| /* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ |
| /* |
| * Copyright 2000 Gareth Hughes |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * GARETH HUGHES BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER |
| * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /* |
| * Authors: |
| * Gareth Hughes <gareth@valinux.com> |
| * Leif Delgass <ldelgass@retinalburn.net> |
| * José Fonseca <j_r_fonseca@yahoo.co.uk> |
| */ |
| |
| #include "glheader.h" |
| #include "mtypes.h" |
| #include "colormac.h" |
| #include "macros.h" |
| |
| #include "swrast/swrast.h" |
| #include "swrast_setup/swrast_setup.h" |
| #include "tnl/tnl.h" |
| #include "tnl/t_context.h" |
| #include "tnl/t_pipeline.h" |
| |
| #include "mach64_tris.h" |
| #include "mach64_state.h" |
| #include "mach64_context.h" |
| #include "mach64_vb.h" |
| #include "mach64_ioctl.h" |
| |
| static const GLuint hw_prim[GL_POLYGON+1] = { |
| MACH64_PRIM_POINTS, |
| MACH64_PRIM_LINES, |
| MACH64_PRIM_LINE_LOOP, |
| MACH64_PRIM_LINE_STRIP, |
| MACH64_PRIM_TRIANGLES, |
| MACH64_PRIM_TRIANGLE_STRIP, |
| MACH64_PRIM_TRIANGLE_FAN, |
| MACH64_PRIM_QUADS, |
| MACH64_PRIM_QUAD_STRIP, |
| MACH64_PRIM_POLYGON, |
| }; |
| |
| static void mach64RasterPrimitive( GLcontext *ctx, GLuint hwprim ); |
| static void mach64RenderPrimitive( GLcontext *ctx, GLenum prim ); |
| |
| |
| /* FIXME: Remove this when native template is finished. */ |
| #define MACH64_PRINT_BUFFER 0 |
| |
| /*********************************************************************** |
| * Emit primitives as inline vertices * |
| ***********************************************************************/ |
| |
| #if defined(USE_X86_ASM) |
| #define DO_COPY_VERTEX( vb, vertsize, v, n, m ) \ |
| do { \ |
| register const CARD32 *__p __asm__( "esi" ) = (CARD32 *)v + 10 - vertsize; \ |
| register int __s __asm__( "ecx" ) = vertsize; \ |
| if ( vertsize > 7 ) { \ |
| *vb++ = (2 << 16) | ADRINDEX( MACH64_VERTEX_##n##_SECONDARY_S ); \ |
| __asm__ __volatile__( "movsl ; movsl ; movsl" \ |
| : "=D" (vb), "=S" (__p) \ |
| : "0" (vb), "1" (__p) ); \ |
| __s -= 3; \ |
| } \ |
| *vb++ = ((__s - 1 + m) << 16) | \ |
| (ADRINDEX( MACH64_VERTEX_##n##_X_Y ) - (__s - 1) ); \ |
| __asm__ __volatile__( "rep ; movsl" \ |
| : "=%c" (__s), "=D" (vb), "=S" (__p) \ |
| : "0" (__s), "1" (vb), "2" (__p) ); \ |
| } while (0) |
| #else |
| #define DO_COPY_VERTEX( vb, vertsize, v, n, m ) \ |
| do { \ |
| CARD32 *__p = (CARD32 *)v + 10 - vertsize; \ |
| int __s = vertsize; \ |
| if ( vertsize > 7 ) { \ |
| LE32_OUT( vb++, (2 << 16) | \ |
| ADRINDEX( MACH64_VERTEX_##n##_SECONDARY_S ) ); \ |
| *vb++ = *__p++; \ |
| *vb++ = *__p++; \ |
| *vb++ = *__p++; \ |
| __s -= 3; \ |
| } \ |
| LE32_OUT( vb++, ((__s - 1 + m) << 16) | \ |
| (ADRINDEX( MACH64_VERTEX_##n##_X_Y ) - (__s - 1)) ); \ |
| while ( __s-- ) { \ |
| *vb++ = *__p++; \ |
| } \ |
| } while (0) |
| #endif |
| |
| #define COPY_VERTEX( vb, vertsize, v, n ) DO_COPY_VERTEX( vb, vertsize, v, n, 0 ) |
| #define COPY_VERTEX_OOA( vb, vertsize, v, n ) DO_COPY_VERTEX( vb, vertsize, v, n, 1 ) |
| |
| |
| static INLINE void mach64_draw_quad( mach64ContextPtr mmesa, |
| mach64VertexPtr v0, |
| mach64VertexPtr v1, |
| mach64VertexPtr v2, |
| mach64VertexPtr v3 ) |
| { |
| #if MACH64_NATIVE_VTXFMT |
| GLcontext *ctx = mmesa->glCtx; |
| const GLuint vertsize = mmesa->vertex_size; |
| GLint a; |
| GLfloat ooa; |
| GLuint xy; |
| const GLuint xyoffset = 9; |
| GLint xx[3], yy[3]; /* 2 fractional bits for hardware */ |
| unsigned vbsiz = (vertsize + (vertsize > 7 ? 2 : 1)) * 4 + 2; |
| CARD32 *vb, *vbchk; |
| |
| if ( MACH64_DEBUG & DEBUG_VERBOSE_PRIMS ) { |
| fprintf(stderr, "%s:\n", __FUNCTION__); |
| fprintf(stderr,"Vertex 1:\n"); |
| mach64_print_vertex( ctx, v0 ); |
| fprintf(stderr,"Vertex 2:\n"); |
| mach64_print_vertex( ctx, v1 ); |
| fprintf(stderr,"Vertex 3:\n"); |
| mach64_print_vertex( ctx, v2 ); |
| fprintf(stderr,"Vertex 4:\n"); |
| mach64_print_vertex( ctx, v3 ); |
| } |
| |
| xy = LE32_IN( &v0->ui[xyoffset] ); |
| xx[0] = (GLshort)( xy >> 16 ); |
| yy[0] = (GLshort)( xy & 0xffff ); |
| |
| xy = LE32_IN( &v1->ui[xyoffset] ); |
| xx[1] = (GLshort)( xy >> 16 ); |
| yy[1] = (GLshort)( xy & 0xffff ); |
| |
| xy = LE32_IN( &v3->ui[xyoffset] ); |
| xx[2] = (GLshort)( xy >> 16 ); |
| yy[2] = (GLshort)( xy & 0xffff ); |
| |
| a = (xx[0] - xx[2]) * (yy[1] - yy[2]) - |
| (yy[0] - yy[2]) * (xx[1] - xx[2]); |
| |
| if ( (mmesa->backface_sign && |
| ((a < 0 && !signbit( mmesa->backface_sign )) || |
| (a > 0 && signbit( mmesa->backface_sign )))) ) { |
| /* cull quad */ |
| if ( MACH64_DEBUG & DEBUG_VERBOSE_PRIMS ) |
| fprintf(stderr,"Quad culled\n"); |
| return; |
| } |
| |
| ooa = 16.0 / a; |
| |
| vb = (CARD32 *)mach64AllocDmaLow( mmesa, vbsiz * sizeof(CARD32) ); |
| vbchk = vb + vbsiz; |
| |
| COPY_VERTEX( vb, vertsize, v0, 1 ); |
| COPY_VERTEX( vb, vertsize, v1, 2 ); |
| COPY_VERTEX_OOA( vb, vertsize, v3, 3 ); |
| LE32_OUT( vb++, *(CARD32 *)&ooa ); |
| |
| xy = LE32_IN( &v2->ui[xyoffset] ); |
| xx[0] = (GLshort)( xy >> 16 ); |
| yy[0] = (GLshort)( xy & 0xffff ); |
| |
| a = (xx[0] - xx[2]) * (yy[1] - yy[2]) - |
| (yy[0] - yy[2]) * (xx[1] - xx[2]); |
| |
| ooa = 16.0 / a; |
| |
| COPY_VERTEX_OOA( vb, vertsize, v2, 1 ); |
| LE32_OUT( vb++, *(CARD32 *)&ooa ); |
| |
| assert( vb == vbchk ); |
| |
| #if MACH64_PRINT_BUFFER |
| { |
| int i; |
| fprintf(stderr, "quad:\n"); |
| for (i = 0; i < vbsiz; i++) |
| fprintf(stderr, " %08lx\n", *(vb - vbsiz + i)); |
| fprintf(stderr, "\n"); |
| } |
| #endif |
| #else |
| GLuint vertsize = mmesa->vertex_size; |
| GLint coloridx; |
| GLfloat ooa; |
| GLint xx[3], yy[3]; /* 2 fractional bits for hardware */ |
| unsigned vbsiz = |
| (( |
| 1 + |
| (vertsize > 6 ? 2 : 0) + |
| (vertsize > 4 ? 2 : 0) + |
| 3 + |
| (mmesa->multitex ? 4 : 0) |
| ) * 4 + 4); |
| CARD32 *vb; |
| unsigned vbidx = 0; |
| |
| if ( MACH64_DEBUG & DEBUG_VERBOSE_PRIMS ) { |
| fprintf(stderr, "%s:\n", __FUNCTION__); |
| fprintf(stderr,"Vertex 1: x: %.2f, y: %.2f, z: %.2f, w: %f\n\ts0: %f, t0: %f\n\ts1: %f, t1: %f\n", |
| v0->v.x, v0->v.y, v0->v.z, v0->v.w, v0->v.u0, v0->v.v0, v0->v.u1, v0->v.v1); |
| fprintf(stderr,"Vertex 2: x: %.2f, y: %.2f, z: %.2f, w: %f\n\ts0: %f, t0: %f\n\ts1: %f, t1: %f\n", |
| v1->v.x, v1->v.y, v1->v.z, v1->v.w, v1->v.u0, v1->v.v0, v1->v.u1, v1->v.v1); |
| fprintf(stderr,"Vertex 3: x: %.2f, y: %.2f, z: %.2f, w: %f\n\ts0: %f, t0: %f\n\ts1: %f, t1: %f\n", |
| v2->v.x, v2->v.y, v2->v.z, v2->v.w, v2->v.u0, v2->v.v0, v2->v.u1, v2->v.v1); |
| fprintf(stderr,"Vertex 4: x: %.2f, y: %.2f, z: %.2f, w: %f\n\ts0: %f, t0: %f\n\ts1: %f, t1: %f\n", |
| v3->v.x, v3->v.y, v3->v.z, v3->v.w, v3->v.u0, v3->v.v0, v3->v.u1, v3->v.v1); |
| } |
| |
| #if MACH64_CLIENT_STATE_EMITS |
| /* Enable for interleaved client-side state emits */ |
| LOCK_HARDWARE( mmesa ); |
| if ( mmesa->dirty ) { |
| mach64EmitHwStateLocked( mmesa ); |
| } |
| if ( mmesa->sarea->dirty ) { |
| mach64UploadHwStateLocked( mmesa ); |
| } |
| UNLOCK_HARDWARE( mmesa ); |
| #endif |
| |
| xx[0] = (GLint)(v0->v.x * 4); |
| yy[0] = (GLint)(v0->v.y * 4); |
| |
| xx[1] = (GLint)(v1->v.x * 4); |
| yy[1] = (GLint)(v1->v.y * 4); |
| |
| xx[2] = (GLint)(v3->v.x * 4); |
| yy[2] = (GLint)(v3->v.y * 4); |
| |
| ooa = 0.25 * 0.25 * ((xx[0] - xx[2]) * (yy[1] - yy[2]) - |
| (yy[0] - yy[2]) * (xx[1] - xx[2])); |
| |
| if ( ooa * mmesa->backface_sign < 0 ) { |
| /* cull quad */ |
| if ( MACH64_DEBUG & DEBUG_VERBOSE_PRIMS ) |
| fprintf(stderr,"Quad culled\n"); |
| return; |
| } |
| |
| vb = (CARD32 *)mach64AllocDmaLow( mmesa, vbsiz * 4 ); |
| |
| ooa = 1.0 / ooa; |
| |
| coloridx = (vertsize > 4) ? 4: 3; |
| |
| /* setup for 3,5, or 7 sequential reg writes based on vertex format */ |
| switch (vertsize) { |
| case 6: |
| LE32_OUT( &vb[vbidx++], (4 << 16) | ADRINDEX(MACH64_VERTEX_1_W) ); |
| break; |
| case 4: |
| LE32_OUT( &vb[vbidx++], (2 << 16) | ADRINDEX(MACH64_VERTEX_1_Z) ); |
| break; |
| default: /* vertsize >= 8 */ |
| LE32_OUT( &vb[vbidx++], (6 << 16) | ADRINDEX(MACH64_VERTEX_1_S) ); |
| break; |
| } |
| if (vertsize > 6) { |
| LE32_OUT( &vb[vbidx++], v0->ui[6] ); /* MACH64_VERTEX_1_S */ |
| LE32_OUT( &vb[vbidx++], v0->ui[7] ); /* MACH64_VERTEX_1_T */ |
| } |
| if (vertsize > 4) { |
| LE32_OUT( &vb[vbidx++], v0->ui[3] ); /* MACH64_VERTEX_1_W */ |
| LE32_OUT( &vb[vbidx++], v0->ui[5] ); /* MACH64_VERTEX_1_SPEC_ARGB */ |
| } |
| LE32_OUT( &vb[vbidx++], ((GLint)(v0->v.z) << 15) ); /* MACH64_VERTEX_1_Z */ |
| vb[vbidx++] = v0->ui[coloridx]; /* MACH64_VERTEX_1_ARGB */ |
| LE32_OUT( &vb[vbidx++], (xx[0] << 16) | (yy[0] & 0xffff) ); /* MACH64_VERTEX_1_X_Y */ |
| |
| if (mmesa->multitex) { |
| /* setup for 3 sequential reg writes */ |
| LE32_OUT( &vb[vbidx++], (2 << 16) | ADRINDEX(MACH64_VERTEX_1_SECONDARY_S) ); |
| LE32_OUT( &vb[vbidx++], v0->ui[8] ); /* MACH64_VERTEX_1_SECONDARY_S */ |
| LE32_OUT( &vb[vbidx++], v0->ui[9] ); /* MACH64_VERTEX_1_SECONDARY_T */ |
| LE32_OUT( &vb[vbidx++], v0->ui[3] ); /* MACH64_VERTEX_1_SECONDARY_W */ |
| } |
| |
| /* setup for 3,5, or 7 sequential reg writes based on vertex format */ |
| switch (vertsize) { |
| case 6: |
| LE32_OUT( &vb[vbidx++], (4 << 16) | ADRINDEX(MACH64_VERTEX_2_W) ); |
| break; |
| case 4: |
| LE32_OUT( &vb[vbidx++], (2 << 16) | ADRINDEX(MACH64_VERTEX_2_Z) ); |
| break; |
| default: /* vertsize >= 8 */ |
| LE32_OUT( &vb[vbidx++], (6 << 16) | ADRINDEX(MACH64_VERTEX_2_S) ); |
| break; |
| } |
| if (vertsize > 6) { |
| LE32_OUT( &vb[vbidx++], v1->ui[6] ); /* MACH64_VERTEX_2_S */ |
| LE32_OUT( &vb[vbidx++], v1->ui[7] ); /* MACH64_VERTEX_2_T */ |
| } |
| if (vertsize > 4) { |
| LE32_OUT( &vb[vbidx++], v1->ui[3] ); /* MACH64_VERTEX_2_W */ |
| LE32_OUT( &vb[vbidx++], v1->ui[5] ); /* MACH64_VERTEX_2_SPEC_ARGB */ |
| } |
| LE32_OUT( &vb[vbidx++], ((GLint)(v1->v.z) << 15) ); /* MACH64_VERTEX_2_Z */ |
| vb[vbidx++] = v1->ui[coloridx]; /* MACH64_VERTEX_2_ARGB */ |
| LE32_OUT( &vb[vbidx++], (xx[1] << 16) | (yy[1] & 0xffff) ); /* MACH64_VERTEX_2_X_Y */ |
| |
| if (mmesa->multitex) { |
| /* setup for 3 sequential reg writes */ |
| LE32_OUT( &vb[vbidx++], (2 << 16) | ADRINDEX(MACH64_VERTEX_2_SECONDARY_S) ); |
| LE32_OUT( &vb[vbidx++], v1->ui[8] ); /* MACH64_VERTEX_2_SECONDARY_S */ |
| LE32_OUT( &vb[vbidx++], v1->ui[9] ); /* MACH64_VERTEX_2_SECONDARY_T */ |
| LE32_OUT( &vb[vbidx++], v1->ui[3] ); /* MACH64_VERTEX_2_SECONDARY_W */ |
| } |
| |
| /* setup for 3,5, or 7 sequential reg writes based on vertex format */ |
| switch (vertsize) { |
| case 6: |
| LE32_OUT( &vb[vbidx++], (4 << 16) | ADRINDEX(MACH64_VERTEX_3_W) ); |
| break; |
| case 4: |
| LE32_OUT( &vb[vbidx++], (2 << 16) | ADRINDEX(MACH64_VERTEX_3_Z) ); |
| break; |
| default: /* vertsize >= 8 */ |
| LE32_OUT( &vb[vbidx++], (6 << 16) | ADRINDEX(MACH64_VERTEX_3_S) ); |
| break; |
| } |
| if (vertsize > 6) { |
| LE32_OUT( &vb[vbidx++], v3->ui[6] ); /* MACH64_VERTEX_3_S */ |
| LE32_OUT( &vb[vbidx++], v3->ui[7] ); /* MACH64_VERTEX_3_T */ |
| } |
| if (vertsize > 4) { |
| LE32_OUT( &vb[vbidx++], v3->ui[3] ); /* MACH64_VERTEX_3_W */ |
| LE32_OUT( &vb[vbidx++], v3->ui[5] ); /* MACH64_VERTEX_3_SPEC_ARGB */ |
| } |
| LE32_OUT( &vb[vbidx++], ((GLint)(v3->v.z) << 15) ); /* MACH64_VERTEX_3_Z */ |
| vb[vbidx++] = v3->ui[coloridx]; /* MACH64_VERTEX_3_ARGB */ |
| LE32_OUT( &vb[vbidx++], (xx[2] << 16) | (yy[2] & 0xffff) ); /* MACH64_VERTEX_3_X_Y */ |
| |
| if (mmesa->multitex) { |
| /* setup for 3 sequential reg writes */ |
| LE32_OUT( &vb[vbidx++], (2 << 16) | ADRINDEX(MACH64_VERTEX_3_SECONDARY_S) ); |
| LE32_OUT( &vb[vbidx++], v3->ui[8] ); /* MACH64_VERTEX_3_SECONDARY_S */ |
| LE32_OUT( &vb[vbidx++], v3->ui[9] ); /* MACH64_VERTEX_3_SECONDARY_T */ |
| LE32_OUT( &vb[vbidx++], v3->ui[3] ); /* MACH64_VERTEX_3_SECONDARY_W */ |
| } |
| |
| LE32_OUT( &vb[vbidx++], ADRINDEX(MACH64_ONE_OVER_AREA_UC) ); |
| LE32_OUT( &vb[vbidx++], *(GLuint *)&ooa ); |
| |
| xx[0] = (GLint)(v2->v.x * 4); |
| yy[0] = (GLint)(v2->v.y * 4); |
| |
| ooa = 0.25 * 0.25 * ((xx[0] - xx[2]) * (yy[1] - yy[2]) - |
| (yy[0] - yy[2]) * (xx[1] - xx[2])); |
| ooa = 1.0 / ooa; |
| |
| /* setup for 3,5, or 7 sequential reg writes based on vertex format */ |
| switch (vertsize) { |
| case 6: |
| LE32_OUT( &vb[vbidx++], (4 << 16) | ADRINDEX(MACH64_VERTEX_1_W) ); |
| break; |
| case 4: |
| LE32_OUT( &vb[vbidx++], (2 << 16) | ADRINDEX(MACH64_VERTEX_1_Z) ); |
| break; |
| default: /* vertsize >= 8 */ |
| LE32_OUT( &vb[vbidx++], (6 << 16) | ADRINDEX(MACH64_VERTEX_1_S) ); |
| break; |
| } |
| if (vertsize > 6) { |
| LE32_OUT( &vb[vbidx++], v2->ui[6] ); /* MACH64_VERTEX_1_S */ |
| LE32_OUT( &vb[vbidx++], v2->ui[7] ); /* MACH64_VERTEX_1_T */ |
| } |
| if (vertsize > 4) { |
| LE32_OUT( &vb[vbidx++], v2->ui[3] ); /* MACH64_VERTEX_1_W */ |
| LE32_OUT( &vb[vbidx++], v2->ui[5] ); /* MACH64_VERTEX_1_SPEC_ARGB */ |
| } |
| LE32_OUT( &vb[vbidx++], ((GLint)(v2->v.z) << 15) ); /* MACH64_VERTEX_1_Z */ |
| vb[vbidx++] = v2->ui[coloridx]; /* MACH64_VERTEX_1_ARGB */ |
| LE32_OUT( &vb[vbidx++], (xx[0] << 16) | (yy[0] & 0xffff) ); /* MACH64_VERTEX_1_X_Y */ |
| |
| if (mmesa->multitex) { |
| /* setup for 3 sequential reg writes */ |
| LE32_OUT( &vb[vbidx++], (2 << 16) | ADRINDEX(MACH64_VERTEX_1_SECONDARY_S) ); |
| LE32_OUT( &vb[vbidx++], v2->ui[8] ); /* MACH64_VERTEX_1_SECONDARY_S */ |
| LE32_OUT( &vb[vbidx++], v2->ui[9] ); /* MACH64_VERTEX_1_SECONDARY_T */ |
| LE32_OUT( &vb[vbidx++], v2->ui[3] ); /* MACH64_VERTEX_1_SECONDARY_W */ |
| } |
| |
| LE32_OUT( &vb[vbidx++], ADRINDEX(MACH64_ONE_OVER_AREA_UC) ); |
| LE32_OUT( &vb[vbidx++], *(GLuint *)&ooa ); |
| |
| assert(vbsiz == vbidx); |
| |
| #if MACH64_PRINT_BUFFER |
| { |
| int i; |
| fprintf(stderr, "quad:\n"); |
| for (i = 0; i < vbsiz; i++) |
| fprintf(stderr, " %08lx\n", *(vb + i)); |
| fprintf(stderr, "\n"); |
| } |
| #endif |
| #endif |
| } |
| |
| static INLINE void mach64_draw_triangle( mach64ContextPtr mmesa, |
| mach64VertexPtr v0, |
| mach64VertexPtr v1, |
| mach64VertexPtr v2 ) |
| { |
| #if MACH64_NATIVE_VTXFMT |
| GLcontext *ctx = mmesa->glCtx; |
| GLuint vertsize = mmesa->vertex_size; |
| GLint a; |
| GLfloat ooa; |
| GLuint xy; |
| const GLuint xyoffset = 9; |
| GLint xx[3], yy[3]; /* 2 fractional bits for hardware */ |
| unsigned vbsiz = (vertsize + (vertsize > 7 ? 2 : 1)) * 3 + 1; |
| CARD32 *vb, *vbchk; |
| |
| if ( MACH64_DEBUG & DEBUG_VERBOSE_PRIMS ) { |
| fprintf(stderr, "%s:\n", __FUNCTION__); |
| fprintf(stderr,"Vertex 1:\n"); |
| mach64_print_vertex( ctx, v0 ); |
| fprintf(stderr,"Vertex 2:\n"); |
| mach64_print_vertex( ctx, v1 ); |
| fprintf(stderr,"Vertex 3:\n"); |
| mach64_print_vertex( ctx, v2 ); |
| } |
| |
| xy = LE32_IN( &v0->ui[xyoffset] ); |
| xx[0] = (GLshort)( xy >> 16 ); |
| yy[0] = (GLshort)( xy & 0xffff ); |
| |
| xy = LE32_IN( &v1->ui[xyoffset] ); |
| xx[1] = (GLshort)( xy >> 16 ); |
| yy[1] = (GLshort)( xy & 0xffff ); |
| |
| xy = LE32_IN( &v2->ui[xyoffset] ); |
| xx[2] = (GLshort)( xy >> 16 ); |
| yy[2] = (GLshort)( xy & 0xffff ); |
| |
| a = (xx[0] - xx[2]) * (yy[1] - yy[2]) - |
| (yy[0] - yy[2]) * (xx[1] - xx[2]); |
| |
| if ( mmesa->backface_sign && |
| ((a < 0 && !signbit( mmesa->backface_sign )) || |
| (a > 0 && signbit( mmesa->backface_sign ))) ) { |
| /* cull triangle */ |
| if ( MACH64_DEBUG & DEBUG_VERBOSE_PRIMS ) |
| fprintf(stderr,"Triangle culled\n"); |
| return; |
| } |
| |
| ooa = 16.0 / a; |
| |
| vb = (CARD32 *)mach64AllocDmaLow( mmesa, vbsiz * sizeof(CARD32) ); |
| vbchk = vb + vbsiz; |
| |
| COPY_VERTEX( vb, vertsize, v0, 1 ); |
| COPY_VERTEX( vb, vertsize, v1, 2 ); |
| COPY_VERTEX_OOA( vb, vertsize, v2, 3 ); |
| LE32_OUT( vb++, *(CARD32 *)&ooa ); |
| |
| assert( vb == vbchk ); |
| |
| #if MACH64_PRINT_BUFFER |
| { |
| int i; |
| fprintf(stderr, "tri:\n"); |
| for (i = 0; i < vbsiz; i++) |
| fprintf(stderr, " %08lx\n", *(vb - vbsiz + i)); |
| fprintf(stderr, "\n"); |
| } |
| #endif |
| #else |
| GLuint vertsize = mmesa->vertex_size; |
| GLint coloridx; |
| GLfloat ooa; |
| GLint xx[3], yy[3]; /* 2 fractional bits for hardware */ |
| unsigned vbsiz = |
| (( |
| 1 + |
| (vertsize > 6 ? 2 : 0) + |
| (vertsize > 4 ? 2 : 0) + |
| 3 + |
| (mmesa->multitex ? 4 : 0) |
| ) * 3 + 2); |
| CARD32 *vb; |
| unsigned vbidx = 0; |
| |
| if ( MACH64_DEBUG & DEBUG_VERBOSE_PRIMS ) { |
| fprintf(stderr, "%s:\n", __FUNCTION__); |
| fprintf(stderr,"Vertex 1: x: %.2f, y: %.2f, z: %.2f, w: %f\n\ts0: %f, t0: %f\n\ts1: %f, t1: %f\n", |
| v0->v.x, v0->v.y, v0->v.z, v0->v.w, v0->v.u0, v0->v.v0, v0->v.u1, v0->v.v1); |
| fprintf(stderr,"Vertex 2: x: %.2f, y: %.2f, z: %.2f, w: %f\n\ts0: %f, t0: %f\n\ts1: %f, t1: %f\n", |
| v1->v.x, v1->v.y, v1->v.z, v1->v.w, v1->v.u0, v1->v.v0, v1->v.u1, v1->v.v1); |
| fprintf(stderr,"Vertex 3: x: %.2f, y: %.2f, z: %.2f, w: %f\n\ts0: %f, t0: %f\n\ts1: %f, t1: %f\n", |
| v2->v.x, v2->v.y, v2->v.z, v2->v.w, v2->v.u0, v2->v.v0, v2->v.u1, v2->v.v1); |
| } |
| |
| #if MACH64_CLIENT_STATE_EMITS |
| /* Enable for interleaved client-side state emits */ |
| LOCK_HARDWARE( mmesa ); |
| if ( mmesa->dirty ) { |
| mach64EmitHwStateLocked( mmesa ); |
| } |
| if ( mmesa->sarea->dirty ) { |
| mach64UploadHwStateLocked( mmesa ); |
| } |
| UNLOCK_HARDWARE( mmesa ); |
| #endif |
| |
| xx[0] = (GLint)(v0->v.x * 4); |
| yy[0] = (GLint)(v0->v.y * 4); |
| |
| xx[1] = (GLint)(v1->v.x * 4); |
| yy[1] = (GLint)(v1->v.y * 4); |
| |
| xx[2] = (GLint)(v2->v.x * 4); |
| yy[2] = (GLint)(v2->v.y * 4); |
| |
| ooa = 0.25 * 0.25 * ((xx[0] - xx[2]) * (yy[1] - yy[2]) - |
| (yy[0] - yy[2]) * (xx[1] - xx[2])); |
| |
| if ( ooa * mmesa->backface_sign < 0 ) { |
| /* cull triangle */ |
| if ( MACH64_DEBUG & DEBUG_VERBOSE_PRIMS ) |
| fprintf(stderr,"Triangle culled\n"); |
| return; |
| } |
| |
| vb = (CARD32 *)mach64AllocDmaLow( mmesa, vbsiz * 4 ); |
| |
| ooa = 1.0 / ooa; |
| |
| coloridx = (vertsize > 4) ? 4: 3; |
| |
| /* setup for 3,5, or 7 sequential reg writes based on vertex format */ |
| switch (vertsize) { |
| case 6: |
| LE32_OUT( &vb[vbidx++], (4 << 16) | ADRINDEX(MACH64_VERTEX_1_W) ); |
| break; |
| case 4: |
| LE32_OUT( &vb[vbidx++], (2 << 16) | ADRINDEX(MACH64_VERTEX_1_Z) ); |
| break; |
| default: /* vertsize >= 8 */ |
| LE32_OUT( &vb[vbidx++], (6 << 16) | ADRINDEX(MACH64_VERTEX_1_S) ); |
| break; |
| } |
| if (vertsize > 6) { |
| LE32_OUT( &vb[vbidx++], v0->ui[6] ); /* MACH64_VERTEX_1_S */ |
| LE32_OUT( &vb[vbidx++], v0->ui[7] ); /* MACH64_VERTEX_1_T */ |
| } |
| if (vertsize > 4) { |
| LE32_OUT( &vb[vbidx++], v0->ui[3] ); /* MACH64_VERTEX_1_W */ |
| LE32_OUT( &vb[vbidx++], v0->ui[5] ); /* MACH64_VERTEX_1_SPEC_ARGB */ |
| } |
| LE32_OUT( &vb[vbidx++], ((GLint)(v0->v.z) << 15) ); /* MACH64_VERTEX_1_Z */ |
| vb[vbidx++] = v0->ui[coloridx]; /* MACH64_VERTEX_1_ARGB */ |
| LE32_OUT( &vb[vbidx++], (xx[0] << 16) | (yy[0] & 0xffff) ); /* MACH64_VERTEX_1_X_Y */ |
| |
| if (mmesa->multitex) { |
| /* setup for 3 sequential reg writes */ |
| LE32_OUT( &vb[vbidx++], (2 << 16) | ADRINDEX(MACH64_VERTEX_1_SECONDARY_S) ); |
| LE32_OUT( &vb[vbidx++], v0->ui[8] ); /* MACH64_VERTEX_1_SECONDARY_S */ |
| LE32_OUT( &vb[vbidx++], v0->ui[9] ); /* MACH64_VERTEX_1_SECONDARY_T */ |
| LE32_OUT( &vb[vbidx++], v0->ui[3] ); /* MACH64_VERTEX_1_SECONDARY_W */ |
| } |
| |
| /* setup for 3,5, or 7 sequential reg writes based on vertex format */ |
| switch (vertsize) { |
| case 6: |
| LE32_OUT( &vb[vbidx++], (4 << 16) | ADRINDEX(MACH64_VERTEX_2_W) ); |
| break; |
| case 4: |
| LE32_OUT( &vb[vbidx++], (2 << 16) | ADRINDEX(MACH64_VERTEX_2_Z) ); |
| break; |
| default: /* vertsize >= 8 */ |
| LE32_OUT( &vb[vbidx++], (6 << 16) | ADRINDEX(MACH64_VERTEX_2_S) ); |
| break; |
| } |
| if (vertsize > 6) { |
| LE32_OUT( &vb[vbidx++], v1->ui[6] ); /* MACH64_VERTEX_2_S */ |
| LE32_OUT( &vb[vbidx++], v1->ui[7] ); /* MACH64_VERTEX_2_T */ |
| } |
| if (vertsize > 4) { |
| LE32_OUT( &vb[vbidx++], v1->ui[3] ); /* MACH64_VERTEX_2_W */ |
| LE32_OUT( &vb[vbidx++], v1->ui[5] ); /* MACH64_VERTEX_2_SPEC_ARGB */ |
| } |
| LE32_OUT( &vb[vbidx++], ((GLint)(v1->v.z) << 15) ); /* MACH64_VERTEX_2_Z */ |
| vb[vbidx++] = v1->ui[coloridx]; /* MACH64_VERTEX_2_ARGB */ |
| LE32_OUT( &vb[vbidx++], (xx[1] << 16) | (yy[1] & 0xffff) ); /* MACH64_VERTEX_2_X_Y */ |
| |
| if (mmesa->multitex) { |
| /* setup for 3 sequential reg writes */ |
| LE32_OUT( &vb[vbidx++], (2 << 16) | ADRINDEX(MACH64_VERTEX_2_SECONDARY_S) ); |
| LE32_OUT( &vb[vbidx++], v1->ui[8] ); /* MACH64_VERTEX_2_SECONDARY_S */ |
| LE32_OUT( &vb[vbidx++], v1->ui[9] ); /* MACH64_VERTEX_2_SECONDARY_T */ |
| LE32_OUT( &vb[vbidx++], v1->ui[3] ); /* MACH64_VERTEX_2_SECONDARY_W */ |
| } |
| |
| /* setup for 3,5, or 7 sequential reg writes based on vertex format */ |
| switch (vertsize) { |
| case 6: |
| LE32_OUT( &vb[vbidx++], (4 << 16) | ADRINDEX(MACH64_VERTEX_3_W) ); |
| break; |
| case 4: |
| LE32_OUT( &vb[vbidx++], (2 << 16) | ADRINDEX(MACH64_VERTEX_3_Z) ); |
| break; |
| default: /* vertsize >= 8 */ |
| LE32_OUT( &vb[vbidx++], (6 << 16) | ADRINDEX(MACH64_VERTEX_3_S) ); |
| break; |
| } |
| if (vertsize > 6) { |
| LE32_OUT( &vb[vbidx++], v2->ui[6] ); /* MACH64_VERTEX_3_S */ |
| LE32_OUT( &vb[vbidx++], v2->ui[7] ); /* MACH64_VERTEX_3_T */ |
| } |
| if (vertsize > 4) { |
| LE32_OUT( &vb[vbidx++], v2->ui[3] ); /* MACH64_VERTEX_3_W */ |
| LE32_OUT( &vb[vbidx++], v2->ui[5] ); /* MACH64_VERTEX_3_SPEC_ARGB */ |
| } |
| LE32_OUT( &vb[vbidx++], ((GLint)(v2->v.z) << 15) ); /* MACH64_VERTEX_3_Z */ |
| vb[vbidx++] = v2->ui[coloridx]; /* MACH64_VERTEX_3_ARGB */ |
| LE32_OUT( &vb[vbidx++], (xx[2] << 16) | (yy[2] & 0xffff) ); /* MACH64_VERTEX_3_X_Y */ |
| |
| if (mmesa->multitex) { |
| /* setup for 3 sequential reg writes */ |
| LE32_OUT( &vb[vbidx++], (2 << 16) | ADRINDEX(MACH64_VERTEX_3_SECONDARY_S) ); |
| LE32_OUT( &vb[vbidx++], v2->ui[8] ); /* MACH64_VERTEX_3_SECONDARY_S */ |
| LE32_OUT( &vb[vbidx++], v2->ui[9] ); /* MACH64_VERTEX_3_SECONDARY_T */ |
| LE32_OUT( &vb[vbidx++], v2->ui[3] ); /* MACH64_VERTEX_3_SECONDARY_W */ |
| } |
| |
| LE32_OUT( &vb[vbidx++], ADRINDEX(MACH64_ONE_OVER_AREA_UC) ); |
| LE32_OUT( &vb[vbidx++], *(GLuint *)&ooa ); |
| |
| assert(vbsiz == vbidx); |
| |
| #if MACH64_PRINT_BUFFER |
| { |
| int i; |
| fprintf(stderr, "tri:\n"); |
| for (i = 0; i < vbsiz; ++i) |
| fprintf(stderr, " %08lx\n", *(vb + i)); |
| fprintf(stderr, "\n"); |
| } |
| #endif |
| #endif |
| } |
| |
| static INLINE void mach64_draw_line( mach64ContextPtr mmesa, |
| mach64VertexPtr v0, |
| mach64VertexPtr v1 ) |
| { |
| #if MACH64_NATIVE_VTXFMT |
| GLcontext *ctx = mmesa->glCtx; |
| const GLuint vertsize = mmesa->vertex_size; |
| /* 2 fractional bits for hardware: */ |
| const int width = (int) (2.0 * CLAMP(mmesa->glCtx->Line.Width, |
| mmesa->glCtx->Const.MinLineWidth, |
| mmesa->glCtx->Const.MaxLineWidth)); |
| GLfloat ooa; |
| GLuint *pxy0, *pxy1; |
| GLuint xy0old, xy0, xy1old, xy1; |
| const GLuint xyoffset = 9; |
| GLint x0, y0, x1, y1; |
| GLint dx, dy, ix, iy; |
| unsigned vbsiz = (vertsize + (vertsize > 7 ? 2 : 1)) * 4 + 2; |
| CARD32 *vb, *vbchk; |
| |
| if ( MACH64_DEBUG & DEBUG_VERBOSE_PRIMS ) { |
| fprintf(stderr, "%s:\n", __FUNCTION__); |
| fprintf(stderr,"Vertex 1:\n"); |
| mach64_print_vertex( ctx, v0 ); |
| fprintf(stderr,"Vertex 2:\n"); |
| mach64_print_vertex( ctx, v1 ); |
| } |
| |
| pxy0 = &v0->ui[xyoffset]; |
| xy0old = *pxy0; |
| xy0 = LE32_IN( &xy0old ); |
| x0 = (GLshort)( xy0 >> 16 ); |
| y0 = (GLshort)( xy0 & 0xffff ); |
| |
| pxy1 = &v1->ui[xyoffset]; |
| xy1old = *pxy1; |
| xy1 = LE32_IN( &xy1old ); |
| x1 = (GLshort)( xy1 >> 16 ); |
| y1 = (GLshort)( xy1 & 0xffff ); |
| |
| if ( (dx = x1 - x0) < 0 ) { |
| dx = -dx; |
| } |
| if ( (dy = y1 - y0) < 0 ) { |
| dy = -dy; |
| } |
| |
| /* adjust vertices depending on line direction */ |
| if ( dx > dy ) { |
| ix = 0; |
| iy = width; |
| ooa = 8.0 / ((x1 - x0) * width); |
| } else { |
| ix = width; |
| iy = 0; |
| ooa = 8.0 / ((y0 - y1) * width); |
| } |
| |
| vb = (CARD32 *)mach64AllocDmaLow( mmesa, vbsiz * sizeof(CARD32) ); |
| vbchk = vb + vbsiz; |
| |
| LE32_OUT( pxy0, (( x0 - ix ) << 16) | (( y0 - iy ) & 0xffff) ); |
| COPY_VERTEX( vb, vertsize, v0, 1 ); |
| LE32_OUT( pxy1, (( x1 - ix ) << 16) | (( y1 - iy ) & 0xffff) ); |
| COPY_VERTEX( vb, vertsize, v1, 2 ); |
| LE32_OUT( pxy0, (( x0 + ix ) << 16) | (( y0 + iy ) & 0xffff) ); |
| COPY_VERTEX_OOA( vb, vertsize, v0, 3 ); |
| LE32_OUT( vb++, *(CARD32 *)&ooa ); |
| |
| ooa = -ooa; |
| |
| LE32_OUT( pxy1, (( x1 + ix ) << 16) | (( y1 + iy ) & 0xffff) ); |
| COPY_VERTEX_OOA( vb, vertsize, v1, 1 ); |
| LE32_OUT( vb++, *(CARD32 *)&ooa ); |
| |
| *pxy0 = xy0old; |
| *pxy1 = xy1old; |
| #else /* !MACH64_NATIVE_VTXFMT */ |
| GLuint vertsize = mmesa->vertex_size; |
| GLint coloridx; |
| float width = 1.0; /* Only support 1 pix lines now */ |
| GLfloat ooa; |
| GLint xx[3], yy[3]; /* 2 fractional bits for hardware */ |
| unsigned vbsiz = |
| (( |
| 1 + |
| (vertsize > 6 ? 2 : 0) + |
| (vertsize > 4 ? 2 : 0) + |
| 3 + |
| (mmesa->multitex ? 4 : 0) |
| ) * 4 + 4); |
| CARD32 *vb; |
| unsigned vbidx = 0; |
| |
| GLfloat hw, dx, dy, ix, iy; |
| GLfloat x0 = v0->v.x; |
| GLfloat y0 = v0->v.y; |
| GLfloat x1 = v1->v.x; |
| GLfloat y1 = v1->v.y; |
| |
| #if MACH64_CLIENT_STATE_EMITS |
| /* Enable for interleaved client-side state emits */ |
| LOCK_HARDWARE( mmesa ); |
| if ( mmesa->dirty ) { |
| mach64EmitHwStateLocked( mmesa ); |
| } |
| if ( mmesa->sarea->dirty ) { |
| mach64UploadHwStateLocked( mmesa ); |
| } |
| UNLOCK_HARDWARE( mmesa ); |
| #endif |
| |
| if ( MACH64_DEBUG & DEBUG_VERBOSE_PRIMS ) { |
| fprintf(stderr, "%s:\n", __FUNCTION__); |
| fprintf(stderr,"Vertex 1: x: %.2f, y: %.2f, z: %.2f, w: %f\n", |
| v0->v.x, v0->v.y, v0->v.z, v0->v.w); |
| fprintf(stderr,"Vertex 2: x: %.2f, y: %.2f, z: %.2f, w: %f\n", |
| v1->v.x, v1->v.y, v1->v.z, v1->v.w); |
| } |
| |
| hw = 0.5F * width; |
| if (hw > 0.1F && hw < 0.5F) { |
| hw = 0.5F; |
| } |
| |
| /* adjust vertices depending on line direction */ |
| dx = v0->v.x - v1->v.x; |
| dy = v0->v.y - v1->v.y; |
| if (dx * dx > dy * dy) { |
| /* X-major line */ |
| ix = 0.0F; |
| iy = hw; |
| if (x1 < x0) { |
| x0 += 0.5F; |
| x1 += 0.5F; |
| } |
| y0 -= 0.5F; |
| y1 -= 0.5F; |
| } |
| else { |
| /* Y-major line */ |
| ix = hw; |
| iy = 0.0F; |
| if (y1 > y0) { |
| y0 -= 0.5F; |
| y1 -= 0.5F; |
| } |
| x0 += 0.5F; |
| x1 += 0.5F; |
| } |
| |
| xx[0] = (GLint)((x0 - ix) * 4); |
| yy[0] = (GLint)((y0 - iy) * 4); |
| |
| xx[1] = (GLint)((x1 - ix) * 4); |
| yy[1] = (GLint)((y1 - iy) * 4); |
| |
| xx[2] = (GLint)((x0 + ix) * 4); |
| yy[2] = (GLint)((y0 + iy) * 4); |
| |
| ooa = 0.25 * 0.25 * ((xx[0] - xx[2]) * (yy[1] - yy[2]) - |
| (yy[0] - yy[2]) * (xx[1] - xx[2])); |
| |
| if ( ooa * mmesa->backface_sign < 0 ) { |
| /* cull line */ |
| if ( MACH64_DEBUG & DEBUG_VERBOSE_PRIMS ) |
| fprintf(stderr,"Line culled\n"); |
| return; |
| } |
| |
| vb = (CARD32 *)mach64AllocDmaLow( mmesa, vbsiz * 4 ); |
| |
| ooa = 1.0 / ooa; |
| |
| coloridx = (vertsize > 4) ? 4: 3; |
| |
| /* setup for 3,5, or 7 sequential reg writes based on vertex format */ |
| switch (vertsize) { |
| case 6: |
| LE32_OUT( &vb[vbidx++], (4 << 16) | ADRINDEX(MACH64_VERTEX_1_W) ); |
| break; |
| case 4: |
| LE32_OUT( &vb[vbidx++], (2 << 16) | ADRINDEX(MACH64_VERTEX_1_Z) ); |
| break; |
| default: /* vertsize >= 8 */ |
| LE32_OUT( &vb[vbidx++], (6 << 16) | ADRINDEX(MACH64_VERTEX_1_S) ); |
| break; |
| } |
| if (vertsize > 6) { |
| LE32_OUT( &vb[vbidx++], v0->ui[6] ); /* MACH64_VERTEX_1_S */ |
| LE32_OUT( &vb[vbidx++], v0->ui[7] ); /* MACH64_VERTEX_1_T */ |
| } |
| if (vertsize > 4) { |
| LE32_OUT( &vb[vbidx++], v0->ui[3] ); /* MACH64_VERTEX_1_W */ |
| LE32_OUT( &vb[vbidx++], v0->ui[5] ); /* MACH64_VERTEX_1_SPEC_ARGB */ |
| } |
| LE32_OUT( &vb[vbidx++], ((GLint)(v0->v.z) << 15) ); /* MACH64_VERTEX_1_Z */ |
| vb[vbidx++] = v0->ui[coloridx]; /* MACH64_VERTEX_1_ARGB */ |
| LE32_OUT( &vb[vbidx++], (xx[0] << 16) | (yy[0] & 0xffff) ); /* MACH64_VERTEX_1_X_Y */ |
| |
| /* setup for 3,5, or 7 sequential reg writes based on vertex format */ |
| switch (vertsize) { |
| case 6: |
| LE32_OUT( &vb[vbidx++], (4 << 16) | ADRINDEX(MACH64_VERTEX_2_W) ); |
| break; |
| case 4: |
| LE32_OUT( &vb[vbidx++], (2 << 16) | ADRINDEX(MACH64_VERTEX_2_Z) ); |
| break; |
| default: /* vertsize >= 8 */ |
| LE32_OUT( &vb[vbidx++], (6 << 16) | ADRINDEX(MACH64_VERTEX_2_S) ); |
| break; |
| } |
| if (vertsize > 6) { |
| LE32_OUT( &vb[vbidx++], v1->ui[6] ); /* MACH64_VERTEX_2_S */ |
| LE32_OUT( &vb[vbidx++], v1->ui[7] ); /* MACH64_VERTEX_2_T */ |
| } |
| if (vertsize > 4) { |
| LE32_OUT( &vb[vbidx++], v1->ui[3] ); /* MACH64_VERTEX_2_W */ |
| LE32_OUT( &vb[vbidx++], v1->ui[5] ); /* MACH64_VERTEX_2_SPEC_ARGB */ |
| } |
| LE32_OUT( &vb[vbidx++], ((GLint)(v1->v.z) << 15) ); /* MACH64_VERTEX_2_Z */ |
| vb[vbidx++] = v1->ui[coloridx]; /* MACH64_VERTEX_2_ARGB */ |
| LE32_OUT( &vb[vbidx++], (xx[1] << 16) | (yy[1] & 0xffff) ); /* MACH64_VERTEX_2_X_Y */ |
| |
| /* setup for 3,5, or 7 sequential reg writes based on vertex format */ |
| switch (vertsize) { |
| case 6: |
| LE32_OUT( &vb[vbidx++], (4 << 16) | ADRINDEX(MACH64_VERTEX_3_W) ); |
| break; |
| case 4: |
| LE32_OUT( &vb[vbidx++], (2 << 16) | ADRINDEX(MACH64_VERTEX_3_Z) ); |
| break; |
| default: /* vertsize >= 8 */ |
| LE32_OUT( &vb[vbidx++], (6 << 16) | ADRINDEX(MACH64_VERTEX_3_S) ); |
| break; |
| } |
| if (vertsize > 6) { |
| LE32_OUT( &vb[vbidx++], v0->ui[6] ); /* MACH64_VERTEX_3_S */ |
| LE32_OUT( &vb[vbidx++], v0->ui[7] ); /* MACH64_VERTEX_3_T */ |
| } |
| if (vertsize > 4) { |
| LE32_OUT( &vb[vbidx++], v0->ui[3] ); /* MACH64_VERTEX_3_W */ |
| LE32_OUT( &vb[vbidx++], v0->ui[5] ); /* MACH64_VERTEX_3_SPEC_ARGB */ |
| } |
| LE32_OUT( &vb[vbidx++], ((GLint)(v0->v.z) << 15) ); /* MACH64_VERTEX_3_Z */ |
| vb[vbidx++] = v0->ui[coloridx]; /* MACH64_VERTEX_3_ARGB */ |
| LE32_OUT( &vb[vbidx++], (xx[2] << 16) | (yy[2] & 0xffff) ); /* MACH64_VERTEX_3_X_Y */ |
| |
| LE32_OUT( &vb[vbidx++], ADRINDEX(MACH64_ONE_OVER_AREA_UC) ); |
| LE32_OUT( &vb[vbidx++], *(GLuint *)&ooa ); |
| |
| xx[0] = (GLint)((x1 + ix) * 4); |
| yy[0] = (GLint)((y1 + iy) * 4); |
| |
| ooa = 0.25 * 0.25 * ((xx[0] - xx[2]) * (yy[1] - yy[2]) - |
| (yy[0] - yy[2]) * (xx[1] - xx[2])); |
| ooa = 1.0 / ooa; |
| |
| /* setup for 3,5, or 7 sequential reg writes based on vertex format */ |
| switch (vertsize) { |
| case 6: |
| LE32_OUT( &vb[vbidx++], (4 << 16) | ADRINDEX(MACH64_VERTEX_1_W) ); |
| break; |
| case 4: |
| LE32_OUT( &vb[vbidx++], (2 << 16) | ADRINDEX(MACH64_VERTEX_1_Z) ); |
| break; |
| default: /* vertsize >= 8 */ |
| LE32_OUT( &vb[vbidx++], (6 << 16) | ADRINDEX(MACH64_VERTEX_1_S) ); |
| break; |
| } |
| if (vertsize > 6) { |
| LE32_OUT( &vb[vbidx++], v1->ui[6] ); /* MACH64_VERTEX_1_S */ |
| LE32_OUT( &vb[vbidx++], v1->ui[7] ); /* MACH64_VERTEX_1_T */ |
| } |
| if (vertsize > 4) { |
| LE32_OUT( &vb[vbidx++], v1->ui[3] ); /* MACH64_VERTEX_1_W */ |
| LE32_OUT( &vb[vbidx++], v1->ui[5] ); /* MACH64_VERTEX_1_SPEC_ARGB */ |
| } |
| LE32_OUT( &vb[vbidx++], ((GLint)(v1->v.z) << 15) ); /* MACH64_VERTEX_1_Z */ |
| vb[vbidx++] = v1->ui[coloridx]; /* MACH64_VERTEX_1_ARGB */ |
| LE32_OUT( &vb[vbidx++], (xx[0] << 16) | (yy[0] & 0xffff) ); /* MACH64_VERTEX_1_X_Y */ |
| |
| LE32_OUT( &vb[vbidx++], ADRINDEX(MACH64_ONE_OVER_AREA_UC) ); |
| LE32_OUT( &vb[vbidx++], *(GLuint *)&ooa ); |
| |
| assert(vbsiz == vbidx); |
| #endif |
| } |
| |
| static INLINE void mach64_draw_point( mach64ContextPtr mmesa, |
| mach64VertexPtr v0 ) |
| { |
| #if MACH64_NATIVE_VTXFMT |
| GLcontext *ctx = mmesa->glCtx; |
| const GLuint vertsize = mmesa->vertex_size; |
| /* 2 fractional bits for hardware: */ |
| GLint sz = (GLint) (2.0 * CLAMP(mmesa->glCtx->Point.Size, |
| ctx->Const.MinPointSize, |
| ctx->Const.MaxPointSize)); |
| GLfloat ooa; |
| GLuint *pxy; |
| GLuint xyold, xy; |
| const GLuint xyoffset = 9; |
| GLint x, y; |
| unsigned vbsiz = (vertsize + (vertsize > 7 ? 2 : 1)) * 4 + 2; |
| CARD32 *vb, *vbchk; |
| |
| if ( MACH64_DEBUG & DEBUG_VERBOSE_PRIMS ) { |
| fprintf(stderr, "%s:\n", __FUNCTION__); |
| fprintf(stderr,"Vertex 1:\n"); |
| mach64_print_vertex( ctx, v0 ); |
| } |
| |
| if( !sz ) |
| sz = 1; /* round to the nearest supported size */ |
| |
| pxy = &v0->ui[xyoffset]; |
| xyold = *pxy; |
| xy = LE32_IN( &xyold ); |
| x = (GLshort)( xy >> 16 ); |
| y = (GLshort)( xy & 0xffff ); |
| |
| ooa = 4.0 / (sz * sz); |
| |
| vb = (CARD32 *)mach64AllocDmaLow( mmesa, vbsiz * sizeof(CARD32) ); |
| vbchk = vb + vbsiz; |
| |
| LE32_OUT( pxy, (( x - sz ) << 16) | (( y - sz ) & 0xffff) ); |
| COPY_VERTEX( vb, vertsize, v0, 1 ); |
| LE32_OUT( pxy, (( x + sz ) << 16) | (( y - sz ) & 0xffff) ); |
| COPY_VERTEX( vb, vertsize, v0, 2 ); |
| LE32_OUT( pxy, (( x - sz ) << 16) | (( y + sz ) & 0xffff) ); |
| COPY_VERTEX_OOA( vb, vertsize, v0, 3 ); |
| LE32_OUT( vb++, *(CARD32 *)&ooa ); |
| |
| ooa = -ooa; |
| |
| LE32_OUT( pxy, (( x + sz ) << 16) | (( y + sz ) & 0xffff) ); |
| COPY_VERTEX_OOA( vb, vertsize, v0, 1 ); |
| LE32_OUT( vb++, *(CARD32 *)&ooa ); |
| |
| *pxy = xyold; |
| #else /* !MACH64_NATIVE_VTXFMT */ |
| GLuint vertsize = mmesa->vertex_size; |
| GLint coloridx; |
| float sz = 1.0; /* Only support 1 pix points now */ |
| GLfloat ooa; |
| GLint xx[3], yy[3]; /* 2 fractional bits for hardware */ |
| unsigned vbsiz = |
| (( |
| 1 + |
| (vertsize > 6 ? 2 : 0) + |
| (vertsize > 4 ? 2 : 0) + |
| 3 + |
| (mmesa->multitex ? 4 : 0) |
| ) * 4 + 4); |
| CARD32 *vb; |
| unsigned vbidx = 0; |
| |
| if ( MACH64_DEBUG & DEBUG_VERBOSE_PRIMS ) { |
| fprintf(stderr, "%s:\n", __FUNCTION__); |
| fprintf(stderr,"Vertex 1: x: %.2f, y: %.2f, z: %.2f, w: %f\n", |
| v0->v.x, v0->v.y, v0->v.z, v0->v.w); |
| } |
| |
| #if MACH64_CLIENT_STATE_EMITS |
| /* Enable for interleaved client-side state emits */ |
| LOCK_HARDWARE( mmesa ); |
| if ( mmesa->dirty ) { |
| mach64EmitHwStateLocked( mmesa ); |
| } |
| if ( mmesa->sarea->dirty ) { |
| mach64UploadHwStateLocked( mmesa ); |
| } |
| UNLOCK_HARDWARE( mmesa ); |
| #endif |
| |
| xx[0] = (GLint)((v0->v.x - sz) * 4); |
| yy[0] = (GLint)((v0->v.y - sz) * 4); |
| |
| xx[1] = (GLint)((v0->v.x + sz) * 4); |
| yy[1] = (GLint)((v0->v.y - sz) * 4); |
| |
| xx[2] = (GLint)((v0->v.x - sz) * 4); |
| yy[2] = (GLint)((v0->v.y + sz) * 4); |
| |
| ooa = 0.25 * 0.25 * ((xx[0] - xx[2]) * (yy[1] - yy[2]) - |
| (yy[0] - yy[2]) * (xx[1] - xx[2])); |
| |
| if ( ooa * mmesa->backface_sign < 0 ) { |
| /* cull quad */ |
| if ( MACH64_DEBUG & DEBUG_VERBOSE_PRIMS ) |
| fprintf(stderr,"Point culled\n"); |
| return; |
| } |
| |
| vb = (CARD32 *)mach64AllocDmaLow( mmesa, vbsiz * 4 ); |
| |
| ooa = 1.0 / ooa; |
| |
| coloridx = (vertsize > 4) ? 4: 3; |
| |
| /* setup for 3,5, or 7 sequential reg writes based on vertex format */ |
| switch (vertsize) { |
| case 6: |
| LE32_OUT( &vb[vbidx++], (4 << 16) | ADRINDEX(MACH64_VERTEX_1_W) ); |
| break; |
| case 4: |
| LE32_OUT( &vb[vbidx++], (2 << 16) | ADRINDEX(MACH64_VERTEX_1_Z) ); |
| break; |
| default: /* vertsize >= 8 */ |
| LE32_OUT( &vb[vbidx++], (6 << 16) | ADRINDEX(MACH64_VERTEX_1_S) ); |
| break; |
| } |
| if (vertsize > 6) { |
| LE32_OUT( &vb[vbidx++], v0->ui[6] ); /* MACH64_VERTEX_1_S */ |
| LE32_OUT( &vb[vbidx++], v0->ui[7] ); /* MACH64_VERTEX_1_T */ |
| } |
| if (vertsize > 4) { |
| LE32_OUT( &vb[vbidx++], v0->ui[3] ); /* MACH64_VERTEX_1_W */ |
| LE32_OUT( &vb[vbidx++], v0->ui[5] ); /* MACH64_VERTEX_1_SPEC_ARGB */ |
| } |
| LE32_OUT( &vb[vbidx++], ((GLint)(v0->v.z) << 15) ); /* MACH64_VERTEX_1_Z */ |
| vb[vbidx++] = v0->ui[coloridx]; /* MACH64_VERTEX_1_ARGB */ |
| LE32_OUT( &vb[vbidx++], (xx[0] << 16) | (yy[0] & 0xffff) ); /* MACH64_VERTEX_1_X_Y */ |
| |
| /* setup for 3,5, or 7 sequential reg writes based on vertex format */ |
| switch (vertsize) { |
| case 6: |
| LE32_OUT( &vb[vbidx++], (4 << 16) | ADRINDEX(MACH64_VERTEX_2_W) ); |
| break; |
| case 4: |
| LE32_OUT( &vb[vbidx++], (2 << 16) | ADRINDEX(MACH64_VERTEX_2_Z) ); |
| break; |
| default: /* vertsize >= 8 */ |
| LE32_OUT( &vb[vbidx++], (6 << 16) | ADRINDEX(MACH64_VERTEX_2_S) ); |
| break; |
| } |
| if (vertsize > 6) { |
| LE32_OUT( &vb[vbidx++], v0->ui[6] ); /* MACH64_VERTEX_2_S */ |
| LE32_OUT( &vb[vbidx++], v0->ui[7] ); /* MACH64_VERTEX_2_T */ |
| } |
| if (vertsize > 4) { |
| LE32_OUT( &vb[vbidx++], v0->ui[3] ); /* MACH64_VERTEX_2_W */ |
| LE32_OUT( &vb[vbidx++], v0->ui[5] ); /* MACH64_VERTEX_2_SPEC_ARGB */ |
| } |
| LE32_OUT( &vb[vbidx++], ((GLint)(v0->v.z) << 15) ); /* MACH64_VERTEX_2_Z */ |
| vb[vbidx++] = v0->ui[coloridx]; /* MACH64_VERTEX_2_ARGB */ |
| LE32_OUT( &vb[vbidx++], (xx[1] << 16) | (yy[1] & 0xffff) ); /* MACH64_VERTEX_2_X_Y */ |
| |
| /* setup for 3,5, or 7 sequential reg writes based on vertex format */ |
| switch (vertsize) { |
| case 6: |
| LE32_OUT( &vb[vbidx++], (4 << 16) | ADRINDEX(MACH64_VERTEX_3_W) ); |
| break; |
| case 4: |
| LE32_OUT( &vb[vbidx++], (2 << 16) | ADRINDEX(MACH64_VERTEX_3_Z) ); |
| break; |
| default: /* vertsize >= 8 */ |
| LE32_OUT( &vb[vbidx++], (6 << 16) | ADRINDEX(MACH64_VERTEX_3_S) ); |
| break; |
| } |
| if (vertsize > 6) { |
| LE32_OUT( &vb[vbidx++], v0->ui[6] ); /* MACH64_VERTEX_3_S */ |
| LE32_OUT( &vb[vbidx++], v0->ui[7] ); /* MACH64_VERTEX_3_T */ |
| } |
| if (vertsize > 4) { |
| LE32_OUT( &vb[vbidx++], v0->ui[3] ); /* MACH64_VERTEX_3_W */ |
| LE32_OUT( &vb[vbidx++], v0->ui[5] ); /* MACH64_VERTEX_3_SPEC_ARGB */ |
| } |
| LE32_OUT( &vb[vbidx++], ((GLint)(v0->v.z) << 15) ); /* MACH64_VERTEX_3_Z */ |
| vb[vbidx++] = v0->ui[coloridx]; /* MACH64_VERTEX_3_ARGB */ |
| LE32_OUT( &vb[vbidx++], (xx[2] << 16) | (yy[2] & 0xffff) ); /* MACH64_VERTEX_3_X_Y */ |
| |
| LE32_OUT( &vb[vbidx++], ADRINDEX(MACH64_ONE_OVER_AREA_UC) ); |
| LE32_OUT( &vb[vbidx++], *(GLuint *)&ooa ); |
| |
| xx[0] = (GLint)((v0->v.x + sz) * 4); |
| yy[0] = (GLint)((v0->v.y + sz) * 4); |
| |
| ooa = 0.25 * 0.25 * ((xx[0] - xx[2]) * (yy[1] - yy[2]) - |
| (yy[0] - yy[2]) * (xx[1] - xx[2])); |
| ooa = 1.0 / ooa; |
| |
| /* setup for 3,5, or 7 sequential reg writes based on vertex format */ |
| switch (vertsize) { |
| case 6: |
| LE32_OUT( &vb[vbidx++], (4 << 16) | ADRINDEX(MACH64_VERTEX_1_W) ); |
| break; |
| case 4: |
| LE32_OUT( &vb[vbidx++], (2 << 16) | ADRINDEX(MACH64_VERTEX_1_Z) ); |
| break; |
| default: /* vertsize >= 8 */ |
| LE32_OUT( &vb[vbidx++], (6 << 16) | ADRINDEX(MACH64_VERTEX_1_S) ); |
| break; |
| } |
| if (vertsize > 6) { |
| LE32_OUT( &vb[vbidx++], v0->ui[6] ); /* MACH64_VERTEX_1_S */ |
| LE32_OUT( &vb[vbidx++], v0->ui[7] ); /* MACH64_VERTEX_1_T */ |
| } |
| if (vertsize > 4) { |
| LE32_OUT( &vb[vbidx++], v0->ui[3] ); /* MACH64_VERTEX_1_W */ |
| LE32_OUT( &vb[vbidx++], v0->ui[5] ); /* MACH64_VERTEX_1_SPEC_ARGB */ |
| } |
| LE32_OUT( &vb[vbidx++], ((GLint)(v0->v.z) << 15) ); /* MACH64_VERTEX_1_Z */ |
| vb[vbidx++] = v0->ui[coloridx]; /* MACH64_VERTEX_1_ARGB */ |
| LE32_OUT( &vb[vbidx++], (xx[0] << 16) | (yy[0] & 0xffff) ); /* MACH64_VERTEX_1_X_Y */ |
| |
| LE32_OUT( &vb[vbidx++], ADRINDEX(MACH64_ONE_OVER_AREA_UC) ); |
| LE32_OUT( &vb[vbidx++], *(GLuint *)&ooa ); |
| |
| assert(vbsiz == vbidx); |
| #endif |
| } |
| |
| /*********************************************************************** |
| * Macros for t_dd_tritmp.h to draw basic primitives * |
| ***********************************************************************/ |
| |
| #define TRI( a, b, c ) \ |
| do { \ |
| if (DO_FALLBACK) \ |
| mmesa->draw_tri( mmesa, a, b, c ); \ |
| else \ |
| mach64_draw_triangle( mmesa, a, b, c ); \ |
| } while (0) |
| |
| #define QUAD( a, b, c, d ) \ |
| do { \ |
| if (DO_FALLBACK) { \ |
| mmesa->draw_tri( mmesa, a, b, d ); \ |
| mmesa->draw_tri( mmesa, b, c, d ); \ |
| } else \ |
| mach64_draw_quad( mmesa, a, b, c, d ); \ |
| } while (0) |
| |
| #define LINE( v0, v1 ) \ |
| do { \ |
| if (DO_FALLBACK) \ |
| mmesa->draw_line( mmesa, v0, v1 ); \ |
| else \ |
| mach64_draw_line( mmesa, v0, v1 ); \ |
| } while (0) |
| |
| #define POINT( v0 ) \ |
| do { \ |
| if (DO_FALLBACK) \ |
| mmesa->draw_point( mmesa, v0 ); \ |
| else \ |
| mach64_draw_point( mmesa, v0 ); \ |
| } while (0) |
| |
| |
| /*********************************************************************** |
| * Build render functions from dd templates * |
| ***********************************************************************/ |
| |
| #define MACH64_OFFSET_BIT 0x01 |
| #define MACH64_TWOSIDE_BIT 0x02 |
| #define MACH64_UNFILLED_BIT 0x04 |
| #define MACH64_FALLBACK_BIT 0x08 |
| #define MACH64_MAX_TRIFUNC 0x10 |
| |
| static struct { |
| tnl_points_func points; |
| tnl_line_func line; |
| tnl_triangle_func triangle; |
| tnl_quad_func quad; |
| } rast_tab[MACH64_MAX_TRIFUNC]; |
| |
| |
| #define DO_FALLBACK (IND & MACH64_FALLBACK_BIT) |
| #define DO_OFFSET (IND & MACH64_OFFSET_BIT) |
| #define DO_UNFILLED (IND & MACH64_UNFILLED_BIT) |
| #define DO_TWOSIDE (IND & MACH64_TWOSIDE_BIT) |
| #define DO_FLAT 0 |
| #define DO_TRI 1 |
| #define DO_QUAD 1 |
| #define DO_LINE 1 |
| #define DO_POINTS 1 |
| #define DO_FULL_QUAD 1 |
| |
| #define HAVE_RGBA 1 |
| #define HAVE_SPEC 1 |
| #define HAVE_BACK_COLORS 0 |
| #define HAVE_HW_FLATSHADE 1 |
| #define VERTEX mach64Vertex |
| #define TAB rast_tab |
| |
| #if MACH64_NATIVE_VTXFMT |
| |
| /* #define DEPTH_SCALE 65536.0 */ |
| #define DEPTH_SCALE 1 |
| #define UNFILLED_TRI unfilled_tri |
| #define UNFILLED_QUAD unfilled_quad |
| #define VERT_X(_v) ((GLfloat)(GLshort)(LE32_IN( &(_v)->ui[xyoffset] ) & 0xffff) / 4.0) |
| #define VERT_Y(_v) ((GLfloat)(GLshort)(LE32_IN( &(_v)->ui[xyoffset] ) >> 16) / 4.0) |
| #define VERT_Z(_v) ((GLfloat) LE32_IN( &(_v)->ui[zoffset] )) |
| #define INSANE_VERTICES |
| #define VERT_SET_Z(_v,val) LE32_OUT( &(_v)->ui[zoffset], (GLuint)(val) ) |
| #define VERT_Z_ADD(_v,val) LE32_OUT( &(_v)->ui[zoffset], LE32_IN( &(_v)->ui[zoffset] ) + (GLuint)(val) ) |
| #define AREA_IS_CCW( a ) ((a) < 0) |
| #define GET_VERTEX(e) (mmesa->verts + ((e) * mmesa->vertex_size * sizeof(int))) |
| |
| #define MACH64_COLOR( dst, src ) \ |
| do { \ |
| UNCLAMPED_FLOAT_TO_UBYTE(dst[0], src[2]); \ |
| UNCLAMPED_FLOAT_TO_UBYTE(dst[1], src[1]); \ |
| UNCLAMPED_FLOAT_TO_UBYTE(dst[2], src[0]); \ |
| UNCLAMPED_FLOAT_TO_UBYTE(dst[3], src[3]); \ |
| } while (0) |
| |
| #define MACH64_SPEC( dst, src ) \ |
| do { \ |
| UNCLAMPED_FLOAT_TO_UBYTE(dst[0], src[2]); \ |
| UNCLAMPED_FLOAT_TO_UBYTE(dst[1], src[1]); \ |
| UNCLAMPED_FLOAT_TO_UBYTE(dst[2], src[0]); \ |
| } while (0) |
| |
| #define VERT_SET_RGBA( v, c ) MACH64_COLOR( v->ub4[coloroffset], c ) |
| #define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset] |
| #define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset] |
| #define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx] |
| |
| #define VERT_SET_SPEC( v, c ) if (havespec) MACH64_SPEC( v->ub4[specoffset], c ) |
| #define VERT_COPY_SPEC( v0, v1 ) if (havespec) COPY_3V( v0->ub4[specoffset], v1->ub4[specoffset] ) |
| #define VERT_SAVE_SPEC( idx ) if (havespec) spec[idx] = v[idx]->ui[specoffset] |
| #define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[specoffset] = spec[idx] |
| |
| #define LOCAL_VARS(n) \ |
| mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); \ |
| GLuint color[n], spec[n]; \ |
| GLuint vertex_size = mmesa->vertex_size; \ |
| const GLuint xyoffset = 9; \ |
| const GLuint coloroffset = 8; \ |
| const GLuint zoffset = 7; \ |
| const GLuint specoffset = 6; \ |
| GLboolean havespec = vertex_size >= 4 ? 1 : 0; \ |
| (void) color; (void) spec; (void) vertex_size; \ |
| (void) xyoffset; (void) coloroffset; (void) zoffset; \ |
| (void) specoffset; (void) havespec; |
| |
| #else |
| |
| #define DEPTH_SCALE 1.0 |
| #define UNFILLED_TRI unfilled_tri |
| #define UNFILLED_QUAD unfilled_quad |
| #define VERT_X(_v) _v->v.x |
| #define VERT_Y(_v) _v->v.y |
| #define VERT_Z(_v) _v->v.z |
| #define AREA_IS_CCW( a ) (a > 0) |
| #define GET_VERTEX(e) (mmesa->verts + ((e) * mmesa->vertex_size * sizeof(int))) |
| |
| #define MACH64_COLOR( dst, src ) \ |
| do { \ |
| UNCLAMPED_FLOAT_TO_UBYTE(dst[0], src[2]); \ |
| UNCLAMPED_FLOAT_TO_UBYTE(dst[1], src[1]); \ |
| UNCLAMPED_FLOAT_TO_UBYTE(dst[2], src[0]); \ |
| UNCLAMPED_FLOAT_TO_UBYTE(dst[3], src[3]); \ |
| } while (0) |
| |
| #define MACH64_SPEC( dst, src ) \ |
| do { \ |
| UNCLAMPED_FLOAT_TO_UBYTE(dst[0], src[2]); \ |
| UNCLAMPED_FLOAT_TO_UBYTE(dst[1], src[1]); \ |
| UNCLAMPED_FLOAT_TO_UBYTE(dst[2], src[0]); \ |
| } while (0) |
| |
| #define VERT_SET_RGBA( v, c ) MACH64_COLOR( v->ub4[coloroffset], c ) |
| #define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset] |
| #define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset] |
| #define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx] |
| |
| #define VERT_SET_SPEC( v, c ) if (havespec) MACH64_SPEC( v->ub4[5], c ) |
| #define VERT_COPY_SPEC( v0, v1 ) if (havespec) COPY_3V(v0->ub4[5], v1->ub4[5]) |
| #define VERT_SAVE_SPEC( idx ) if (havespec) spec[idx] = v[idx]->ui[5] |
| #define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[5] = spec[idx] |
| |
| #define LOCAL_VARS(n) \ |
| mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); \ |
| GLuint color[n], spec[n]; \ |
| GLuint coloroffset = (mmesa->vertex_size == 4 ? 3 : 4); \ |
| GLboolean havespec = (mmesa->vertex_size == 4 ? 0 : 1); \ |
| (void) color; (void) spec; (void) coloroffset; (void) havespec; |
| |
| #endif |
| |
| /*********************************************************************** |
| * Helpers for rendering unfilled primitives * |
| ***********************************************************************/ |
| |
| #define RASTERIZE(x) if (mmesa->hw_primitive != hw_prim[x]) \ |
| mach64RasterPrimitive( ctx, hw_prim[x] ) |
| #define RENDER_PRIMITIVE mmesa->render_primitive |
| #define IND MACH64_FALLBACK_BIT |
| #define TAG(x) x |
| #include "tnl_dd/t_dd_unfilled.h" |
| #undef IND |
| |
| |
| /*********************************************************************** |
| * Generate GL render functions * |
| ***********************************************************************/ |
| |
| |
| #define IND (0) |
| #define TAG(x) x |
| #include "tnl_dd/t_dd_tritmp.h" |
| |
| #define IND (MACH64_OFFSET_BIT) |
| #define TAG(x) x##_offset |
| #include "tnl_dd/t_dd_tritmp.h" |
| |
| #define IND (MACH64_TWOSIDE_BIT) |
| #define TAG(x) x##_twoside |
| #include "tnl_dd/t_dd_tritmp.h" |
| |
| #define IND (MACH64_TWOSIDE_BIT|MACH64_OFFSET_BIT) |
| #define TAG(x) x##_twoside_offset |
| #include "tnl_dd/t_dd_tritmp.h" |
| |
| #define IND (MACH64_UNFILLED_BIT) |
| #define TAG(x) x##_unfilled |
| #include "tnl_dd/t_dd_tritmp.h" |
| |
| #define IND (MACH64_OFFSET_BIT|MACH64_UNFILLED_BIT) |
| #define TAG(x) x##_offset_unfilled |
| #include "tnl_dd/t_dd_tritmp.h" |
| |
| #define IND (MACH64_TWOSIDE_BIT|MACH64_UNFILLED_BIT) |
| #define TAG(x) x##_twoside_unfilled |
| #include "tnl_dd/t_dd_tritmp.h" |
| |
| #define IND (MACH64_TWOSIDE_BIT|MACH64_OFFSET_BIT|MACH64_UNFILLED_BIT) |
| #define TAG(x) x##_twoside_offset_unfilled |
| #include "tnl_dd/t_dd_tritmp.h" |
| |
| #define IND (MACH64_FALLBACK_BIT) |
| #define TAG(x) x##_fallback |
| #include "tnl_dd/t_dd_tritmp.h" |
| |
| #define IND (MACH64_OFFSET_BIT|MACH64_FALLBACK_BIT) |
| #define TAG(x) x##_offset_fallback |
| #include "tnl_dd/t_dd_tritmp.h" |
| |
| #define IND (MACH64_TWOSIDE_BIT|MACH64_FALLBACK_BIT) |
| #define TAG(x) x##_twoside_fallback |
| #include "tnl_dd/t_dd_tritmp.h" |
| |
| #define IND (MACH64_TWOSIDE_BIT|MACH64_OFFSET_BIT|MACH64_FALLBACK_BIT) |
| #define TAG(x) x##_twoside_offset_fallback |
| #include "tnl_dd/t_dd_tritmp.h" |
| |
| #define IND (MACH64_UNFILLED_BIT|MACH64_FALLBACK_BIT) |
| #define TAG(x) x##_unfilled_fallback |
| #include "tnl_dd/t_dd_tritmp.h" |
| |
| #define IND (MACH64_OFFSET_BIT|MACH64_UNFILLED_BIT|MACH64_FALLBACK_BIT) |
| #define TAG(x) x##_offset_unfilled_fallback |
| #include "tnl_dd/t_dd_tritmp.h" |
| |
| #define IND (MACH64_TWOSIDE_BIT|MACH64_UNFILLED_BIT|MACH64_FALLBACK_BIT) |
| #define TAG(x) x##_twoside_unfilled_fallback |
| #include "tnl_dd/t_dd_tritmp.h" |
| |
| #define IND (MACH64_TWOSIDE_BIT|MACH64_OFFSET_BIT|MACH64_UNFILLED_BIT| \ |
| MACH64_FALLBACK_BIT) |
| #define TAG(x) x##_twoside_offset_unfilled_fallback |
| #include "tnl_dd/t_dd_tritmp.h" |
| |
| |
| static void init_rast_tab( void ) |
| { |
| init(); |
| init_offset(); |
| init_twoside(); |
| init_twoside_offset(); |
| init_unfilled(); |
| init_offset_unfilled(); |
| init_twoside_unfilled(); |
| init_twoside_offset_unfilled(); |
| init_fallback(); |
| init_offset_fallback(); |
| init_twoside_fallback(); |
| init_twoside_offset_fallback(); |
| init_unfilled_fallback(); |
| init_offset_unfilled_fallback(); |
| init_twoside_unfilled_fallback(); |
| init_twoside_offset_unfilled_fallback(); |
| } |
| |
| |
| /*********************************************************************** |
| * Rasterization fallback helpers * |
| ***********************************************************************/ |
| |
| |
| /* This code is hit only when a mix of accelerated and unaccelerated |
| * primitives are being drawn, and only for the unaccelerated |
| * primitives. |
| */ |
| static void |
| mach64_fallback_tri( mach64ContextPtr mmesa, |
| mach64Vertex *v0, |
| mach64Vertex *v1, |
| mach64Vertex *v2 ) |
| { |
| GLcontext *ctx = mmesa->glCtx; |
| SWvertex v[3]; |
| mach64_translate_vertex( ctx, v0, &v[0] ); |
| mach64_translate_vertex( ctx, v1, &v[1] ); |
| mach64_translate_vertex( ctx, v2, &v[2] ); |
| _swrast_Triangle( ctx, &v[0], &v[1], &v[2] ); |
| } |
| |
| |
| static void |
| mach64_fallback_line( mach64ContextPtr mmesa, |
| mach64Vertex *v0, |
| mach64Vertex *v1 ) |
| { |
| GLcontext *ctx = mmesa->glCtx; |
| SWvertex v[2]; |
| mach64_translate_vertex( ctx, v0, &v[0] ); |
| mach64_translate_vertex( ctx, v1, &v[1] ); |
| _swrast_Line( ctx, &v[0], &v[1] ); |
| } |
| |
| |
| static void |
| mach64_fallback_point( mach64ContextPtr mmesa, |
| mach64Vertex *v0 ) |
| { |
| GLcontext *ctx = mmesa->glCtx; |
| SWvertex v[1]; |
| mach64_translate_vertex( ctx, v0, &v[0] ); |
| _swrast_Point( ctx, &v[0] ); |
| } |
| |
| |
| |
| /**********************************************************************/ |
| /* Render unclipped begin/end objects */ |
| /**********************************************************************/ |
| |
| #define VERT(x) (mach64Vertex *)(mach64verts + ((x) * vertsize * sizeof(int))) |
| #define RENDER_POINTS( start, count ) \ |
| for ( ; start < count ; start++) \ |
| mach64_draw_point( mmesa, VERT(start) ) |
| #define RENDER_LINE( v0, v1 ) \ |
| mach64_draw_line( mmesa, VERT(v0), VERT(v1) ) |
| #define RENDER_TRI( v0, v1, v2 ) \ |
| mach64_draw_triangle( mmesa, VERT(v0), VERT(v1), VERT(v2) ) |
| #define RENDER_QUAD( v0, v1, v2, v3 ) \ |
| mach64_draw_quad( mmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) ) |
| #define INIT(x) do { \ |
| if (0) fprintf(stderr, "%s\n", __FUNCTION__); \ |
| mach64RenderPrimitive( ctx, x ); \ |
| } while (0) |
| #undef LOCAL_VARS |
| #define LOCAL_VARS \ |
| mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); \ |
| const GLuint vertsize = mmesa->vertex_size; \ |
| const char *mach64verts = (char *)mmesa->verts; \ |
| const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \ |
| (void) elt; |
| #define RESET_STIPPLE |
| #define RESET_OCCLUSION |
| #define PRESERVE_VB_DEFS |
| #define ELT(x) (x) |
| #define TAG(x) mach64_##x##_verts |
| #include "tnl/t_vb_rendertmp.h" |
| #undef ELT |
| #undef TAG |
| #define TAG(x) mach64_##x##_elts |
| #define ELT(x) elt[x] |
| #include "tnl/t_vb_rendertmp.h" |
| |
| |
| /**********************************************************************/ |
| /* Render clipped primitives */ |
| /**********************************************************************/ |
| |
| static void mach64RenderClippedPoly( GLcontext *ctx, const GLuint *elts, |
| GLuint n ) |
| { |
| mach64ContextPtr mmesa = MACH64_CONTEXT( ctx ); |
| TNLcontext *tnl = TNL_CONTEXT(ctx); |
| struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; |
| GLuint prim = mmesa->render_primitive; |
| |
| /* Render the new vertices as an unclipped polygon. |
| */ |
| { |
| GLuint *tmp = VB->Elts; |
| VB->Elts = (GLuint *)elts; |
| tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END ); |
| VB->Elts = tmp; |
| } |
| |
| /* Restore the render primitive |
| */ |
| if (prim != GL_POLYGON) |
| tnl->Driver.Render.PrimitiveNotify( ctx, prim ); |
| |
| } |
| |
| static void mach64RenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj ) |
| { |
| TNLcontext *tnl = TNL_CONTEXT(ctx); |
| tnl->Driver.Render.Line( ctx, ii, jj ); |
| } |
| |
| #if MACH64_NATIVE_VTXFMT |
| static void mach64FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts, |
| GLuint n ) |
| { |
| mach64ContextPtr mmesa = MACH64_CONTEXT( ctx ); |
| const GLuint vertsize = mmesa->vertex_size; |
| GLint a; |
| union { |
| GLfloat f; |
| CARD32 u; |
| } ooa; |
| GLuint xy; |
| const GLuint xyoffset = 9; |
| GLint xx[3], yy[3]; /* 2 fractional bits for hardware */ |
| unsigned vbsiz = (vertsize + (vertsize > 7 ? 2 : 1)) * n + (n-2); |
| CARD32 *vb, *vbchk; |
| GLubyte *mach64verts = (GLubyte *)mmesa->verts; |
| mach64VertexPtr v0, v1, v2; |
| int i; |
| |
| v0 = (mach64VertexPtr)VERT(elts[1]); |
| v1 = (mach64VertexPtr)VERT(elts[2]); |
| v2 = (mach64VertexPtr)VERT(elts[0]); |
| |
| xy = LE32_IN( &v0->ui[xyoffset] ); |
| xx[0] = (GLshort)( xy >> 16 ); |
| yy[0] = (GLshort)( xy & 0xffff ); |
| |
| xy = LE32_IN( &v1->ui[xyoffset] ); |
| xx[1] = (GLshort)( xy >> 16 ); |
| yy[1] = (GLshort)( xy & 0xffff ); |
| |
| xy = LE32_IN( &v2->ui[xyoffset] ); |
| xx[2] = (GLshort)( xy >> 16 ); |
| yy[2] = (GLshort)( xy & 0xffff ); |
| |
| a = (xx[0] - xx[2]) * (yy[1] - yy[2]) - |
| (yy[0] - yy[2]) * (xx[1] - xx[2]); |
| |
| if ( (mmesa->backface_sign && |
| ((a < 0 && !signbit( mmesa->backface_sign )) || |
| (a > 0 && signbit( mmesa->backface_sign )))) ) { |
| /* cull polygon */ |
| if ( MACH64_DEBUG & DEBUG_VERBOSE_PRIMS ) |
| fprintf(stderr,"Polygon culled\n"); |
| return; |
| } |
| |
| ooa.f = 16.0 / a; |
| |
| vb = (CARD32 *)mach64AllocDmaLow( mmesa, vbsiz * sizeof(CARD32) ); |
| vbchk = vb + vbsiz; |
| |
| COPY_VERTEX( vb, vertsize, v0, 1 ); |
| COPY_VERTEX( vb, vertsize, v1, 2 ); |
| COPY_VERTEX_OOA( vb, vertsize, v2, 3 ); |
| LE32_OUT( vb++, ooa.u ); |
| |
| i = 3; |
| while (1) { |
| if (i >= n) |
| break; |
| v0 = (mach64VertexPtr)VERT(elts[i]); |
| i++; |
| |
| xy = LE32_IN( &v0->ui[xyoffset] ); |
| xx[0] = (GLshort)( xy >> 16 ); |
| yy[0] = (GLshort)( xy & 0xffff ); |
| |
| a = (xx[0] - xx[2]) * (yy[1] - yy[2]) - |
| (yy[0] - yy[2]) * (xx[1] - xx[2]); |
| ooa.f = 16.0 / a; |
| |
| COPY_VERTEX_OOA( vb, vertsize, v0, 1 ); |
| LE32_OUT( vb++, ooa.u ); |
| |
| if (i >= n) |
| break; |
| v1 = (mach64VertexPtr)VERT(elts[i]); |
| i++; |
| |
| xy = LE32_IN( &v1->ui[xyoffset] ); |
| xx[1] = (GLshort)( xy >> 16 ); |
| yy[1] = (GLshort)( xy & 0xffff ); |
| |
| a = (xx[0] - xx[2]) * (yy[1] - yy[2]) - |
| (yy[0] - yy[2]) * (xx[1] - xx[2]); |
| ooa.f = 16.0 / a; |
| |
| COPY_VERTEX_OOA( vb, vertsize, v1, 2 ); |
| LE32_OUT( vb++, ooa.u ); |
| } |
| |
| assert( vb == vbchk ); |
| } |
| #else |
| static void mach64FastRenderClippedPoly( GLcontext *ctx, const GLuint *elts, |
| GLuint n ) |
| { |
| mach64ContextPtr mmesa = MACH64_CONTEXT( ctx ); |
| const GLuint vertsize = mmesa->vertex_size; |
| GLubyte *mach64verts = (GLubyte *)mmesa->verts; |
| const GLuint *start = (const GLuint *)VERT(elts[0]); |
| int i; |
| |
| for (i = 2 ; i < n ; i++) { |
| mach64_draw_triangle( mmesa, |
| VERT(elts[i-1]), |
| VERT(elts[i]), |
| (mach64VertexPtr) start |
| ); |
| } |
| } |
| #endif /* MACH64_NATIVE_VTXFMT */ |
| |
| /**********************************************************************/ |
| /* Choose render functions */ |
| /**********************************************************************/ |
| |
| #define _MACH64_NEW_RENDER_STATE (_DD_NEW_POINT_SMOOTH | \ |
| _DD_NEW_LINE_SMOOTH | \ |
| _DD_NEW_LINE_STIPPLE | \ |
| _DD_NEW_TRI_SMOOTH | \ |
| _DD_NEW_TRI_STIPPLE | \ |
| _NEW_POLYGONSTIPPLE | \ |
| _DD_NEW_TRI_UNFILLED | \ |
| _DD_NEW_TRI_LIGHT_TWOSIDE | \ |
| _DD_NEW_TRI_OFFSET) \ |
| |
| #define POINT_FALLBACK (DD_POINT_SMOOTH) |
| #define LINE_FALLBACK (DD_LINE_SMOOTH|DD_LINE_STIPPLE) |
| #define TRI_FALLBACK (DD_TRI_SMOOTH|DD_TRI_STIPPLE) |
| #define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK) |
| #define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED) |
| |
| |
| static void mach64ChooseRenderState(GLcontext *ctx) |
| { |
| mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); |
| GLuint flags = ctx->_TriangleCaps; |
| GLuint index = 0; |
| |
| if (flags & (ANY_RASTER_FLAGS|ANY_FALLBACK_FLAGS)) { |
| mmesa->draw_point = mach64_draw_point; |
| mmesa->draw_line = mach64_draw_line; |
| mmesa->draw_tri = mach64_draw_triangle; |
| |
| if (flags & ANY_RASTER_FLAGS) { |
| if (flags & DD_TRI_LIGHT_TWOSIDE) index |= MACH64_TWOSIDE_BIT; |
| if (flags & DD_TRI_OFFSET) index |= MACH64_OFFSET_BIT; |
| if (flags & DD_TRI_UNFILLED) index |= MACH64_UNFILLED_BIT; |
| } |
| |
| /* Hook in fallbacks for specific primitives. |
| */ |
| if (flags & (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK)) { |
| if (flags & POINT_FALLBACK) mmesa->draw_point = mach64_fallback_point; |
| if (flags & LINE_FALLBACK) mmesa->draw_line = mach64_fallback_line; |
| if (flags & TRI_FALLBACK) mmesa->draw_tri = mach64_fallback_tri; |
| index |= MACH64_FALLBACK_BIT; |
| } |
| } |
| |
| if (index != mmesa->RenderIndex) { |
| TNLcontext *tnl = TNL_CONTEXT(ctx); |
| tnl->Driver.Render.Points = rast_tab[index].points; |
| tnl->Driver.Render.Line = rast_tab[index].line; |
| tnl->Driver.Render.Triangle = rast_tab[index].triangle; |
| tnl->Driver.Render.Quad = rast_tab[index].quad; |
| |
| if (index == 0) { |
| tnl->Driver.Render.PrimTabVerts = mach64_render_tab_verts; |
| tnl->Driver.Render.PrimTabElts = mach64_render_tab_elts; |
| tnl->Driver.Render.ClippedLine = rast_tab[index].line; |
| tnl->Driver.Render.ClippedPolygon = mach64FastRenderClippedPoly; |
| } else { |
| tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; |
| tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; |
| tnl->Driver.Render.ClippedLine = mach64RenderClippedLine; |
| tnl->Driver.Render.ClippedPolygon = mach64RenderClippedPoly; |
| } |
| |
| mmesa->RenderIndex = index; |
| } |
| } |
| |
| /**********************************************************************/ |
| /* Validate state at pipeline start */ |
| /**********************************************************************/ |
| |
| static void mach64RunPipeline( GLcontext *ctx ) |
| { |
| mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); |
| |
| if (mmesa->new_state) |
| mach64DDUpdateHWState( ctx ); |
| |
| if (!mmesa->Fallback && mmesa->NewGLState) { |
| if (mmesa->NewGLState & _MACH64_NEW_VERTEX_STATE) |
| mach64ChooseVertexState( ctx ); |
| |
| if (mmesa->NewGLState & _MACH64_NEW_RENDER_STATE) |
| mach64ChooseRenderState( ctx ); |
| |
| mmesa->NewGLState = 0; |
| } |
| |
| _tnl_run_pipeline( ctx ); |
| } |
| |
| /**********************************************************************/ |
| /* High level hooks for t_vb_render.c */ |
| /**********************************************************************/ |
| |
| /* This is called when Mesa switches between rendering triangle |
| * primitives (such as GL_POLYGON, GL_QUADS, GL_TRIANGLE_STRIP, etc), |
| * and lines, points and bitmaps. |
| */ |
| |
| static void mach64RasterPrimitive( GLcontext *ctx, GLuint hwprim ) |
| { |
| mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); |
| |
| mmesa->new_state |= MACH64_NEW_CONTEXT; |
| mmesa->dirty |= MACH64_UPLOAD_CONTEXT; |
| |
| if (mmesa->hw_primitive != hwprim) { |
| FLUSH_BATCH( mmesa ); |
| mmesa->hw_primitive = hwprim; |
| } |
| } |
| |
| static void mach64RenderPrimitive( GLcontext *ctx, GLenum prim ) |
| { |
| mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); |
| GLuint hw = hw_prim[prim]; |
| |
| mmesa->render_primitive = prim; |
| |
| if (prim >= GL_TRIANGLES && (ctx->_TriangleCaps & DD_TRI_UNFILLED)) |
| return; |
| |
| mach64RasterPrimitive( ctx, hw ); |
| } |
| |
| |
| static void mach64RenderStart( GLcontext *ctx ) |
| { |
| /* Check for projective texturing. Make sure all texcoord |
| * pointers point to something. (fix in mesa?) |
| */ |
| mach64CheckTexSizes( ctx ); |
| } |
| |
| static void mach64RenderFinish( GLcontext *ctx ) |
| { |
| if (MACH64_CONTEXT(ctx)->RenderIndex & MACH64_FALLBACK_BIT) |
| _swrast_flush( ctx ); |
| } |
| |
| |
| /**********************************************************************/ |
| /* Transition to/from hardware rasterization. */ |
| /**********************************************************************/ |
| |
| static const char * const fallbackStrings[] = { |
| "Texture mode", |
| "glDrawBuffer(GL_FRONT_AND_BACK)", |
| "glReadBuffer", |
| "glEnable(GL_STENCIL) without hw stencil buffer", |
| "glRenderMode(selection or feedback)", |
| "glLogicOp (mode != GL_COPY)", |
| "GL_SEPARATE_SPECULAR_COLOR", |
| "glBlendEquation (mode != ADD)", |
| "glBlendFunc", |
| "Rasterization disable", |
| }; |
| |
| |
| static const char *getFallbackString(GLuint bit) |
| { |
| int i = 0; |
| while (bit > 1) { |
| i++; |
| bit >>= 1; |
| } |
| return fallbackStrings[i]; |
| } |
| |
| void mach64Fallback( GLcontext *ctx, GLuint bit, GLboolean mode ) |
| { |
| TNLcontext *tnl = TNL_CONTEXT(ctx); |
| mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); |
| GLuint oldfallback = mmesa->Fallback; |
| |
| if (mode) { |
| mmesa->Fallback |= bit; |
| if (oldfallback == 0) { |
| FLUSH_BATCH( mmesa ); |
| _swsetup_Wakeup( ctx ); |
| mmesa->RenderIndex = ~0; |
| if (MACH64_DEBUG & DEBUG_VERBOSE_FALLBACK) { |
| fprintf(stderr, "Mach64 begin rasterization fallback: 0x%x %s\n", |
| bit, getFallbackString(bit)); |
| } |
| } |
| } |
| else { |
| mmesa->Fallback &= ~bit; |
| if (oldfallback == bit) { |
| _swrast_flush( ctx ); |
| tnl->Driver.Render.Start = mach64RenderStart; |
| tnl->Driver.Render.PrimitiveNotify = mach64RenderPrimitive; |
| tnl->Driver.Render.Finish = mach64RenderFinish; |
| tnl->Driver.Render.BuildVertices = mach64BuildVertices; |
| mmesa->NewGLState |= (_MACH64_NEW_RENDER_STATE| |
| _MACH64_NEW_VERTEX_STATE); |
| if (MACH64_DEBUG & DEBUG_VERBOSE_FALLBACK) { |
| fprintf(stderr, "Mach64 end rasterization fallback: 0x%x %s\n", |
| bit, getFallbackString(bit)); |
| } |
| } |
| } |
| } |
| |
| /**********************************************************************/ |
| /* Initialization. */ |
| /**********************************************************************/ |
| |
| void mach64InitTriFuncs( GLcontext *ctx ) |
| { |
| TNLcontext *tnl = TNL_CONTEXT(ctx); |
| static int firsttime = 1; |
| |
| if (firsttime) { |
| init_rast_tab(); |
| firsttime = 0; |
| } |
| |
| tnl->Driver.RunPipeline = mach64RunPipeline; |
| tnl->Driver.Render.Start = mach64RenderStart; |
| tnl->Driver.Render.Finish = mach64RenderFinish; |
| tnl->Driver.Render.PrimitiveNotify = mach64RenderPrimitive; |
| tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple; |
| tnl->Driver.Render.BuildVertices = mach64BuildVertices; |
| } |