| /************************************************************************** |
| * |
| * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| #include "mtypes.h" |
| #include "enums.h" |
| #include "image.h" |
| #include "teximage.h" |
| #include "mipmap.h" |
| #include "swrast/swrast.h" |
| |
| #include "intel_screen.h" |
| #include "intel_context.h" |
| #include "intel_batchbuffer.h" |
| #include "intel_buffers.h" |
| #include "intel_mipmap_tree.h" |
| #include "intel_regions.h" |
| #include "intel_fbo.h" |
| #include "intel_tex.h" |
| #include "intel_blit.h" |
| |
| #define FILE_DEBUG_FLAG DEBUG_TEXTURE |
| |
| /** |
| * Get the intel_region which is the source for any glCopyTex[Sub]Image call. |
| * |
| * Do the best we can using the blitter. A future project is to use |
| * the texture engine and fragment programs for these copies. |
| */ |
| static const struct intel_region * |
| get_teximage_source(struct intel_context *intel, GLenum internalFormat) |
| { |
| struct intel_renderbuffer *irb; |
| |
| DBG("%s %s\n", __FUNCTION__, |
| _mesa_lookup_enum_by_nr(internalFormat)); |
| |
| switch (internalFormat) { |
| case GL_DEPTH_COMPONENT: |
| case GL_DEPTH_COMPONENT16_ARB: |
| irb = intel_get_renderbuffer(intel->ctx.ReadBuffer, BUFFER_DEPTH); |
| if (irb && irb->region && irb->region->cpp == 2) |
| return irb->region; |
| return NULL; |
| case GL_DEPTH24_STENCIL8_EXT: |
| case GL_DEPTH_STENCIL_EXT: |
| irb = intel_get_renderbuffer(intel->ctx.ReadBuffer, BUFFER_DEPTH); |
| if (irb && irb->region && irb->region->cpp == 4) |
| return irb->region; |
| return NULL; |
| case GL_RGBA: |
| case GL_RGBA8: |
| return intel_readbuf_region(intel); |
| case GL_RGB: |
| if (intel->ctx.Visual.rgbBits == 16) |
| return intel_readbuf_region(intel); |
| return NULL; |
| default: |
| return NULL; |
| } |
| } |
| |
| |
| static GLboolean |
| do_copy_texsubimage(struct intel_context *intel, |
| GLenum target, |
| struct intel_texture_image *intelImage, |
| GLenum internalFormat, |
| GLint dstx, GLint dsty, |
| GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| GLcontext *ctx = &intel->ctx; |
| struct gl_texture_object *texObj = intelImage->base.TexObject; |
| const struct intel_region *src = |
| get_teximage_source(intel, internalFormat); |
| |
| if (!intelImage->mt || !src) { |
| DBG("%s fail %p %p\n", __FUNCTION__, intelImage->mt, src); |
| return GL_FALSE; |
| } |
| |
| intelFlush(ctx); |
| LOCK_HARDWARE(intel); |
| { |
| GLuint image_offset = intel_miptree_image_offset(intelImage->mt, |
| intelImage->face, |
| intelImage->level); |
| const GLint orig_x = x; |
| const GLint orig_y = y; |
| const struct gl_framebuffer *fb = ctx->DrawBuffer; |
| |
| if (_mesa_clip_to_region(fb->_Xmin, fb->_Ymin, fb->_Xmax, fb->_Ymax, |
| &x, &y, &width, &height)) { |
| /* Update dst for clipped src. Need to also clip the source rect. |
| */ |
| dstx += x - orig_x; |
| dsty += y - orig_y; |
| |
| if (ctx->ReadBuffer->Name == 0) { |
| /* reading from a window, adjust x, y */ |
| __DRIdrawablePrivate *dPriv = intel->driDrawable; |
| GLuint window_y; |
| /* window_y = position of window on screen if y=0=bottom */ |
| window_y = intel->intelScreen->height - (dPriv->y + dPriv->h); |
| y = window_y + y; |
| x += dPriv->x; |
| } |
| else { |
| /* reading from a FBO */ |
| /* invert Y */ |
| y = ctx->ReadBuffer->Height - y - 1; |
| } |
| |
| |
| /* A bit of fiddling to get the blitter to work with -ve |
| * pitches. But we get a nice inverted blit this way, so it's |
| * worth it: |
| */ |
| intelEmitCopyBlit(intel, |
| intelImage->mt->cpp, |
| -src->pitch, |
| src->buffer, |
| src->height * src->pitch * src->cpp, |
| GL_FALSE, |
| intelImage->mt->pitch, |
| intelImage->mt->region->buffer, |
| image_offset, |
| intelImage->mt->region->tiled, |
| x, y + height, dstx, dsty, width, height, |
| GL_COPY); /* ? */ |
| |
| intel_batchbuffer_flush(intel->batch); |
| } |
| } |
| |
| |
| UNLOCK_HARDWARE(intel); |
| |
| /* GL_SGIS_generate_mipmap */ |
| if (intelImage->level == texObj->BaseLevel && texObj->GenerateMipmap) { |
| intel_generate_mipmap(ctx, target, texObj); |
| } |
| |
| return GL_TRUE; |
| } |
| |
| |
| |
| |
| |
| void |
| intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level, |
| GLenum internalFormat, |
| GLint x, GLint y, GLsizei width, GLint border) |
| { |
| struct gl_texture_unit *texUnit = |
| &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; |
| struct gl_texture_object *texObj = |
| _mesa_select_tex_object(ctx, texUnit, target); |
| struct gl_texture_image *texImage = |
| _mesa_select_tex_image(ctx, texObj, target, level); |
| |
| if (border) |
| goto fail; |
| |
| /* Setup or redefine the texture object, mipmap tree and texture |
| * image. Don't populate yet. |
| */ |
| ctx->Driver.TexImage1D(ctx, target, level, internalFormat, |
| width, border, |
| GL_RGBA, CHAN_TYPE, NULL, |
| &ctx->DefaultPacking, texObj, texImage); |
| |
| if (!do_copy_texsubimage(intel_context(ctx), target, |
| intel_texture_image(texImage), |
| internalFormat, 0, 0, x, y, width, 1)) |
| goto fail; |
| |
| return; |
| |
| fail: |
| _swrast_copy_teximage1d(ctx, target, level, internalFormat, x, y, |
| width, border); |
| } |
| |
| void |
| intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level, |
| GLenum internalFormat, |
| GLint x, GLint y, GLsizei width, GLsizei height, |
| GLint border) |
| { |
| struct gl_texture_unit *texUnit = |
| &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; |
| struct gl_texture_object *texObj = |
| _mesa_select_tex_object(ctx, texUnit, target); |
| struct gl_texture_image *texImage = |
| _mesa_select_tex_image(ctx, texObj, target, level); |
| |
| if (border) |
| goto fail; |
| |
| /* Setup or redefine the texture object, mipmap tree and texture |
| * image. Don't populate yet. |
| */ |
| ctx->Driver.TexImage2D(ctx, target, level, internalFormat, |
| width, height, border, |
| GL_RGBA, CHAN_TYPE, NULL, |
| &ctx->DefaultPacking, texObj, texImage); |
| |
| |
| if (!do_copy_texsubimage(intel_context(ctx), target, |
| intel_texture_image(texImage), |
| internalFormat, 0, 0, x, y, width, height)) |
| goto fail; |
| |
| return; |
| |
| fail: |
| _swrast_copy_teximage2d(ctx, target, level, internalFormat, x, y, |
| width, height, border); |
| } |
| |
| |
| void |
| intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, |
| GLint xoffset, GLint x, GLint y, GLsizei width) |
| { |
| struct gl_texture_unit *texUnit = |
| &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; |
| struct gl_texture_object *texObj = |
| _mesa_select_tex_object(ctx, texUnit, target); |
| struct gl_texture_image *texImage = |
| _mesa_select_tex_image(ctx, texObj, target, level); |
| GLenum internalFormat = texImage->InternalFormat; |
| |
| /* XXX need to check <border> as in above function? */ |
| |
| /* Need to check texture is compatible with source format. |
| */ |
| |
| if (!do_copy_texsubimage(intel_context(ctx), target, |
| intel_texture_image(texImage), |
| internalFormat, xoffset, 0, x, y, width, 1)) { |
| _swrast_copy_texsubimage1d(ctx, target, level, xoffset, x, y, width); |
| } |
| } |
| |
| |
| |
| void |
| intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, |
| GLint xoffset, GLint yoffset, |
| GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| struct gl_texture_unit *texUnit = |
| &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; |
| struct gl_texture_object *texObj = |
| _mesa_select_tex_object(ctx, texUnit, target); |
| struct gl_texture_image *texImage = |
| _mesa_select_tex_image(ctx, texObj, target, level); |
| GLenum internalFormat = texImage->InternalFormat; |
| |
| |
| /* Need to check texture is compatible with source format. |
| */ |
| |
| if (!do_copy_texsubimage(intel_context(ctx), target, |
| intel_texture_image(texImage), |
| internalFormat, |
| xoffset, yoffset, x, y, width, height)) { |
| |
| DBG("%s - fallback to swrast\n", __FUNCTION__); |
| |
| _swrast_copy_texsubimage2d(ctx, target, level, |
| xoffset, yoffset, x, y, width, height); |
| } |
| } |