| /* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ |
| /* |
| * Copyright 2000 Gareth Hughes |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * GARETH HUGHES BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER |
| * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /* |
| * Authors: |
| * Gareth Hughes <gareth@valinux.com> |
| * Leif Delgass <ldelgass@retinalburn.net> |
| * José Fonseca <j_r_fonseca@yahoo.co.uk> |
| */ |
| |
| #include "mach64_context.h" |
| #include "mach64_ioctl.h" |
| #include "mach64_state.h" |
| #include "mach64_vb.h" |
| #include "mach64_tris.h" |
| #include "mach64_tex.h" |
| |
| #include "context.h" |
| #include "macros.h" |
| #include "simple_list.h" |
| #include "enums.h" |
| #include "texstore.h" |
| #include "texformat.h" |
| #include "teximage.h" |
| #include "texobj.h" |
| #include "imports.h" |
| |
| |
| static void mach64SetTexWrap( mach64TexObjPtr t, |
| GLenum swrap, GLenum twrap ) |
| { |
| switch ( swrap ) { |
| case GL_CLAMP: |
| case GL_CLAMP_TO_EDGE: |
| case GL_CLAMP_TO_BORDER: |
| t->ClampS = GL_TRUE; |
| break; |
| case GL_REPEAT: |
| t->ClampS = GL_FALSE; |
| break; |
| } |
| |
| switch ( twrap ) { |
| case GL_CLAMP: |
| case GL_CLAMP_TO_EDGE: |
| case GL_CLAMP_TO_BORDER: |
| t->ClampT = GL_TRUE; |
| break; |
| case GL_REPEAT: |
| t->ClampT = GL_FALSE; |
| break; |
| } |
| } |
| |
| static void mach64SetTexFilter( mach64TexObjPtr t, |
| GLenum minf, GLenum magf ) |
| { |
| switch ( minf ) { |
| case GL_NEAREST: |
| case GL_NEAREST_MIPMAP_NEAREST: |
| case GL_NEAREST_MIPMAP_LINEAR: |
| t->BilinearMin = GL_FALSE; |
| break; |
| case GL_LINEAR: |
| case GL_LINEAR_MIPMAP_NEAREST: |
| case GL_LINEAR_MIPMAP_LINEAR: |
| t->BilinearMin = GL_TRUE; |
| break; |
| } |
| |
| switch ( magf ) { |
| case GL_NEAREST: |
| t->BilinearMag = GL_FALSE; |
| break; |
| case GL_LINEAR: |
| t->BilinearMag = GL_TRUE; |
| break; |
| } |
| } |
| |
| static void mach64SetTexBorderColor( mach64TexObjPtr t, GLubyte c[4] ) |
| { |
| #if 0 |
| GLuint border = mach64PackColor( 4, c[0], c[1], c[2], c[3] ); |
| #endif |
| } |
| |
| |
| static mach64TexObjPtr |
| mach64AllocTexObj( struct gl_texture_object *texObj ) |
| { |
| mach64TexObjPtr t; |
| |
| if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) |
| fprintf( stderr, "%s( %p )\n", __FUNCTION__, texObj ); |
| |
| t = (mach64TexObjPtr) CALLOC_STRUCT( mach64_texture_object ); |
| texObj->DriverData = t; |
| if ( !t ) |
| return NULL; |
| |
| /* Initialize non-image-dependent parts of the state: |
| */ |
| t->base.tObj = texObj; |
| t->base.dirty_images[0] = (1 << 0); |
| |
| t->bufAddr = 0; |
| |
| make_empty_list( (driTextureObject *) t ); |
| |
| mach64SetTexWrap( t, texObj->WrapS, texObj->WrapT ); |
| mach64SetTexFilter( t, texObj->MinFilter, texObj->MagFilter ); |
| mach64SetTexBorderColor( t, texObj->_BorderChan ); |
| |
| return t; |
| } |
| |
| |
| /* Called by the _mesa_store_teximage[123]d() functions. */ |
| static const struct gl_texture_format * |
| mach64ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, |
| GLenum format, GLenum type ) |
| { |
| mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); |
| (void) format; |
| (void) type; |
| |
| switch ( internalFormat ) { |
| case GL_ALPHA: |
| case GL_ALPHA4: |
| case GL_ALPHA8: |
| case GL_ALPHA12: |
| case GL_ALPHA16: |
| case 2: |
| case GL_LUMINANCE_ALPHA: |
| case GL_LUMINANCE4_ALPHA4: |
| case GL_LUMINANCE6_ALPHA2: |
| case GL_LUMINANCE8_ALPHA8: |
| case GL_LUMINANCE12_ALPHA4: |
| case GL_LUMINANCE12_ALPHA12: |
| case GL_LUMINANCE16_ALPHA16: |
| case 4: |
| case GL_RGBA: |
| case GL_RGBA2: |
| if (mmesa->mach64Screen->cpp == 4) |
| return &_mesa_texformat_argb8888; |
| else |
| return &_mesa_texformat_argb4444; |
| |
| case GL_RGB5_A1: |
| if (mmesa->mach64Screen->cpp == 4) |
| return &_mesa_texformat_argb8888; |
| else |
| return &_mesa_texformat_argb1555; |
| |
| case GL_RGBA8: |
| case GL_RGB10_A2: |
| case GL_RGBA12: |
| case GL_RGBA16: |
| case GL_RGBA4: |
| if (mmesa->mach64Screen->cpp == 4) |
| return &_mesa_texformat_argb8888; |
| else |
| return &_mesa_texformat_argb4444; |
| |
| case 3: |
| case GL_RGB: |
| case GL_R3_G3_B2: |
| case GL_RGB4: |
| case GL_RGB5: |
| case GL_RGB8: |
| case GL_RGB10: |
| case GL_RGB12: |
| case GL_RGB16: |
| if (mmesa->mach64Screen->cpp == 4) |
| return &_mesa_texformat_argb8888; |
| else |
| return &_mesa_texformat_rgb565; |
| |
| case 1: |
| case GL_LUMINANCE: |
| case GL_LUMINANCE4: |
| case GL_LUMINANCE8: |
| case GL_LUMINANCE12: |
| case GL_LUMINANCE16: |
| if (mmesa->mach64Screen->cpp == 4) |
| return &_mesa_texformat_argb8888; /* inefficient but accurate */ |
| else |
| return &_mesa_texformat_argb1555; |
| |
| case GL_INTENSITY4: |
| case GL_INTENSITY: |
| case GL_INTENSITY8: |
| case GL_INTENSITY12: |
| case GL_INTENSITY16: |
| if (mmesa->mach64Screen->cpp == 4) |
| return &_mesa_texformat_argb8888; /* inefficient but accurate */ |
| else |
| return &_mesa_texformat_argb4444; |
| |
| case GL_COLOR_INDEX: |
| case GL_COLOR_INDEX1_EXT: |
| case GL_COLOR_INDEX2_EXT: |
| case GL_COLOR_INDEX4_EXT: |
| case GL_COLOR_INDEX8_EXT: |
| case GL_COLOR_INDEX12_EXT: |
| case GL_COLOR_INDEX16_EXT: |
| return &_mesa_texformat_ci8; |
| |
| case GL_YCBCR_MESA: |
| if (type == GL_UNSIGNED_SHORT_8_8_APPLE || |
| type == GL_UNSIGNED_BYTE) |
| return &_mesa_texformat_ycbcr; |
| else |
| return &_mesa_texformat_ycbcr_rev; |
| |
| default: |
| _mesa_problem( ctx, "unexpected format in %s", __FUNCTION__ ); |
| return NULL; |
| } |
| } |
| |
| static void mach64TexImage1D( GLcontext *ctx, GLenum target, GLint level, |
| GLint internalFormat, |
| GLint width, GLint border, |
| GLenum format, GLenum type, const GLvoid *pixels, |
| const struct gl_pixelstore_attrib *packing, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage ) |
| { |
| mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); |
| driTextureObject * t = (driTextureObject *) texObj->DriverData; |
| |
| if ( t ) { |
| driSwapOutTextureObject( t ); |
| } |
| else { |
| t = (driTextureObject *) mach64AllocTexObj(texObj); |
| if (!t) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); |
| return; |
| } |
| } |
| |
| /* Note, this will call mach64ChooseTextureFormat */ |
| _mesa_store_teximage1d( ctx, target, level, internalFormat, |
| width, border, format, type, |
| pixels, packing, texObj, texImage ); |
| |
| mmesa->new_state |= MACH64_NEW_TEXTURE; |
| } |
| |
| static void mach64TexSubImage1D( GLcontext *ctx, |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLsizei width, |
| GLenum format, GLenum type, |
| const GLvoid *pixels, |
| const struct gl_pixelstore_attrib *packing, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage ) |
| { |
| mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); |
| driTextureObject * t = (driTextureObject *) texObj->DriverData; |
| |
| assert( t ); /* this _should_ be true */ |
| if ( t ) { |
| driSwapOutTextureObject( t ); |
| } |
| else { |
| t = (driTextureObject *) mach64AllocTexObj(texObj); |
| if (!t) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D"); |
| return; |
| } |
| } |
| |
| _mesa_store_texsubimage1d(ctx, target, level, xoffset, width, |
| format, type, pixels, packing, texObj, |
| texImage); |
| |
| mmesa->new_state |= MACH64_NEW_TEXTURE; |
| } |
| |
| static void mach64TexImage2D( GLcontext *ctx, GLenum target, GLint level, |
| GLint internalFormat, |
| GLint width, GLint height, GLint border, |
| GLenum format, GLenum type, const GLvoid *pixels, |
| const struct gl_pixelstore_attrib *packing, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage ) |
| { |
| mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); |
| driTextureObject * t = (driTextureObject *) texObj->DriverData; |
| |
| if ( t ) { |
| driSwapOutTextureObject( t ); |
| } |
| else { |
| t = (driTextureObject *) mach64AllocTexObj(texObj); |
| if (!t) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); |
| return; |
| } |
| } |
| |
| /* Note, this will call mach64ChooseTextureFormat */ |
| _mesa_store_teximage2d( ctx, target, level, internalFormat, |
| width, height, border, format, type, pixels, |
| &ctx->Unpack, texObj, texImage ); |
| |
| mmesa->new_state |= MACH64_NEW_TEXTURE; |
| } |
| |
| static void mach64TexSubImage2D( GLcontext *ctx, |
| GLenum target, |
| GLint level, |
| GLint xoffset, GLint yoffset, |
| GLsizei width, GLsizei height, |
| GLenum format, GLenum type, |
| const GLvoid *pixels, |
| const struct gl_pixelstore_attrib *packing, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage ) |
| { |
| mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); |
| driTextureObject * t = (driTextureObject *) texObj->DriverData; |
| |
| assert( t ); /* this _should_ be true */ |
| if ( t ) { |
| driSwapOutTextureObject( t ); |
| } |
| else { |
| t = (driTextureObject *) mach64AllocTexObj(texObj); |
| if (!t) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); |
| return; |
| } |
| } |
| |
| _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width, |
| height, format, type, pixels, packing, texObj, |
| texImage); |
| |
| mmesa->new_state |= MACH64_NEW_TEXTURE; |
| } |
| |
| /* ================================================================ |
| * Device Driver API texture functions |
| */ |
| |
| static void mach64DDTexEnv( GLcontext *ctx, GLenum target, |
| GLenum pname, const GLfloat *param ) |
| { |
| mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); |
| #if 0 |
| struct gl_texture_unit *texUnit; |
| GLubyte c[4]; |
| #endif |
| |
| if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) { |
| fprintf( stderr, "%s( %s )\n", |
| __FUNCTION__, _mesa_lookup_enum_by_nr( pname ) ); |
| } |
| |
| switch ( pname ) { |
| case GL_TEXTURE_ENV_MODE: |
| FLUSH_BATCH( mmesa ); |
| mmesa->new_state |= MACH64_NEW_TEXTURE | MACH64_NEW_ALPHA; |
| break; |
| |
| #if 0 |
| case GL_TEXTURE_ENV_COLOR: |
| texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; |
| CLAMPED_FLOAT_TO_UBYTE( c[0], texUnit->EnvColor[0] ); |
| CLAMPED_FLOAT_TO_UBYTE( c[1], texUnit->EnvColor[1] ); |
| CLAMPED_FLOAT_TO_UBYTE( c[2], texUnit->EnvColor[2] ); |
| CLAMPED_FLOAT_TO_UBYTE( c[3], texUnit->EnvColor[3] ); |
| mmesa->env_color = mach64PackColor( 32, c[0], c[1], c[2], c[3] ); |
| if ( mmesa->setup.constant_color_c != mmesa->env_color ) { |
| FLUSH_BATCH( mmesa ); |
| mmesa->setup.constant_color_c = mmesa->env_color; |
| |
| mmesa->new_state |= MACH64_NEW_TEXTURE; |
| |
| /* More complex multitexture/multipass fallbacks for GL_BLEND |
| * can be done later, but this allows a single pass GL_BLEND |
| * in some cases (ie. Performer town demo). |
| */ |
| mmesa->blend_flags &= ~MACH64_BLEND_ENV_COLOR; |
| if ( mmesa->env_color != 0x00000000 && |
| mmesa->env_color != 0xff000000 && |
| mmesa->env_color != 0x00ffffff && |
| mmesa->env_color != 0xffffffff )) { |
| mmesa->blend_flags |= MACH64_BLEND_ENV_COLOR; |
| } |
| } |
| break; |
| #endif |
| |
| default: |
| return; |
| } |
| } |
| |
| static void mach64DDTexParameter( GLcontext *ctx, GLenum target, |
| struct gl_texture_object *tObj, |
| GLenum pname, const GLfloat *params ) |
| { |
| mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); |
| mach64TexObjPtr t = (mach64TexObjPtr)tObj->DriverData; |
| |
| if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) { |
| fprintf( stderr, "%s( %s )\n", |
| __FUNCTION__, _mesa_lookup_enum_by_nr( pname ) ); |
| } |
| |
| if ( ( target != GL_TEXTURE_2D ) && |
| ( target != GL_TEXTURE_1D ) ) { |
| return; |
| } |
| |
| if (!t) { |
| t = mach64AllocTexObj(tObj); |
| if (!t) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexParameter"); |
| return; |
| } |
| } |
| |
| switch ( pname ) { |
| case GL_TEXTURE_MIN_FILTER: |
| case GL_TEXTURE_MAG_FILTER: |
| if ( t->base.bound ) FLUSH_BATCH( mmesa ); |
| mach64SetTexFilter( t, tObj->MinFilter, tObj->MagFilter ); |
| break; |
| |
| case GL_TEXTURE_WRAP_S: |
| case GL_TEXTURE_WRAP_T: |
| if ( t->base.bound ) FLUSH_BATCH( mmesa ); |
| mach64SetTexWrap( t, tObj->WrapS, tObj->WrapT ); |
| break; |
| |
| case GL_TEXTURE_BORDER_COLOR: |
| if ( t->base.bound ) FLUSH_BATCH( mmesa ); |
| mach64SetTexBorderColor( t, tObj->_BorderChan ); |
| break; |
| |
| case GL_TEXTURE_BASE_LEVEL: |
| /* From Radeon/Rage128: |
| * This isn't the most efficient solution but there doesn't appear to |
| * be a nice alternative. Since there's no LOD clamping, |
| * we just have to rely on loading the right subset of mipmap levels |
| * to simulate a clamped LOD. |
| * |
| * For mach64 we're only concerned with the base level |
| * since that's the only texture we upload. |
| */ |
| if ( t->base.bound ) FLUSH_BATCH( mmesa ); |
| driSwapOutTextureObject( (driTextureObject *) t ); |
| break; |
| |
| default: |
| return; |
| } |
| |
| mmesa->new_state |= MACH64_NEW_TEXTURE; |
| } |
| |
| static void mach64DDBindTexture( GLcontext *ctx, GLenum target, |
| struct gl_texture_object *tObj ) |
| { |
| mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); |
| GLint unit = ctx->Texture.CurrentUnit; |
| |
| if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) { |
| fprintf( stderr, "%s( %p ) unit=%d\n", |
| __FUNCTION__, tObj, unit ); |
| } |
| |
| FLUSH_BATCH( mmesa ); |
| |
| if ( mmesa->CurrentTexObj[unit] ) { |
| mmesa->CurrentTexObj[unit]->base.bound &= ~(1 << unit); |
| mmesa->CurrentTexObj[unit] = NULL; |
| } |
| |
| mmesa->new_state |= MACH64_NEW_TEXTURE; |
| } |
| |
| static void mach64DDDeleteTexture( GLcontext *ctx, |
| struct gl_texture_object *tObj ) |
| { |
| mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); |
| driTextureObject * t = (driTextureObject *) tObj->DriverData; |
| |
| if ( t ) { |
| if ( t->bound && mmesa ) { |
| FLUSH_BATCH( mmesa ); |
| |
| mmesa->new_state |= MACH64_NEW_TEXTURE; |
| } |
| |
| driDestroyTextureObject( t ); |
| |
| /* Free mipmap images and the texture object itself */ |
| _mesa_delete_texture_object(ctx, tObj); |
| } |
| } |
| |
| /** |
| * Allocate a new texture object. |
| * Called via ctx->Driver.NewTextureObject. |
| * Note: we could use containment here to 'derive' the driver-specific |
| * texture object from the core mesa gl_texture_object. Not done at this time. |
| */ |
| static struct gl_texture_object * |
| mach64NewTextureObject( GLcontext *ctx, GLuint name, GLenum target ) |
| { |
| struct gl_texture_object *obj; |
| obj = _mesa_new_texture_object(ctx, name, target); |
| mach64AllocTexObj( obj ); |
| return obj; |
| } |
| |
| void mach64InitTextureFuncs( struct dd_function_table *functions ) |
| { |
| functions->TexEnv = mach64DDTexEnv; |
| functions->ChooseTextureFormat = mach64ChooseTextureFormat; |
| functions->TexImage1D = mach64TexImage1D; |
| functions->TexSubImage1D = mach64TexSubImage1D; |
| functions->TexImage2D = mach64TexImage2D; |
| functions->TexSubImage2D = mach64TexSubImage2D; |
| functions->TexParameter = mach64DDTexParameter; |
| functions->BindTexture = mach64DDBindTexture; |
| functions->NewTextureObject = mach64NewTextureObject; |
| functions->DeleteTexture = mach64DDDeleteTexture; |
| functions->IsTextureResident = driIsTextureResident; |
| |
| functions->UpdateTexturePalette = NULL; |
| functions->ActiveTexture = NULL; |
| functions->PrioritizeTexture = NULL; |
| |
| driInitTextureFormats(); |
| } |