| /* |
| * Copyright 2000-2001 VA Linux Systems, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
| * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
| * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
| * OTHER DEALINGS IN THE SOFTWARE. |
| * |
| * Authors: |
| * Keith Whitwell <keith@tungstengraphics.com> |
| */ |
| /* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgatex.c,v 1.14 2002/10/30 12:51:36 alanh Exp $ */ |
| |
| #include "glheader.h" |
| #include "mm.h" |
| #include "mgacontext.h" |
| #include "mgatex.h" |
| #include "mgaregs.h" |
| #include "mgatris.h" |
| #include "mgaioctl.h" |
| |
| #include "colormac.h" |
| #include "context.h" |
| #include "enums.h" |
| #include "simple_list.h" |
| #include "imports.h" |
| #include "macros.h" |
| #include "texformat.h" |
| #include "texstore.h" |
| #include "teximage.h" |
| #include "texobj.h" |
| |
| #include "swrast/swrast.h" |
| |
| #include "xmlpool.h" |
| |
| /** |
| * Set the texture wrap modes. |
| * Currently \c GL_REPEAT, \c GL_CLAMP and \c GL_CLAMP_TO_EDGE are supported. |
| * |
| * \param t Texture object whose wrap modes are to be set |
| * \param swrap Wrap mode for the \a s texture coordinate |
| * \param twrap Wrap mode for the \a t texture coordinate |
| */ |
| |
| static void |
| mgaSetTexWrapping( mgaTextureObjectPtr t, GLenum swrap, GLenum twrap ) |
| { |
| GLboolean is_clamp = GL_FALSE; |
| GLboolean is_clamp_to_edge = GL_FALSE; |
| |
| t->setup.texctl &= (TMC_clampu_MASK & TMC_clampv_MASK); |
| t->setup.texctl2 &= (TMC_borderen_MASK); |
| |
| switch( swrap ) { |
| case GL_REPEAT: |
| break; |
| case GL_CLAMP: |
| t->setup.texctl |= TMC_clampu_enable; |
| is_clamp = GL_TRUE; |
| break; |
| case GL_CLAMP_TO_EDGE: |
| t->setup.texctl |= TMC_clampu_enable; |
| is_clamp_to_edge = GL_TRUE; |
| break; |
| default: |
| _mesa_problem(NULL, "bad S wrap mode in %s", __FUNCTION__); |
| } |
| |
| switch( twrap ) { |
| case GL_REPEAT: |
| break; |
| case GL_CLAMP: |
| t->setup.texctl |= TMC_clampv_enable; |
| is_clamp = GL_TRUE; |
| break; |
| case GL_CLAMP_TO_EDGE: |
| t->setup.texctl |= TMC_clampv_enable; |
| is_clamp_to_edge = GL_TRUE; |
| break; |
| default: |
| _mesa_problem(NULL, "bad T wrap mode in %s", __FUNCTION__); |
| } |
| |
| if ( is_clamp ) { |
| t->setup.texctl2 |= TMC_borderen_enable; |
| } |
| |
| t->border_fallback = (is_clamp && is_clamp_to_edge); |
| } |
| |
| |
| /** |
| * Set the texture magnification and minification modes. |
| * |
| * \param t Texture whose filter modes are to be set |
| * \param minf Texture minification mode |
| * \param magf Texture magnification mode |
| */ |
| |
| static void |
| mgaSetTexFilter( mgaTextureObjectPtr t, GLenum minf, GLenum magf ) |
| { |
| GLuint val = 0; |
| |
| switch (minf) { |
| case GL_NEAREST: val = TF_minfilter_nrst; break; |
| case GL_LINEAR: val = TF_minfilter_bilin; break; |
| case GL_NEAREST_MIPMAP_NEAREST: val = TF_minfilter_mm1s; break; |
| case GL_LINEAR_MIPMAP_NEAREST: val = TF_minfilter_mm4s; break; |
| case GL_NEAREST_MIPMAP_LINEAR: val = TF_minfilter_mm2s; break; |
| case GL_LINEAR_MIPMAP_LINEAR: val = TF_minfilter_mm8s; break; |
| default: val = TF_minfilter_nrst; break; |
| } |
| |
| switch (magf) { |
| case GL_NEAREST: val |= TF_magfilter_nrst; break; |
| case GL_LINEAR: val |= TF_magfilter_bilin; break; |
| default: val |= TF_magfilter_nrst; break; |
| } |
| |
| /* See OpenGL 1.2 specification */ |
| if (magf == GL_LINEAR && (minf == GL_NEAREST_MIPMAP_NEAREST || |
| minf == GL_NEAREST_MIPMAP_LINEAR)) { |
| val |= MGA_FIELD( TF_fthres, 0x20 ); /* c = 0.5 */ |
| } else { |
| val |= MGA_FIELD( TF_fthres, 0x10 ); /* c = 0 */ |
| } |
| |
| |
| /* Mask off the bits for the fields we are setting. Remember, the MGA mask |
| * defines have 0s for the bits in the named fields. This is the opposite |
| * of most of the other drivers. |
| */ |
| |
| t->setup.texfilter &= (TF_minfilter_MASK & |
| TF_magfilter_MASK & |
| TF_fthres_MASK); |
| t->setup.texfilter |= val; |
| } |
| |
| static void mgaSetTexBorderColor(mgaTextureObjectPtr t, GLubyte color[4]) |
| { |
| t->setup.texbordercol = PACK_COLOR_8888(color[3], color[0], |
| color[1], color[2] ); |
| } |
| |
| |
| static const struct gl_texture_format * |
| mgaChooseTextureFormat( GLcontext *ctx, GLint internalFormat, |
| GLenum format, GLenum type ) |
| { |
| mgaContextPtr mmesa = MGA_CONTEXT(ctx); |
| const GLboolean do32bpt = |
| ( mmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_32 ); |
| const GLboolean force16bpt = |
| ( mmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FORCE_16 ); |
| (void) format; |
| |
| switch ( internalFormat ) { |
| case 4: |
| case GL_RGBA: |
| case GL_COMPRESSED_RGBA: |
| switch ( type ) { |
| case GL_UNSIGNED_INT_10_10_10_2: |
| case GL_UNSIGNED_INT_2_10_10_10_REV: |
| return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb1555; |
| case GL_UNSIGNED_SHORT_4_4_4_4: |
| case GL_UNSIGNED_SHORT_4_4_4_4_REV: |
| return &_mesa_texformat_argb4444; |
| case GL_UNSIGNED_SHORT_5_5_5_1: |
| case GL_UNSIGNED_SHORT_1_5_5_5_REV: |
| return &_mesa_texformat_argb1555; |
| default: |
| return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; |
| } |
| |
| case 3: |
| case GL_RGB: |
| case GL_COMPRESSED_RGB: |
| switch ( type ) { |
| case GL_UNSIGNED_SHORT_4_4_4_4: |
| case GL_UNSIGNED_SHORT_4_4_4_4_REV: |
| return &_mesa_texformat_argb4444; |
| case GL_UNSIGNED_SHORT_5_5_5_1: |
| case GL_UNSIGNED_SHORT_1_5_5_5_REV: |
| return &_mesa_texformat_argb1555; |
| case GL_UNSIGNED_SHORT_5_6_5: |
| case GL_UNSIGNED_SHORT_5_6_5_REV: |
| return &_mesa_texformat_rgb565; |
| default: |
| return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565; |
| } |
| |
| case GL_RGBA8: |
| case GL_RGB10_A2: |
| case GL_RGBA12: |
| case GL_RGBA16: |
| return !force16bpt ? |
| &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; |
| |
| case GL_RGBA4: |
| case GL_RGBA2: |
| return &_mesa_texformat_argb4444; |
| |
| case GL_RGB5_A1: |
| return &_mesa_texformat_argb1555; |
| |
| case GL_RGB8: |
| case GL_RGB10: |
| case GL_RGB12: |
| case GL_RGB16: |
| return !force16bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565; |
| |
| case GL_RGB5: |
| case GL_RGB4: |
| case GL_R3_G3_B2: |
| return &_mesa_texformat_rgb565; |
| |
| case GL_ALPHA: |
| case GL_ALPHA4: |
| case GL_ALPHA8: |
| case GL_ALPHA12: |
| case GL_ALPHA16: |
| case GL_COMPRESSED_ALPHA: |
| /* FIXME: This will report incorrect component sizes... */ |
| return MGA_IS_G400(mmesa) ? &_mesa_texformat_al88 : &_mesa_texformat_argb4444; |
| |
| case 1: |
| case GL_LUMINANCE: |
| case GL_LUMINANCE4: |
| case GL_LUMINANCE8: |
| case GL_LUMINANCE12: |
| case GL_LUMINANCE16: |
| case GL_COMPRESSED_LUMINANCE: |
| /* FIXME: This will report incorrect component sizes... */ |
| return MGA_IS_G400(mmesa) ? &_mesa_texformat_al88 : &_mesa_texformat_rgb565; |
| |
| case 2: |
| case GL_LUMINANCE_ALPHA: |
| case GL_LUMINANCE4_ALPHA4: |
| case GL_LUMINANCE6_ALPHA2: |
| case GL_LUMINANCE8_ALPHA8: |
| case GL_LUMINANCE12_ALPHA4: |
| case GL_LUMINANCE12_ALPHA12: |
| case GL_LUMINANCE16_ALPHA16: |
| case GL_COMPRESSED_LUMINANCE_ALPHA: |
| /* FIXME: This will report incorrect component sizes... */ |
| return MGA_IS_G400(mmesa) ? &_mesa_texformat_al88 : &_mesa_texformat_argb4444; |
| |
| case GL_INTENSITY: |
| case GL_INTENSITY4: |
| case GL_INTENSITY8: |
| case GL_INTENSITY12: |
| case GL_INTENSITY16: |
| case GL_COMPRESSED_INTENSITY: |
| /* FIXME: This will report incorrect component sizes... */ |
| return MGA_IS_G400(mmesa) ? &_mesa_texformat_i8 : &_mesa_texformat_argb4444; |
| |
| case GL_YCBCR_MESA: |
| if (MGA_IS_G400(mmesa) && |
| (type == GL_UNSIGNED_SHORT_8_8_APPLE || |
| type == GL_UNSIGNED_BYTE)) |
| return &_mesa_texformat_ycbcr; |
| else |
| return &_mesa_texformat_ycbcr_rev; |
| |
| case GL_COLOR_INDEX: |
| case GL_COLOR_INDEX1_EXT: |
| case GL_COLOR_INDEX2_EXT: |
| case GL_COLOR_INDEX4_EXT: |
| case GL_COLOR_INDEX8_EXT: |
| case GL_COLOR_INDEX12_EXT: |
| case GL_COLOR_INDEX16_EXT: |
| return &_mesa_texformat_ci8; |
| |
| default: |
| _mesa_problem( ctx, "unexpected texture format in %s", __FUNCTION__ ); |
| return NULL; |
| } |
| |
| return NULL; /* never get here */ |
| } |
| |
| |
| |
| |
| /** |
| * Allocate space for and load the mesa images into the texture memory block. |
| * This will happen before drawing with a new texture, or drawing with a |
| * texture after it was swapped out or teximaged again. |
| */ |
| |
| static mgaTextureObjectPtr |
| mgaAllocTexObj( struct gl_texture_object *tObj ) |
| { |
| mgaTextureObjectPtr t; |
| |
| |
| t = CALLOC( sizeof( *t ) ); |
| tObj->DriverData = t; |
| if ( t != NULL ) { |
| /* Initialize non-image-dependent parts of the state: |
| */ |
| t->base.tObj = tObj; |
| |
| t->setup.texctl = TMC_takey_1 | TMC_tamask_0; |
| t->setup.texctl2 = TMC_ckstransdis_enable; |
| t->setup.texfilter = TF_filteralpha_enable | TF_uvoffset_OGL; |
| |
| t->border_fallback = GL_FALSE; |
| t->texenv_fallback = GL_FALSE; |
| |
| make_empty_list( & t->base ); |
| |
| mgaSetTexWrapping( t, tObj->WrapS, tObj->WrapT ); |
| mgaSetTexFilter( t, tObj->MinFilter, tObj->MagFilter ); |
| mgaSetTexBorderColor( t, tObj->_BorderChan ); |
| } |
| |
| return( t ); |
| } |
| |
| |
| static void mgaTexEnv( GLcontext *ctx, GLenum target, |
| GLenum pname, const GLfloat *param ) |
| { |
| GLuint unit = ctx->Texture.CurrentUnit; |
| struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; |
| mgaContextPtr mmesa = MGA_CONTEXT(ctx); |
| |
| switch( pname ) { |
| case GL_TEXTURE_ENV_COLOR: { |
| GLubyte c[4]; |
| |
| UNCLAMPED_FLOAT_TO_RGBA_CHAN( c, texUnit->EnvColor ); |
| mmesa->envcolor[unit] = PACK_COLOR_8888( c[3], c[0], c[1], c[2] ); |
| break; |
| } |
| } |
| } |
| |
| |
| static void mgaTexImage2D( GLcontext *ctx, GLenum target, GLint level, |
| GLint internalFormat, |
| GLint width, GLint height, GLint border, |
| GLenum format, GLenum type, const GLvoid *pixels, |
| const struct gl_pixelstore_attrib *packing, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage ) |
| { |
| driTextureObject * t = (driTextureObject *) texObj->DriverData; |
| |
| if ( t != NULL ) { |
| driSwapOutTextureObject( t ); |
| } |
| else { |
| t = (driTextureObject *) mgaAllocTexObj( texObj ); |
| if ( t == NULL ) { |
| _mesa_error( ctx, GL_OUT_OF_MEMORY, "glTexImage2D" ); |
| return; |
| } |
| } |
| |
| _mesa_store_teximage2d( ctx, target, level, internalFormat, |
| width, height, border, format, type, |
| pixels, packing, texObj, texImage ); |
| level -= t->firstLevel; |
| if (level >= 0) |
| t->dirty_images[0] |= (1UL << level); |
| } |
| |
| static void mgaTexSubImage2D( GLcontext *ctx, |
| GLenum target, |
| GLint level, |
| GLint xoffset, GLint yoffset, |
| GLsizei width, GLsizei height, |
| GLenum format, GLenum type, |
| const GLvoid *pixels, |
| const struct gl_pixelstore_attrib *packing, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage ) |
| { |
| driTextureObject * t = (driTextureObject *) texObj->DriverData; |
| |
| assert( t ); /* this _should_ be true */ |
| if ( t != NULL ) { |
| driSwapOutTextureObject( t ); |
| } |
| else { |
| t = (driTextureObject *) mgaAllocTexObj( texObj ); |
| if ( t == NULL ) { |
| _mesa_error( ctx, GL_OUT_OF_MEMORY, "glTexImage2D" ); |
| return; |
| } |
| } |
| |
| _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width, |
| height, format, type, pixels, packing, texObj, |
| texImage); |
| level -= t->firstLevel; |
| if (level >= 0) |
| t->dirty_images[0] |= (1UL << level); |
| } |
| |
| |
| /** |
| * Changes variables and flags for a state update, which will happen at the |
| * next UpdateTextureState |
| */ |
| |
| static void |
| mgaTexParameter( GLcontext *ctx, GLenum target, |
| struct gl_texture_object *tObj, |
| GLenum pname, const GLfloat *params ) |
| { |
| mgaContextPtr mmesa = MGA_CONTEXT( ctx ); |
| mgaTextureObjectPtr t = (mgaTextureObjectPtr) tObj->DriverData; |
| |
| /* If we don't have a hardware texture, it will be automatically |
| * created with current state before it is used, so we don't have |
| * to do anything now |
| */ |
| if ( (t == NULL) || |
| (target != GL_TEXTURE_2D && |
| target != GL_TEXTURE_RECTANGLE_NV) ) { |
| return; |
| } |
| |
| switch (pname) { |
| case GL_TEXTURE_MIN_FILTER: |
| driSwapOutTextureObject( (driTextureObject *) t ); |
| /* FALLTHROUGH */ |
| case GL_TEXTURE_MAG_FILTER: |
| FLUSH_BATCH(mmesa); |
| mgaSetTexFilter( t, tObj->MinFilter, tObj->MagFilter ); |
| break; |
| |
| case GL_TEXTURE_WRAP_S: |
| case GL_TEXTURE_WRAP_T: |
| FLUSH_BATCH(mmesa); |
| mgaSetTexWrapping(t,tObj->WrapS,tObj->WrapT); |
| break; |
| |
| case GL_TEXTURE_BORDER_COLOR: |
| FLUSH_BATCH(mmesa); |
| mgaSetTexBorderColor(t, tObj->_BorderChan); |
| break; |
| |
| case GL_TEXTURE_BASE_LEVEL: |
| case GL_TEXTURE_MAX_LEVEL: |
| case GL_TEXTURE_MIN_LOD: |
| case GL_TEXTURE_MAX_LOD: |
| /* This isn't the most efficient solution but there doesn't appear to |
| * be a nice alternative. Since there's no LOD clamping, |
| * we just have to rely on loading the right subset of mipmap levels |
| * to simulate a clamped LOD. |
| */ |
| driSwapOutTextureObject( (driTextureObject *) t ); |
| break; |
| |
| default: |
| return; |
| } |
| } |
| |
| |
| static void |
| mgaBindTexture( GLcontext *ctx, GLenum target, |
| struct gl_texture_object *tObj ) |
| { |
| assert( (target != GL_TEXTURE_2D && target != GL_TEXTURE_RECTANGLE_NV) || |
| (tObj->DriverData != NULL) ); |
| } |
| |
| |
| static void |
| mgaDeleteTexture( GLcontext *ctx, struct gl_texture_object *tObj ) |
| { |
| mgaContextPtr mmesa = MGA_CONTEXT( ctx ); |
| driTextureObject * t = (driTextureObject *) tObj->DriverData; |
| |
| if ( t ) { |
| if ( mmesa ) { |
| FLUSH_BATCH( mmesa ); |
| } |
| |
| driDestroyTextureObject( t ); |
| } |
| |
| /* Free mipmap images and the texture object itself */ |
| _mesa_delete_texture_object(ctx, tObj); |
| } |
| |
| |
| /** |
| * Allocate a new texture object. |
| * Called via ctx->Driver.NewTextureObject. |
| * Note: this function will be called during context creation to |
| * allocate the default texture objects. |
| * Note: we could use containment here to 'derive' the driver-specific |
| * texture object from the core mesa gl_texture_object. Not done at this time. |
| */ |
| static struct gl_texture_object * |
| mgaNewTextureObject( GLcontext *ctx, GLuint name, GLenum target ) |
| { |
| struct gl_texture_object *obj; |
| obj = _mesa_new_texture_object(ctx, name, target); |
| mgaAllocTexObj( obj ); |
| return obj; |
| } |
| |
| |
| void |
| mgaInitTextureFuncs( struct dd_function_table *functions ) |
| { |
| functions->ChooseTextureFormat = mgaChooseTextureFormat; |
| functions->TexImage2D = mgaTexImage2D; |
| functions->TexSubImage2D = mgaTexSubImage2D; |
| functions->BindTexture = mgaBindTexture; |
| functions->NewTextureObject = mgaNewTextureObject; |
| functions->DeleteTexture = mgaDeleteTexture; |
| functions->IsTextureResident = driIsTextureResident; |
| functions->TexEnv = mgaTexEnv; |
| functions->TexParameter = mgaTexParameter; |
| } |