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/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Original authors:
* Keith Whitwell <keithw@valinux.com>
*
* Adapted to Mach64 by:
* José Fonseca <j_r_fonseca@yahoo.co.uk>
*/
#include "math/m_translate.h"
#ifndef LOCALVARS
#define LOCALVARS
#endif
void TAG(translate_vertex)(GLcontext *ctx,
const VERTEX *src,
SWvertex *dst)
{
LOCALVARS
GLuint format = GET_VERTEX_FORMAT();
UNVIEWPORT_VARS;
CARD32 *p = (CARD32 *)src + 10 - mmesa->vertex_size;
dst->attrib[FRAG_ATTRIB_WPOS][3] = 1.0;
switch ( format ) {
case TEX1_VERTEX_FORMAT:
#ifdef MACH64_PREMULT_TEXCOORDS
{
float rhw = 1.0 / LE32_IN_FLOAT( p + 2 );
dst->attrib[FRAG_ATTRIB_TEX1][0] = rhw*LE32_IN_FLOAT( p++ );
dst->attrib[FRAG_ATTRIB_TEX1][1] = rhw*LE32_IN_FLOAT( p++ );
}
#else
dst->attrib[FRAG_ATTRIB_TEX1][0] = LE32_IN_FLOAT( p++ );
dst->attrib[FRAG_ATTRIB_TEX1][1] = LE32_IN_FLOAT( p++ );
#endif
dst->attrib[FRAG_ATTRIB_TEX1][3] = 1.0;
p++;
case TEX0_VERTEX_FORMAT:
#ifdef MACH64_PREMULT_TEXCOORDS
{
float rhw = 1.0 / LE32_IN_FLOAT( p + 2 );
dst->attrib[FRAG_ATTRIB_TEX0][0] = rhw*LE32_IN_FLOAT( p++ );
dst->attrib[FRAG_ATTRIB_TEX0][1] = rhw*LE32_IN_FLOAT( p++ );
}
#else
dst->attrib[FRAG_ATTRIB_TEX0][0] = LE32_IN_FLOAT( p++ );
dst->attrib[FRAG_ATTRIB_TEX0][1] = LE32_IN_FLOAT( p++ );
#endif
dst->attrib[FRAG_ATTRIB_TEX0][3] = 1.0;
dst->attrib[FRAG_ATTRIB_WPOS][3] = LE32_IN_FLOAT( p++ );
case NOTEX_VERTEX_FORMAT:
dst->attrib[FRAG_ATTRIB_COL1][2] = UBYTE_TO_FLOAT(((GLubyte *)p)[0]);
dst->attrib[FRAG_ATTRIB_COL1][1] = UBYTE_TO_FLOAT(((GLubyte *)p)[1]);
dst->attrib[FRAG_ATTRIB_COL1][0] = UBYTE_TO_FLOAT(((GLubyte *)p)[2]);
dst->attrib[FRAG_ATTRIB_FOGC][0] = ((GLubyte *)p)[3]; /*XXX int->float?*/
p++;
case TINY_VERTEX_FORMAT:
dst->attrib[FRAG_ATTRIB_WPOS][2] = UNVIEWPORT_Z( LE32_IN( p++ ) );
dst->color[2] = ((GLubyte *)p)[0];
dst->color[1] = ((GLubyte *)p)[1];
dst->color[0] = ((GLubyte *)p)[2];
dst->color[3] = ((GLubyte *)p)[3];
p++;
{
GLuint xy = LE32_IN( p );
dst->attrib[FRAG_ATTRIB_WPOS][0] = UNVIEWPORT_X( (GLfloat)(GLshort)( xy >> 16 ) );
dst->attrib[FRAG_ATTRIB_WPOS][1] = UNVIEWPORT_Y( (GLfloat)(GLshort)( xy & 0xffff ) );
}
}
assert( p + 1 - (CARD32 *)src == 10 );
dst->pointSize = ctx->Point.Size;
}
void TAG(print_vertex)( GLcontext *ctx, const VERTEX *v )
{
LOCALVARS
GLuint format = GET_VERTEX_FORMAT();
CARD32 *p = (CARD32 *)v + 10 - mmesa->vertex_size;
switch ( format ) {
case TEX1_VERTEX_FORMAT:
{
GLfloat u, v, w;
#ifdef MACH64_PREMULT_TEXCOORDS
float rhw = 1.0 / LE32_IN_FLOAT( p + 2 );
u = rhw*LE32_IN_FLOAT( p++ );
v = rhw*LE32_IN_FLOAT( p++ );
#else
u = LE32_IN_FLOAT( p++ );
v = LE32_IN_FLOAT( p++ );
#endif
w = LE32_IN_FLOAT( p++ );
fprintf( stderr, "u1 %f v1 %f w1 %f\n", u, v, w );
}
case TEX0_VERTEX_FORMAT:
{
GLfloat u, v, w;
#ifdef MACH64_PREMULT_TEXCOORDS
float rhw = 1.0 / LE32_IN_FLOAT( p + 2 );
u = rhw*LE32_IN_FLOAT( p++ );
v = rhw*LE32_IN_FLOAT( p++ );
#else
u = LE32_IN_FLOAT( p++ );
v = LE32_IN_FLOAT( p++ );
#endif
w = LE32_IN_FLOAT( p++ );
fprintf( stderr, "u0 %f v0 %f w0 %f\n", u, v, w );
}
case NOTEX_VERTEX_FORMAT:
{
GLubyte r, g, b, a;
b = ((GLubyte *)p)[0];
g = ((GLubyte *)p)[1];
r = ((GLubyte *)p)[2];
a = ((GLubyte *)p)[3];
p++;
fprintf(stderr, "spec: r %d g %d b %d a %d\n", r, g, b, a);
}
case TINY_VERTEX_FORMAT:
{
GLuint xy;
GLfloat x, y, z;
GLubyte r, g, b, a;
z = LE32_IN( p++ ) / 65536.0;
b = ((GLubyte *)p)[0];
g = ((GLubyte *)p)[1];
r = ((GLubyte *)p)[2];
a = ((GLubyte *)p)[3];
p++;
xy = LE32_IN( p );
x = (GLfloat)(GLshort)( xy >> 16 ) / 4.0;
y = (GLfloat)(GLshort)( xy & 0xffff ) / 4.0;
fprintf(stderr, "x %f y %f z %f\n", x, y, z);
fprintf(stderr, "r %d g %d b %d a %d\n", r, g, b, a);
}
}
assert( p + 1 - (CARD32 *)v == 10 );
fprintf(stderr, "\n");
}
/* Interpolate the elements of the VB not included in typical hardware
* vertices.
*
* NOTE: All these arrays are guarenteed by tnl to be writeable and
* have good stride.
*/
#ifndef INTERP_QUALIFIER
#define INTERP_QUALIFIER static
#endif
#define GET_COLOR(ptr, idx) ((ptr)->data[idx])
INTERP_QUALIFIER void TAG(interp_extras)( GLcontext *ctx,
GLfloat t,
GLuint dst, GLuint out, GLuint in,
GLboolean force_boundary )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
if (VB->ColorPtr[1]) {
assert(VB->ColorPtr[1]->stride == 4 * sizeof(GLfloat));
INTERP_4F( t,
GET_COLOR(VB->ColorPtr[1], dst),
GET_COLOR(VB->ColorPtr[1], out),
GET_COLOR(VB->ColorPtr[1], in) );
if (VB->SecondaryColorPtr[1]) {
INTERP_3F( t,
GET_COLOR(VB->SecondaryColorPtr[1], dst),
GET_COLOR(VB->SecondaryColorPtr[1], out),
GET_COLOR(VB->SecondaryColorPtr[1], in) );
}
}
if (VB->EdgeFlag) {
VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary;
}
INTERP_VERTEX(ctx, t, dst, out, in, force_boundary);
}
INTERP_QUALIFIER void TAG(copy_pv_extras)( GLcontext *ctx,
GLuint dst, GLuint src )
{
LOCALVARS
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
if (VB->ColorPtr[1]) {
COPY_4FV( GET_COLOR(VB->ColorPtr[1], dst),
GET_COLOR(VB->ColorPtr[1], src) );
if (VB->SecondaryColorPtr[1]) {
COPY_4FV( GET_COLOR(VB->SecondaryColorPtr[1], dst),
GET_COLOR(VB->SecondaryColorPtr[1], src) );
}
}
COPY_PV_VERTEX(ctx, dst, src);
}
#undef INTERP_QUALIFIER
#undef GET_COLOR
#undef IND
#undef TAG