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/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_state.c,v 1.5 2002/09/16 18:05:20 eich Exp $ */
/*
* Copyright 2000, 2001 VA Linux Systems Inc., Fremont, California.
*
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Gareth Hughes <gareth@valinux.com>
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "glheader.h"
#include "imports.h"
#include "api_arrayelt.h"
/* #include "mmath.h" */
#include "enums.h"
#include "colormac.h"
#include "radeon_context.h"
#include "radeon_ioctl.h"
#include "radeon_state.h"
#include "radeon_tcl.h"
#include "radeon_tex.h"
#include "radeon_vtxfmt.h"
/* =============================================================
* Materials
*/
/* Update on colormaterial, material emmissive/ambient,
* lightmodel.globalambient
*/
void update_global_ambient( GLcontext *ctx )
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
float *fcmd = (float *)RADEON_DB_STATE( glt );
/* Need to do more if both emmissive & ambient are PREMULT:
*/
if ((rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &
((3 << RADEON_EMISSIVE_SOURCE_SHIFT) |
(3 << RADEON_AMBIENT_SOURCE_SHIFT))) == 0)
{
COPY_3V( &fcmd[GLT_RED],
ctx->Light.Material[0].Emission);
ACC_SCALE_3V( &fcmd[GLT_RED],
ctx->Light.Model.Ambient,
ctx->Light.Material[0].Ambient);
}
else
{
COPY_3V( &fcmd[GLT_RED], ctx->Light.Model.Ambient );
}
RADEON_DB_STATECHANGE(rmesa, &rmesa->hw.glt);
}
/* Update on change to
* - light[p].colors
* - light[p].enabled
* - material,
* - colormaterial enabled
* - colormaterial bitmask
*/
void update_light_colors( GLcontext *ctx, GLuint p )
{
struct gl_light *l = &ctx->Light.Light[p];
/* fprintf(stderr, "%s\n", __FUNCTION__); */
if (l->Enabled) {
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
float *fcmd = (float *)RADEON_DB_STATE( lit[p] );
GLuint bitmask = ctx->Light.ColorMaterialBitmask;
struct gl_material *mat = &ctx->Light.Material[0];
COPY_4V( &fcmd[LIT_AMBIENT_RED], l->Ambient );
COPY_4V( &fcmd[LIT_DIFFUSE_RED], l->Diffuse );
COPY_4V( &fcmd[LIT_SPECULAR_RED], l->Specular );
if (!ctx->Light.ColorMaterialEnabled)
bitmask = 0;
if ((bitmask & FRONT_AMBIENT_BIT) == 0)
SELF_SCALE_3V( &fcmd[LIT_AMBIENT_RED], mat->Ambient );
if ((bitmask & FRONT_DIFFUSE_BIT) == 0)
SELF_SCALE_3V( &fcmd[LIT_DIFFUSE_RED], mat->Diffuse );
if ((bitmask & FRONT_SPECULAR_BIT) == 0)
SELF_SCALE_3V( &fcmd[LIT_SPECULAR_RED], mat->Specular );
RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.lit[p] );
}
}
/* Also fallback for asym colormaterial mode in twoside lighting...
*/
void check_twoside_fallback( GLcontext *ctx )
{
GLboolean fallback = GL_FALSE;
if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) {
if (memcmp( &ctx->Light.Material[0],
&ctx->Light.Material[1],
sizeof(struct gl_material)) != 0)
fallback = GL_TRUE;
else if (ctx->Light.ColorMaterialEnabled &&
(ctx->Light.ColorMaterialBitmask & BACK_MATERIAL_BITS) !=
((ctx->Light.ColorMaterialBitmask & FRONT_MATERIAL_BITS)<<1))
fallback = GL_TRUE;
}
TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_LIGHT_TWOSIDE, fallback );
}
void radeonColorMaterial( GLcontext *ctx, GLenum face, GLenum mode )
{
if (ctx->Light.ColorMaterialEnabled) {
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
GLuint light_model_ctl = rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL];
GLuint mask = ctx->Light.ColorMaterialBitmask;
/* Default to PREMULT:
*/
light_model_ctl &= ~((3 << RADEON_EMISSIVE_SOURCE_SHIFT) |
(3 << RADEON_AMBIENT_SOURCE_SHIFT) |
(3 << RADEON_DIFFUSE_SOURCE_SHIFT) |
(3 << RADEON_SPECULAR_SOURCE_SHIFT));
if (mask & FRONT_EMISSION_BIT) {
light_model_ctl |= (RADEON_LM_SOURCE_VERTEX_DIFFUSE <<
RADEON_EMISSIVE_SOURCE_SHIFT);
}
if (mask & FRONT_AMBIENT_BIT) {
light_model_ctl |= (RADEON_LM_SOURCE_VERTEX_DIFFUSE <<
RADEON_AMBIENT_SOURCE_SHIFT);
}
if (mask & FRONT_DIFFUSE_BIT) {
light_model_ctl |= (RADEON_LM_SOURCE_VERTEX_DIFFUSE <<
RADEON_DIFFUSE_SOURCE_SHIFT);
}
if (mask & FRONT_SPECULAR_BIT) {
light_model_ctl |= (RADEON_LM_SOURCE_VERTEX_DIFFUSE <<
RADEON_SPECULAR_SOURCE_SHIFT);
}
if (light_model_ctl != rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL]) {
GLuint p;
RADEON_STATECHANGE( rmesa, tcl );
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] = light_model_ctl;
for (p = 0 ; p < MAX_LIGHTS; p++)
update_light_colors( ctx, p );
update_global_ambient( ctx );
}
}
check_twoside_fallback( ctx );
}
void radeonUpdateMaterial( GLcontext *ctx )
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
GLfloat *fcmd = (GLfloat *)RADEON_DB_STATE( mtl );
GLuint p;
GLuint mask = ~0;
if (ctx->Light.ColorMaterialEnabled)
mask &= ~ctx->Light.ColorMaterialBitmask;
if (RADEON_DEBUG & DEBUG_STATE)
fprintf(stderr, "%s\n", __FUNCTION__);
if (mask & FRONT_EMISSION_BIT) {
fcmd[MTL_EMMISSIVE_RED] = ctx->Light.Material[0].Emission[0];
fcmd[MTL_EMMISSIVE_GREEN] = ctx->Light.Material[0].Emission[1];
fcmd[MTL_EMMISSIVE_BLUE] = ctx->Light.Material[0].Emission[2];
fcmd[MTL_EMMISSIVE_ALPHA] = ctx->Light.Material[0].Emission[3];
}
if (mask & FRONT_AMBIENT_BIT) {
fcmd[MTL_AMBIENT_RED] = ctx->Light.Material[0].Ambient[0];
fcmd[MTL_AMBIENT_GREEN] = ctx->Light.Material[0].Ambient[1];
fcmd[MTL_AMBIENT_BLUE] = ctx->Light.Material[0].Ambient[2];
fcmd[MTL_AMBIENT_ALPHA] = ctx->Light.Material[0].Ambient[3];
}
if (mask & FRONT_DIFFUSE_BIT) {
fcmd[MTL_DIFFUSE_RED] = ctx->Light.Material[0].Diffuse[0];
fcmd[MTL_DIFFUSE_GREEN] = ctx->Light.Material[0].Diffuse[1];
fcmd[MTL_DIFFUSE_BLUE] = ctx->Light.Material[0].Diffuse[2];
fcmd[MTL_DIFFUSE_ALPHA] = ctx->Light.Material[0].Diffuse[3];
}
if (mask & FRONT_SPECULAR_BIT) {
fcmd[MTL_SPECULAR_RED] = ctx->Light.Material[0].Specular[0];
fcmd[MTL_SPECULAR_GREEN] = ctx->Light.Material[0].Specular[1];
fcmd[MTL_SPECULAR_BLUE] = ctx->Light.Material[0].Specular[2];
fcmd[MTL_SPECULAR_ALPHA] = ctx->Light.Material[0].Specular[3];
}
if (mask & FRONT_SHININESS_BIT) {
fcmd[MTL_SHININESS] = ctx->Light.Material[0].Shininess;
}
if (RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.mtl )) {
for (p = 0 ; p < MAX_LIGHTS; p++)
update_light_colors( ctx, p );
check_twoside_fallback( ctx );
update_global_ambient( ctx );
}
else if (RADEON_DEBUG & (DEBUG_PRIMS|DEBUG_STATE))
fprintf(stderr, "%s: Elided noop material call\n", __FUNCTION__);
}
/* _NEW_LIGHT
* _NEW_MODELVIEW
* _MESA_NEW_NEED_EYE_COORDS
*
* Uses derived state from mesa:
* _VP_inf_norm
* _h_inf_norm
* _Position
* _NormDirection
* _ModelViewInvScale
* _NeedEyeCoords
* _EyeZDir
*
* which are calculated in light.c and are correct for the current
* lighting space (model or eye), hence dependencies on _NEW_MODELVIEW
* and _MESA_NEW_NEED_EYE_COORDS.
*/
void radeonUpdateLighting( GLcontext *ctx )
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
/* Have to check these, or have an automatic shortcircuit mechanism
* to remove noop statechanges. (Or just do a better job on the
* front end).
*/
{
GLuint tmp = rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL];
if (ctx->_NeedEyeCoords)
tmp &= ~RADEON_LIGHT_IN_MODELSPACE;
else
tmp |= RADEON_LIGHT_IN_MODELSPACE;
/* Leave this test disabled: (unexplained q3 lockup) (even with
new packets)
*/
if (tmp != rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL])
{
RADEON_STATECHANGE( rmesa, tcl );
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] = tmp;
}
}
{
GLfloat *fcmd = (GLfloat *)RADEON_DB_STATE( eye );
fcmd[EYE_X] = ctx->_EyeZDir[0];
fcmd[EYE_Y] = ctx->_EyeZDir[1];
fcmd[EYE_Z] = - ctx->_EyeZDir[2];
fcmd[EYE_RESCALE_FACTOR] = ctx->_ModelViewInvScale;
RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.eye );
}
/* RADEON_STATECHANGE( rmesa, glt ); */
if (ctx->Light.Enabled) {
GLint p;
for (p = 0 ; p < MAX_LIGHTS; p++) {
if (ctx->Light.Light[p].Enabled) {
struct gl_light *l = &ctx->Light.Light[p];
GLfloat *fcmd = (GLfloat *)RADEON_DB_STATE( lit[p] );
if (l->EyePosition[3] == 0.0) {
COPY_3FV( &fcmd[LIT_POSITION_X], l->_VP_inf_norm );
COPY_3FV( &fcmd[LIT_DIRECTION_X], l->_h_inf_norm );
fcmd[LIT_POSITION_W] = 0;
fcmd[LIT_DIRECTION_W] = 0;
} else {
COPY_4V( &fcmd[LIT_POSITION_X], l->_Position );
fcmd[LIT_DIRECTION_X] = -l->_NormDirection[0];
fcmd[LIT_DIRECTION_Y] = -l->_NormDirection[1];
fcmd[LIT_DIRECTION_Z] = -l->_NormDirection[2];
fcmd[LIT_DIRECTION_W] = 0;
}
RADEON_DB_STATECHANGE( rmesa, &rmesa->hw.lit[p] );
}
}
}
}
void radeonLightfv( GLcontext *ctx, GLenum light,
GLenum pname, const GLfloat *params )
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
GLint p = light - GL_LIGHT0;
struct gl_light *l = &ctx->Light.Light[p];
GLfloat *fcmd = (GLfloat *)rmesa->hw.lit[p].cmd;
switch (pname) {
case GL_AMBIENT:
case GL_DIFFUSE:
case GL_SPECULAR:
update_light_colors( ctx, p );
break;
case GL_SPOT_DIRECTION:
/* picked up in update_light */
break;
case GL_POSITION: {
/* positions picked up in update_light, but can do flag here */
GLuint flag = (p&1)? RADEON_LIGHT_1_IS_LOCAL : RADEON_LIGHT_0_IS_LOCAL;
GLuint idx = TCL_PER_LIGHT_CTL_0 + p/2;
RADEON_STATECHANGE(rmesa, tcl);
if (l->EyePosition[3] != 0.0F)
rmesa->hw.tcl.cmd[idx] |= flag;
else
rmesa->hw.tcl.cmd[idx] &= ~flag;
break;
}
case GL_SPOT_EXPONENT:
RADEON_STATECHANGE(rmesa, lit[p]);
fcmd[LIT_SPOT_EXPONENT] = params[0];
break;
case GL_SPOT_CUTOFF: {
GLuint flag = (p&1) ? RADEON_LIGHT_1_IS_SPOT : RADEON_LIGHT_0_IS_SPOT;
GLuint idx = TCL_PER_LIGHT_CTL_0 + p/2;
RADEON_STATECHANGE(rmesa, lit[p]);
fcmd[LIT_SPOT_CUTOFF] = l->_CosCutoff;
RADEON_STATECHANGE(rmesa, tcl);
if (l->SpotCutoff != 180.0F)
rmesa->hw.tcl.cmd[idx] |= flag;
else
rmesa->hw.tcl.cmd[idx] &= ~flag;
break;
}
case GL_CONSTANT_ATTENUATION:
RADEON_STATECHANGE(rmesa, lit[p]);
fcmd[LIT_ATTEN_CONST] = params[0];
break;
case GL_LINEAR_ATTENUATION:
RADEON_STATECHANGE(rmesa, lit[p]);
fcmd[LIT_ATTEN_LINEAR] = params[0];
break;
case GL_QUADRATIC_ATTENUATION:
RADEON_STATECHANGE(rmesa, lit[p]);
fcmd[LIT_ATTEN_QUADRATIC] = params[0];
break;
default:
return;
}
}
void radeonLightModelfv( GLcontext *ctx, GLenum pname,
const GLfloat *param )
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
switch (pname) {
case GL_LIGHT_MODEL_AMBIENT:
update_global_ambient( ctx );
break;
case GL_LIGHT_MODEL_LOCAL_VIEWER:
RADEON_STATECHANGE( rmesa, tcl );
if (ctx->Light.Model.LocalViewer)
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_LOCAL_VIEWER;
else
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_LOCAL_VIEWER;
break;
case GL_LIGHT_MODEL_TWO_SIDE:
RADEON_STATECHANGE( rmesa, tcl );
if (ctx->Light.Model.TwoSide)
rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= RADEON_LIGHT_TWOSIDE;
else
rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~RADEON_LIGHT_TWOSIDE;
check_twoside_fallback( ctx );
#if _HAVE_SWTNL
if (rmesa->TclFallback) {
radeonChooseRenderState( ctx );
radeonChooseVertexState( ctx );
}
#endif
break;
case GL_LIGHT_MODEL_COLOR_CONTROL:
radeonUpdateSpecular(ctx);
RADEON_STATECHANGE( rmesa, tcl );
if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &=
~RADEON_DIFFUSE_SPECULAR_COMBINE;
else
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |=
RADEON_DIFFUSE_SPECULAR_COMBINE;
break;
default:
break;
}
}
/* =============================================================
* Fog
*/
static void radeonFogfv( GLcontext *ctx, GLenum pname, const GLfloat *param )
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
union { int i; float f; } c, d;
GLchan col[4];
c.i = rmesa->hw.fog.cmd[FOG_C];
d.i = rmesa->hw.fog.cmd[FOG_D];
switch (pname) {
case GL_FOG_MODE:
if (!ctx->Fog.Enabled)
return;
RADEON_STATECHANGE(rmesa, tcl);
rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~RADEON_TCL_FOG_MASK;
switch (ctx->Fog.Mode) {
case GL_LINEAR:
rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= RADEON_TCL_FOG_LINEAR;
if (ctx->Fog.Start == ctx->Fog.End) {
c.f = 1.0F;
d.f = 1.0F;
}
else {
c.f = ctx->Fog.End/(ctx->Fog.End-ctx->Fog.Start);
d.f = 1.0/(ctx->Fog.End-ctx->Fog.Start);
}
break;
case GL_EXP:
rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= RADEON_TCL_FOG_EXP;
c.f = 0.0;
d.f = ctx->Fog.Density;
break;
case GL_EXP2:
rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] |= RADEON_TCL_FOG_EXP2;
c.f = 0.0;
d.f = -(ctx->Fog.Density * ctx->Fog.Density);
break;
default:
return;
}
break;
case GL_FOG_DENSITY:
switch (ctx->Fog.Mode) {
case GL_EXP:
c.f = 0.0;
d.f = ctx->Fog.Density;
break;
case GL_EXP2:
c.f = 0.0;
d.f = -(ctx->Fog.Density * ctx->Fog.Density);
break;
default:
break;
}
break;
case GL_FOG_START:
case GL_FOG_END:
if (ctx->Fog.Mode == GL_LINEAR) {
if (ctx->Fog.Start == ctx->Fog.End) {
c.f = 1.0F;
d.f = 1.0F;
} else {
c.f = ctx->Fog.End/(ctx->Fog.End-ctx->Fog.Start);
d.f = 1.0/(ctx->Fog.End-ctx->Fog.Start);
}
}
break;
case GL_FOG_COLOR:
RADEON_STATECHANGE( rmesa, ctx );
UNCLAMPED_FLOAT_TO_RGB_CHAN( col, ctx->Fog.Color );
rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] =
radeonPackColor( 4, col[0], col[1], col[2], 0 );
break;
case GL_FOG_COORDINATE_SOURCE_EXT:
/* What to do?
*/
break;
default:
return;
}
if (c.i != rmesa->hw.fog.cmd[FOG_C] || d.i != rmesa->hw.fog.cmd[FOG_D]) {
RADEON_STATECHANGE( rmesa, fog );
rmesa->hw.fog.cmd[FOG_C] = c.i;
rmesa->hw.fog.cmd[FOG_D] = d.i;
}
}
/* Examine lighting and texture state to determine if separate specular
* should be enabled.
*/
void radeonUpdateSpecular( GLcontext *ctx )
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
GLuint p = rmesa->hw.ctx.cmd[CTX_PP_CNTL];
if (NEED_SECONDARY_COLOR(ctx)) {
p |= RADEON_SPECULAR_ENABLE;
} else {
p &= ~RADEON_SPECULAR_ENABLE;
}
if ( rmesa->hw.ctx.cmd[CTX_PP_CNTL] != p ) {
RADEON_STATECHANGE( rmesa, ctx );
rmesa->hw.ctx.cmd[CTX_PP_CNTL] = p;
}
/* Bizzare: have to leave lighting enabled to get fog.
*/
RADEON_STATECHANGE( rmesa, tcl );
if ((ctx->Light.Enabled &&
ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) {
rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] |= RADEON_TCL_COMPUTE_SPECULAR;
rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] |= RADEON_TCL_COMPUTE_DIFFUSE;
rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_SPEC;
rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_DIFFUSE;
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_LIGHTING_ENABLE;
}
else if (ctx->Fog.Enabled) {
if (ctx->Light.Enabled) {
rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] |= RADEON_TCL_COMPUTE_SPECULAR;
rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] |= RADEON_TCL_COMPUTE_DIFFUSE;
rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_SPEC;
rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_DIFFUSE;
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_LIGHTING_ENABLE;
} else {
rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] |= RADEON_TCL_COMPUTE_SPECULAR;
rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] &= ~RADEON_TCL_COMPUTE_DIFFUSE;
rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_SPEC;
rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_DIFFUSE;
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_LIGHTING_ENABLE;
}
}
else if (ctx->Light.Enabled) {
rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] &= ~RADEON_TCL_COMPUTE_SPECULAR;
rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] |= RADEON_TCL_COMPUTE_DIFFUSE;
rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] &= ~RADEON_TCL_VTX_PK_SPEC;
rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_DIFFUSE;
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_LIGHTING_ENABLE;
} else if (ctx->Fog.ColorSumEnabled ) {
rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] &= ~RADEON_TCL_COMPUTE_SPECULAR;
rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] &= ~RADEON_TCL_COMPUTE_DIFFUSE;
rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_SPEC;
rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_DIFFUSE;
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_LIGHTING_ENABLE;
} else {
rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] &= ~RADEON_TCL_COMPUTE_SPECULAR;
rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] &= ~RADEON_TCL_COMPUTE_DIFFUSE;
rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] &= ~RADEON_TCL_VTX_PK_SPEC;
rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_TCL_VTX_PK_DIFFUSE;
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_LIGHTING_ENABLE;
}
#if _HAVE_SWTNL
/* Update vertex/render formats
*/
if (rmesa->TclFallback) {
radeonChooseRenderState( ctx );
radeonChooseVertexState( ctx );
}
#endif
}
static void radeonLightingSpaceChange( GLcontext *ctx )
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
GLboolean tmp;
RADEON_STATECHANGE( rmesa, tcl );
if (RADEON_DEBUG & DEBUG_STATE)
fprintf(stderr, "%s %d\n", __FUNCTION__, ctx->_NeedEyeCoords);
if (ctx->_NeedEyeCoords)
tmp = ctx->Transform.RescaleNormals;
else
tmp = !ctx->Transform.RescaleNormals;
if ( tmp ) {
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] |= RADEON_RESCALE_NORMALS;
} else {
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] &= ~RADEON_RESCALE_NORMALS;
}
}
void radeonInitLightStateFuncs( GLcontext *ctx )
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
int i;
ctx->Driver.LightModelfv = radeonLightModelfv;
ctx->Driver.Lightfv = radeonLightfv;
ctx->Driver.Fogfv = radeonFogfv;
ctx->Driver.LightingSpaceChange = radeonLightingSpaceChange;
for (i = 0 ; i < 8; i++) {
struct gl_light *l = &ctx->Light.Light[i];
GLenum p = GL_LIGHT0 + i;
*(float *)&(rmesa->hw.lit[i].cmd[LIT_RANGE_CUTOFF]) = FLT_MAX;
ctx->Driver.Lightfv( ctx, p, GL_AMBIENT, l->Ambient );
ctx->Driver.Lightfv( ctx, p, GL_DIFFUSE, l->Diffuse );
ctx->Driver.Lightfv( ctx, p, GL_SPECULAR, l->Specular );
ctx->Driver.Lightfv( ctx, p, GL_POSITION, 0 );
ctx->Driver.Lightfv( ctx, p, GL_SPOT_DIRECTION, 0 );
ctx->Driver.Lightfv( ctx, p, GL_SPOT_EXPONENT, &l->SpotExponent );
ctx->Driver.Lightfv( ctx, p, GL_SPOT_CUTOFF, &l->SpotCutoff );
ctx->Driver.Lightfv( ctx, p, GL_CONSTANT_ATTENUATION,
&l->ConstantAttenuation );
ctx->Driver.Lightfv( ctx, p, GL_LINEAR_ATTENUATION,
&l->LinearAttenuation );
ctx->Driver.Lightfv( ctx, p, GL_QUADRATIC_ATTENUATION,
&l->QuadraticAttenuation );
}
ctx->Driver.LightModelfv( ctx, GL_LIGHT_MODEL_AMBIENT,
ctx->Light.Model.Ambient );
ctx->Driver.Fogfv( ctx, GL_FOG_MODE, 0 );
ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density );
ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start );
ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End );
ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color );
ctx->Driver.Fogfv( ctx, GL_FOG_COORDINATE_SOURCE_EXT, 0 );
}