blob: 5519cfd7416451e6989fc0e09f1b0798866a5e0e [file] [log] [blame]
/*
* Author: Max Lingua <sunmax@libero.it>
*/
#define LOCAL_VARS \
int vert0, vert1, vert2; \
GLfloat y0, y1, y2, ydiff; \
int iy0, iy1, iy2; \
int x0, x1, x2, z0, z1, z2; \
int dy01, dy02, dy12, dx01, dx02, dx12; \
int delt02, delt01, delt12, end01, end12, start02; \
int zstart, arstart, gbstart; \
int deltzy, deltzx, deltarx, deltgbx, deltary, deltgby; \
GLubyte (*colours)[4]; \
GLubyte (*scolours)[4]; \
static int tp = 0; \
int tmp, lr
#define LOCAL_TEX_VARS \
int u0, u1, u2; \
GLfloat ru0, ru1, ru2; \
int v0, v1, v2; \
GLfloat rv0, rv1, rv2; \
GLfloat w0, w1, w2; \
GLfloat rw0, rw1, rw2; \
int baseu, basev; \
int d0, d1, d2; \
int deltdx, deltvx, deltux, deltdy, deltvy, deltuy; \
int deltwx, deltwy; \
int rbaseu, rbasev; \
int dstart, ustart, wstart, vstart; \
static int stmp = 0; \
s3virgeTextureObject_t *t
#define CULL_BACKFACE() \
do { \
GLfloat *w0 = VB->Win.data[e0]; \
GLfloat *w1 = VB->Win.data[e1]; \
GLfloat *w2 = VB->Win.data[e2]; \
float cull; \
cull = ctx->backface_sign * ((w1[0] - w0[0]) * (w0[1] - w2[1]) + \
(w1[1] - w0[1]) * (w2[0] - w0[0])); \
if (cull < 0) \
return; \
} while (0)
#define SORT_VERTICES() \
do { \
y0 = VB->Win.data[e0][1]; \
y1 = VB->Win.data[e1][1]; \
y2 = VB->Win.data[e2][1]; \
if (y1 > y0) { \
if (y2 > y0) { \
vert0 = e0; \
if (y1 > y2) { vert2 = e1; vert1 = e2; } else { vert2 = e2; vert1 = e1; } \
} else { vert0 = e2; vert1 = e0; vert2 = e1; } \
} else { \
if (y2 > y0) { vert0 = e1; vert1 = e0; vert2 = e2; } else { \
vert2 = e0; \
if (y2 > y1) { vert0 = e1; vert1 = e2; } else { vert0 = e2; vert1 = e1; } \
} \
} \
} while (0)
#define SET_VARIABLES() \
do { \
iy0 = y0 = ((s3virgeDB->height - (VB->Win.data[vert0][1]))); \
iy1 = y1 = ((s3virgeDB->height - (VB->Win.data[vert1][1]))); \
iy2 = y2 = ((s3virgeDB->height - (VB->Win.data[vert2][1]))); \
if (iy0 == iy2) { return; } \
ydiff = y0 - (float)iy0; \
x0 = ((VB->Win.data[vert0][0]) * 1024.0 * 1024.0); \
x1 = ((VB->Win.data[vert1][0]) * 1024.0 * 1024.0); \
x2 = ((VB->Win.data[vert2][0]) * 1024.0 * 1024.0); \
z0 = (VB->Win.data[vert0][2] * 1024.0 * 32.0); \
z1 = (VB->Win.data[vert1][2] * 1024.0 * 32.0); \
z2 = (VB->Win.data[vert2][2] * 1024.0 * 32.0); \
dx12 = x2 - x1; \
dy12 = iy1 - iy2; \
dx01 = x1 - x0; \
dy01 = iy0 - iy1; \
dx02 = x2 - x0; \
dy02 = iy0 - iy2; \
delt12 = delt02 = delt01 = 0; \
} while (0)
#define SET_TEX_VARIABLES() \
do { \
t = ((s3virgeTextureObject_t *)ctx->Texture.Unit[0].Current->DriverData); \
deltwx = deltwy = wstart = deltdx = deltdy = dstart = 0; \
u0 = (VB->TexCoordPtr[0]->data[vert0][0] * (GLfloat)(t->tObj->Image[0]->Width) * 256.0); \
u1 = (VB->TexCoordPtr[0]->data[vert1][0] * (GLfloat)(t->tObj->Image[0]->Width) * 256.0); \
u2 = (VB->TexCoordPtr[0]->data[vert2][0] * (GLfloat)(t->tObj->Image[0]->Width) * 256.0); \
v0 = (VB->TexCoordPtr[0]->data[vert0][1] * (GLfloat)(t->tObj->Image[0]->Height) * 256.0); \
v1 = (VB->TexCoordPtr[0]->data[vert1][1] * (GLfloat)(t->tObj->Image[0]->Height) * 256.0); \
v2 = (VB->TexCoordPtr[0]->data[vert2][1] * (GLfloat)(t->tObj->Image[0]->Height) * 256.0); \
w0 = (VB->Win.data[vert0][3]); \
w1 = (VB->Win.data[vert1][3]); \
w2 = (VB->Win.data[vert2][3]); \
} while (0)
#define FLATSHADE_COLORS() \
do { \
GLubyte *col = &(colours[pv][0]); \
deltarx = deltary = deltgbx = deltgby = 0; \
gbstart = (((col[1]) << 23) | ((col[2]) << 7)); \
arstart = (((col[3]) << 23) | ((col[0]) << 7)); \
} while (0)
#define GOURAUD_COLORS() \
do { \
int ctmp, ctmp2, ctmp3, ctmp4; \
GLubyte *col0, *col1, *col2; \
col0 = &(colours[vert0][0]); \
col1 = &(colours[vert1][0]); \
col2 = &(colours[vert2][0]); \
ctmp = ((col2[3] - col0[3]) << 7) / dy02; \
ctmp2 = ((col2[0] - col0[0]) << 7) / dy02; \
deltary = ((ctmp << 16) & 0xFFFF0000) | (ctmp2 & 0xFFFF); \
ctmp3 = ((col2[1] - col0[1]) << 7) / dy02; \
ctmp4 = ((col2[2] - col0[2]) << 7) / dy02; \
deltgby = ((ctmp3 << 16) & 0xFFFF0000) | (ctmp4 & 0xFFFF); \
gbstart = (((int)((ydiff * ctmp3) + (col0[1] << 7)) << 16) & 0x7FFF0000) | \
((int)((ydiff * ctmp4) + (col0[2] << 7)) & 0x7FFF); \
arstart = (((int)((ydiff * ctmp) + (col0[3] << 7)) << 16) & 0x7FFF0000) | \
((int)((ydiff * ctmp2) + (col0[0] << 7)) & 0x7FFF); \
if (tmp) { \
int ax, rx, gx, bx; \
ax = ((col1[3] << 7) - (dy01 * ctmp + (col0[3] << 7))) / tmp; \
rx = ((col1[0] << 7) - (dy01 * ctmp2 + (col0[0] << 7))) / tmp; \
gx = ((col1[1] << 7) - (dy01 * ctmp3 + (col0[1] << 7))) / tmp; \
bx = ((col1[2] << 7) - (dy01 * ctmp4 + (col0[2] << 7))) / tmp; \
deltarx = ((ax << 16) & 0xFFFF0000) | (rx & 0xFFFF); \
deltgbx = ((gx << 16) & 0xFFFF0000) | (bx & 0xFFFF); \
} else { \
deltgbx = deltarx = 0; \
} \
} while (0)
#define SET_XY() \
do { \
delt02 = dx02 / dy02; \
if (dy12) delt12 = dx12 / dy12; \
if (dy01) delt01 = dx01 / dy01; \
start02 = (ydiff * delt02) + x0; \
end01 = (ydiff * delt01) + x0; \
end12 = ((y1 - (GLfloat)iy1) * delt12) + x1; \
} while (0)
#define SET_DIR() \
do { \
tmp = x1 - (dy01 * delt02 + x0); \
if (tmp > 0) { \
lr = 0x80000000; \
} else { \
tmp *= -1; \
lr = 0; \
} \
tmp >>= 20; \
} while (0)
#define SET_Z() \
do { \
deltzy = (z2 - z0) / dy02; \
if (tmp) { \
deltzx = (z1 - (dy01 * deltzy + z0)) / tmp; \
} else { deltzx = 0; } \
zstart = (deltzy * ydiff) + z0; \
} while (0)
#define SET_BASEUV() \
do { \
if (u0 < u1) { \
if (u0 < u2) { \
baseu = u0; \
} else { \
baseu = u2; \
} \
} else { \
if (u1 < u2) { \
baseu = u1; \
} else { \
baseu = u2; \
} \
} \
if (v0 < v1) { \
if (v0 < v2) { \
basev = v0; \
} else { \
basev = v2; \
} \
} else { \
if (v1 < v2) { \
basev = v1; \
} else { \
basev = v2; \
} \
} \
} while (0)
#define SET_RW() \
do { \
/* GLfloat minW; \
if (w0 < w1) { \
if (w0 < w2) { \
minW = w0; \
} else { \
minW = w2; \
} \
} else { \
if (w1 < w2) { \
minW = w1; \
} else { \
minW = w2; \
} \
} */ \
rw0 = (512.0 * w0); \
rw1 = (512.0 * w1); \
rw2 = (512.0 * w2); \
} while (0)
#define SET_D() \
do { \
GLfloat sxy, suv; \
int lev; \
suv = (VB->TexCoordPtr[0]->data[vert0][0] - \
VB->TexCoordPtr[0]->data[vert2][0]) * \
(VB->TexCoordPtr[0]->data[vert1][1] - \
VB->TexCoordPtr[0]->data[vert2][1]) - \
(VB->TexCoordPtr[0]->data[vert1][0] - \
VB->TexCoordPtr[0]->data[vert2][0]) * \
(VB->TexCoordPtr[0]->data[vert0][1] - \
VB->TexCoordPtr[0]->data[vert2][2]); \
sxy = (VB->Win.data[vert0][0] - \
VB->Win.data[vert2][0]) * \
(VB->Win.data[vert1][1] - \
VB->Win.data[vert2][1]) - \
(VB->Win.data[vert1][0] - \
VB->Win.data[vert2][0]) * \
(VB->Win.data[vert0][1] - \
VB->Win.data[vert2][2]); \
if (sxy < 0) sxy *= -1.0; \
if (suv < 0) suv *= -1.0; \
lev = *(int*)&suv - *(int *)&sxy; \
if (lev < 0) \
lev = 0; \
else \
lev >>=23; \
dstart = (lev << 27); \
} while (0)
#define SET_UVWD() \
do { \
SET_BASEUV(); \
SET_RW(); \
SET_D(); \
ru0 = (((u0 - baseu) * rw0)); \
ru1 = (((u1 - baseu) * rw1)); \
ru2 = (((u2 - baseu) * rw2)); \
rv0 = (((v0 - basev) * rw0)); \
rv1 = (((v1 - basev) * rw1)); \
rv2 = (((v2 - basev) * rw2)); \
while (baseu < 0) { baseu += (t->tObj->Image[0]->Width << 8); } \
while (basev < 0) { basev += (t->tObj->Image[0]->Height << 8); } \
if (!(baseu & 0xFF)) { baseu = (baseu >> 8); } else { baseu = (baseu >> 8) + 1; } \
if ((basev & 0x80) || !(basev & 0xFF)) { basev = (basev >> 8); } else { basev = (basev >> 8) - 1; } \
rbaseu = (baseu) << (16 - t->widthLog2); \
rbasev = (basev) << (16 - t->widthLog2); \
deltuy = (((ru2 - ru0) / dy02)); \
deltvy = (((rv2 - rv0) / dy02)); \
rw0 *= (1024.0 * 512.0); \
rw1 *= (1024.0 * 512.0); \
rw2 *= (1024.0 * 512.0); \
deltwy = ((rw2 - rw0) / dy02); \
if (tmp) { \
deltux = ((ru1 - (dy01 * deltuy + ru0)) / tmp); \
deltvx = ((rv1 - (dy01 * deltvy + rv0)) / tmp); \
deltwx = ((rw1 - (dy01 * deltwy + rw0)) / tmp); \
} else { deltux = deltvx = deltwx = 0; } \
ustart = (deltuy * ydiff) + (ru0); \
vstart = (deltvy * ydiff) + (rv0); \
wstart = (deltwy * ydiff) + (rw0); \
} while (0)
#define SEND_COLORS() \
do { \
WAITFIFOEMPTY(6); \
OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_GBX), deltgbx); \
OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_ARX), deltarx); \
OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_GBY), deltgby); \
OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_ARY), deltary); \
OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_GS_BS), gbstart); \
OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_AS_RS), arstart); \
} while (0)
#define SEND_VERTICES() \
do { \
WAITFIFOEMPTY(6); \
OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_ZSTART), zstart); \
OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_ZXD), deltzx); \
OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_ZYD), deltzy); \
OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_TXDELTA12), delt12); \
OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_TXEND12), end12); \
OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_TXDELTA01), delt01); \
WAITFIFOEMPTY(5); \
OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_TXEND01), end01); \
OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_TXDELTA02), delt02); \
OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_TXSTART02), start02); \
OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_TYS), iy0); \
OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_TY01_Y12), \
((((iy0 - iy1) & 0x7FF) << 16) | \
((iy1 - iy2) & 0x7FF) | lr)); \
} while (0)
#define SEND_UVWD() \
do { \
WAITFIFOEMPTY(7); \
OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_BASEV), (rbasev & 0xFFFF)); \
OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_BASEU), (0xa0000000 | (rbaseu & 0xFFFF))); \
OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_WXD), deltwx); \
OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_WYD), deltwy); \
OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_WSTART), wstart); \
OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_DXD), deltdx); \
OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_VXD), deltvx); \
WAITFIFOEMPTY(7); \
OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_UXD), deltux); \
OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_DYD), deltdy); \
OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_VYD), deltvy); \
OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_UYD), deltuy); \
OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_DSTART), dstart); \
OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_VSTART), vstart); \
OUTREG( (S3VIRGE_3DTRI_REG | S3VIRGE_3DTRI_USTART), ustart); \
} while (0)
#define DMA_SEND_UVWD() \
do { \
DMAOUT((rbasev & 0xFFFF)); \
DMAOUT((0xa0000000 | (rbaseu & 0xFFFF))); \
DMAOUT(deltwx); \
DMAOUT(deltwy); \
DMAOUT(wstart); \
DMAOUT(deltdx); \
DMAOUT(deltvx); \
DMAOUT(deltux); \
DMAOUT(deltdy); \
DMAOUT(deltvy); \
DMAOUT(deltuy); \
DMAOUT(dstart); \
DMAOUT(vstart); \
DMAOUT(ustart); \
} while (0)
#define DMA_SEND_COLORS() \
do { \
DMAOUT(deltgbx); \
DMAOUT(deltarx); \
DMAOUT(deltgby); \
DMAOUT(deltary); \
DMAOUT(gbstart); \
DMAOUT(arstart); \
} while (0)
#define DMA_SEND_VERTICES() \
do { \
DMAOUT(deltzx); \
DMAOUT(deltzy); \
DMAOUT(zstart); \
DMAOUT(delt12); \
DMAOUT(end12); \
DMAOUT(delt01); \
DMAOUT(end01); \
DMAOUT(delt02); \
DMAOUT(start02); \
DMAOUT(iy0); \
DMAOUT(((((iy0 - iy1) & 0x7FF) << 16) | \
((iy1 - iy2) & 0x7FF) | lr)); \
} while (0)