| /************************************************************************** |
| * |
| * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| #ifndef INTELTEX_INC |
| #define INTELTEX_INC |
| |
| #include "mtypes.h" |
| #include "intel_context.h" |
| #include "texmem.h" |
| |
| |
| void intelInitTextureFuncs(struct dd_function_table *functions); |
| |
| const struct gl_texture_format *intelChooseTextureFormat(GLcontext * ctx, |
| GLint internalFormat, |
| GLenum format, |
| GLenum type); |
| |
| |
| void intelTexImage3D(GLcontext * ctx, |
| GLenum target, GLint level, |
| GLint internalFormat, |
| GLint width, GLint height, GLint depth, |
| GLint border, |
| GLenum format, GLenum type, const void *pixels, |
| const struct gl_pixelstore_attrib *packing, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage); |
| |
| void intelTexSubImage3D(GLcontext * ctx, |
| GLenum target, |
| GLint level, |
| GLint xoffset, GLint yoffset, GLint zoffset, |
| GLsizei width, GLsizei height, GLsizei depth, |
| GLenum format, GLenum type, |
| const GLvoid * pixels, |
| const struct gl_pixelstore_attrib *packing, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage); |
| |
| void intelTexImage2D(GLcontext * ctx, |
| GLenum target, GLint level, |
| GLint internalFormat, |
| GLint width, GLint height, GLint border, |
| GLenum format, GLenum type, const void *pixels, |
| const struct gl_pixelstore_attrib *packing, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage); |
| |
| void intelTexSubImage2D(GLcontext * ctx, |
| GLenum target, |
| GLint level, |
| GLint xoffset, GLint yoffset, |
| GLsizei width, GLsizei height, |
| GLenum format, GLenum type, |
| const GLvoid * pixels, |
| const struct gl_pixelstore_attrib *packing, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage); |
| |
| void intelTexImage1D(GLcontext * ctx, |
| GLenum target, GLint level, |
| GLint internalFormat, |
| GLint width, GLint border, |
| GLenum format, GLenum type, const void *pixels, |
| const struct gl_pixelstore_attrib *packing, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage); |
| |
| void intelTexSubImage1D(GLcontext * ctx, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLsizei width, |
| GLenum format, GLenum type, |
| const GLvoid * pixels, |
| const struct gl_pixelstore_attrib *packing, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage); |
| |
| void intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level, |
| GLenum internalFormat, |
| GLint x, GLint y, GLsizei width, GLint border); |
| |
| void intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level, |
| GLenum internalFormat, |
| GLint x, GLint y, GLsizei width, GLsizei height, |
| GLint border); |
| |
| void intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, |
| GLint xoffset, GLint x, GLint y, GLsizei width); |
| |
| void intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, |
| GLint xoffset, GLint yoffset, |
| GLint x, GLint y, GLsizei width, GLsizei height); |
| |
| void intelGetTexImage(GLcontext * ctx, GLenum target, GLint level, |
| GLenum format, GLenum type, GLvoid * pixels, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage); |
| |
| void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level, |
| GLint internalFormat, |
| GLint width, GLint height, GLint border, |
| GLsizei imageSize, const GLvoid *data, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage ); |
| |
| void intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level, |
| GLvoid *pixels, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage); |
| |
| void intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname, |
| unsigned long long offset, GLint depth, GLuint pitch); |
| void intelSetTexBuffer(__DRIcontext *pDRICtx, |
| GLint target, __DRIdrawable *pDraw); |
| |
| GLuint intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit); |
| |
| void intel_tex_map_level_images(struct intel_context *intel, |
| struct intel_texture_object *intelObj, |
| int level); |
| |
| void intel_tex_unmap_level_images(struct intel_context *intel, |
| struct intel_texture_object *intelObj, |
| int level); |
| |
| void intel_tex_map_images(struct intel_context *intel, |
| struct intel_texture_object *intelObj); |
| |
| void intel_tex_unmap_images(struct intel_context *intel, |
| struct intel_texture_object *intelObj); |
| |
| int intel_compressed_num_bytes(GLuint mesaFormat); |
| |
| void intel_generate_mipmap(GLcontext *ctx, GLenum target, |
| struct gl_texture_object *texObj); |
| |
| #endif |