| /************************************************************************** |
| * |
| * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portionsalloc |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| #include "glheader.h" |
| #include "enums.h" |
| #include "image.h" |
| #include "mtypes.h" |
| #include "macros.h" |
| #include "bufferobj.h" |
| #include "swrast/swrast.h" |
| |
| #include "intel_screen.h" |
| #include "intel_context.h" |
| #include "intel_ioctl.h" |
| #include "intel_batchbuffer.h" |
| #include "intel_blit.h" |
| #include "intel_buffers.h" |
| #include "intel_regions.h" |
| #include "intel_pixel.h" |
| #include "intel_buffer_objects.h" |
| #include "intel_tris.h" |
| |
| |
| |
| static GLboolean |
| do_texture_drawpixels(GLcontext * ctx, |
| GLint x, GLint y, |
| GLsizei width, GLsizei height, |
| GLenum format, GLenum type, |
| const struct gl_pixelstore_attrib *unpack, |
| const GLvoid * pixels) |
| { |
| struct intel_context *intel = intel_context(ctx); |
| struct intel_region *dst = intel_drawbuf_region(intel); |
| struct intel_buffer_object *src = intel_buffer_object(unpack->BufferObj); |
| GLuint rowLength = unpack->RowLength ? unpack->RowLength : width; |
| GLuint src_offset; |
| |
| if (INTEL_DEBUG & DEBUG_PIXEL) |
| fprintf(stderr, "%s\n", __FUNCTION__); |
| |
| intelFlush(&intel->ctx); |
| |
| if (!dst) |
| return GL_FALSE; |
| |
| intel->vtbl.render_start(intel); |
| intel->vtbl.emit_state(intel); |
| |
| if (src) { |
| if (!_mesa_validate_pbo_access(2, unpack, width, height, 1, |
| format, type, pixels)) { |
| _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels"); |
| return GL_TRUE; |
| } |
| } |
| else { |
| /* PBO only for now: |
| */ |
| /* _mesa_printf("%s - not PBO\n", __FUNCTION__); */ |
| return GL_FALSE; |
| } |
| |
| /* There are a couple of things we can't do yet, one of which is |
| * set the correct state for pixel operations when GL texturing is |
| * enabled. That's a pretty rare state and probably not worth the |
| * effort. A completely device-independent version of this may do |
| * more. |
| * |
| * Similarly, we make no attempt to merge metaops processing with |
| * an enabled fragment program, though it would certainly be |
| * possible. |
| */ |
| if (!intel_check_meta_tex_fragment_ops(ctx)) { |
| if (INTEL_DEBUG & DEBUG_PIXEL) |
| _mesa_printf("%s - bad GL fragment state for metaops texture\n", |
| __FUNCTION__); |
| return GL_FALSE; |
| } |
| |
| intel->vtbl.install_meta_state(intel); |
| |
| |
| /* Is this true? Also will need to turn depth testing on according |
| * to state: |
| */ |
| intel->vtbl.meta_no_stencil_write(intel); |
| intel->vtbl.meta_no_depth_write(intel); |
| |
| /* Set the 3d engine to draw into the destination region: |
| */ |
| intel->vtbl.meta_draw_region(intel, dst, intel->depth_region); |
| |
| intel->vtbl.meta_import_pixel_state(intel); |
| |
| src_offset = (GLuint) _mesa_image_address(2, unpack, pixels, width, height, |
| format, type, 0, 0, 0); |
| |
| |
| /* Setup the pbo up as a rectangular texture, if possible. |
| * |
| * TODO: This is almost always possible if the i915 fragment |
| * program is adjusted to correctly swizzle the sampled colors. |
| * The major exception is any 24bit texture, like RGB888, for which |
| * there is no hardware support. |
| */ |
| if (!intel->vtbl.meta_tex_rect_source(intel, src->buffer, src_offset, |
| rowLength, height, format, type)) { |
| intel->vtbl.leave_meta_state(intel); |
| return GL_FALSE; |
| } |
| |
| intel->vtbl.meta_texture_blend_replace(intel); |
| |
| |
| LOCK_HARDWARE(intel); |
| |
| if (intel->driDrawable->numClipRects) { |
| __DRIdrawablePrivate *dPriv = intel->driDrawable; |
| GLint srcx, srcy; |
| GLint dstx, dsty; |
| |
| dstx = x; |
| dsty = dPriv->h - (y + height); |
| |
| srcx = 0; /* skiprows/pixels already done */ |
| srcy = 0; |
| |
| if (0) { |
| const GLint orig_x = dstx; |
| const GLint orig_y = dsty; |
| |
| if (!_mesa_clip_to_region(0, 0, dst->pitch, dst->height, |
| &dstx, &dsty, &width, &height)) |
| goto out; |
| |
| srcx += dstx - orig_x; |
| srcy += dsty - orig_y; |
| } |
| |
| |
| if (INTEL_DEBUG & DEBUG_PIXEL) |
| _mesa_printf("draw %d,%d %dx%d\n", dstx, dsty, width, height); |
| |
| /* Must use the regular cliprect mechanism in order to get the |
| * drawing origin set correctly. Otherwise scissor state is in |
| * incorrect coordinate space. Does this even need to hold the |
| * lock??? |
| */ |
| intel->vtbl.meta_draw_quad(intel, |
| dstx, dstx + width * ctx->Pixel.ZoomX, |
| dPriv->h - (y + height * ctx->Pixel.ZoomY), |
| dPriv->h - (y), |
| -ctx->Current.RasterPos[2] * .5, |
| 0x00ff00ff, |
| srcx, srcx + width, srcy + height, srcy); |
| out: |
| intel->vtbl.leave_meta_state(intel); |
| intel_batchbuffer_flush(intel->batch); |
| } |
| UNLOCK_HARDWARE(intel); |
| return GL_TRUE; |
| } |
| |
| |
| |
| |
| |
| /* Pros: |
| * - no waiting for idle before updating framebuffer. |
| * |
| * Cons: |
| * - if upload is by memcpy, this may actually be slower than fallback path. |
| * - uploads the whole image even if destination is clipped |
| * |
| * Need to benchmark. |
| * |
| * Given the questions about performance, implement for pbo's only. |
| * This path is definitely a win if the pbo is already in agp. If it |
| * turns out otherwise, we can add the code necessary to upload client |
| * data to agp space before performing the blit. (Though it may turn |
| * out to be better/simpler just to use the texture engine). |
| */ |
| static GLboolean |
| do_blit_drawpixels(GLcontext * ctx, |
| GLint x, GLint y, |
| GLsizei width, GLsizei height, |
| GLenum format, GLenum type, |
| const struct gl_pixelstore_attrib *unpack, |
| const GLvoid * pixels) |
| { |
| struct intel_context *intel = intel_context(ctx); |
| struct intel_region *dest = intel_drawbuf_region(intel); |
| struct intel_buffer_object *src = intel_buffer_object(unpack->BufferObj); |
| GLuint src_offset; |
| GLuint rowLength; |
| dri_fence *fence = NULL; |
| |
| if (INTEL_DEBUG & DEBUG_PIXEL) |
| _mesa_printf("%s\n", __FUNCTION__); |
| |
| |
| if (!dest) { |
| if (INTEL_DEBUG & DEBUG_PIXEL) |
| _mesa_printf("%s - no dest\n", __FUNCTION__); |
| return GL_FALSE; |
| } |
| |
| if (src) { |
| /* This validation should be done by core mesa: |
| */ |
| if (!_mesa_validate_pbo_access(2, unpack, width, height, 1, |
| format, type, pixels)) { |
| _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels"); |
| return GL_TRUE; |
| } |
| } |
| else { |
| /* PBO only for now: |
| */ |
| if (INTEL_DEBUG & DEBUG_PIXEL) |
| _mesa_printf("%s - not PBO\n", __FUNCTION__); |
| return GL_FALSE; |
| } |
| |
| if (!intel_check_blit_format(dest, format, type)) { |
| if (INTEL_DEBUG & DEBUG_PIXEL) |
| _mesa_printf("%s - bad format for blit\n", __FUNCTION__); |
| return GL_FALSE; |
| } |
| |
| if (!intel_check_blit_fragment_ops(ctx, GL_FALSE)) { |
| if (INTEL_DEBUG & DEBUG_PIXEL) |
| _mesa_printf("%s - bad GL fragment state for blitter\n", |
| __FUNCTION__); |
| return GL_FALSE; |
| } |
| |
| if (ctx->Pixel.ZoomX != 1.0F) { |
| if (INTEL_DEBUG & DEBUG_PIXEL) |
| _mesa_printf("%s - bad PixelZoomX for blit\n", __FUNCTION__); |
| return GL_FALSE; |
| } |
| |
| |
| if (unpack->RowLength > 0) |
| rowLength = unpack->RowLength; |
| else |
| rowLength = width; |
| |
| if (ctx->Pixel.ZoomY == -1.0F) { |
| if (INTEL_DEBUG & DEBUG_PIXEL) |
| _mesa_printf("%s - bad PixelZoomY for blit\n", __FUNCTION__); |
| return GL_FALSE; /* later */ |
| y -= height; |
| } |
| else if (ctx->Pixel.ZoomY == 1.0F) { |
| rowLength = -rowLength; |
| } |
| else { |
| if (INTEL_DEBUG & DEBUG_PIXEL) |
| _mesa_printf("%s - bad PixelZoomY for blit\n", __FUNCTION__); |
| return GL_FALSE; |
| } |
| |
| src_offset = (GLuint) _mesa_image_address(2, unpack, pixels, width, height, |
| format, type, 0, 0, 0); |
| |
| intelFlush(&intel->ctx); |
| LOCK_HARDWARE(intel); |
| |
| if (intel->driDrawable->numClipRects) { |
| __DRIdrawablePrivate *dPriv = intel->driDrawable; |
| int nbox = dPriv->numClipRects; |
| drm_clip_rect_t *box = dPriv->pClipRects; |
| drm_clip_rect_t rect; |
| drm_clip_rect_t dest_rect; |
| dri_bo *src_buffer = intel_bufferobj_buffer(intel, src, INTEL_READ); |
| int i; |
| |
| dest_rect.x1 = dPriv->x + x; |
| dest_rect.y1 = dPriv->y + dPriv->h - (y + height); |
| dest_rect.x2 = dest_rect.x1 + width; |
| dest_rect.y2 = dest_rect.y1 + height; |
| |
| for (i = 0; i < nbox; i++) { |
| if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i])) |
| continue; |
| |
| intelEmitCopyBlit(intel, |
| dest->cpp, |
| rowLength, src_buffer, src_offset, GL_FALSE, |
| dest->pitch, dest->buffer, 0, dest->tiled, |
| rect.x1 - dest_rect.x1, |
| rect.y2 - dest_rect.y2, |
| rect.x1, |
| rect.y1, rect.x2 - rect.x1, rect.y2 - rect.y1, |
| ctx->Color.ColorLogicOpEnabled ? |
| ctx->Color.LogicOp : GL_COPY); |
| } |
| intel_batchbuffer_flush(intel->batch); |
| fence = intel->batch->last_fence; |
| dri_fence_reference(fence); |
| } |
| UNLOCK_HARDWARE(intel); |
| |
| if (fence) { |
| dri_fence_wait(fence); |
| dri_fence_unreference(fence); |
| } |
| |
| if (INTEL_DEBUG & DEBUG_PIXEL) |
| _mesa_printf("%s - DONE\n", __FUNCTION__); |
| |
| return GL_TRUE; |
| } |
| |
| |
| |
| void |
| intelDrawPixels(GLcontext * ctx, |
| GLint x, GLint y, |
| GLsizei width, GLsizei height, |
| GLenum format, |
| GLenum type, |
| const struct gl_pixelstore_attrib *unpack, |
| const GLvoid * pixels) |
| { |
| if (do_blit_drawpixels(ctx, x, y, width, height, format, type, |
| unpack, pixels)) |
| return; |
| |
| if (do_texture_drawpixels(ctx, x, y, width, height, format, type, |
| unpack, pixels)) |
| return; |
| |
| |
| if (INTEL_DEBUG & DEBUG_PIXEL) |
| _mesa_printf("%s: fallback to swrast\n", __FUNCTION__); |
| |
| if (ctx->FragmentProgram._Current == ctx->FragmentProgram._TexEnvProgram) { |
| /* |
| * We don't want the i915 texenv program to be applied to DrawPixels. |
| * This is really just a performance optimization (mesa will other- |
| * wise happily run the fragment program on each pixel in the image). |
| */ |
| struct gl_fragment_program *fpSave = ctx->FragmentProgram._Current; |
| /* can't just set current frag prog to 0 here as on buffer resize |
| we'll get new state checks which will segfault. Remains a hack. */ |
| ctx->FragmentProgram._Current = NULL; |
| ctx->FragmentProgram._UseTexEnvProgram = GL_FALSE; |
| ctx->FragmentProgram._Active = GL_FALSE; |
| _swrast_DrawPixels( ctx, x, y, width, height, format, type, |
| unpack, pixels ); |
| ctx->FragmentProgram._Current = fpSave; |
| ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE; |
| ctx->FragmentProgram._Active = GL_TRUE; |
| _swrast_InvalidateState(ctx, _NEW_PROGRAM); |
| } |
| else { |
| _swrast_DrawPixels( ctx, x, y, width, height, format, type, |
| unpack, pixels ); |
| } |
| } |