBO so unmap it now */ |
| ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, |
| unpack->BufferObj); |
| } |
| |
| return GL_TRUE; |
| } |
| |
| |
| |
| |
| |
| /* There are a large number of possible ways to implement bitmap on |
| * this hardware, most of them have some sort of drawback. Here are a |
| * few that spring to mind: |
| * |
| * Blit: |
| * - XY_MONO_SRC_BLT_CMD |
| * - use XY_SETUP_CLIP_BLT for cliprect clipping. |
| * - XY_TEXT_BLT |
| * - XY_TEXT_IMMEDIATE_BLT |
| * - blit per cliprect, subject to maximum immediate data size. |
| * - XY_COLOR_BLT |
| * - per pixel or run of pixels |
| * - XY_PIXEL_BLT |
| * - good for sparse bitmaps |
| * |
| * 3D engine: |
| * - Point per pixel |
| * - Translate bitmap to an alpha texture and render as a quad |
| * - Chop bitmap up into 32x32 squares and render w/polygon stipple. |
| */ |
| void |
| intelBitmap(GLcontext * ctx, |
| GLint x, GLint y, |
| GLsizei width, GLsizei height, |
| const struct gl_pixelstore_attrib *unpack, |
| const GLubyte * pixels) |
| { |
| if (do_blit_bitmap(ctx, x, y, width, height, |
| unpack, pixels)) |
| return; |
| |
| if (INTEL_DEBUG & DEBUG_PIXEL) |
| _mesa_printf("%s: fallback to swrast\n", __FUNCTION__); |
| |
| _swrast_Bitmap(ctx, x, y, width, height, unpack, pixels); |
| } |