blob: 9f270d7d6c9185dd5c82cb864bf44ca3a1d09b20 [file] [log] [blame]
/*
* Copyright 2000-2001 VA Linux Systems, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgatris.c,v 1.10 2002/10/30 12:51:36 alanh Exp $ */
#include "mtypes.h"
#include "macros.h"
#include "colormac.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
#include "mm.h"
#include "mgacontext.h"
#include "mgaioctl.h"
#include "mgatris.h"
#include "mgavb.h"
#include "mgastate.h"
static void mgaRenderPrimitive( GLcontext *ctx, GLenum prim );
/***********************************************************************
* Functions to draw basic primitives *
***********************************************************************/
#if defined (USE_X86_ASM)
#define EMIT_VERT( j, vb, vertex_size, v ) \
do { int __tmp; \
__asm__ __volatile__( "rep ; movsl" \
: "=%c" (j), "=D" (vb), "=S" (__tmp) \
: "0" (vertex_size), \
"D" ((long)vb), \
"S" ((long)v)); \
} while (0)
#else
#define EMIT_VERT( j, vb, vertex_size, v ) \
do { \
for ( j = 0 ; j < vertex_size ; j++ ) \
vb[j] = (v)->ui[j]; \
vb += vertex_size; \
} while (0)
#endif
static void INLINE mga_draw_triangle( mgaContextPtr mmesa,
mgaVertexPtr v0,
mgaVertexPtr v1,
mgaVertexPtr v2 )
{
GLuint vertex_size = mmesa->vertex_size;
GLuint *vb = mgaAllocDmaLow( mmesa, 3 * 4 * vertex_size );
int j;
EMIT_VERT( j, vb, vertex_size, v0 );
EMIT_VERT( j, vb, vertex_size, v1 );
EMIT_VERT( j, vb, vertex_size, v2 );
}
static void INLINE mga_draw_quad( mgaContextPtr mmesa,
mgaVertexPtr v0,
mgaVertexPtr v1,
mgaVertexPtr v2,
mgaVertexPtr v3 )
{
GLuint vertex_size = mmesa->vertex_size;
GLuint *vb = mgaAllocDmaLow( mmesa, 6 * 4 * vertex_size );
int j;
EMIT_VERT( j, vb, vertex_size, v0 );
EMIT_VERT( j, vb, vertex_size, v1 );
EMIT_VERT( j, vb, vertex_size, v3 );
EMIT_VERT( j, vb, vertex_size, v1 );
EMIT_VERT( j, vb, vertex_size, v2 );
EMIT_VERT( j, vb, vertex_size, v3 );
}
static INLINE void mga_draw_point( mgaContextPtr mmesa,
mgaVertexPtr tmp )
{
const GLfloat sz = 0.5 * CLAMP(mmesa->glCtx->Point.Size,
mmesa->glCtx->Const.MinPointSize,
mmesa->glCtx->Const.MaxPointSize);
const int vertex_size = mmesa->vertex_size;
GLuint *vb = mgaAllocDmaLow( mmesa, 6 * 4 * vertex_size );
int j;
#if 0
v0->v.x += PNT_X_OFFSET - TRI_X_OFFSET;
v0->v.y += PNT_Y_OFFSET - TRI_Y_OFFSET;
#endif
/* Draw a point as two triangles.
*/
*(float *)&vb[0] = tmp->v.x - sz;
*(float *)&vb[1] = tmp->v.y - sz;
for (j = 2 ; j < vertex_size ; j++)
vb[j] = tmp->ui[j];
vb += vertex_size;
*(float *)&vb[0] = tmp->v.x + sz;
*(float *)&vb[1] = tmp->v.y - sz;
for (j = 2 ; j < vertex_size ; j++)
vb[j] = tmp->ui[j];
vb += vertex_size;
*(float *)&vb[0] = tmp->v.x + sz;
*(float *)&vb[1] = tmp->v.y + sz;
for (j = 2 ; j < vertex_size ; j++)
vb[j] = tmp->ui[j];
vb += vertex_size;
*(float *)&vb[0] = tmp->v.x + sz;
*(float *)&vb[1] = tmp->v.y + sz;
for (j = 2 ; j < vertex_size ; j++)
vb[j] = tmp->ui[j];
vb += vertex_size;
*(float *)&vb[0] = tmp->v.x - sz;
*(float *)&vb[1] = tmp->v.y + sz;
for (j = 2 ; j < vertex_size ; j++)
vb[j] = tmp->ui[j];
vb += vertex_size;
*(float *)&vb[0] = tmp->v.x - sz;
*(float *)&vb[1] = tmp->v.y - sz;
for (j = 2 ; j < vertex_size ; j++)
vb[j] = tmp->ui[j];
#if 0
v0->v.x -= PNT_X_OFFSET - TRI_X_OFFSET;
v0->v.y -= PNT_Y_OFFSET - TRI_Y_OFFSET;
#endif
}
static INLINE void mga_draw_line( mgaContextPtr mmesa,
mgaVertexPtr v0,
mgaVertexPtr v1 )
{
GLuint vertex_size = mmesa->vertex_size;
GLuint *vb = mgaAllocDmaLow( mmesa, 6 * 4 * vertex_size );
GLfloat dx, dy, ix, iy;
const GLfloat width = CLAMP(mmesa->glCtx->Line.Width,
mmesa->glCtx->Const.MinLineWidth,
mmesa->glCtx->Const.MaxLineWidth);
GLint j;
#if 0
v0->v.x += LINE_X_OFFSET - TRI_X_OFFSET;
v0->v.y += LINE_Y_OFFSET - TRI_Y_OFFSET;
v1->v.x += LINE_X_OFFSET - TRI_X_OFFSET;
v1->v.y += LINE_Y_OFFSET - TRI_Y_OFFSET;
#endif
dx = v0->v.x - v1->v.x;
dy = v0->v.y - v1->v.y;
ix = width * .5; iy = 0;
if (dx * dx > dy * dy) {
iy = ix; ix = 0;
}
*(float *)&vb[0] = v0->v.x - ix;
*(float *)&vb[1] = v0->v.y - iy;
for (j = 2 ; j < vertex_size ; j++)
vb[j] = v0->ui[j];
vb += vertex_size;
*(float *)&vb[0] = v1->v.x + ix;
*(float *)&vb[1] = v1->v.y + iy;
for (j = 2 ; j < vertex_size ; j++)
vb[j] = v1->ui[j];
vb += vertex_size;
*(float *)&vb[0] = v0->v.x + ix;
*(float *)&vb[1] = v0->v.y + iy;
for (j = 2 ; j < vertex_size ; j++)
vb[j] = v0->ui[j];
vb += vertex_size;
*(float *)&vb[0] = v0->v.x - ix;
*(float *)&vb[1] = v0->v.y - iy;
for (j = 2 ; j < vertex_size ; j++)
vb[j] = v0->ui[j];
vb += vertex_size;
*(float *)&vb[0] = v1->v.x - ix;
*(float *)&vb[1] = v1->v.y - iy;
for (j = 2 ; j < vertex_size ; j++)
vb[j] = v1->ui[j];
vb += vertex_size;
*(float *)&vb[0] = v1->v.x + ix;
*(float *)&vb[1] = v1->v.y + iy;
for (j = 2 ; j < vertex_size ; j++)
vb[j] = v1->ui[j];
vb += vertex_size;
#if 0
v0->v.x -= LINE_X_OFFSET - TRI_X_OFFSET;
v0->v.y -= LINE_Y_OFFSET - TRI_Y_OFFSET;
v1->v.x -= LINE_X_OFFSET - TRI_X_OFFSET;
v1->v.y -= LINE_Y_OFFSET - TRI_Y_OFFSET;
#endif
}
/***********************************************************************
* Macros for t_dd_tritmp.h to draw basic primitives *
***********************************************************************/
#define TRI( a, b, c ) \
do { \
if (DO_FALLBACK) \
mmesa->draw_tri( mmesa, a, b, c ); \
else \
mga_draw_triangle( mmesa, a, b, c ); \
} while (0)
#define QUAD( a, b, c, d ) \
do { \
if (DO_FALLBACK) { \
mmesa->draw_tri( mmesa, a, b, d ); \
mmesa->draw_tri( mmesa, b, c, d ); \
} else { \
mga_draw_quad( mmesa, a, b, c, d ); \
} \
} while (0)
#define LINE( v0, v1 ) \
do { \
if (DO_FALLBACK) \
mmesa->draw_line( mmesa, v0, v1 ); \
else { \
mga_draw_line( mmesa, v0, v1 ); \
} \
} while (0)
#define POINT( v0 ) \
do { \
if (DO_FALLBACK) \
mmesa->draw_point( mmesa, v0 ); \
else { \
mga_draw_point( mmesa, v0 ); \
} \
} while (0)
/***********************************************************************
* Fallback to swrast for basic primitives *
***********************************************************************/
/* This code is hit only when a mix of accelerated and unaccelerated
* primitives are being drawn, and only for the unaccelerated
* primitives.
*/
static void
mga_fallback_tri( mgaContextPtr mmesa,
mgaVertex *v0,
mgaVertex *v1,
mgaVertex *v2 )
{
GLcontext *ctx = mmesa->glCtx;
SWvertex v[3];
mga_translate_vertex( ctx, v0, &v[0] );
mga_translate_vertex( ctx, v1, &v[1] );
mga_translate_vertex( ctx, v2, &v[2] );
_swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
}
static void
mga_fallback_line( mgaContextPtr mmesa,
mgaVertex *v0,
mgaVertex *v1 )
{
GLcontext *ctx = mmesa->glCtx;
SWvertex v[2];
mga_translate_vertex( ctx, v0, &v[0] );
mga_translate_vertex( ctx, v1, &v[1] );
_swrast_Line( ctx, &v[0], &v[1] );
}
static void
mga_fallback_point( mgaContextPtr mmesa,
mgaVertex *v0 )
{
GLcontext *ctx = mmesa->glCtx;
SWvertex v[1];
mga_translate_vertex( ctx, v0, &v[0] );
_swrast_Point( ctx, &v[0] );
}
/***********************************************************************
* Build render functions from dd templates *
***********************************************************************/
#define MGA_UNFILLED_BIT 0x1
#define MGA_OFFSET_BIT 0x2
#define MGA_TWOSIDE_BIT 0x4
#define MGA_FLAT_BIT 0x8 /* mga can't flatshade? */
#define MGA_FALLBACK_BIT 0x10
#define MGA_MAX_TRIFUNC 0x20
static struct {
tnl_points_func points;
tnl_line_func line;
tnl_triangle_func triangle;
tnl_quad_func quad;
} rast_tab[MGA_MAX_TRIFUNC];
#define DO_FALLBACK (IND & MGA_FALLBACK_BIT)
#define DO_OFFSET (IND & MGA_OFFSET_BIT)
#define DO_UNFILLED (IND & MGA_UNFILLED_BIT)
#define DO_TWOSIDE (IND & MGA_TWOSIDE_BIT)
#define DO_FLAT (IND & MGA_FLAT_BIT)
#define DO_TRI 1
#define DO_QUAD 1
#define DO_LINE 1
#define DO_POINTS 1
#define DO_FULL_QUAD 1
#define HAVE_RGBA 1
#define HAVE_BACK_COLORS 0
#define HAVE_SPEC 1
#define HAVE_HW_FLATSHADE 0
#define VERTEX mgaVertex
#define TAB rast_tab
#define DEPTH_SCALE mmesa->depth_scale
#define UNFILLED_TRI unfilled_tri
#define UNFILLED_QUAD unfilled_quad
#define VERT_X(_v) _v->v.x
#define VERT_Y(_v) _v->v.y
#define VERT_Z(_v) _v->v.z
#define AREA_IS_CCW( a ) (a > 0)
#define GET_VERTEX(e) (mmesa->verts + (e * mmesa->vertex_size * sizeof(int)))
#define VERT_SET_RGBA( v, c ) \
do { \
mga_color_t *color = (mga_color_t *)&((v)->ui[4]); \
UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \
UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \
UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \
UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \
} while (0)
#define VERT_COPY_RGBA( v0, v1 ) v0->ui[4] = v1->ui[4]
#define VERT_SET_SPEC( v0, c ) \
do { \
UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.red, (c)[0]); \
UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.green, (c)[1]); \
UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.blue, (c)[2]); \
} while (0)
#define VERT_COPY_SPEC( v0, v1 ) \
do { \
v0->v.specular.red = v1->v.specular.red; \
v0->v.specular.green = v1->v.specular.green; \
v0->v.specular.blue = v1->v.specular.blue; \
} while (0)
#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[4]
#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[4] = color[idx]
#define VERT_SAVE_SPEC( idx ) spec[idx] = v[idx]->ui[5]
#define VERT_RESTORE_SPEC( idx ) v[idx]->ui[5] = spec[idx]
#define LOCAL_VARS(n) \
mgaContextPtr mmesa = MGA_CONTEXT(ctx); \
GLuint color[n], spec[n]; \
(void) color; (void) spec;
/***********************************************************************
* Functions to draw basic unfilled primitives *
***********************************************************************/
#define RASTERIZE(x) if (mmesa->raster_primitive != x) \
mgaRasterPrimitive( ctx, x, MGA_WA_TRIANGLES )
#define RENDER_PRIMITIVE mmesa->render_primitive
#define IND MGA_FALLBACK_BIT
#define TAG(x) x
#include "tnl_dd/t_dd_unfilled.h"
#undef IND
/***********************************************************************
* Functions to draw GL primitives *
***********************************************************************/
#define IND (0)
#define TAG(x) x
#include "tnl_dd/t_dd_tritmp.h"
#define IND (MGA_OFFSET_BIT)
#define TAG(x) x##_offset
#include "tnl_dd/t_dd_tritmp.h"
#define IND (MGA_TWOSIDE_BIT)
#define TAG(x) x##_twoside
#include "tnl_dd/t_dd_tritmp.h"
#define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT)
#define TAG(x) x##_twoside_offset
#include "tnl_dd/t_dd_tritmp.h"
#define IND (MGA_UNFILLED_BIT)
#define TAG(x) x##_unfilled
#include "tnl_dd/t_dd_tritmp.h"
#define IND (MGA_OFFSET_BIT|MGA_UNFILLED_BIT)
#define TAG(x) x##_offset_unfilled
#include "tnl_dd/t_dd_tritmp.h"
#define IND (MGA_TWOSIDE_BIT|MGA_UNFILLED_BIT)
#define TAG(x) x##_twoside_unfilled
#include "tnl_dd/t_dd_tritmp.h"
#define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_UNFILLED_BIT)
#define TAG(x) x##_twoside_offset_unfilled
#include "tnl_dd/t_dd_tritmp.h"
#define IND (MGA_FALLBACK_BIT)
#define TAG(x) x##_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (MGA_OFFSET_BIT|MGA_FALLBACK_BIT)
#define TAG(x) x##_offset_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (MGA_TWOSIDE_BIT|MGA_FALLBACK_BIT)
#define TAG(x) x##_twoside_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_FALLBACK_BIT)
#define TAG(x) x##_twoside_offset_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (MGA_UNFILLED_BIT|MGA_FALLBACK_BIT)
#define TAG(x) x##_unfilled_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (MGA_OFFSET_BIT|MGA_UNFILLED_BIT|MGA_FALLBACK_BIT)
#define TAG(x) x##_offset_unfilled_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (MGA_TWOSIDE_BIT|MGA_UNFILLED_BIT|MGA_FALLBACK_BIT)
#define TAG(x) x##_twoside_unfilled_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_UNFILLED_BIT| \
MGA_FALLBACK_BIT)
#define TAG(x) x##_twoside_offset_unfilled_fallback
#include "tnl_dd/t_dd_tritmp.h"
/* Mga doesn't support provoking-vertex flat-shading?
*/
#define IND (MGA_FLAT_BIT)
#define TAG(x) x##_flat
#include "tnl_dd/t_dd_tritmp.h"
#define IND (MGA_OFFSET_BIT|MGA_FLAT_BIT)
#define TAG(x) x##_offset_flat
#include "tnl_dd/t_dd_tritmp.h"
#define IND (MGA_TWOSIDE_BIT|MGA_FLAT_BIT)
#define TAG(x) x##_twoside_flat
#include "tnl_dd/t_dd_tritmp.h"
#define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_FLAT_BIT)
#define TAG(x) x##_twoside_offset_flat
#include "tnl_dd/t_dd_tritmp.h"
#define IND (MGA_UNFILLED_BIT|MGA_FLAT_BIT)
#define TAG(x) x##_unfilled_flat
#include "tnl_dd/t_dd_tritmp.h"
#define IND (MGA_OFFSET_BIT|MGA_UNFILLED_BIT|MGA_FLAT_BIT)
#define TAG(x) x##_offset_unfilled_flat
#include "tnl_dd/t_dd_tritmp.h"
#define IND (MGA_TWOSIDE_BIT|MGA_UNFILLED_BIT|MGA_FLAT_BIT)
#define TAG(x) x##_twoside_unfilled_flat
#include "tnl_dd/t_dd_tritmp.h"
#define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_UNFILLED_BIT|MGA_FLAT_BIT)
#define TAG(x) x##_twoside_offset_unfilled_flat
#include "tnl_dd/t_dd_tritmp.h"
#define IND (MGA_FALLBACK_BIT|MGA_FLAT_BIT)
#define TAG(x) x##_fallback_flat
#include "tnl_dd/t_dd_tritmp.h"
#define IND (MGA_OFFSET_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT)
#define TAG(x) x##_offset_fallback_flat
#include "tnl_dd/t_dd_tritmp.h"
#define IND (MGA_TWOSIDE_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT)
#define TAG(x) x##_twoside_fallback_flat
#include "tnl_dd/t_dd_tritmp.h"
#define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT)
#define TAG(x) x##_twoside_offset_fallback_flat
#include "tnl_dd/t_dd_tritmp.h"
#define IND (MGA_UNFILLED_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT)
#define TAG(x) x##_unfilled_fallback_flat
#include "tnl_dd/t_dd_tritmp.h"
#define IND (MGA_OFFSET_BIT|MGA_UNFILLED_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT)
#define TAG(x) x##_offset_unfilled_fallback_flat
#include "tnl_dd/t_dd_tritmp.h"
#define IND (MGA_TWOSIDE_BIT|MGA_UNFILLED_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT)
#define TAG(x) x##_twoside_unfilled_fallback_flat
#include "tnl_dd/t_dd_tritmp.h"
#define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_UNFILLED_BIT| \
MGA_FALLBACK_BIT|MGA_FLAT_BIT)
#define TAG(x) x##_twoside_offset_unfilled_fallback_flat
#include "tnl_dd/t_dd_tritmp.h"
static void init_rast_tab( void )
{
init();
init_offset();
init_twoside();
init_twoside_offset();
init_unfilled();
init_offset_unfilled();
init_twoside_unfilled();
init_twoside_offset_unfilled();
init_fallback();
init_offset_fallback();
init_twoside_fallback();
init_twoside_offset_fallback();
init_unfilled_fallback();
init_offset_unfilled_fallback();
init_twoside_unfilled_fallback();
init_twoside_offset_unfilled_fallback();
init_flat();
init_offset_flat();
init_twoside_flat();
init_twoside_offset_flat();
init_unfilled_flat();
init_offset_unfilled_flat();
init_twoside_unfilled_flat();
init_twoside_offset_unfilled_flat();
init_fallback_flat();
init_offset_fallback_flat();
init_twoside_fallback_flat();
init_twoside_offset_fallback_flat();
init_unfilled_fallback_flat();
init_offset_unfilled_fallback_flat();
init_twoside_unfilled_fallback_flat();
init_twoside_offset_unfilled_fallback_flat();
}
/**********************************************************************/
/* Render whole begin/end objects */
/**********************************************************************/
#define VERT(x) (mgaVertex *)(vertptr + ((x)*vertex_size*sizeof(int)))
#define RENDER_POINTS( start, count ) \
for ( ; start < count ; start++) \
mga_draw_point( mmesa, VERT(ELT(start)) );
#define RENDER_LINE( v0, v1 ) \
mga_draw_line( mmesa, VERT(v0), VERT(v1) )
#define RENDER_TRI( v0, v1, v2 ) \
mga_draw_triangle( mmesa, VERT(v0), VERT(v1), VERT(v2) )
#define RENDER_QUAD( v0, v1, v2, v3 ) \
mga_draw_quad( mmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )
#define INIT(x) mgaRenderPrimitive( ctx, x )
#undef LOCAL_VARS
#define LOCAL_VARS \
mgaContextPtr mmesa = MGA_CONTEXT(ctx); \
GLubyte *vertptr = (GLubyte *)mmesa->verts; \
const GLuint vertex_size = mmesa->vertex_size; \
const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
(void) elt;
#define RESET_STIPPLE
#define RESET_OCCLUSION
#define PRESERVE_VB_DEFS
#define ELT(x) x
#define TAG(x) mga_##x##_verts
#include "tnl/t_vb_rendertmp.h"
#undef ELT
#undef TAG
#define TAG(x) mga_##x##_elts
#define ELT(x) elt[x]
#include "tnl/t_vb_rendertmp.h"
/**********************************************************************/
/* Render clipped primitives */
/**********************************************************************/
static void mgaRenderClippedPoly( GLcontext *ctx, const GLuint *elts, GLuint n )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLuint prim = mmesa->render_primitive;
/* Render the new vertices as an unclipped polygon.
*/
{
GLuint *tmp = VB->Elts;
VB->Elts = (GLuint *)elts;
tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END );
VB->Elts = tmp;
}
/* Restore the render primitive
*/
if (prim != GL_POLYGON)
tnl->Driver.Render.PrimitiveNotify( ctx, prim );
}
static void mgaRenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.Line( ctx, ii, jj );
}
static void mgaFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
GLuint n )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
GLuint vertex_size = mmesa->vertex_size;
GLuint *vb = mgaAllocDmaLow( mmesa, (n-2) * 3 * 4 * vertex_size );
GLubyte *vertptr = (GLubyte *)mmesa->verts;
const GLuint *start = (const GLuint *)VERT(elts[0]);
int i,j;
for (i = 2 ; i < n ; i++) {
EMIT_VERT( j, vb, vertex_size, (mgaVertexPtr) VERT(elts[i-1]) );
EMIT_VERT( j, vb, vertex_size, (mgaVertexPtr) VERT(elts[i]) );
EMIT_VERT( j, vb, vertex_size, (mgaVertexPtr) start );
}
}
/**********************************************************************/
/* Choose render functions */
/**********************************************************************/
#define POINT_FALLBACK (DD_POINT_SMOOTH)
#define LINE_FALLBACK (DD_LINE_SMOOTH | DD_LINE_STIPPLE)
#define TRI_FALLBACK (DD_TRI_SMOOTH | DD_TRI_UNFILLED)
#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK)
#define ANY_RASTER_FLAGS (DD_FLATSHADE|DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET| \
DD_TRI_UNFILLED)
void mgaChooseRenderState(GLcontext *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
GLuint flags = ctx->_TriangleCaps;
GLuint index = 0;
if (flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS|DD_TRI_STIPPLE)) {
if (flags & ANY_RASTER_FLAGS) {
if (flags & DD_TRI_LIGHT_TWOSIDE) index |= MGA_TWOSIDE_BIT;
if (flags & DD_TRI_OFFSET) index |= MGA_OFFSET_BIT;
if (flags & DD_TRI_UNFILLED) index |= MGA_UNFILLED_BIT;
if (flags & DD_FLATSHADE) index |= MGA_FLAT_BIT;
}
mmesa->draw_point = mga_draw_point;
mmesa->draw_line = mga_draw_line;
mmesa->draw_tri = mga_draw_triangle;
/* Hook in fallbacks for specific primitives.
*/
if (flags & ANY_FALLBACK_FLAGS)
{
if (flags & POINT_FALLBACK)
mmesa->draw_point = mga_fallback_point;
if (flags & LINE_FALLBACK)
mmesa->draw_line = mga_fallback_line;
if (flags & TRI_FALLBACK)
mmesa->draw_tri = mga_fallback_tri;
index |= MGA_FALLBACK_BIT;
}
if ((flags & DD_TRI_STIPPLE) && !mmesa->haveHwStipple) {
mmesa->draw_tri = mga_fallback_tri;
index |= MGA_FALLBACK_BIT;
}
}
if (mmesa->RenderIndex != index) {
mmesa->RenderIndex = index;
tnl->Driver.Render.Points = rast_tab[index].points;
tnl->Driver.Render.Line = rast_tab[index].line;
tnl->Driver.Render.Triangle = rast_tab[index].triangle;
tnl->Driver.Render.Quad = rast_tab[index].quad;
if (index == 0) {
tnl->Driver.Render.PrimTabVerts = mga_render_tab_verts;
tnl->Driver.Render.PrimTabElts = mga_render_tab_elts;
tnl->Driver.Render.ClippedLine = line; /* from tritmp.h */
tnl->Driver.Render.ClippedPolygon = mgaFastRenderClippedPoly;
} else {
tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
tnl->Driver.Render.ClippedLine = mgaRenderClippedLine;
tnl->Driver.Render.ClippedPolygon = mgaRenderClippedPoly;
}
}
}
/**********************************************************************/
/* Runtime render state and callbacks */
/**********************************************************************/
static GLenum reduced_prim[GL_POLYGON+1] = {
GL_POINTS,
GL_LINES,
GL_LINES,
GL_LINES,
GL_TRIANGLES,
GL_TRIANGLES,
GL_TRIANGLES,
GL_TRIANGLES,
GL_TRIANGLES,
GL_TRIANGLES
};
/* Always called between RenderStart and RenderFinish --> We already
* hold the lock.
*/
void mgaRasterPrimitive( GLcontext *ctx, GLenum prim, GLuint hwprim )
{
mgaContextPtr mmesa = MGA_CONTEXT( ctx );
FLUSH_BATCH( mmesa );
/* Update culling */
if (mmesa->raster_primitive != prim)
mmesa->dirty |= MGA_UPLOAD_CONTEXT;
mmesa->raster_primitive = prim;
/* mmesa->hw_primitive = hwprim; */
mmesa->hw_primitive = MGA_WA_TRIANGLES; /* disable mgarender.c for now */
if (ctx->Polygon.StippleFlag && mmesa->haveHwStipple)
{
mmesa->dirty |= MGA_UPLOAD_CONTEXT;
mmesa->setup.dwgctl &= ~(0xf<<20);
if (mmesa->raster_primitive == GL_TRIANGLES)
mmesa->setup.dwgctl |= mmesa->poly_stipple;
}
}
/* Determine the rasterized primitive when not drawing unfilled
* polygons.
*
* Used only for the default render stage which always decomposes
* primitives to trianges/lines/points. For the accelerated stage,
* which renders strips as strips, the equivalent calculations are
* performed in mgarender.c.
*/
static void mgaRenderPrimitive( GLcontext *ctx, GLenum prim )
{
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
GLuint rprim = reduced_prim[prim];
mmesa->render_primitive = prim;
if (rprim == GL_TRIANGLES && (ctx->_TriangleCaps & DD_TRI_UNFILLED))
return;
if (mmesa->raster_primitive != rprim) {
mgaRasterPrimitive( ctx, rprim, MGA_WA_TRIANGLES );
}
}
static void mgaRenderFinish( GLcontext *ctx )
{
if (MGA_CONTEXT(ctx)->RenderIndex & MGA_FALLBACK_BIT)
_swrast_flush( ctx );
}
/**********************************************************************/
/* Manage total rasterization fallbacks */
/**********************************************************************/
static const char * const fallbackStrings[] = {
"Texture mode",
"glDrawBuffer(GL_FRONT_AND_BACK)",
"read buffer",
"glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ZERO)",
"glRenderMode(selection or feedback)",
"No hardware stencil",
"glDepthFunc( GL_NEVER )",
"Mixing GL_CLAMP_TO_EDGE and GL_CLAMP",
"rasterization fallback option"
};
static const char *getFallbackString(GLuint bit)
{
int i = 0;
while (bit > 1) {
i++;
bit >>= 1;
}
return fallbackStrings[i];
}
void mgaFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
GLuint oldfallback = mmesa->Fallback;
if (mode) {
mmesa->Fallback |= bit;
if (oldfallback == 0) {
FLUSH_BATCH(mmesa);
_swsetup_Wakeup( ctx );
mmesa->RenderIndex = ~0;
if (MGA_DEBUG & DEBUG_VERBOSE_FALLBACK) {
fprintf(stderr, "MGA begin rasterization fallback: 0x%x %s\n",
bit, getFallbackString(bit));
}
}
}
else {
mmesa->Fallback &= ~bit;
if (oldfallback == bit) {
_swrast_flush( ctx );
tnl->Driver.Render.Start = mgaCheckTexSizes;
tnl->Driver.Render.PrimitiveNotify = mgaRenderPrimitive;
tnl->Driver.Render.Finish = mgaRenderFinish;
tnl->Driver.Render.BuildVertices = mgaBuildVertices;
mmesa->NewGLState |= (_MGA_NEW_RENDERSTATE |
_MGA_NEW_RASTERSETUP);
if (MGA_DEBUG & DEBUG_VERBOSE_FALLBACK) {
fprintf(stderr, "MGA end rasterization fallback: 0x%x %s\n",
bit, getFallbackString(bit));
}
}
}
}
void mgaDDInitTriFuncs( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
mgaContextPtr mmesa = MGA_CONTEXT(ctx);
static int firsttime = 1;
if (firsttime) {
init_rast_tab();
firsttime = 0;
}
mmesa->RenderIndex = ~0;
tnl->Driver.Render.Start = mgaCheckTexSizes;
tnl->Driver.Render.Finish = mgaRenderFinish;
tnl->Driver.Render.PrimitiveNotify = mgaRenderPrimitive;
tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
tnl->Driver.Render.BuildVertices = mgaBuildVertices;
tnl->Driver.Render.Multipass = NULL;
}