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/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_state_init.c,v 1.3 2003/02/22 06:21:11 dawes Exp $ */
/*
* Copyright 2000, 2001 VA Linux Systems Inc., Fremont, California.
*
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Gareth Hughes <gareth@valinux.com>
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "glheader.h"
#include "imports.h"
#include "api_arrayelt.h"
#include "swrast/swrast.h"
#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
#include "swrast_setup/swrast_setup.h"
#include "radeon_context.h"
#include "radeon_ioctl.h"
#include "radeon_state.h"
#include "radeon_tcl.h"
#include "radeon_tex.h"
#include "radeon_swtcl.h"
#include "xmlpool.h"
/* =============================================================
* State initialization
*/
void radeonPrintDirty( radeonContextPtr rmesa, const char *msg )
{
struct radeon_state_atom *l;
fprintf(stderr, msg);
fprintf(stderr, ": ");
foreach(l, &rmesa->hw.atomlist) {
if (l->dirty || rmesa->hw.all_dirty)
fprintf(stderr, "%s, ", l->name);
}
fprintf(stderr, "\n");
}
static int cmdpkt( int id )
{
drm_radeon_cmd_header_t h;
h.i = 0;
h.packet.cmd_type = RADEON_CMD_PACKET;
h.packet.packet_id = id;
return h.i;
}
static int cmdvec( int offset, int stride, int count )
{
drm_radeon_cmd_header_t h;
h.i = 0;
h.vectors.cmd_type = RADEON_CMD_VECTORS;
h.vectors.offset = offset;
h.vectors.stride = stride;
h.vectors.count = count;
return h.i;
}
static int cmdscl( int offset, int stride, int count )
{
drm_radeon_cmd_header_t h;
h.i = 0;
h.scalars.cmd_type = RADEON_CMD_SCALARS;
h.scalars.offset = offset;
h.scalars.stride = stride;
h.scalars.count = count;
return h.i;
}
#define CHECK( NM, FLAG ) \
static GLboolean check_##NM( GLcontext *ctx ) \
{ \
return FLAG; \
}
#define TCL_CHECK( NM, FLAG ) \
static GLboolean check_##NM( GLcontext *ctx ) \
{ \
radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
return !rmesa->TclFallback && (FLAG); \
}
CHECK( always, GL_TRUE )
CHECK( never, GL_FALSE )
CHECK( tex0, ctx->Texture.Unit[0]._ReallyEnabled )
CHECK( tex1, ctx->Texture.Unit[1]._ReallyEnabled )
/* need this for the cubic_map on disabled unit 2 bug, maybe r100 only? */
CHECK( tex2, ctx->Texture._EnabledUnits )
CHECK( cube0, (ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_CUBE_BIT))
CHECK( cube1, (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_CUBE_BIT))
CHECK( cube2, (ctx->Texture.Unit[2]._ReallyEnabled & TEXTURE_CUBE_BIT))
CHECK( fog, ctx->Fog.Enabled )
TCL_CHECK( tcl, GL_TRUE )
TCL_CHECK( tcl_tex0, ctx->Texture.Unit[0]._ReallyEnabled )
TCL_CHECK( tcl_tex1, ctx->Texture.Unit[1]._ReallyEnabled )
TCL_CHECK( tcl_tex2, ctx->Texture.Unit[2]._ReallyEnabled )
TCL_CHECK( tcl_lighting, ctx->Light.Enabled )
TCL_CHECK( tcl_eyespace_or_lighting, ctx->_NeedEyeCoords || ctx->Light.Enabled )
TCL_CHECK( tcl_lit0, ctx->Light.Enabled && ctx->Light.Light[0].Enabled )
TCL_CHECK( tcl_lit1, ctx->Light.Enabled && ctx->Light.Light[1].Enabled )
TCL_CHECK( tcl_lit2, ctx->Light.Enabled && ctx->Light.Light[2].Enabled )
TCL_CHECK( tcl_lit3, ctx->Light.Enabled && ctx->Light.Light[3].Enabled )
TCL_CHECK( tcl_lit4, ctx->Light.Enabled && ctx->Light.Light[4].Enabled )
TCL_CHECK( tcl_lit5, ctx->Light.Enabled && ctx->Light.Light[5].Enabled )
TCL_CHECK( tcl_lit6, ctx->Light.Enabled && ctx->Light.Light[6].Enabled )
TCL_CHECK( tcl_lit7, ctx->Light.Enabled && ctx->Light.Light[7].Enabled )
TCL_CHECK( tcl_ucp0, (ctx->Transform.ClipPlanesEnabled & 0x1) )
TCL_CHECK( tcl_ucp1, (ctx->Transform.ClipPlanesEnabled & 0x2) )
TCL_CHECK( tcl_ucp2, (ctx->Transform.ClipPlanesEnabled & 0x4) )
TCL_CHECK( tcl_ucp3, (ctx->Transform.ClipPlanesEnabled & 0x8) )
TCL_CHECK( tcl_ucp4, (ctx->Transform.ClipPlanesEnabled & 0x10) )
TCL_CHECK( tcl_ucp5, (ctx->Transform.ClipPlanesEnabled & 0x20) )
TCL_CHECK( tcl_eyespace_or_fog, ctx->_NeedEyeCoords || ctx->Fog.Enabled )
CHECK( txr0, (ctx->Texture.Unit[0]._ReallyEnabled & TEXTURE_RECT_BIT))
CHECK( txr1, (ctx->Texture.Unit[1]._ReallyEnabled & TEXTURE_RECT_BIT))
CHECK( txr2, (ctx->Texture.Unit[2]._ReallyEnabled & TEXTURE_RECT_BIT))
/* Initialize the context's hardware state.
*/
void radeonInitState( radeonContextPtr rmesa )
{
GLcontext *ctx = rmesa->glCtx;
GLuint color_fmt, depth_fmt, i;
GLint drawPitch, drawOffset;
switch ( rmesa->radeonScreen->cpp ) {
case 2:
color_fmt = RADEON_COLOR_FORMAT_RGB565;
break;
case 4:
color_fmt = RADEON_COLOR_FORMAT_ARGB8888;
break;
default:
fprintf( stderr, "Error: Unsupported pixel depth... exiting\n" );
exit( -1 );
}
rmesa->state.color.clear = 0x00000000;
switch ( ctx->Visual.depthBits ) {
case 16:
rmesa->state.depth.clear = 0x0000ffff;
rmesa->state.depth.scale = 1.0 / (GLfloat)0xffff;
depth_fmt = RADEON_DEPTH_FORMAT_16BIT_INT_Z;
rmesa->state.stencil.clear = 0x00000000;
break;
case 24:
rmesa->state.depth.clear = 0x00ffffff;
rmesa->state.depth.scale = 1.0 / (GLfloat)0xffffff;
depth_fmt = RADEON_DEPTH_FORMAT_24BIT_INT_Z;
rmesa->state.stencil.clear = 0xffff0000;
break;
default:
fprintf( stderr, "Error: Unsupported depth %d... exiting\n",
ctx->Visual.depthBits );
exit( -1 );
}
/* Only have hw stencil when depth buffer is 24 bits deep */
rmesa->state.stencil.hwBuffer = ( ctx->Visual.stencilBits > 0 &&
ctx->Visual.depthBits == 24 );
rmesa->Fallback = 0;
if ( ctx->Visual.doubleBufferMode && rmesa->sarea->pfCurrentPage == 0 ) {
drawOffset = rmesa->radeonScreen->backOffset;
drawPitch = rmesa->radeonScreen->backPitch;
} else {
drawOffset = rmesa->radeonScreen->frontOffset;
drawPitch = rmesa->radeonScreen->frontPitch;
}
rmesa->hw.max_state_size = 0;
#define ALLOC_STATE( ATOM, CHK, SZ, NM, FLAG ) \
do { \
rmesa->hw.ATOM.cmd_size = SZ; \
rmesa->hw.ATOM.cmd = (int *)CALLOC(SZ * sizeof(int)); \
rmesa->hw.ATOM.lastcmd = (int *)CALLOC(SZ * sizeof(int)); \
rmesa->hw.ATOM.name = NM; \
rmesa->hw.ATOM.is_tcl = FLAG; \
rmesa->hw.ATOM.check = check_##CHK; \
rmesa->hw.ATOM.dirty = GL_TRUE; \
rmesa->hw.max_state_size += SZ * sizeof(int); \
} while (0)
/* Allocate state buffers:
*/
ALLOC_STATE( ctx, always, CTX_STATE_SIZE, "CTX/context", 0 );
ALLOC_STATE( lin, always, LIN_STATE_SIZE, "LIN/line", 0 );
ALLOC_STATE( msk, always, MSK_STATE_SIZE, "MSK/mask", 0 );
ALLOC_STATE( vpt, always, VPT_STATE_SIZE, "VPT/viewport", 0 );
ALLOC_STATE( set, always, SET_STATE_SIZE, "SET/setup", 0 );
ALLOC_STATE( msc, always, MSC_STATE_SIZE, "MSC/misc", 0 );
ALLOC_STATE( zbs, always, ZBS_STATE_SIZE, "ZBS/zbias", 0 );
ALLOC_STATE( tcl, always, TCL_STATE_SIZE, "TCL/tcl", 1 );
ALLOC_STATE( mtl, tcl_lighting, MTL_STATE_SIZE, "MTL/material", 1 );
ALLOC_STATE( grd, always, GRD_STATE_SIZE, "GRD/guard-band", 1 );
ALLOC_STATE( fog, fog, FOG_STATE_SIZE, "FOG/fog", 1 );
ALLOC_STATE( glt, tcl_lighting, GLT_STATE_SIZE, "GLT/light-global", 1 );
ALLOC_STATE( eye, tcl_lighting, EYE_STATE_SIZE, "EYE/eye-vector", 1 );
ALLOC_STATE( tex[0], tex0, TEX_STATE_SIZE, "TEX/tex-0", 0 );
ALLOC_STATE( tex[1], tex1, TEX_STATE_SIZE, "TEX/tex-1", 0 );
ALLOC_STATE( tex[2], tex2, TEX_STATE_SIZE, "TEX/tex-2", 0 );
if (rmesa->radeonScreen->drmSupportsCubeMapsR100)
{
ALLOC_STATE( cube[0], cube0, CUBE_STATE_SIZE, "CUBE/cube-0", 0 );
ALLOC_STATE( cube[1], cube1, CUBE_STATE_SIZE, "CUBE/cube-1", 0 );
ALLOC_STATE( cube[2], cube2, CUBE_STATE_SIZE, "CUBE/cube-2", 0 );
}
else
{
ALLOC_STATE( cube[0], never, CUBE_STATE_SIZE, "CUBE/cube-0", 0 );
ALLOC_STATE( cube[1], never, CUBE_STATE_SIZE, "CUBE/cube-1", 0 );
ALLOC_STATE( cube[2], never, CUBE_STATE_SIZE, "CUBE/cube-2", 0 );
}
ALLOC_STATE( mat[0], tcl, MAT_STATE_SIZE, "MAT/modelproject", 1 );
ALLOC_STATE( mat[1], tcl_eyespace_or_fog, MAT_STATE_SIZE, "MAT/modelview", 1 );
ALLOC_STATE( mat[2], tcl_eyespace_or_lighting, MAT_STATE_SIZE, "MAT/it-modelview", 1 );
ALLOC_STATE( mat[3], tcl_tex0, MAT_STATE_SIZE, "MAT/texmat0", 1 );
ALLOC_STATE( mat[4], tcl_tex1, MAT_STATE_SIZE, "MAT/texmat1", 1 );
ALLOC_STATE( mat[5], tcl_tex2, MAT_STATE_SIZE, "MAT/texmat2", 1 );
ALLOC_STATE( ucp[0], tcl_ucp0, UCP_STATE_SIZE, "UCP/userclip-0", 1 );
ALLOC_STATE( ucp[1], tcl_ucp1, UCP_STATE_SIZE, "UCP/userclip-1", 1 );
ALLOC_STATE( ucp[2], tcl_ucp2, UCP_STATE_SIZE, "UCP/userclip-2", 1 );
ALLOC_STATE( ucp[3], tcl_ucp3, UCP_STATE_SIZE, "UCP/userclip-3", 1 );
ALLOC_STATE( ucp[4], tcl_ucp4, UCP_STATE_SIZE, "UCP/userclip-4", 1 );
ALLOC_STATE( ucp[5], tcl_ucp5, UCP_STATE_SIZE, "UCP/userclip-5", 1 );
ALLOC_STATE( lit[0], tcl_lit0, LIT_STATE_SIZE, "LIT/light-0", 1 );
ALLOC_STATE( lit[1], tcl_lit1, LIT_STATE_SIZE, "LIT/light-1", 1 );
ALLOC_STATE( lit[2], tcl_lit2, LIT_STATE_SIZE, "LIT/light-2", 1 );
ALLOC_STATE( lit[3], tcl_lit3, LIT_STATE_SIZE, "LIT/light-3", 1 );
ALLOC_STATE( lit[4], tcl_lit4, LIT_STATE_SIZE, "LIT/light-4", 1 );
ALLOC_STATE( lit[5], tcl_lit5, LIT_STATE_SIZE, "LIT/light-5", 1 );
ALLOC_STATE( lit[6], tcl_lit6, LIT_STATE_SIZE, "LIT/light-6", 1 );
ALLOC_STATE( lit[7], tcl_lit7, LIT_STATE_SIZE, "LIT/light-7", 1 );
ALLOC_STATE( txr[0], txr0, TXR_STATE_SIZE, "TXR/txr-0", 0 );
ALLOC_STATE( txr[1], txr1, TXR_STATE_SIZE, "TXR/txr-1", 0 );
ALLOC_STATE( txr[2], txr2, TXR_STATE_SIZE, "TXR/txr-2", 0 );
radeonSetUpAtomList( rmesa );
/* Fill in the packet headers:
*/
rmesa->hw.ctx.cmd[CTX_CMD_0] = cmdpkt(RADEON_EMIT_PP_MISC);
rmesa->hw.ctx.cmd[CTX_CMD_1] = cmdpkt(RADEON_EMIT_PP_CNTL);
rmesa->hw.ctx.cmd[CTX_CMD_2] = cmdpkt(RADEON_EMIT_RB3D_COLORPITCH);
rmesa->hw.lin.cmd[LIN_CMD_0] = cmdpkt(RADEON_EMIT_RE_LINE_PATTERN);
rmesa->hw.lin.cmd[LIN_CMD_1] = cmdpkt(RADEON_EMIT_SE_LINE_WIDTH);
rmesa->hw.msk.cmd[MSK_CMD_0] = cmdpkt(RADEON_EMIT_RB3D_STENCILREFMASK);
rmesa->hw.vpt.cmd[VPT_CMD_0] = cmdpkt(RADEON_EMIT_SE_VPORT_XSCALE);
rmesa->hw.set.cmd[SET_CMD_0] = cmdpkt(RADEON_EMIT_SE_CNTL);
rmesa->hw.set.cmd[SET_CMD_1] = cmdpkt(RADEON_EMIT_SE_CNTL_STATUS);
rmesa->hw.msc.cmd[MSC_CMD_0] = cmdpkt(RADEON_EMIT_RE_MISC);
rmesa->hw.tex[0].cmd[TEX_CMD_0] = cmdpkt(RADEON_EMIT_PP_TXFILTER_0);
rmesa->hw.tex[0].cmd[TEX_CMD_1] = cmdpkt(RADEON_EMIT_PP_BORDER_COLOR_0);
rmesa->hw.tex[1].cmd[TEX_CMD_0] = cmdpkt(RADEON_EMIT_PP_TXFILTER_1);
rmesa->hw.tex[1].cmd[TEX_CMD_1] = cmdpkt(RADEON_EMIT_PP_BORDER_COLOR_1);
rmesa->hw.tex[2].cmd[TEX_CMD_0] = cmdpkt(RADEON_EMIT_PP_TXFILTER_2);
rmesa->hw.tex[2].cmd[TEX_CMD_1] = cmdpkt(RADEON_EMIT_PP_BORDER_COLOR_2);
rmesa->hw.cube[0].cmd[CUBE_CMD_0] = cmdpkt(RADEON_EMIT_PP_CUBIC_FACES_0);
rmesa->hw.cube[0].cmd[CUBE_CMD_1] = cmdpkt(RADEON_EMIT_PP_CUBIC_OFFSETS_T0);
rmesa->hw.cube[1].cmd[CUBE_CMD_0] = cmdpkt(RADEON_EMIT_PP_CUBIC_FACES_1);
rmesa->hw.cube[1].cmd[CUBE_CMD_1] = cmdpkt(RADEON_EMIT_PP_CUBIC_OFFSETS_T1);
rmesa->hw.cube[2].cmd[CUBE_CMD_0] = cmdpkt(RADEON_EMIT_PP_CUBIC_FACES_2);
rmesa->hw.cube[2].cmd[CUBE_CMD_1] = cmdpkt(RADEON_EMIT_PP_CUBIC_OFFSETS_T2);
rmesa->hw.zbs.cmd[ZBS_CMD_0] = cmdpkt(RADEON_EMIT_SE_ZBIAS_FACTOR);
rmesa->hw.tcl.cmd[TCL_CMD_0] = cmdpkt(RADEON_EMIT_SE_TCL_OUTPUT_VTX_FMT);
rmesa->hw.mtl.cmd[MTL_CMD_0] =
cmdpkt(RADEON_EMIT_SE_TCL_MATERIAL_EMMISSIVE_RED);
rmesa->hw.txr[0].cmd[TXR_CMD_0] = cmdpkt(RADEON_EMIT_PP_TEX_SIZE_0);
rmesa->hw.txr[1].cmd[TXR_CMD_0] = cmdpkt(RADEON_EMIT_PP_TEX_SIZE_1);
rmesa->hw.txr[2].cmd[TXR_CMD_0] = cmdpkt(RADEON_EMIT_PP_TEX_SIZE_2);
rmesa->hw.grd.cmd[GRD_CMD_0] =
cmdscl( RADEON_SS_VERT_GUARD_CLIP_ADJ_ADDR, 1, 4 );
rmesa->hw.fog.cmd[FOG_CMD_0] =
cmdvec( RADEON_VS_FOG_PARAM_ADDR, 1, 4 );
rmesa->hw.glt.cmd[GLT_CMD_0] =
cmdvec( RADEON_VS_GLOBAL_AMBIENT_ADDR, 1, 4 );
rmesa->hw.eye.cmd[EYE_CMD_0] =
cmdvec( RADEON_VS_EYE_VECTOR_ADDR, 1, 4 );
for (i = 0 ; i < 6; i++) {
rmesa->hw.mat[i].cmd[MAT_CMD_0] =
cmdvec( RADEON_VS_MATRIX_0_ADDR + i*4, 1, 16);
}
for (i = 0 ; i < 8; i++) {
rmesa->hw.lit[i].cmd[LIT_CMD_0] =
cmdvec( RADEON_VS_LIGHT_AMBIENT_ADDR + i, 8, 24 );
rmesa->hw.lit[i].cmd[LIT_CMD_1] =
cmdscl( RADEON_SS_LIGHT_DCD_ADDR + i, 8, 6 );
}
for (i = 0 ; i < 6; i++) {
rmesa->hw.ucp[i].cmd[UCP_CMD_0] =
cmdvec( RADEON_VS_UCP_ADDR + i, 1, 4 );
}
rmesa->last_ReallyEnabled = -1;
/* Initial Harware state:
*/
rmesa->hw.ctx.cmd[CTX_PP_MISC] = (RADEON_ALPHA_TEST_PASS |
RADEON_CHROMA_FUNC_FAIL |
RADEON_CHROMA_KEY_NEAREST |
RADEON_SHADOW_FUNC_EQUAL |
RADEON_SHADOW_PASS_1 /*|
RADEON_RIGHT_HAND_CUBE_OGL */);
rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] = (RADEON_FOG_VERTEX |
/* this bit unused for vertex fog */
RADEON_FOG_USE_DEPTH);
rmesa->hw.ctx.cmd[CTX_RE_SOLID_COLOR] = 0x00000000;
rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = (RADEON_COMB_FCN_ADD_CLAMP |
RADEON_SRC_BLEND_GL_ONE |
RADEON_DST_BLEND_GL_ZERO );
rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHOFFSET] =
rmesa->radeonScreen->depthOffset + rmesa->radeonScreen->fbLocation;
rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHPITCH] =
((rmesa->radeonScreen->depthPitch &
RADEON_DEPTHPITCH_MASK) |
RADEON_DEPTH_ENDIAN_NO_SWAP);
if (rmesa->using_hyperz)
rmesa->hw.ctx.cmd[CTX_RB3D_DEPTHPITCH] |= RADEON_DEPTH_HYPERZ;
rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] = (depth_fmt |
RADEON_Z_TEST_LESS |
RADEON_STENCIL_TEST_ALWAYS |
RADEON_STENCIL_FAIL_KEEP |
RADEON_STENCIL_ZPASS_KEEP |
RADEON_STENCIL_ZFAIL_KEEP |
RADEON_Z_WRITE_ENABLE);
if (rmesa->using_hyperz) {
rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_COMPRESSION_ENABLE |
RADEON_Z_DECOMPRESSION_ENABLE;
if (rmesa->radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
/* works for q3, but slight rendering errors with glxgears ? */
/* rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_HIERARCHY_ENABLE;*/
/* need this otherwise get lots of lockups with q3 ??? */
rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_FORCE_Z_DIRTY;
}
}
rmesa->hw.ctx.cmd[CTX_PP_CNTL] = (RADEON_SCISSOR_ENABLE |
RADEON_ANTI_ALIAS_NONE);
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = (RADEON_PLANE_MASK_ENABLE |
color_fmt |
RADEON_ZBLOCK16);
switch ( driQueryOptioni( &rmesa->optionCache, "dither_mode" ) ) {
case DRI_CONF_DITHER_XERRORDIFFRESET:
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_DITHER_INIT;
break;
case DRI_CONF_DITHER_ORDERED:
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_SCALE_DITHER_ENABLE;
break;
}
if ( driQueryOptioni( &rmesa->optionCache, "round_mode" ) ==
DRI_CONF_ROUND_ROUND )
rmesa->state.color.roundEnable = RADEON_ROUND_ENABLE;
else
rmesa->state.color.roundEnable = 0;
if ( driQueryOptioni (&rmesa->optionCache, "color_reduction" ) ==
DRI_CONF_COLOR_REDUCTION_DITHER )
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= RADEON_DITHER_ENABLE;
else
rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] |= rmesa->state.color.roundEnable;
rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET] = ((drawOffset +
rmesa->radeonScreen->fbLocation)
& RADEON_COLOROFFSET_MASK);
rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = ((drawPitch &
RADEON_COLORPITCH_MASK) |
RADEON_COLOR_ENDIAN_NO_SWAP);
/* (fixed size) sarea is initialized to zero afaics so can omit version check. Phew! */
if (rmesa->sarea->tiling_enabled) {
rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= RADEON_COLOR_TILE_ENABLE;
}
rmesa->hw.set.cmd[SET_SE_CNTL] = (RADEON_FFACE_CULL_CCW |
RADEON_BFACE_SOLID |
RADEON_FFACE_SOLID |
/* RADEON_BADVTX_CULL_DISABLE | */
RADEON_FLAT_SHADE_VTX_LAST |
RADEON_DIFFUSE_SHADE_GOURAUD |
RADEON_ALPHA_SHADE_GOURAUD |
RADEON_SPECULAR_SHADE_GOURAUD |
RADEON_FOG_SHADE_GOURAUD |
RADEON_VPORT_XY_XFORM_ENABLE |
RADEON_VPORT_Z_XFORM_ENABLE |
RADEON_VTX_PIX_CENTER_OGL |
RADEON_ROUND_MODE_TRUNC |
RADEON_ROUND_PREC_8TH_PIX);
rmesa->hw.set.cmd[SET_SE_CNTL_STATUS] =
#ifdef MESA_BIG_ENDIAN
RADEON_VC_32BIT_SWAP;
#else
RADEON_VC_NO_SWAP;
#endif
if (!(rmesa->radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) {
rmesa->hw.set.cmd[SET_SE_CNTL_STATUS] |= RADEON_TCL_BYPASS;
}
rmesa->hw.set.cmd[SET_SE_COORDFMT] = (
RADEON_VTX_W0_IS_NOT_1_OVER_W0 |
RADEON_TEX1_W_ROUTING_USE_Q1);
rmesa->hw.lin.cmd[LIN_RE_LINE_PATTERN] = ((1 << 16) | 0xffff);
rmesa->hw.lin.cmd[LIN_RE_LINE_STATE] =
((0 << RADEON_LINE_CURRENT_PTR_SHIFT) |
(1 << RADEON_LINE_CURRENT_COUNT_SHIFT));
rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] = (1 << 4);
rmesa->hw.msk.cmd[MSK_RB3D_STENCILREFMASK] =
((0x00 << RADEON_STENCIL_REF_SHIFT) |
(0xff << RADEON_STENCIL_MASK_SHIFT) |
(0xff << RADEON_STENCIL_WRITEMASK_SHIFT));
rmesa->hw.msk.cmd[MSK_RB3D_ROPCNTL] = RADEON_ROP_COPY;
rmesa->hw.msk.cmd[MSK_RB3D_PLANEMASK] = 0xffffffff;
rmesa->hw.msc.cmd[MSC_RE_MISC] =
((0 << RADEON_STIPPLE_X_OFFSET_SHIFT) |
(0 << RADEON_STIPPLE_Y_OFFSET_SHIFT) |
RADEON_STIPPLE_BIG_BIT_ORDER);
rmesa->hw.vpt.cmd[VPT_SE_VPORT_XSCALE] = 0x00000000;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_XOFFSET] = 0x00000000;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_YSCALE] = 0x00000000;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_YOFFSET] = 0x00000000;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZSCALE] = 0x00000000;
rmesa->hw.vpt.cmd[VPT_SE_VPORT_ZOFFSET] = 0x00000000;
for ( i = 0 ; i < ctx->Const.MaxTextureUnits ; i++ ) {
rmesa->hw.tex[i].cmd[TEX_PP_TXFILTER] = RADEON_BORDER_MODE_OGL;
rmesa->hw.tex[i].cmd[TEX_PP_TXFORMAT] =
(RADEON_TXFORMAT_ENDIAN_NO_SWAP |
RADEON_TXFORMAT_PERSPECTIVE_ENABLE |
(i << 24) | /* This is one of RADEON_TXFORMAT_ST_ROUTE_STQ[012] */
(2 << RADEON_TXFORMAT_WIDTH_SHIFT) |
(2 << RADEON_TXFORMAT_HEIGHT_SHIFT));
/* Initialize the texture offset to the start of the card texture heap */
rmesa->hw.tex[i].cmd[TEX_PP_TXOFFSET] =
rmesa->radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
rmesa->hw.tex[i].cmd[TEX_PP_BORDER_COLOR] = 0;
rmesa->hw.tex[i].cmd[TEX_PP_TXCBLEND] =
(RADEON_COLOR_ARG_A_ZERO |
RADEON_COLOR_ARG_B_ZERO |
RADEON_COLOR_ARG_C_CURRENT_COLOR |
RADEON_BLEND_CTL_ADD |
RADEON_SCALE_1X |
RADEON_CLAMP_TX);
rmesa->hw.tex[i].cmd[TEX_PP_TXABLEND] =
(RADEON_ALPHA_ARG_A_ZERO |
RADEON_ALPHA_ARG_B_ZERO |
RADEON_ALPHA_ARG_C_CURRENT_ALPHA |
RADEON_BLEND_CTL_ADD |
RADEON_SCALE_1X |
RADEON_CLAMP_TX);
rmesa->hw.tex[i].cmd[TEX_PP_TFACTOR] = 0;
rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_FACES] = 0;
rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_0] =
rmesa->radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_1] =
rmesa->radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_2] =
rmesa->radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_3] =
rmesa->radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
rmesa->hw.cube[i].cmd[CUBE_PP_CUBIC_OFFSET_4] =
rmesa->radeonScreen->texOffset[RADEON_LOCAL_TEX_HEAP];
}
/* Can only add ST1 at the time of doing some multitex but can keep
* it after that. Errors if DIFFUSE is missing.
*/
rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] =
(RADEON_TCL_VTX_Z0 |
RADEON_TCL_VTX_W0 |
RADEON_TCL_VTX_PK_DIFFUSE
); /* need to keep this uptodate */
rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXSEL] =
( RADEON_TCL_COMPUTE_XYZW |
(RADEON_TCL_TEX_INPUT_TEX_0 << RADEON_TCL_TEX_0_OUTPUT_SHIFT) |
(RADEON_TCL_TEX_INPUT_TEX_1 << RADEON_TCL_TEX_1_OUTPUT_SHIFT) |
(RADEON_TCL_TEX_INPUT_TEX_2 << RADEON_TCL_TEX_2_OUTPUT_SHIFT));
/* XXX */
rmesa->hw.tcl.cmd[TCL_MATRIX_SELECT_0] =
((MODEL << RADEON_MODELVIEW_0_SHIFT) |
(MODEL_IT << RADEON_IT_MODELVIEW_0_SHIFT));
rmesa->hw.tcl.cmd[TCL_MATRIX_SELECT_1] =
((MODEL_PROJ << RADEON_MODELPROJECT_0_SHIFT) |
(TEXMAT_0 << RADEON_TEXMAT_0_SHIFT) |
(TEXMAT_1 << RADEON_TEXMAT_1_SHIFT) |
(TEXMAT_2 << RADEON_TEXMAT_2_SHIFT));
rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] =
(RADEON_UCP_IN_CLIP_SPACE |
RADEON_CULL_FRONT_IS_CCW);
rmesa->hw.tcl.cmd[TCL_TEXTURE_PROC_CTL] = 0;
rmesa->hw.tcl.cmd[TCL_LIGHT_MODEL_CTL] =
(RADEON_SPECULAR_LIGHTS |
RADEON_DIFFUSE_SPECULAR_COMBINE |
RADEON_LOCAL_LIGHT_VEC_GL |
(RADEON_LM_SOURCE_STATE_MULT << RADEON_EMISSIVE_SOURCE_SHIFT) |
(RADEON_LM_SOURCE_STATE_MULT << RADEON_AMBIENT_SOURCE_SHIFT) |
(RADEON_LM_SOURCE_STATE_MULT << RADEON_DIFFUSE_SOURCE_SHIFT) |
(RADEON_LM_SOURCE_STATE_MULT << RADEON_SPECULAR_SOURCE_SHIFT));
for (i = 0 ; i < 8; i++) {
struct gl_light *l = &ctx->Light.Light[i];
GLenum p = GL_LIGHT0 + i;
*(float *)&(rmesa->hw.lit[i].cmd[LIT_RANGE_CUTOFF]) = FLT_MAX;
ctx->Driver.Lightfv( ctx, p, GL_AMBIENT, l->Ambient );
ctx->Driver.Lightfv( ctx, p, GL_DIFFUSE, l->Diffuse );
ctx->Driver.Lightfv( ctx, p, GL_SPECULAR, l->Specular );
ctx->Driver.Lightfv( ctx, p, GL_POSITION, NULL );
ctx->Driver.Lightfv( ctx, p, GL_SPOT_DIRECTION, NULL );
ctx->Driver.Lightfv( ctx, p, GL_SPOT_EXPONENT, &l->SpotExponent );
ctx->Driver.Lightfv( ctx, p, GL_SPOT_CUTOFF, &l->SpotCutoff );
ctx->Driver.Lightfv( ctx, p, GL_CONSTANT_ATTENUATION,
&l->ConstantAttenuation );
ctx->Driver.Lightfv( ctx, p, GL_LINEAR_ATTENUATION,
&l->LinearAttenuation );
ctx->Driver.Lightfv( ctx, p, GL_QUADRATIC_ATTENUATION,
&l->QuadraticAttenuation );
*(float *)&(rmesa->hw.lit[i].cmd[LIT_ATTEN_XXX]) = 0.0;
}
ctx->Driver.LightModelfv( ctx, GL_LIGHT_MODEL_AMBIENT,
ctx->Light.Model.Ambient );
TNL_CONTEXT(ctx)->Driver.NotifyMaterialChange( ctx );
for (i = 0 ; i < 6; i++) {
ctx->Driver.ClipPlane( ctx, GL_CLIP_PLANE0 + i, NULL );
}
ctx->Driver.Fogfv( ctx, GL_FOG_MODE, NULL );
ctx->Driver.Fogfv( ctx, GL_FOG_DENSITY, &ctx->Fog.Density );
ctx->Driver.Fogfv( ctx, GL_FOG_START, &ctx->Fog.Start );
ctx->Driver.Fogfv( ctx, GL_FOG_END, &ctx->Fog.End );
ctx->Driver.Fogfv( ctx, GL_FOG_COLOR, ctx->Fog.Color );
ctx->Driver.Fogfv( ctx, GL_FOG_COORDINATE_SOURCE_EXT, NULL );
rmesa->hw.grd.cmd[GRD_VERT_GUARD_CLIP_ADJ] = IEEE_ONE;
rmesa->hw.grd.cmd[GRD_VERT_GUARD_DISCARD_ADJ] = IEEE_ONE;
rmesa->hw.grd.cmd[GRD_HORZ_GUARD_CLIP_ADJ] = IEEE_ONE;
rmesa->hw.grd.cmd[GRD_HORZ_GUARD_DISCARD_ADJ] = IEEE_ONE;
rmesa->hw.eye.cmd[EYE_X] = 0;
rmesa->hw.eye.cmd[EYE_Y] = 0;
rmesa->hw.eye.cmd[EYE_Z] = IEEE_ONE;
rmesa->hw.eye.cmd[EYE_RESCALE_FACTOR] = IEEE_ONE;
rmesa->hw.all_dirty = GL_TRUE;
}