| /* |
| Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. |
| |
| The Weather Channel (TM) funded Tungsten Graphics to develop the |
| initial release of the Radeon 8500 driver under the XFree86 license. |
| This notice must be preserved. |
| |
| Permission is hereby granted, free of charge, to any person obtaining |
| a copy of this software and associated documentation files (the |
| "Software"), to deal in the Software without restriction, including |
| without limitation the rights to use, copy, modify, merge, publish, |
| distribute, sublicense, and/or sell copies of the Software, and to |
| permit persons to whom the Software is furnished to do so, subject to |
| the following conditions: |
| |
| The above copyright notice and this permission notice (including the |
| next paragraph) shall be included in all copies or substantial |
| portions of the Software. |
| |
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE |
| LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION |
| OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION |
| WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /* |
| * Authors: |
| * Keith Whitwell <keith@tungstengraphics.com> |
| */ |
| |
| #include "glheader.h" |
| #include "imports.h" |
| #include "colormac.h" |
| #include "context.h" |
| #include "enums.h" |
| #include "image.h" |
| #include "simple_list.h" |
| #include "texformat.h" |
| #include "texstore.h" |
| #include "texmem.h" |
| #include "teximage.h" |
| #include "texobj.h" |
| |
| #include "r200_context.h" |
| #include "r200_state.h" |
| #include "r200_ioctl.h" |
| #include "r200_swtcl.h" |
| #include "r200_tex.h" |
| |
| #include "xmlpool.h" |
| |
| |
| |
| /** |
| * Set the texture wrap modes. |
| * |
| * \param t Texture object whose wrap modes are to be set |
| * \param swrap Wrap mode for the \a s texture coordinate |
| * \param twrap Wrap mode for the \a t texture coordinate |
| */ |
| |
| static void r200SetTexWrap( r200TexObjPtr t, GLenum swrap, GLenum twrap, GLenum rwrap ) |
| { |
| GLboolean is_clamp = GL_FALSE; |
| GLboolean is_clamp_to_border = GL_FALSE; |
| |
| t->pp_txfilter &= ~(R200_CLAMP_S_MASK | R200_CLAMP_T_MASK | R200_BORDER_MODE_D3D); |
| |
| switch ( swrap ) { |
| case GL_REPEAT: |
| t->pp_txfilter |= R200_CLAMP_S_WRAP; |
| break; |
| case GL_CLAMP: |
| t->pp_txfilter |= R200_CLAMP_S_CLAMP_GL; |
| is_clamp = GL_TRUE; |
| break; |
| case GL_CLAMP_TO_EDGE: |
| t->pp_txfilter |= R200_CLAMP_S_CLAMP_LAST; |
| break; |
| case GL_CLAMP_TO_BORDER: |
| t->pp_txfilter |= R200_CLAMP_S_CLAMP_GL; |
| is_clamp_to_border = GL_TRUE; |
| break; |
| case GL_MIRRORED_REPEAT: |
| t->pp_txfilter |= R200_CLAMP_S_MIRROR; |
| break; |
| case GL_MIRROR_CLAMP_EXT: |
| t->pp_txfilter |= R200_CLAMP_S_MIRROR_CLAMP_GL; |
| is_clamp = GL_TRUE; |
| break; |
| case GL_MIRROR_CLAMP_TO_EDGE_EXT: |
| t->pp_txfilter |= R200_CLAMP_S_MIRROR_CLAMP_LAST; |
| break; |
| case GL_MIRROR_CLAMP_TO_BORDER_EXT: |
| t->pp_txfilter |= R200_CLAMP_S_MIRROR_CLAMP_GL; |
| is_clamp_to_border = GL_TRUE; |
| break; |
| default: |
| _mesa_problem(NULL, "bad S wrap mode in %s", __FUNCTION__); |
| } |
| |
| if (t->base.tObj->Target != GL_TEXTURE_1D) { |
| switch ( twrap ) { |
| case GL_REPEAT: |
| t->pp_txfilter |= R200_CLAMP_T_WRAP; |
| break; |
| case GL_CLAMP: |
| t->pp_txfilter |= R200_CLAMP_T_CLAMP_GL; |
| is_clamp = GL_TRUE; |
| break; |
| case GL_CLAMP_TO_EDGE: |
| t->pp_txfilter |= R200_CLAMP_T_CLAMP_LAST; |
| break; |
| case GL_CLAMP_TO_BORDER: |
| t->pp_txfilter |= R200_CLAMP_T_CLAMP_GL; |
| is_clamp_to_border = GL_TRUE; |
| break; |
| case GL_MIRRORED_REPEAT: |
| t->pp_txfilter |= R200_CLAMP_T_MIRROR; |
| break; |
| case GL_MIRROR_CLAMP_EXT: |
| t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_GL; |
| is_clamp = GL_TRUE; |
| break; |
| case GL_MIRROR_CLAMP_TO_EDGE_EXT: |
| t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_LAST; |
| break; |
| case GL_MIRROR_CLAMP_TO_BORDER_EXT: |
| t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_GL; |
| is_clamp_to_border = GL_TRUE; |
| break; |
| default: |
| _mesa_problem(NULL, "bad T wrap mode in %s", __FUNCTION__); |
| } |
| } |
| |
| t->pp_txformat_x &= ~R200_CLAMP_Q_MASK; |
| |
| switch ( rwrap ) { |
| case GL_REPEAT: |
| t->pp_txformat_x |= R200_CLAMP_Q_WRAP; |
| break; |
| case GL_CLAMP: |
| t->pp_txformat_x |= R200_CLAMP_Q_CLAMP_GL; |
| is_clamp = GL_TRUE; |
| break; |
| case GL_CLAMP_TO_EDGE: |
| t->pp_txformat_x |= R200_CLAMP_Q_CLAMP_LAST; |
| break; |
| case GL_CLAMP_TO_BORDER: |
| t->pp_txformat_x |= R200_CLAMP_Q_CLAMP_GL; |
| is_clamp_to_border = GL_TRUE; |
| break; |
| case GL_MIRRORED_REPEAT: |
| t->pp_txformat_x |= R200_CLAMP_Q_MIRROR; |
| break; |
| case GL_MIRROR_CLAMP_EXT: |
| t->pp_txformat_x |= R200_CLAMP_Q_MIRROR_CLAMP_GL; |
| is_clamp = GL_TRUE; |
| break; |
| case GL_MIRROR_CLAMP_TO_EDGE_EXT: |
| t->pp_txformat_x |= R200_CLAMP_Q_MIRROR_CLAMP_LAST; |
| break; |
| case GL_MIRROR_CLAMP_TO_BORDER_EXT: |
| t->pp_txformat_x |= R200_CLAMP_Q_MIRROR_CLAMP_GL; |
| is_clamp_to_border = GL_TRUE; |
| break; |
| default: |
| _mesa_problem(NULL, "bad R wrap mode in %s", __FUNCTION__); |
| } |
| |
| if ( is_clamp_to_border ) { |
| t->pp_txfilter |= R200_BORDER_MODE_D3D; |
| } |
| |
| t->border_fallback = (is_clamp && is_clamp_to_border); |
| } |
| |
| static void r200SetTexMaxAnisotropy( r200TexObjPtr t, GLfloat max ) |
| { |
| t->pp_txfilter &= ~R200_MAX_ANISO_MASK; |
| |
| if ( max <= 1.0 ) { |
| t->pp_txfilter |= R200_MAX_ANISO_1_TO_1; |
| } else if ( max <= 2.0 ) { |
| t->pp_txfilter |= R200_MAX_ANISO_2_TO_1; |
| } else if ( max <= 4.0 ) { |
| t->pp_txfilter |= R200_MAX_ANISO_4_TO_1; |
| } else if ( max <= 8.0 ) { |
| t->pp_txfilter |= R200_MAX_ANISO_8_TO_1; |
| } else { |
| t->pp_txfilter |= R200_MAX_ANISO_16_TO_1; |
| } |
| } |
| |
| /** |
| * Set the texture magnification and minification modes. |
| * |
| * \param t Texture whose filter modes are to be set |
| * \param minf Texture minification mode |
| * \param magf Texture magnification mode |
| */ |
| |
| static void r200SetTexFilter( r200TexObjPtr t, GLenum minf, GLenum magf ) |
| { |
| GLuint anisotropy = (t->pp_txfilter & R200_MAX_ANISO_MASK); |
| |
| t->pp_txfilter &= ~(R200_MIN_FILTER_MASK | R200_MAG_FILTER_MASK); |
| t->pp_txformat_x &= ~R200_VOLUME_FILTER_MASK; |
| |
| if ( anisotropy == R200_MAX_ANISO_1_TO_1 ) { |
| switch ( minf ) { |
| case GL_NEAREST: |
| t->pp_txfilter |= R200_MIN_FILTER_NEAREST; |
| break; |
| case GL_LINEAR: |
| t->pp_txfilter |= R200_MIN_FILTER_LINEAR; |
| break; |
| case GL_NEAREST_MIPMAP_NEAREST: |
| t->pp_txfilter |= R200_MIN_FILTER_NEAREST_MIP_NEAREST; |
| break; |
| case GL_NEAREST_MIPMAP_LINEAR: |
| t->pp_txfilter |= R200_MIN_FILTER_LINEAR_MIP_NEAREST; |
| break; |
| case GL_LINEAR_MIPMAP_NEAREST: |
| t->pp_txfilter |= R200_MIN_FILTER_NEAREST_MIP_LINEAR; |
| break; |
| case GL_LINEAR_MIPMAP_LINEAR: |
| t->pp_txfilter |= R200_MIN_FILTER_LINEAR_MIP_LINEAR; |
| break; |
| } |
| } else { |
| switch ( minf ) { |
| case GL_NEAREST: |
| t->pp_txfilter |= R200_MIN_FILTER_ANISO_NEAREST; |
| break; |
| case GL_LINEAR: |
| t->pp_txfilter |= R200_MIN_FILTER_ANISO_LINEAR; |
| break; |
| case GL_NEAREST_MIPMAP_NEAREST: |
| case GL_LINEAR_MIPMAP_NEAREST: |
| t->pp_txfilter |= R200_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST; |
| break; |
| case GL_NEAREST_MIPMAP_LINEAR: |
| case GL_LINEAR_MIPMAP_LINEAR: |
| t->pp_txfilter |= R200_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR; |
| break; |
| } |
| } |
| |
| /* Note we don't have 3D mipmaps so only use the mag filter setting |
| * to set the 3D texture filter mode. |
| */ |
| switch ( magf ) { |
| case GL_NEAREST: |
| t->pp_txfilter |= R200_MAG_FILTER_NEAREST; |
| t->pp_txformat_x |= R200_VOLUME_FILTER_NEAREST; |
| break; |
| case GL_LINEAR: |
| t->pp_txfilter |= R200_MAG_FILTER_LINEAR; |
| t->pp_txformat_x |= R200_VOLUME_FILTER_LINEAR; |
| break; |
| } |
| } |
| |
| static void r200SetTexBorderColor( r200TexObjPtr t, GLubyte c[4] ) |
| { |
| t->pp_border_color = r200PackColor( 4, c[0], c[1], c[2], c[3] ); |
| } |
| |
| |
| /** |
| * Allocate space for and load the mesa images into the texture memory block. |
| * This will happen before drawing with a new texture, or drawing with a |
| * texture after it was swapped out or teximaged again. |
| */ |
| |
| static r200TexObjPtr r200AllocTexObj( struct gl_texture_object *texObj ) |
| { |
| r200TexObjPtr t; |
| |
| t = CALLOC_STRUCT( r200_tex_obj ); |
| texObj->DriverData = t; |
| if ( t != NULL ) { |
| if ( R200_DEBUG & DEBUG_TEXTURE ) { |
| fprintf( stderr, "%s( %p, %p )\n", __FUNCTION__, (void *)texObj, |
| (void *)t ); |
| } |
| |
| /* Initialize non-image-dependent parts of the state: |
| */ |
| t->base.tObj = texObj; |
| t->border_fallback = GL_FALSE; |
| |
| make_empty_list( & t->base ); |
| |
| r200SetTexWrap( t, texObj->WrapS, texObj->WrapT, texObj->WrapR ); |
| r200SetTexMaxAnisotropy( t, texObj->MaxAnisotropy ); |
| r200SetTexFilter( t, texObj->MinFilter, texObj->MagFilter ); |
| r200SetTexBorderColor( t, texObj->_BorderChan ); |
| } |
| |
| return t; |
| } |
| |
| /* try to find a format which will only need a memcopy */ |
| static const struct gl_texture_format * |
| r200Choose8888TexFormat( GLenum srcFormat, GLenum srcType ) |
| { |
| const GLuint ui = 1; |
| const GLubyte littleEndian = *((const GLubyte *) &ui); |
| |
| if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) || |
| (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) || |
| (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || |
| (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && littleEndian)) { |
| return &_mesa_texformat_rgba8888; |
| } |
| else if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) || |
| (srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) || |
| (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8) || |
| (srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian)) { |
| return &_mesa_texformat_rgba8888_rev; |
| } |
| else return _dri_texformat_argb8888; |
| } |
| |
| static const struct gl_texture_format * |
| r200ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, |
| GLenum format, GLenum type ) |
| { |
| r200ContextPtr rmesa = R200_CONTEXT(ctx); |
| const GLboolean do32bpt = |
| ( rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_32 ); |
| const GLboolean force16bpt = |
| ( rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FORCE_16 ); |
| (void) format; |
| |
| switch ( internalFormat ) { |
| case 4: |
| case GL_RGBA: |
| case GL_COMPRESSED_RGBA: |
| switch ( type ) { |
| case GL_UNSIGNED_INT_10_10_10_2: |
| case GL_UNSIGNED_INT_2_10_10_10_REV: |
| return do32bpt ? _dri_texformat_argb8888 : _dri_texformat_argb1555; |
| case GL_UNSIGNED_SHORT_4_4_4_4: |
| case GL_UNSIGNED_SHORT_4_4_4_4_REV: |
| return _dri_texformat_argb4444; |
| case GL_UNSIGNED_SHORT_5_5_5_1: |
| case GL_UNSIGNED_SHORT_1_5_5_5_REV: |
| return _dri_texformat_argb1555; |
| default: |
| return do32bpt ? |
| r200Choose8888TexFormat(format, type) : _dri_texformat_argb4444; |
| } |
| |
| case 3: |
| case GL_RGB: |
| case GL_COMPRESSED_RGB: |
| switch ( type ) { |
| case GL_UNSIGNED_SHORT_4_4_4_4: |
| case GL_UNSIGNED_SHORT_4_4_4_4_REV: |
| return _dri_texformat_argb4444; |
| case GL_UNSIGNED_SHORT_5_5_5_1: |
| case GL_UNSIGNED_SHORT_1_5_5_5_REV: |
| return _dri_texformat_argb1555; |
| case GL_UNSIGNED_SHORT_5_6_5: |
| case GL_UNSIGNED_SHORT_5_6_5_REV: |
| return _dri_texformat_rgb565; |
| default: |
| return do32bpt ? _dri_texformat_argb8888 : _dri_texformat_rgb565; |
| } |
| |
| case GL_RGBA8: |
| case GL_RGB10_A2: |
| case GL_RGBA12: |
| case GL_RGBA16: |
| return !force16bpt ? |
| r200Choose8888TexFormat(format, type) : _dri_texformat_argb4444; |
| |
| case GL_RGBA4: |
| case GL_RGBA2: |
| return _dri_texformat_argb4444; |
| |
| case GL_RGB5_A1: |
| return _dri_texformat_argb1555; |
| |
| case GL_RGB8: |
| case GL_RGB10: |
| case GL_RGB12: |
| case GL_RGB16: |
| return !force16bpt ? _dri_texformat_argb8888 : _dri_texformat_rgb565; |
| |
| case GL_RGB5: |
| case GL_RGB4: |
| case GL_R3_G3_B2: |
| return _dri_texformat_rgb565; |
| |
| case GL_ALPHA: |
| case GL_ALPHA4: |
| case GL_ALPHA8: |
| case GL_ALPHA12: |
| case GL_ALPHA16: |
| case GL_COMPRESSED_ALPHA: |
| /* can't use a8 format since interpreting hw I8 as a8 would result |
| in wrong rgb values (same as alpha value instead of 0). */ |
| return _dri_texformat_al88; |
| |
| case 1: |
| case GL_LUMINANCE: |
| case GL_LUMINANCE4: |
| case GL_LUMINANCE8: |
| case GL_LUMINANCE12: |
| case GL_LUMINANCE16: |
| case GL_COMPRESSED_LUMINANCE: |
| return _dri_texformat_l8; |
| |
| case 2: |
| case GL_LUMINANCE_ALPHA: |
| case GL_LUMINANCE4_ALPHA4: |
| case GL_LUMINANCE6_ALPHA2: |
| case GL_LUMINANCE8_ALPHA8: |
| case GL_LUMINANCE12_ALPHA4: |
| case GL_LUMINANCE12_ALPHA12: |
| case GL_LUMINANCE16_ALPHA16: |
| case GL_COMPRESSED_LUMINANCE_ALPHA: |
| return _dri_texformat_al88; |
| |
| case GL_INTENSITY: |
| case GL_INTENSITY4: |
| case GL_INTENSITY8: |
| case GL_INTENSITY12: |
| case GL_INTENSITY16: |
| case GL_COMPRESSED_INTENSITY: |
| return _dri_texformat_i8; |
| |
| case GL_YCBCR_MESA: |
| if (type == GL_UNSIGNED_SHORT_8_8_APPLE || |
| type == GL_UNSIGNED_BYTE) |
| return &_mesa_texformat_ycbcr; |
| else |
| return &_mesa_texformat_ycbcr_rev; |
| |
| case GL_RGB_S3TC: |
| case GL_RGB4_S3TC: |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| return &_mesa_texformat_rgb_dxt1; |
| |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| return &_mesa_texformat_rgba_dxt1; |
| |
| case GL_RGBA_S3TC: |
| case GL_RGBA4_S3TC: |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: |
| return &_mesa_texformat_rgba_dxt3; |
| |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: |
| return &_mesa_texformat_rgba_dxt5; |
| |
| default: |
| _mesa_problem(ctx, |
| "unexpected internalFormat 0x%x in r200ChooseTextureFormat", |
| (int) internalFormat); |
| return NULL; |
| } |
| |
| return NULL; /* never get here */ |
| } |
| |
| |
| static GLboolean |
| r200ValidateClientStorage( GLcontext *ctx, GLenum target, |
| GLint internalFormat, |
| GLint srcWidth, GLint srcHeight, |
| GLenum format, GLenum type, const void *pixels, |
| const struct gl_pixelstore_attrib *packing, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage) |
| |
| { |
| r200ContextPtr rmesa = R200_CONTEXT(ctx); |
| |
| if ( R200_DEBUG & DEBUG_TEXTURE ) |
| fprintf(stderr, "intformat %s format %s type %s\n", |
| _mesa_lookup_enum_by_nr( internalFormat ), |
| _mesa_lookup_enum_by_nr( format ), |
| _mesa_lookup_enum_by_nr( type )); |
| |
| if (!ctx->Unpack.ClientStorage) |
| return 0; |
| |
| if (ctx->_ImageTransferState || |
| texImage->IsCompressed || |
| texObj->GenerateMipmap) |
| return 0; |
| |
| |
| /* This list is incomplete, may be different on ppc??? |
| */ |
| switch ( internalFormat ) { |
| case GL_RGBA: |
| if ( format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV ) { |
| texImage->TexFormat = _dri_texformat_argb8888; |
| } |
| else |
| return 0; |
| break; |
| |
| case GL_RGB: |
| if ( format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 ) { |
| texImage->TexFormat = _dri_texformat_rgb565; |
| } |
| else |
| return 0; |
| break; |
| |
| case GL_YCBCR_MESA: |
| if ( format == GL_YCBCR_MESA && |
| type == GL_UNSIGNED_SHORT_8_8_REV_APPLE ) { |
| texImage->TexFormat = &_mesa_texformat_ycbcr_rev; |
| } |
| else if ( format == GL_YCBCR_MESA && |
| (type == GL_UNSIGNED_SHORT_8_8_APPLE || |
| type == GL_UNSIGNED_BYTE)) { |
| texImage->TexFormat = &_mesa_texformat_ycbcr; |
| } |
| else |
| return 0; |
| break; |
| |
| default: |
| return 0; |
| } |
| |
| /* Could deal with these packing issues, but currently don't: |
| */ |
| if (packing->SkipPixels || |
| packing->SkipRows || |
| packing->SwapBytes || |
| packing->LsbFirst) { |
| return 0; |
| } |
| |
| { |
| GLint srcRowStride = _mesa_image_row_stride(packing, srcWidth, |
| format, type); |
| |
| |
| if ( R200_DEBUG & DEBUG_TEXTURE ) |
| fprintf(stderr, "%s: srcRowStride %d/%x\n", |
| __FUNCTION__, srcRowStride, srcRowStride); |
| |
| /* Could check this later in upload, pitch restrictions could be |
| * relaxed, but would need to store the image pitch somewhere, |
| * as packing details might change before image is uploaded: |
| */ |
| if (!r200IsGartMemory( rmesa, pixels, srcHeight * srcRowStride ) || |
| (srcRowStride & 63)) |
| return 0; |
| |
| |
| /* Have validated that _mesa_transfer_teximage would be a straight |
| * memcpy at this point. NOTE: future calls to TexSubImage will |
| * overwrite the client data. This is explicitly mentioned in the |
| * extension spec. |
| */ |
| texImage->Data = (void *)pixels; |
| texImage->IsClientData = GL_TRUE; |
| texImage->RowStride = srcRowStride / texImage->TexFormat->TexelBytes; |
| |
| return 1; |
| } |
| } |
| |
| |
| static void r200TexImage1D( GLcontext *ctx, GLenum target, GLint level, |
| GLint internalFormat, |
| GLint width, GLint border, |
| GLenum format, GLenum type, const GLvoid *pixels, |
| const struct gl_pixelstore_attrib *packing, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage ) |
| { |
| driTextureObject * t = (driTextureObject *) texObj->DriverData; |
| |
| if ( t ) { |
| driSwapOutTextureObject( t ); |
| } |
| else { |
| t = (driTextureObject *) r200AllocTexObj( texObj ); |
| if (!t) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); |
| return; |
| } |
| } |
| |
| /* Note, this will call ChooseTextureFormat */ |
| _mesa_store_teximage1d(ctx, target, level, internalFormat, |
| width, border, format, type, pixels, |
| &ctx->Unpack, texObj, texImage); |
| |
| t->dirty_images[0] |= (1 << level); |
| } |
| |
| |
| static void r200TexSubImage1D( GLcontext *ctx, GLenum target, GLint level, |
| GLint xoffset, |
| GLsizei width, |
| GLenum format, GLenum type, |
| const GLvoid *pixels, |
| const struct gl_pixelstore_attrib *packing, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage ) |
| { |
| driTextureObject * t = (driTextureObject *) texObj->DriverData; |
| |
| assert( t ); /* this _should_ be true */ |
| if ( t ) { |
| driSwapOutTextureObject( t ); |
| } |
| else { |
| t = (driTextureObject *) r200AllocTexObj( texObj ); |
| if (!t) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D"); |
| return; |
| } |
| } |
| |
| _mesa_store_texsubimage1d(ctx, target, level, xoffset, width, |
| format, type, pixels, packing, texObj, |
| texImage); |
| |
| t->dirty_images[0] |= (1 << level); |
| } |
| |
| |
| static void r200TexImage2D( GLcontext *ctx, GLenum target, GLint level, |
| GLint internalFormat, |
| GLint width, GLint height, GLint border, |
| GLenum format, GLenum type, const GLvoid *pixels, |
| const struct gl_pixelstore_attrib *packing, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage ) |
| { |
| driTextureObject * t = (driTextureObject *) texObj->DriverData; |
| GLuint face; |
| |
| /* which cube face or ordinary 2D image */ |
| switch (target) { |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; |
| ASSERT(face < 6); |
| break; |
| default: |
| face = 0; |
| } |
| |
| if ( t != NULL ) { |
| driSwapOutTextureObject( t ); |
| } |
| else { |
| t = (driTextureObject *) r200AllocTexObj( texObj ); |
| if (!t) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); |
| return; |
| } |
| } |
| |
| texImage->IsClientData = GL_FALSE; |
| |
| if (r200ValidateClientStorage( ctx, target, |
| internalFormat, |
| width, height, |
| format, type, pixels, |
| packing, texObj, texImage)) { |
| if (R200_DEBUG & DEBUG_TEXTURE) |
| fprintf(stderr, "%s: Using client storage\n", __FUNCTION__); |
| } |
| else { |
| if (R200_DEBUG & DEBUG_TEXTURE) |
| fprintf(stderr, "%s: Using normal storage\n", __FUNCTION__); |
| |
| /* Normal path: copy (to cached memory) and eventually upload |
| * via another copy to GART memory and then a blit... Could |
| * eliminate one copy by going straight to (permanent) GART. |
| * |
| * Note, this will call r200ChooseTextureFormat. |
| */ |
| _mesa_store_teximage2d(ctx, target, level, internalFormat, |
| width, height, border, format, type, pixels, |
| &ctx->Unpack, texObj, texImage); |
| |
| t->dirty_images[face] |= (1 << level); |
| } |
| } |
| |
| |
| static void r200TexSubImage2D( GLcontext *ctx, GLenum target, GLint level, |
| GLint xoffset, GLint yoffset, |
| GLsizei width, GLsizei height, |
| GLenum format, GLenum type, |
| const GLvoid *pixels, |
| const struct gl_pixelstore_attrib *packing, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage ) |
| { |
| driTextureObject * t = (driTextureObject *) texObj->DriverData; |
| GLuint face; |
| |
| /* which cube face or ordinary 2D image */ |
| switch (target) { |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; |
| ASSERT(face < 6); |
| break; |
| default: |
| face = 0; |
| } |
| |
| assert( t ); /* this _should_ be true */ |
| if ( t ) { |
| driSwapOutTextureObject( t ); |
| } |
| else { |
| t = (driTextureObject *) r200AllocTexObj( texObj ); |
| if (!t) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D"); |
| return; |
| } |
| } |
| |
| _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width, |
| height, format, type, pixels, packing, texObj, |
| texImage); |
| |
| t->dirty_images[face] |= (1 << level); |
| } |
| |
| |
| static void r200CompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level, |
| GLint internalFormat, |
| GLint width, GLint height, GLint border, |
| GLsizei imageSize, const GLvoid *data, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage ) |
| { |
| driTextureObject * t = (driTextureObject *) texObj->DriverData; |
| GLuint face; |
| |
| /* which cube face or ordinary 2D image */ |
| switch (target) { |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; |
| ASSERT(face < 6); |
| break; |
| default: |
| face = 0; |
| } |
| |
| if ( t != NULL ) { |
| driSwapOutTextureObject( t ); |
| } |
| else { |
| t = (driTextureObject *) r200AllocTexObj( texObj ); |
| if (!t) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D"); |
| return; |
| } |
| } |
| |
| texImage->IsClientData = GL_FALSE; |
| /* can't call this, different parameters. Would never evaluate to true anyway currently |
| if (r200ValidateClientStorage( ctx, target, |
| internalFormat, |
| width, height, |
| format, type, pixels, |
| packing, texObj, texImage)) { |
| if (R200_DEBUG & DEBUG_TEXTURE) |
| fprintf(stderr, "%s: Using client storage\n", __FUNCTION__); |
| } |
| else */{ |
| if (R200_DEBUG & DEBUG_TEXTURE) |
| fprintf(stderr, "%s: Using normal storage\n", __FUNCTION__); |
| |
| /* Normal path: copy (to cached memory) and eventually upload |
| * via another copy to GART memory and then a blit... Could |
| * eliminate one copy by going straight to (permanent) GART. |
| * |
| * Note, this will call r200ChooseTextureFormat. |
| */ |
| _mesa_store_compressed_teximage2d(ctx, target, level, internalFormat, width, |
| height, border, imageSize, data, texObj, texImage); |
| |
| t->dirty_images[face] |= (1 << level); |
| } |
| } |
| |
| |
| static void r200CompressedTexSubImage2D( GLcontext *ctx, GLenum target, GLint level, |
| GLint xoffset, GLint yoffset, |
| GLsizei width, GLsizei height, |
| GLenum format, |
| GLsizei imageSize, const GLvoid *data, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage ) |
| { |
| driTextureObject * t = (driTextureObject *) texObj->DriverData; |
| GLuint face; |
| |
| |
| /* which cube face or ordinary 2D image */ |
| switch (target) { |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; |
| ASSERT(face < 6); |
| break; |
| default: |
| face = 0; |
| } |
| |
| assert( t ); /* this _should_ be true */ |
| if ( t ) { |
| driSwapOutTextureObject( t ); |
| } |
| else { |
| t = (driTextureObject *) r200AllocTexObj( texObj ); |
| if (!t) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2D"); |
| return; |
| } |
| } |
| |
| _mesa_store_compressed_texsubimage2d(ctx, target, level, xoffset, yoffset, width, |
| height, format, imageSize, data, texObj, texImage); |
| |
| t->dirty_images[face] |= (1 << level); |
| } |
| |
| |
| #if ENABLE_HW_3D_TEXTURE |
| static void r200TexImage3D( GLcontext *ctx, GLenum target, GLint level, |
| GLint internalFormat, |
| GLint width, GLint height, GLint depth, |
| GLint border, |
| GLenum format, GLenum type, const GLvoid *pixels, |
| const struct gl_pixelstore_attrib *packing, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage ) |
| { |
| driTextureObject * t = (driTextureObject *) texObj->DriverData; |
| |
| if ( t ) { |
| driSwapOutTextureObject( t ); |
| } |
| else { |
| t = (driTextureObject *) r200AllocTexObj( texObj ); |
| if (!t) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); |
| return; |
| } |
| } |
| |
| texImage->IsClientData = GL_FALSE; |
| |
| #if 0 |
| if (r200ValidateClientStorage( ctx, target, |
| internalFormat, |
| width, height, |
| format, type, pixels, |
| packing, texObj, texImage)) { |
| if (R200_DEBUG & DEBUG_TEXTURE) |
| fprintf(stderr, "%s: Using client storage\n", __FUNCTION__); |
| } |
| else |
| #endif |
| { |
| if (R200_DEBUG & DEBUG_TEXTURE) |
| fprintf(stderr, "%s: Using normal storage\n", __FUNCTION__); |
| |
| /* Normal path: copy (to cached memory) and eventually upload |
| * via another copy to GART memory and then a blit... Could |
| * eliminate one copy by going straight to (permanent) GART. |
| * |
| * Note, this will call r200ChooseTextureFormat. |
| */ |
| _mesa_store_teximage3d(ctx, target, level, internalFormat, |
| width, height, depth, border, |
| format, type, pixels, |
| &ctx->Unpack, texObj, texImage); |
| |
| t->dirty_images[0] |= (1 << level); |
| } |
| } |
| #endif |
| |
| |
| #if ENABLE_HW_3D_TEXTURE |
| static void |
| r200TexSubImage3D( GLcontext *ctx, GLenum target, GLint level, |
| GLint xoffset, GLint yoffset, GLint zoffset, |
| GLsizei width, GLsizei height, GLsizei depth, |
| GLenum format, GLenum type, |
| const GLvoid *pixels, |
| const struct gl_pixelstore_attrib *packing, |
| struct gl_texture_object *texObj, |
| struct gl_texture_image *texImage ) |
| { |
| driTextureObject * t = (driTextureObject *) texObj->DriverData; |
| |
| /* fprintf(stderr, "%s\n", __FUNCTION__); */ |
| |
| assert( t ); /* this _should_ be true */ |
| if ( t ) { |
| driSwapOutTextureObject( t ); |
| } |
| else { |
| t = (driTextureObject *) r200AllocTexObj( texObj ); |
| if (!t) { |
| _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage3D"); |
| return; |
| } |
| texObj->DriverData = t; |
| } |
| |
| _mesa_store_texsubimage3d(ctx, target, level, xoffset, yoffset, zoffset, |
| width, height, depth, |
| format, type, pixels, packing, texObj, texImage); |
| |
| t->dirty_images[0] |= (1 << level); |
| } |
| #endif |
| |
| |
| |
| static void r200TexEnv( GLcontext *ctx, GLenum target, |
| GLenum pname, const GLfloat *param ) |
| { |
| r200ContextPtr rmesa = R200_CONTEXT(ctx); |
| GLuint unit = ctx->Texture.CurrentUnit; |
| struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; |
| |
| if ( R200_DEBUG & DEBUG_STATE ) { |
| fprintf( stderr, "%s( %s )\n", |
| __FUNCTION__, _mesa_lookup_enum_by_nr( pname ) ); |
| } |
| |
| /* This is incorrect: Need to maintain this data for each of |
| * GL_TEXTURE_{123}D, GL_TEXTURE_RECTANGLE_NV, etc, and switch |
| * between them according to _ReallyEnabled. |
| */ |
| switch ( pname ) { |
| case GL_TEXTURE_ENV_COLOR: { |
| GLubyte c[4]; |
| GLuint envColor; |
| UNCLAMPED_FLOAT_TO_RGBA_CHAN( c, texUnit->EnvColor ); |
| envColor = r200PackColor( 4, c[0], c[1], c[2], c[3] ); |
| if ( rmesa->hw.tf.cmd[TF_TFACTOR_0 + unit] != envColor ) { |
| R200_STATECHANGE( rmesa, tf ); |
| rmesa->hw.tf.cmd[TF_TFACTOR_0 + unit] = envColor; |
| } |
| break; |
| } |
| |
| case GL_TEXTURE_LOD_BIAS_EXT: { |
| GLfloat bias, min; |
| GLuint b; |
| const int fixed_one = 0x8000000; |
| |
| /* The R200's LOD bias is a signed 2's complement value with a |
| * range of -16.0 <= bias < 16.0. |
| * |
| * NOTE: Add a small bias to the bias for conform mipsel.c test. |
| */ |
| bias = *param + .01; |
| min = driQueryOptionb (&rmesa->optionCache, "no_neg_lod_bias") ? |
| 0.0 : -16.0; |
| bias = CLAMP( bias, min, 16.0 ); |
| b = (int)(bias * fixed_one) & R200_LOD_BIAS_MASK; |
| |
| if ( (rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] & R200_LOD_BIAS_MASK) != b ) { |
| R200_STATECHANGE( rmesa, tex[unit] ); |
| rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] &= ~R200_LOD_BIAS_MASK; |
| rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] |= b; |
| } |
| break; |
| } |
| case GL_COORD_REPLACE_ARB: |
| if (ctx->Point.PointSprite) { |
| R200_STATECHANGE( rmesa, spr ); |
| if ((GLenum)param[0]) { |
| rmesa->hw.spr.cmd[SPR_POINT_SPRITE_CNTL] |= R200_PS_GEN_TEX_0 << unit; |
| } else { |
| rmesa->hw.spr.cmd[SPR_POINT_SPRITE_CNTL] &= ~(R200_PS_GEN_TEX_0 << unit); |
| } |
| } |
| break; |
| default: |
| return; |
| } |
| } |
| |
| |
| /** |
| * Changes variables and flags for a state update, which will happen at the |
| * next UpdateTextureState |
| */ |
| |
| static void r200TexParameter( GLcontext *ctx, GLenum target, |
| struct gl_texture_object *texObj, |
| GLenum pname, const GLfloat *params ) |
| { |
| r200TexObjPtr t = (r200TexObjPtr) texObj->DriverData; |
| |
| if ( R200_DEBUG & (DEBUG_STATE|DEBUG_TEXTURE) ) { |
| fprintf( stderr, "%s( %s )\n", __FUNCTION__, |
| _mesa_lookup_enum_by_nr( pname ) ); |
| } |
| |
| switch ( pname ) { |
| case GL_TEXTURE_MIN_FILTER: |
| case GL_TEXTURE_MAG_FILTER: |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: |
| r200SetTexMaxAnisotropy( t, texObj->MaxAnisotropy ); |
| r200SetTexFilter( t, texObj->MinFilter, texObj->MagFilter ); |
| break; |
| |
| case GL_TEXTURE_WRAP_S: |
| case GL_TEXTURE_WRAP_T: |
| case GL_TEXTURE_WRAP_R: |
| r200SetTexWrap( t, texObj->WrapS, texObj->WrapT, texObj->WrapR ); |
| break; |
| |
| case GL_TEXTURE_BORDER_COLOR: |
| r200SetTexBorderColor( t, texObj->_BorderChan ); |
| break; |
| |
| case GL_TEXTURE_BASE_LEVEL: |
| case GL_TEXTURE_MAX_LEVEL: |
| case GL_TEXTURE_MIN_LOD: |
| case GL_TEXTURE_MAX_LOD: |
| /* This isn't the most efficient solution but there doesn't appear to |
| * be a nice alternative. Since there's no LOD clamping, |
| * we just have to rely on loading the right subset of mipmap levels |
| * to simulate a clamped LOD. |
| */ |
| driSwapOutTextureObject( (driTextureObject *) t ); |
| break; |
| |
| default: |
| return; |
| } |
| |
| /* Mark this texobj as dirty (one bit per tex unit) |
| */ |
| t->dirty_state = TEX_ALL; |
| } |
| |
| |
| |
| static void r200BindTexture( GLcontext *ctx, GLenum target, |
| struct gl_texture_object *texObj ) |
| { |
| if ( R200_DEBUG & (DEBUG_STATE|DEBUG_TEXTURE) ) { |
| fprintf( stderr, "%s( %p ) unit=%d\n", __FUNCTION__, (void *)texObj, |
| ctx->Texture.CurrentUnit ); |
| } |
| |
| if ( (target == GL_TEXTURE_1D) |
| || (target == GL_TEXTURE_2D) |
| #if ENABLE_HW_3D_TEXTURE |
| || (target == GL_TEXTURE_3D) |
| #endif |
| || (target == GL_TEXTURE_CUBE_MAP) |
| || (target == GL_TEXTURE_RECTANGLE_NV) ) { |
| assert( texObj->DriverData != NULL ); |
| } |
| } |
| |
| |
| static void r200DeleteTexture( GLcontext *ctx, |
| struct gl_texture_object *texObj ) |
| { |
| r200ContextPtr rmesa = R200_CONTEXT(ctx); |
| driTextureObject * t = (driTextureObject *) texObj->DriverData; |
| |
| if ( R200_DEBUG & (DEBUG_STATE|DEBUG_TEXTURE) ) { |
| fprintf( stderr, "%s( %p (target = %s) )\n", __FUNCTION__, (void *)texObj, |
| _mesa_lookup_enum_by_nr( texObj->Target ) ); |
| } |
| |
| if ( t != NULL ) { |
| if ( rmesa ) { |
| R200_FIREVERTICES( rmesa ); |
| } |
| |
| driDestroyTextureObject( t ); |
| } |
| /* Free mipmap images and the texture object itself */ |
| _mesa_delete_texture_object(ctx, texObj); |
| } |
| |
| /* Need: |
| * - Same GEN_MODE for all active bits |
| * - Same EyePlane/ObjPlane for all active bits when using Eye/Obj |
| * - STRQ presumably all supported (matrix means incoming R values |
| * can end up in STQ, this has implications for vertex support, |
| * presumably ok if maos is used, though?) |
| * |
| * Basically impossible to do this on the fly - just collect some |
| * basic info & do the checks from ValidateState(). |
| */ |
| static void r200TexGen( GLcontext *ctx, |
| GLenum coord, |
| GLenum pname, |
| const GLfloat *params ) |
| { |
| r200ContextPtr rmesa = R200_CONTEXT(ctx); |
| GLuint unit = ctx->Texture.CurrentUnit; |
| rmesa->recheck_texgen[unit] = GL_TRUE; |
| } |
| |
| |
| /** |
| * Allocate a new texture object. |
| * Called via ctx->Driver.NewTextureObject. |
| * Note: this function will be called during context creation to |
| * allocate the default texture objects. |
| * Note: we could use containment here to 'derive' the driver-specific |
| * texture object from the core mesa gl_texture_object. Not done at this time. |
| * Fixup MaxAnisotropy according to user preference. |
| */ |
| static struct gl_texture_object * |
| r200NewTextureObject( GLcontext *ctx, GLuint name, GLenum target ) |
| { |
| r200ContextPtr rmesa = R200_CONTEXT(ctx); |
| struct gl_texture_object *obj; |
| obj = _mesa_new_texture_object(ctx, name, target); |
| if (!obj) |
| return NULL; |
| obj->MaxAnisotropy = rmesa->initialMaxAnisotropy; |
| r200AllocTexObj( obj ); |
| return obj; |
| } |
| |
| |
| void r200InitTextureFuncs( struct dd_function_table *functions ) |
| { |
| /* Note: we only plug in the functions we implement in the driver |
| * since _mesa_init_driver_functions() was already called. |
| */ |
| functions->ChooseTextureFormat = r200ChooseTextureFormat; |
| functions->TexImage1D = r200TexImage1D; |
| functions->TexImage2D = r200TexImage2D; |
| #if ENABLE_HW_3D_TEXTURE |
| functions->TexImage3D = r200TexImage3D; |
| #else |
| functions->TexImage3D = _mesa_store_teximage3d; |
| #endif |
| functions->TexSubImage1D = r200TexSubImage1D; |
| functions->TexSubImage2D = r200TexSubImage2D; |
| #if ENABLE_HW_3D_TEXTURE |
| functions->TexSubImage3D = r200TexSubImage3D; |
| #else |
| functions->TexSubImage3D = _mesa_store_texsubimage3d; |
| #endif |
| functions->NewTextureObject = r200NewTextureObject; |
| functions->BindTexture = r200BindTexture; |
| functions->DeleteTexture = r200DeleteTexture; |
| functions->IsTextureResident = driIsTextureResident; |
| |
| functions->TexEnv = r200TexEnv; |
| functions->TexParameter = r200TexParameter; |
| functions->TexGen = r200TexGen; |
| |
| functions->CompressedTexImage2D = r200CompressedTexImage2D; |
| functions->CompressedTexSubImage2D = r200CompressedTexSubImage2D; |
| |
| driInitTextureFormats(); |
| |
| #if 000 |
| /* moved or obsolete code */ |
| r200ContextPtr rmesa = R200_CONTEXT(ctx); |
| driInitTextureObjects( ctx, & rmesa->swapped, |
| DRI_TEXMGR_DO_TEXTURE_1D |
| | DRI_TEXMGR_DO_TEXTURE_2D ); |
| |
| /* Hack: r200NewTextureObject is not yet installed when the |
| * default textures are created. Therefore set MaxAnisotropy of the |
| * default 2D texture now. */ |
| ctx->Shared->Default2D->MaxAnisotropy = driQueryOptionf (&rmesa->optionCache, |
| "def_max_anisotropy"); |
| #endif |
| } |