blob: 0580135d1be3e385eae4333ef432ac5414e3cbcc [file] [log] [blame]
/*
* GLX Hardware Device Driver for Intel i810
* Copyright (C) 1999 Keith Whitwell
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* KEITH WHITWELL, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*
*/
/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_vb.c,v 1.3 2002/10/30 12:52:01 alanh Exp $ */
#include "glheader.h"
#include "mtypes.h"
#include "imports.h"
#include "macros.h"
#include "colormac.h"
#include "math/m_translate.h"
#include "swrast_setup/swrast_setup.h"
#include "tdfx_context.h"
#include "tdfx_vb.h"
#include "tdfx_tris.h"
#include "tdfx_state.h"
#include "tdfx_render.h"
static void copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
tdfxVertex *dst = fxMesa->verts + edst;
tdfxVertex *src = fxMesa->verts + esrc;
*(GLuint *)&dst->color = *(GLuint *)&src->color;
}
static struct {
void (*emit)( GLcontext *, GLuint, GLuint, void * );
tnl_interp_func interp;
tnl_copy_pv_func copy_pv;
GLboolean (*check_tex_sizes)( GLcontext *ctx );
GLuint vertex_format;
} setup_tab[TDFX_MAX_SETUP];
#define GET_COLOR(ptr, idx) ((ptr)->data[idx])
static void interp_extras( GLcontext *ctx,
GLfloat t,
GLuint dst, GLuint out, GLuint in,
GLboolean force_boundary )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
/*fprintf(stderr, "%s\n", __FUNCTION__);*/
if (VB->ColorPtr[1]) {
INTERP_4F( t,
GET_COLOR(VB->ColorPtr[1], dst),
GET_COLOR(VB->ColorPtr[1], out),
GET_COLOR(VB->ColorPtr[1], in) );
}
if (VB->EdgeFlag) {
VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary;
}
setup_tab[TDFX_CONTEXT(ctx)->SetupIndex].interp(ctx, t, dst, out, in,
force_boundary);
}
static void copy_pv_extras( GLcontext *ctx, GLuint dst, GLuint src )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
if (VB->ColorPtr[1]) {
COPY_4FV( GET_COLOR(VB->ColorPtr[1], dst),
GET_COLOR(VB->ColorPtr[1], src) );
}
setup_tab[TDFX_CONTEXT(ctx)->SetupIndex].copy_pv(ctx, dst, src);
}
#define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT)
#define TAG(x) x##_wg
#include "tdfx_vbtmp.h"
/* Special for tdfx: fog requires w
*/
#define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT)
#define TAG(x) x##_wg_fog
#include "tdfx_vbtmp.h"
#define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT|TDFX_TEX0_BIT)
#define TAG(x) x##_wgt0
#include "tdfx_vbtmp.h"
#define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT|TDFX_TEX0_BIT|TDFX_TEX1_BIT)
#define TAG(x) x##_wgt0t1
#include "tdfx_vbtmp.h"
#define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT|TDFX_TEX0_BIT|TDFX_PTEX_BIT)
#define TAG(x) x##_wgpt0
#include "tdfx_vbtmp.h"
#define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT|TDFX_TEX0_BIT|TDFX_TEX1_BIT|\
TDFX_PTEX_BIT)
#define TAG(x) x##_wgpt0t1
#include "tdfx_vbtmp.h"
#define IND (TDFX_RGBA_BIT)
#define TAG(x) x##_g
#include "tdfx_vbtmp.h"
#define IND (TDFX_TEX0_BIT)
#define TAG(x) x##_t0
#include "tdfx_vbtmp.h"
#define IND (TDFX_TEX0_BIT|TDFX_TEX1_BIT)
#define TAG(x) x##_t0t1
#include "tdfx_vbtmp.h"
#define IND (TDFX_RGBA_BIT|TDFX_TEX0_BIT)
#define TAG(x) x##_gt0
#include "tdfx_vbtmp.h"
#define IND (TDFX_RGBA_BIT|TDFX_TEX0_BIT|TDFX_TEX1_BIT)
#define TAG(x) x##_gt0t1
#include "tdfx_vbtmp.h"
/* fogc { */
#define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT|TDFX_FOGC_BIT)
#define TAG(x) x##_wgf
#include "tdfx_vbtmp.h"
#define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT|TDFX_TEX0_BIT|TDFX_FOGC_BIT)
#define TAG(x) x##_wgt0f
#include "tdfx_vbtmp.h"
#define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT|TDFX_TEX0_BIT|TDFX_TEX1_BIT|TDFX_FOGC_BIT)
#define TAG(x) x##_wgt0t1f
#include "tdfx_vbtmp.h"
#define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT|TDFX_TEX0_BIT|TDFX_PTEX_BIT|TDFX_FOGC_BIT)
#define TAG(x) x##_wgpt0f
#include "tdfx_vbtmp.h"
#define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT|TDFX_TEX0_BIT|TDFX_TEX1_BIT|\
TDFX_PTEX_BIT|TDFX_FOGC_BIT)
#define TAG(x) x##_wgpt0t1f
#include "tdfx_vbtmp.h"
/* fogc } */
static void init_setup_tab( void )
{
init_wg();
init_wg_fog();
init_wgt0();
init_wgt0t1();
init_wgpt0();
init_wgpt0t1();
init_g();
init_t0();
init_t0t1();
init_gt0();
init_gt0t1();
/* fogcoord */
init_wgf();
init_wgt0f();
init_wgt0t1f();
init_wgpt0f();
init_wgpt0t1f();
}
void tdfxPrintSetupFlags(char *msg, GLuint flags )
{
fprintf(stderr, "%s(%x): %s%s%s%s%s%s\n",
msg,
(int)flags,
(flags & TDFX_XYZ_BIT) ? " xyz," : "",
(flags & TDFX_W_BIT) ? " w," : "",
(flags & TDFX_RGBA_BIT) ? " rgba," : "",
(flags & TDFX_TEX0_BIT) ? " tex-0," : "",
(flags & TDFX_TEX1_BIT) ? " tex-1," : "",
(flags & TDFX_FOGC_BIT) ? " fogc," : "");
}
void tdfxCheckTexSizes( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
if (!setup_tab[fxMesa->SetupIndex].check_tex_sizes(ctx)) {
GLuint ind = fxMesa->SetupIndex |= (TDFX_PTEX_BIT|TDFX_RGBA_BIT);
/* Tdfx handles projective textures nicely; just have to change
* up to the new vertex format.
*/
if (setup_tab[ind].vertex_format != fxMesa->vertexFormat) {
FLUSH_BATCH(fxMesa);
fxMesa->dirty |= TDFX_UPLOAD_VERTEX_LAYOUT;
fxMesa->vertexFormat = setup_tab[ind].vertex_format;
/* This is required as we have just changed the vertex
* format, so the interp and copy routines must also change.
* In the unfilled and twosided cases we are using the
* swrast_setup ones anyway, so leave them in place.
*/
if (!(ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
tnl->Driver.Render.Interp = setup_tab[fxMesa->SetupIndex].interp;
tnl->Driver.Render.CopyPV = setup_tab[fxMesa->SetupIndex].copy_pv;
}
}
}
}
void tdfxBuildVertices( GLcontext *ctx, GLuint start, GLuint end,
GLuint newinputs )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
tdfxVertex *v = fxMesa->verts + start;
newinputs |= fxMesa->SetupNewInputs;
fxMesa->SetupNewInputs = 0;
if (!newinputs)
return;
if (newinputs & VERT_BIT_POS) {
setup_tab[fxMesa->SetupIndex].emit( ctx, start, end, v );
} else {
GLuint ind = 0;
if (newinputs & VERT_BIT_COLOR0)
ind |= TDFX_RGBA_BIT;
if (newinputs & VERT_BIT_FOG)
ind |= TDFX_FOGC_BIT;
if (newinputs & VERT_BIT_TEX0)
ind |= TDFX_TEX0_BIT;
if (newinputs & VERT_BIT_TEX1)
ind |= TDFX_TEX0_BIT|TDFX_TEX1_BIT;
if (fxMesa->SetupIndex & TDFX_PTEX_BIT)
ind = ~0;
ind &= fxMesa->SetupIndex;
if (ind) {
setup_tab[ind].emit( ctx, start, end, v );
}
}
}
void tdfxChooseVertexState( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
GLuint ind = TDFX_XYZ_BIT|TDFX_RGBA_BIT;
fxMesa->tmu_source[0] = 0;
fxMesa->tmu_source[1] = 1;
if (ctx->Texture._EnabledUnits & 0x2) {
if (ctx->Texture._EnabledUnits & 0x1) {
ind |= TDFX_TEX1_BIT;
}
ind |= TDFX_W_BIT|TDFX_TEX0_BIT;
fxMesa->tmu_source[0] = 1;
fxMesa->tmu_source[1] = 0;
} else if (ctx->Texture._EnabledUnits & 0x1) {
/* unit 0 enabled */
ind |= TDFX_W_BIT|TDFX_TEX0_BIT;
} else if (fxMesa->Fog.Mode != GR_FOG_DISABLE) {
ind |= TDFX_W_BIT;
}
if (fxMesa->Fog.Mode == GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT) {
ind |= TDFX_FOGC_BIT;
}
fxMesa->SetupIndex = ind;
if (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED)) {
tnl->Driver.Render.Interp = interp_extras;
tnl->Driver.Render.CopyPV = copy_pv_extras;
} else {
tnl->Driver.Render.Interp = setup_tab[ind].interp;
tnl->Driver.Render.CopyPV = setup_tab[ind].copy_pv;
}
if (setup_tab[ind].vertex_format != fxMesa->vertexFormat) {
FLUSH_BATCH(fxMesa);
fxMesa->dirty |= TDFX_UPLOAD_VERTEX_LAYOUT;
fxMesa->vertexFormat = setup_tab[ind].vertex_format;
}
}
void tdfxInitVB( GLcontext *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
GLuint size = TNL_CONTEXT(ctx)->vb.Size;
static int firsttime = 1;
if (firsttime) {
init_setup_tab();
firsttime = 0;
}
fxMesa->verts = ALIGN_MALLOC(size * sizeof(tdfxVertex), 32);
fxMesa->vertexFormat = TDFX_LAYOUT_TINY;
fxMesa->SetupIndex = TDFX_XYZ_BIT|TDFX_RGBA_BIT;
}
void tdfxFreeVB( GLcontext *ctx )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
if (fxMesa->verts) {
ALIGN_FREE(fxMesa->verts);
fxMesa->verts = 0;
}
}