blob: 9b780761f42f13892a2fb9e610b544676a96ec7d [file] [log] [blame]
/*
* Mesa 3-D graphics library
* Version: 4.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
* Daniel Borca <dborca@users.sourceforge.net>
*/
#define VIEWPORT_X(dst,x) dst = s[0] * x + s[12]
#define VIEWPORT_Y(dst,y) dst = s[5] * y + s[13]
#define VIEWPORT_Z(dst,z) dst = s[10] * z + s[14]
static void TAG(emit)( GLcontext *ctx,
GLuint start, GLuint end,
void *dest )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLuint tmu0_source = fxMesa->tmu_source[0];
GLuint tmu1_source = fxMesa->tmu_source[1];
GLfloat (*tc0)[4], (*tc1)[4];
GLfloat (*col)[4];
GLuint tc0_stride, tc1_stride, col_stride;
GLuint tc0_size, tc1_size, col_size;
GLfloat (*proj)[4] = VB->NdcPtr->data;
GLuint proj_stride = VB->NdcPtr->stride;
GLfloat (*fog)[4];
GLuint fog_stride;
tdfxVertex *v = (tdfxVertex *)dest;
GLfloat u0scale,v0scale,u1scale,v1scale;
const GLubyte *mask = VB->ClipMask;
const GLfloat *s = fxMesa->hw_viewport;
int i;
/* fprintf(stderr, "%s\n", __FUNCTION__); */
if (IND & TDFX_TEX0_BIT) {
tc0_stride = VB->TexCoordPtr[tmu0_source]->stride;
tc0 = VB->TexCoordPtr[tmu0_source]->data;
u0scale = fxMesa->sScale0;
v0scale = fxMesa->tScale0;
if (IND & TDFX_PTEX_BIT)
tc0_size = VB->TexCoordPtr[tmu0_source]->size;
}
if (IND & TDFX_TEX1_BIT) {
tc1 = VB->TexCoordPtr[tmu1_source]->data;
tc1_stride = VB->TexCoordPtr[tmu1_source]->stride;
u1scale = fxMesa->sScale1;
v1scale = fxMesa->tScale1;
if (IND & TDFX_PTEX_BIT)
tc1_size = VB->TexCoordPtr[tmu1_source]->size;
}
if (IND & TDFX_RGBA_BIT) {
col = VB->ColorPtr[0]->data;
col_stride = VB->ColorPtr[0]->stride;
col_size = VB->ColorPtr[0]->size;
}
if (IND & TDFX_FOGC_BIT) {
fog = VB->FogCoordPtr->data;
fog_stride = VB->FogCoordPtr->stride;
}
{
/* May have nonstandard strides:
*/
if (start) {
proj = (GLfloat (*)[4])((GLubyte *)proj + start * proj_stride);
if (IND & TDFX_TEX0_BIT)
tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + start * tc0_stride);
if (IND & TDFX_TEX1_BIT)
tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride);
if (IND & TDFX_RGBA_BIT)
STRIDE_4F(col, start * col_stride);
if (IND & TDFX_FOGC_BIT)
STRIDE_4F(fog, start * fog_stride);
}
for (i=start; i < end; i++, v++) {
if (IND & TDFX_XYZ_BIT) {
if (mask[i] == 0) {
/* unclipped */
VIEWPORT_X(v->x, proj[0][0]);
VIEWPORT_Y(v->y, proj[0][1]);
VIEWPORT_Z(v->z, proj[0][2]);
v->rhw = proj[0][3];
} else {
/* clipped */
v->rhw = 1.0;
}
proj = (GLfloat (*)[4])((GLubyte *)proj + proj_stride);
}
if (IND & TDFX_RGBA_BIT) {
UNCLAMPED_FLOAT_TO_UBYTE(v->color[0], col[0][2]);
UNCLAMPED_FLOAT_TO_UBYTE(v->color[1], col[0][1]);
UNCLAMPED_FLOAT_TO_UBYTE(v->color[2], col[0][0]);
if (col_size == 4) {
UNCLAMPED_FLOAT_TO_UBYTE(v->color[3], col[0][3]);
} else {
v->color[3] = 255;
}
STRIDE_4F(col, col_stride);
}
if (IND & TDFX_FOGC_BIT) {
v->fog = CLAMP(fog[0][0], 0.0f, 1.0f);
STRIDE_4F(fog, fog_stride);
}
if (IND & TDFX_TEX0_BIT) {
GLfloat w = v->rhw;
v->tu0 = tc0[0][0] * u0scale * w;
v->tv0 = tc0[0][1] * v0scale * w;
if (IND & TDFX_PTEX_BIT) {
v->tq0 = w;
if (tc0_size == 4)
v->tq0 = tc0[0][3] * w;
}
tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + tc0_stride);
}
if (IND & TDFX_TEX1_BIT) {
GLfloat w = v->rhw;
v->tu1 = tc1[0][0] * u1scale * w;
v->tv1 = tc1[0][1] * v1scale * w;
if (IND & TDFX_PTEX_BIT) {
v->tq1 = w;
if (tc1_size == 4)
v->tq1 = tc1[0][3] * w;
}
tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + tc1_stride);
}
}
}
}
static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
{
/* fprintf(stderr, "%s\n", __FUNCTION__); */
if (IND & TDFX_PTEX_BIT)
return GL_TRUE;
if (IND & TDFX_TEX0_BIT) {
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
if (IND & TDFX_TEX1_BIT) {
if (VB->TexCoordPtr[0] == 0)
VB->TexCoordPtr[0] = VB->TexCoordPtr[1];
if (VB->TexCoordPtr[1]->size == 4)
return GL_FALSE;
}
if (VB->TexCoordPtr[0]->size == 4)
return GL_FALSE;
}
return GL_TRUE;
}
static void TAG(interp)( GLcontext *ctx,
GLfloat t,
GLuint edst, GLuint eout, GLuint ein,
GLboolean force_boundary )
{
tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
const GLfloat *dstclip = VB->ClipPtr->data[edst];
const GLfloat oow = (dstclip[3] == 0.0F) ? 1.0F : (1.0F / dstclip[3]);
const GLfloat *s = fxMesa->hw_viewport;
tdfxVertex *dst = fxMesa->verts + edst;
const tdfxVertex *out = fxMesa->verts + eout;
const tdfxVertex *in = fxMesa->verts + ein;
const GLfloat wout = oow / out->rhw;
const GLfloat win = oow / in->rhw;
VIEWPORT_X(dst->x, dstclip[0] * oow);
VIEWPORT_Y(dst->y, dstclip[1] * oow);
VIEWPORT_Z(dst->z, dstclip[2] * oow);
dst->rhw = oow;
INTERP_UB( t, dst->color[0], out->color[0], in->color[0] );
INTERP_UB( t, dst->color[1], out->color[1], in->color[1] );
INTERP_UB( t, dst->color[2], out->color[2], in->color[2] );
INTERP_UB( t, dst->color[3], out->color[3], in->color[3] );
if (IND & TDFX_FOGC_BIT) {
INTERP_F( t, dst->fog, out->fog, in->fog );
}
if (IND & TDFX_TEX0_BIT) {
INTERP_F( t, dst->tu0, out->tu0 * wout, in->tu0 * win );
INTERP_F( t, dst->tv0, out->tv0 * wout, in->tv0 * win );
if (IND & TDFX_PTEX_BIT) {
INTERP_F( t, dst->tq0, out->tq0 * wout, in->tq0 * win );
}
}
if (IND & TDFX_TEX1_BIT) {
INTERP_F( t, dst->tu1, out->tu1 * wout, in->tu1 * win );
INTERP_F( t, dst->tv1, out->tv1 * wout, in->tv1 * win );
if (IND & TDFX_PTEX_BIT) {
INTERP_F( t, dst->tq1, out->tq1 * wout, in->tq1 * win );
}
}
}
static void TAG(init)( void )
{
/* fprintf(stderr, "%s\n", __FUNCTION__); */
setup_tab[IND].emit = TAG(emit);
setup_tab[IND].check_tex_sizes = TAG(check_tex_sizes);
setup_tab[IND].interp = TAG(interp);
setup_tab[IND].copy_pv = copy_pv;
if (IND & TDFX_TEX1_BIT) {
if (IND & TDFX_PTEX_BIT) {
setup_tab[IND].vertex_format = TDFX_LAYOUT_PROJ2;
}
else {
setup_tab[IND].vertex_format = TDFX_LAYOUT_MULTI;
}
}
else if (IND & TDFX_TEX0_BIT) {
if (IND & TDFX_PTEX_BIT) {
setup_tab[IND].vertex_format = TDFX_LAYOUT_PROJ1;
} else {
setup_tab[IND].vertex_format = TDFX_LAYOUT_SINGLE;
}
}
else if (IND & TDFX_W_BIT) {
setup_tab[IND].vertex_format = TDFX_LAYOUT_NOTEX;
} else {
setup_tab[IND].vertex_format = TDFX_LAYOUT_TINY;
}
}
#undef IND
#undef TAG