blob: ee85ab482cdf3ef1d86abd2e353ea0b9bff586ad [file] [log] [blame]
/*
* Copyright 2002 by Alan Hourihane, Sychdyn, North Wales, UK.
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Alan Hourihane not be used in
* advertising or publicity pertaining to distribution of the software without
* specific, written prior permission. Alan Hourihane makes no representations
* about the suitability of this software for any purpose. It is provided
* "as is" without express or implied warranty.
*
* ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*
* Authors: Alan Hourihane, <alanh@fairlite.demon.co.uk>
*
* Trident CyberBladeXP driver.
*
*/
#include "trident_context.h"
#include "trident_lock.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
static int first = 1;
typedef struct reg {
int addr;
int data;
} RegData;
RegData initRegData[]={
{0x2804, 0x19980824},
{0x2F70, 0x46455858},
{0x2F74, 0x41584998},
{0x2F00, 0x00000000},
{0x2F04, 0x80000800},
{0x2F08, 0x00550200},
{0x2F40, 0x00000001},
{0x2F40, 0x00000001},
{0x2F44, 0x00830097},
{0x2F48, 0x0087009F},
{0x2F4C, 0x00BF0003},
{0x2F50, 0xF00B6C1B},
{0x2C04, 0x00000000},
{0x2D00, 0x00000080},
{0x2D00, 0x00000000},
{0x2DD4, 0x00100000},
{0x2DD4, 0x00100010},
{0x2DD8, 0x00100000},
{0x2DD8, 0x00100010},
{0x2C88, 0xFFFFFFFF},
{0x2C94 , 0xFFFFFFFF},
{0x281C, 0x00008000},
{0x2C80, 0x00000000},
{0x2C80, 0x00000000},
{0x2C80 , 0x00008000},
{0x2C00 , 0x00000000},
{0x2C04 , 0x00000000},
{0x2C08 , 0x00000000},
{0x2C0C , 0x00000000},
{0x2C10 , 0x00000000},
{0x2C14 , 0x00000000},
{0x2C18 , 0x00000000},
{0x2C1C , 0x00000000},
{0x2C20 , 0x00000000},
{0x2C24 , 0x00000000},
{0x2C2C , 0x00000000},
{0x2C30 , 0x00000000},
{0x2C34 , 0x00000000},
{0x2C38 , 0x00000000},
{0x2C3C , 0x00000000},
{0x2C40 , 0x00000000},
{0x2C44 , 0x00000000},
{0x2C48 , 0x00000000},
{0x2C4C , 0x00000000},
{0x2C50 , 0x00000000},
{0x2C54 , 0x00000000},
{0x2C58 , 0x00000000},
{0x2C5C , 0x00000000},
{0x2C60 , 0x00000000},
{0x2C64 , 0x00000000},
{0x2C68 , 0x00000000},
{0x2C6C , 0x00000000},
{0x2C70 , 0x00000000},
{0x2C74 , 0x00000000},
{0x2C78 , 0x00000000},
{0x2C7C , 0x00000000},
{0x2C80 , 0x00008000},
{0x2C84 , 0x00000000},
{0x2C88 , 0xFFFFFFFF},
{0x2C8C , 0x00000000},
{0x2C90 , 0x00000000},
{0x2C94 , 0xFFFFFFFF},
{0x2C98 , 0x00000000},
{0x2C9C , 0x00000000},
{0x2CA0 , 0x00000000},
{0x2CA4 , 0x00000000},
{0x2CA8 , 0x00000000},
{0x2CAC , 0x00000000},
{0x2CB0 , 0x00000000},
{0x2CB4 , 0x00000000},
{0x2CB8 , 0x00000000},
{0x2CBC , 0x00000000},
{0x2CC0 , 0x00000000},
{0x2CC4 , 0x00000000},
{0x2CC8 , 0x00000000},
{0x2CCC , 0x00000000},
{0x2CD0 , 0x00000000},
{0x2CD4 , 0x00000000},
{0x2CD8 , 0x00000000},
{0x2CDC , 0x00000000},
{0x2CE0 , 0x00000000},
{0x2CE4 , 0x00000000},
{0x2CE8 , 0x00000000},
{0x2CEC , 0x00000000},
{0x2CF0 , 0x00000000},
{0x2CF4 , 0x00000000},
{0x2CF8 , 0x00000000},
{0x2CFC , 0x00000000},
{0x2D00 , 0x00000000},
{0x2D04 , 0x00000000},
{0x2D08 , 0x00000000},
{0x2D0C , 0x00000000},
{0x2D10 , 0x00000000},
{0x2D14 , 0x00000000},
{0x2D18 , 0x00000000},
{0x2D1C , 0x00000000},
{0x2D20 , 0x00000000},
{0x2D24 , 0x00000000},
{0x2D28 , 0x00000000},
{0x2D2C , 0x00000000},
{0x2D30 , 0x00000000},
{0x2D34 , 0x00000000},
{0x2D38 , 0x00000000},
{0x2D3C , 0x00000000},
{0x2D40 , 0x00000000},
{0x2D44 , 0x00000000},
{0x2D48 , 0x00000000},
{0x2D4C , 0x00000000},
{0x2D50 , 0x00000000},
{0x2D54 , 0x00000000},
{0x2D58 , 0x00000000},
{0x2D5C , 0x00000000},
{0x2D60 , 0x00000000},
{0x2D64 , 0x00000000},
{0x2D68 , 0x00000000},
{0x2D6C , 0x00000000},
{0x2D70 , 0x00000000},
{0x2D74 , 0x00000000},
{0x2D78 , 0x00000000},
{0x2D7C , 0x00000000},
{0x2D80 , 0x00000000},
{0x2D84 , 0x00000000},
{0x2D88 , 0x00000000},
{0x2D8C , 0x00000000},
{0x2D90 , 0x00000000},
{0x2D94 , 0x00000000},
{0x2D98 , 0x00000000},
{0x2D9C , 0x00000000},
{0x2DA0 , 0x00000000},
{0x2DA4 , 0x00000000},
{0x2DA8 , 0x00000000},
{0x2DAC , 0x00000000},
{0x2DB0 , 0x00000000},
{0x2DB4 , 0x00000000},
{0x2DB8 , 0x00000000},
{0x2DBC , 0x00000000},
{0x2DC0 , 0x00000000},
{0x2DC4 , 0x00000000},
{0x2DC8 , 0x00000000},
{0x2DCC , 0x00000000},
{0x2DD0 , 0x00000000},
{0x2DD4 , 0x00100010},
{0x2DD8 , 0x00100010},
{0x2DDC , 0x00000000},
{0x2DE0 , 0x00000000},
{0x2DE4 , 0x00000000},
{0x2DE8 , 0x00000000},
{0x2DEC , 0x00000000},
{0x2DF0 , 0x00000000},
{0x2DF4 , 0x00000000},
{0x2DF8 , 0x00000000},
{0x2DFC , 0x00000000},
{0x2E00 , 0x00000000},
{0x2E04 , 0x00000000},
{0x2E08 , 0x00000000},
{0x2E0C , 0x00000000},
{0x2E10 , 0x00000000},
{0x2E14 , 0x00000000},
{0x2E18 , 0x00000000},
{0x2E1C , 0x00000000},
{0x2E20 , 0x00000000},
{0x2E24 , 0x00000000},
{0x2E28 , 0x00000000},
{0x2E2C , 0x00000000},
{0x2E30 , 0x00000000},
{0x2E34 , 0x00000000},
{0x2E38 , 0x00000000},
{0x2E3C , 0x00000000},
{0x2E40 , 0x00000000},
{0x2E44 , 0x00000000},
{0x2E48 , 0x00000000},
{0x2E4C , 0x00000000},
{0x2E50 , 0x00000000},
{0x2E54 , 0x00000000},
{0x2E58 , 0x00000000},
{0x2E5C , 0x00000000},
{0x2E60 , 0x00000000},
{0x2E64 , 0x00000000},
{0x2E68 , 0x00000000},
{0x2E6C , 0x00000000},
{0x2E70 , 0x00000000},
{0x2E74 , 0x00000000},
{0x2E78 , 0x00000000},
{0x2E7C , 0x00000000},
{0x2E80 , 0x00000000},
{0x2E84 , 0x00000000},
{0x2E88 , 0x00000000},
{0x2E8C , 0x00000000},
{0x2E90 , 0x00000000},
{0x2E94 , 0x00000000},
{0x2E98 , 0x00000000},
{0x2E9C , 0x00000000},
{0x2EA0 , 0x00000000},
{0x2EA4 , 0x00000000},
{0x2EA8 , 0x00000000},
{0x2EAC , 0x00000000},
{0x2EB0 , 0x00000000},
{0x2EB4 , 0x00000000},
{0x2EB8 , 0x00000000},
{0x2EBC , 0x00000000},
{0x2EC0 , 0x00000000},
{0x2EC4 , 0x00000000},
{0x2EC8 , 0x00000000},
{0x2ECC , 0x00000000},
{0x2ED0 , 0x00000000},
{0x2ED4 , 0x00000000},
{0x2ED8 , 0x00000000},
{0x2EDC , 0x00000000},
{0x2EE0 , 0x00000000},
{0x2EE4 ,0x00000000},
{0x2EE8 ,0x00000000},
{0x2EEC , 0x00000000},
{0x2EF0 , 0x00000000},
{0x2EF4 , 0x00000000},
{0x2EF8 , 0x00000000},
{0x2EFC , 0x00000000},
/*{0x2F60 , 0x00000000},*/
};
int initRegDataNum=sizeof(initRegData)/sizeof(RegData);
typedef union {
unsigned int i;
float f;
} dmaBufRec, *dmaBuf;
void Init3D( tridentContextPtr tmesa )
{
unsigned char *MMIO = tmesa->tridentScreen->mmio.map;
int i;
for(i=0;i<initRegDataNum;++i)
MMIO_OUT32(MMIO, initRegData[i].addr, initRegData[i].data);
}
int DrawTriangle( tridentContextPtr tmesa)
{
unsigned char *MMIO = tmesa->tridentScreen->mmio.map;
dmaBufRec clr;
printf("DRAW TRI\n");
Init3D(tmesa);
printf("ENGINE STATUS 0x%x\n",MMIO_IN32(MMIO, 0x2800));
MMIO_OUT32(MMIO, 0x002800, 0x00000000 );
#if 0
MMIO_OUT32(MMIO, 0x002368 , MMIO_IN32(MMIO,0x002368)|1 );
#endif
MMIO_OUT32(MMIO, 0x002C00 , 0x00000014 );
#if 0
MMIO_OUT32(MMIO, 0x002C04 , 0x0A8004C0 );
#else
MMIO_OUT32(MMIO, 0x002C04 , 0x0A8000C0 );
#endif
#if 0
MMIO_OUT32(MMIO, 0x002C08 , 0x00000000 );
MMIO_OUT32(MMIO, 0x002C0C , 0xFFCCCCCC );
MMIO_OUT32(MMIO, 0x002C10 , 0x3F800000 );
MMIO_OUT32(MMIO, 0x002C14 , 0x3D0D3DCB );
MMIO_OUT32(MMIO, 0x002C2C , 0x70000000 );
MMIO_OUT32(MMIO, 0x002C24 , 0x00202C00 );
MMIO_OUT32(MMIO, 0x002C28 , 0xE0002500 );
MMIO_OUT32(MMIO, 0x002C30 , 0x00000000 );
MMIO_OUT32(MMIO, 0x002C34 , 0xE0000000 );
MMIO_OUT32(MMIO, 0x002C38 , 0x00000000 );
#endif
MMIO_OUT32(MMIO, 0x002C50 , 0x00000000 );
MMIO_OUT32(MMIO, 0x002C54 , 0x0C320C80 );
MMIO_OUT32(MMIO, 0x002C50 , 0x00000000 );
MMIO_OUT32(MMIO, 0x002C54 , 0x0C320C80 );
MMIO_OUT32(MMIO, 0x002C80 , 0x20008258 );
MMIO_OUT32(MMIO, 0x002C84 , 0x20000320 );
MMIO_OUT32(MMIO, 0x002C94 , 0xFFFFFFFF );
#if 0
MMIO_OUT32(MMIO, 0x002D00 , 0x00009009 );
MMIO_OUT32(MMIO, 0x002D38 , 0x00000000 );
MMIO_OUT32(MMIO, 0x002D94 , 0x20002000 );
MMIO_OUT32(MMIO, 0x002D50 , 0xf0000000 );
MMIO_OUT32(MMIO, 0x002D80 , 0x24002000 );
MMIO_OUT32(MMIO, 0x002D98 , 0x81000000 );
MMIO_OUT32(MMIO, 0x002DB0 , 0x81000000 );
MMIO_OUT32(MMIO, 0x002DC8 , 0x808000FF );
MMIO_OUT32(MMIO, 0x002DD4 , 0x02000200 );
MMIO_OUT32(MMIO, 0x002DD8 , 0x02000200 );
MMIO_OUT32(MMIO, 0x002D30 , 0x02092400 );
MMIO_OUT32(MMIO, 0x002D04 , 0x00102120 );
MMIO_OUT32(MMIO, 0x002D08 , 0xFFFFFFFF );
MMIO_OUT32(MMIO, 0x002D0C , 0xF00010D0 );
MMIO_OUT32(MMIO, 0x002D10 , 0xC0000400 );
#endif
MMIO_OUT32(MMIO, 0x002814, 0x00000000 );
#if 0
MMIO_OUT32(MMIO, 0x002818 , 0x00036C20 );
#else
MMIO_OUT32(MMIO, 0x002818 , 0x00036020 );
#endif
MMIO_OUT32(MMIO, 0x00281C , 0x00098081 );
printf("first TRI\n");
clr.f = 5.0;
MMIO_OUT32(MMIO, 0x002820 , clr.i );
clr.f = 595.0;
MMIO_OUT32(MMIO, 0x002824 , clr.i );
clr.f = 1.0;
MMIO_OUT32(MMIO, 0x002828 , clr.i );
MMIO_OUT32(MMIO, 0x00282C , 0x00FF00 );
#if 0
clr.f = 0.0;
MMIO_OUT32(MMIO, 0x002830 , clr.i );
clr.f = 1.0;
MMIO_OUT32(MMIO, 0x002834 , clr.i );
#endif
clr.f = 5.0;
MMIO_OUT32(MMIO, 0x002820 , clr.i );
clr.f = 5.0;
MMIO_OUT32(MMIO, 0x002824 , clr.i );
clr.f = 1.0;
MMIO_OUT32(MMIO, 0x002828 , clr.i );
MMIO_OUT32(MMIO, 0x00282C , 0xFF0000 );
#if 0
clr.f = 0.0;
MMIO_OUT32(MMIO, 0x002830 , clr.i );
clr.f = 0.0;
MMIO_OUT32(MMIO, 0x002834 , clr.i );
#endif
clr.f = 395.0;
printf("0x%x\n",clr.i);
MMIO_OUT32(MMIO, 0x002820 , clr.i );
clr.f = 5.0;
MMIO_OUT32(MMIO, 0x002824 , clr.i );
clr.f = 1.0;
MMIO_OUT32(MMIO, 0x002828 , clr.i );
MMIO_OUT32(MMIO, 0x00282C , 0xFF );
#if 0
clr.f = 1.0;
MMIO_OUT32(MMIO, 0x002830 , clr.i );
clr.f = 0.0;
MMIO_OUT32(MMIO, 0x002834 , clr.i );
#endif
printf("sec TRI\n");
MMIO_OUT32(MMIO, 0x00281C , 0x00093980 );
clr.f = 395.0;
MMIO_OUT32(MMIO, 0x002820 , clr.i );
clr.f = 595.0;
MMIO_OUT32(MMIO, 0x002824 , clr.i );
clr.f = 1.0;
MMIO_OUT32(MMIO, 0x002828 , clr.i );
MMIO_OUT32(MMIO, 0x00282C , 0x00FF00 );
#if 0
clr.f = 1.0;
MMIO_OUT32(MMIO, 0x002830 , clr.i );
clr.f = 1.0;
MMIO_OUT32(MMIO, 0x002834 , clr.i );
#endif
#if 0
MMIO_OUT32(MMIO, 0x002368 , MMIO_IN32(MMIO,0x002368)&0xfffffffe );
#endif
printf("fin TRI\n");
return 0;
}
static INLINE void trident_draw_point(tridentContextPtr tmesa,
const tridentVertex *v0 )
{
unsigned char *MMIO = tmesa->tridentScreen->mmio.map;
(void) MMIO;
}
static INLINE void trident_draw_line( tridentContextPtr tmesa,
const tridentVertex *v0,
const tridentVertex *v1 )
{
unsigned char *MMIO = tmesa->tridentScreen->mmio.map;
(void) MMIO;
}
static INLINE void trident_draw_triangle( tridentContextPtr tmesa,
const tridentVertex *v0,
const tridentVertex *v1,
const tridentVertex *v2 )
{
}
static INLINE void trident_draw_quad( tridentContextPtr tmesa,
const tridentVertex *v0,
const tridentVertex *v1,
const tridentVertex *v2,
const tridentVertex *v3 )
{
GLuint vertsize = tmesa->vertex_size;
GLint coloridx = (vertsize > 4) ? 4 : 3;
unsigned char *MMIO = tmesa->tridentScreen->mmio.map;
int clr;
float *ftmp = (float *)(&clr);
if (tmesa->dirty)
tridentUploadHwStateLocked( tmesa );
#if 0
DrawTriangle(tmesa);
exit(0);
#else
#if 1
if (first) {
Init3D(tmesa);
#if 0
DrawTriangle(tmesa);
#endif
first = 0;
}
#endif
LOCK_HARDWARE( tmesa );
MMIO_OUT32(MMIO, 0x002C00 , 0x00000010 );
MMIO_OUT32(MMIO, 0x002C04 , 0x029C00C0 );
/* Z buffer */
MMIO_OUT32(MMIO, 0x002C24 , 0x00100000 /*| (tmesa->tridentScreen->depthOffset)*/ );
MMIO_OUT32(MMIO, 0x002C28 , 0xE0000000 | (tmesa->tridentScreen->depthPitch * 4) );
/* front buffer */
MMIO_OUT32(MMIO, 0x002C50 , 0x00000000 | (tmesa->drawOffset) );
MMIO_OUT32(MMIO, 0x002C54 , 0x0C320000 | (tmesa->drawPitch * 4) );
/* clipper */
MMIO_OUT32(MMIO, 0x002C80 , 0x20008000 | tmesa->tridentScreen->height );
MMIO_OUT32(MMIO, 0x002C84 , 0x20000000 | tmesa->tridentScreen->width );
/* writemask */
MMIO_OUT32(MMIO, 0x002C94 , 0xFFFFFFFF );
if (vertsize == 4) {
MMIO_OUT32(MMIO, 0x002818 , 0x0003A020 );
MMIO_OUT32(MMIO, 0x00281C , 0x00098021 );
*ftmp = v0->v.x;
MMIO_OUT32(MMIO, 0x002820 , clr );
*ftmp = v0->v.y;
MMIO_OUT32(MMIO, 0x002824 , clr );
*ftmp = v0->v.z;
MMIO_OUT32(MMIO, 0x002828 , clr );
#if 0
*ftmp = v0->v.w;
MMIO_OUT32(MMIO, 0x00282C , clr );
#endif
MMIO_OUT32(MMIO, 0x00282C , v0->ui[coloridx] );
*ftmp = v1->v.x;
MMIO_OUT32(MMIO, 0x002820 , clr );
*ftmp = v1->v.y;
MMIO_OUT32(MMIO, 0x002824 , clr );
*ftmp = v1->v.z;
MMIO_OUT32(MMIO, 0x002828 , clr );
#if 0
*ftmp = v1->v.w;
MMIO_OUT32(MMIO, 0x00282C , clr );
#endif
MMIO_OUT32(MMIO, 0x00282C , v1->ui[coloridx] );
*ftmp = v2->v.x;
MMIO_OUT32(MMIO, 0x002820 , clr );
*ftmp = v2->v.y;
MMIO_OUT32(MMIO, 0x002824 , clr );
*ftmp = v2->v.z;
MMIO_OUT32(MMIO, 0x002828 , clr );
#if 0
*ftmp = v2->v.w;
MMIO_OUT32(MMIO, 0x00282C , clr );
#endif
MMIO_OUT32(MMIO, 0x00282C , v2->ui[coloridx] );
MMIO_OUT32(MMIO, 0x00281C , 0x00093020 );
*ftmp = v3->v.x;
MMIO_OUT32(MMIO, 0x002820 , clr );
*ftmp = v3->v.y;
MMIO_OUT32(MMIO, 0x002824 , clr );
*ftmp = v3->v.z;
MMIO_OUT32(MMIO, 0x002828 , clr );
#if 0
*ftmp = v3->v.w;
MMIO_OUT32(MMIO, 0x00282C , clr );
#endif
MMIO_OUT32(MMIO, 0x00282C , v3->ui[coloridx] );
}
#endif
UNLOCK_HARDWARE( tmesa );
}
/***********************************************************************
* Rasterization fallback helpers *
***********************************************************************/
/* This code is hit only when a mix of accelerated and unaccelerated
* primitives are being drawn, and only for the unaccelerated
* primitives.
*/
#if 0
static void
trident_fallback_quad( tridentContextPtr tmesa,
const tridentVertex *v0,
const tridentVertex *v1,
const tridentVertex *v2,
const tridentVertex *v3 )
{
GLcontext *ctx = tmesa->glCtx;
SWvertex v[4];
trident_translate_vertex( ctx, v0, &v[0] );
trident_translate_vertex( ctx, v1, &v[1] );
trident_translate_vertex( ctx, v2, &v[2] );
trident_translate_vertex( ctx, v3, &v[3] );
_swrast_Quad( ctx, &v[0], &v[1], &v[2], &v[3] );
}
#endif
/* XXX hack to get the prototype defined in time... */
void trident_translate_vertex(GLcontext *ctx, const tridentVertex *src,
SWvertex *dst);
static void
trident_fallback_tri( tridentContextPtr tmesa,
const tridentVertex *v0,
const tridentVertex *v1,
const tridentVertex *v2 )
{
GLcontext *ctx = tmesa->glCtx;
SWvertex v[3];
trident_translate_vertex( ctx, v0, &v[0] );
trident_translate_vertex( ctx, v1, &v[1] );
trident_translate_vertex( ctx, v2, &v[2] );
_swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
}
static void
trident_fallback_line( tridentContextPtr tmesa,
const tridentVertex *v0,
const tridentVertex *v1 )
{
GLcontext *ctx = tmesa->glCtx;
SWvertex v[2];
trident_translate_vertex( ctx, v0, &v[0] );
trident_translate_vertex( ctx, v1, &v[1] );
_swrast_Line( ctx, &v[0], &v[1] );
}
static void
trident_fallback_point( tridentContextPtr tmesa,
const tridentVertex *v0 )
{
GLcontext *ctx = tmesa->glCtx;
SWvertex v[1];
trident_translate_vertex( ctx, v0, &v[0] );
_swrast_Point( ctx, &v[0] );
}
/***********************************************************************
* Macros for t_dd_tritmp.h to draw basic primitives *
***********************************************************************/
#define TRI( a, b, c ) \
do { \
if (DO_FALLBACK) \
tmesa->draw_tri( tmesa, a, b, c ); \
else \
trident_draw_triangle( tmesa, a, b, c ); \
} while (0)
#define QUAD( a, b, c, d ) \
do { \
if (DO_FALLBACK) { \
tmesa->draw_tri( tmesa, a, b, d ); \
tmesa->draw_tri( tmesa, b, c, d ); \
} else \
trident_draw_quad( tmesa, a, b, c, d ); \
} while (0)
#define LINE( v0, v1 ) \
do { \
if (DO_FALLBACK) \
tmesa->draw_line( tmesa, v0, v1 ); \
else \
trident_draw_line( tmesa, v0, v1 ); \
} while (0)
#define POINT( v0 ) \
do { \
if (DO_FALLBACK) \
tmesa->draw_point( tmesa, v0 ); \
else \
trident_draw_point( tmesa, v0 ); \
} while (0)
/***********************************************************************
* Build render functions from dd templates *
***********************************************************************/
#define TRIDENT_OFFSET_BIT 0x01
#define TRIDENT_TWOSIDE_BIT 0x02
#define TRIDENT_UNFILLED_BIT 0x04
#define TRIDENT_FALLBACK_BIT 0x08
#define TRIDENT_MAX_TRIFUNC 0x10
static struct {
tnl_points_func points;
tnl_line_func line;
tnl_triangle_func triangle;
tnl_quad_func quad;
} rast_tab[TRIDENT_MAX_TRIFUNC];
#define DO_FALLBACK (IND & TRIDENT_FALLBACK_BIT)
#define DO_OFFSET (IND & TRIDENT_OFFSET_BIT)
#define DO_UNFILLED (IND & TRIDENT_UNFILLED_BIT)
#define DO_TWOSIDE (IND & TRIDENT_TWOSIDE_BIT)
#define DO_FLAT 0
#define DO_TRI 1
#define DO_QUAD 1
#define DO_LINE 1
#define DO_POINTS 1
#define DO_FULL_QUAD 1
#define HAVE_RGBA 1
#define HAVE_SPEC 1
#define HAVE_BACK_COLORS 0
#define HAVE_HW_FLATSHADE 1
#define VERTEX tridentVertex
#define TAB rast_tab
#define DEPTH_SCALE 1.0
#define UNFILLED_TRI unfilled_tri
#define UNFILLED_QUAD unfilled_quad
#define VERT_X(_v) _v->v.x
#define VERT_Y(_v) _v->v.y
#define VERT_Z(_v) _v->v.z
#define AREA_IS_CCW( a ) (a > 0)
#define GET_VERTEX(e) (tmesa->verts + (e<<tmesa->vertex_stride_shift))
#define TRIDENT_COLOR( dst, src ) \
do { \
dst[0] = src[2]; \
dst[1] = src[1]; \
dst[2] = src[0]; \
dst[3] = src[3]; \
} while (0)
#define TRIDENT_SPEC( dst, src ) \
do { \
dst[0] = src[2]; \
dst[1] = src[1]; \
dst[2] = src[0]; \
} while (0)
#define VERT_SET_RGBA( v, c ) TRIDENT_COLOR( v->ub4[coloroffset], c )
#define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]
#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset]
#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
#define VERT_SET_SPEC( v, c ) if (havespec) TRIDENT_SPEC( v->ub4[5], c )
#define VERT_COPY_SPEC( v0, v1 ) if (havespec) COPY_3V(v0->ub4[5], v1->ub4[5])
#define VERT_SAVE_SPEC( idx ) if (havespec) spec[idx] = v[idx]->ui[5]
#define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[5] = spec[idx]
#define LOCAL_VARS(n) \
tridentContextPtr tmesa = TRIDENT_CONTEXT(ctx); \
GLuint color[n], spec[n]; \
GLuint coloroffset = (tmesa->vertex_size == 4 ? 3 : 4); \
GLboolean havespec = (tmesa->vertex_size == 4 ? 0 : 1); \
(void) color; (void) spec; (void) coloroffset; (void) havespec;
/***********************************************************************
* Helpers for rendering unfilled primitives *
***********************************************************************/
#if 0
static const GLuint hw_prim[GL_POLYGON+1] = {
B_PrimType_Points,
B_PrimType_Lines,
B_PrimType_Lines,
B_PrimType_Lines,
B_PrimType_Triangles,
B_PrimType_Triangles,
B_PrimType_Triangles,
B_PrimType_Triangles,
B_PrimType_Triangles,
B_PrimType_Triangles
};
#endif
static void tridentResetLineStipple( GLcontext *ctx );
#if 0
static void tridentRasterPrimitive( GLcontext *ctx, GLuint hwprim );
#endif
static void tridentRenderPrimitive( GLcontext *ctx, GLenum prim );
#define RASTERIZE(x) /*if (tmesa->hw_primitive != hw_prim[x]) \
tridentRasterPrimitive( ctx, hw_prim[x] ) */
#define RENDER_PRIMITIVE tmesa->render_primitive
#define TAG(x) x
#define IND TRIDENT_FALLBACK_BIT
#include "tnl_dd/t_dd_unfilled.h"
#undef IND
/***********************************************************************
* Generate GL render functions *
***********************************************************************/
#define IND (0)
#define TAG(x) x
#include "tnl_dd/t_dd_tritmp.h"
#define IND (TRIDENT_OFFSET_BIT)
#define TAG(x) x##_offset
#include "tnl_dd/t_dd_tritmp.h"
#define IND (TRIDENT_TWOSIDE_BIT)
#define TAG(x) x##_twoside
#include "tnl_dd/t_dd_tritmp.h"
#define IND (TRIDENT_TWOSIDE_BIT|TRIDENT_OFFSET_BIT)
#define TAG(x) x##_twoside_offset
#include "tnl_dd/t_dd_tritmp.h"
#define IND (TRIDENT_UNFILLED_BIT)
#define TAG(x) x##_unfilled
#include "tnl_dd/t_dd_tritmp.h"
#define IND (TRIDENT_OFFSET_BIT|TRIDENT_UNFILLED_BIT)
#define TAG(x) x##_offset_unfilled
#include "tnl_dd/t_dd_tritmp.h"
#define IND (TRIDENT_TWOSIDE_BIT|TRIDENT_UNFILLED_BIT)
#define TAG(x) x##_twoside_unfilled
#include "tnl_dd/t_dd_tritmp.h"
#define IND (TRIDENT_TWOSIDE_BIT|TRIDENT_OFFSET_BIT|TRIDENT_UNFILLED_BIT)
#define TAG(x) x##_twoside_offset_unfilled
#include "tnl_dd/t_dd_tritmp.h"
#define IND (TRIDENT_FALLBACK_BIT)
#define TAG(x) x##_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (TRIDENT_OFFSET_BIT|TRIDENT_FALLBACK_BIT)
#define TAG(x) x##_offset_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (TRIDENT_TWOSIDE_BIT|TRIDENT_FALLBACK_BIT)
#define TAG(x) x##_twoside_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (TRIDENT_TWOSIDE_BIT|TRIDENT_OFFSET_BIT|TRIDENT_FALLBACK_BIT)
#define TAG(x) x##_twoside_offset_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (TRIDENT_UNFILLED_BIT|TRIDENT_FALLBACK_BIT)
#define TAG(x) x##_unfilled_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (TRIDENT_OFFSET_BIT|TRIDENT_UNFILLED_BIT|TRIDENT_FALLBACK_BIT)
#define TAG(x) x##_offset_unfilled_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (TRIDENT_TWOSIDE_BIT|TRIDENT_UNFILLED_BIT|TRIDENT_FALLBACK_BIT)
#define TAG(x) x##_twoside_unfilled_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (TRIDENT_TWOSIDE_BIT|TRIDENT_OFFSET_BIT|TRIDENT_UNFILLED_BIT|TRIDENT_FALLBACK_BIT)
#define TAG(x) x##_twoside_offset_unfilled_fallback
#include "tnl_dd/t_dd_tritmp.h"
static void init_rast_tab( void )
{
init();
init_offset();
init_twoside();
init_twoside_offset();
init_unfilled();
init_offset_unfilled();
init_twoside_unfilled();
init_twoside_offset_unfilled();
init_fallback();
init_offset_fallback();
init_twoside_fallback();
init_twoside_offset_fallback();
init_unfilled_fallback();
init_offset_unfilled_fallback();
init_twoside_unfilled_fallback();
init_twoside_offset_unfilled_fallback();
}
/**********************************************************************/
/* Render unclipped begin/end objects */
/**********************************************************************/
#define VERT(x) (tridentVertex *)(tridentverts + (x << shift))
#define RENDER_POINTS( start, count ) \
for ( ; start < count ; start++) \
trident_draw_point( tmesa, VERT(start) )
#define RENDER_LINE( v0, v1 ) \
trident_draw_line( tmesa, VERT(v0), VERT(v1) )
#define RENDER_TRI( v0, v1, v2 ) \
trident_draw_triangle( tmesa, VERT(v0), VERT(v1), VERT(v2) )
#define RENDER_QUAD( v0, v1, v2, v3 ) \
trident_draw_quad( tmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )
#define INIT(x) tridentRenderPrimitive( ctx, x );
#undef LOCAL_VARS
#define LOCAL_VARS \
tridentContextPtr tmesa = TRIDENT_CONTEXT(ctx); \
const GLuint shift = tmesa->vertex_stride_shift; \
const char *tridentverts = (char *)tmesa->verts; \
const GLboolean stipple = ctx->Line.StippleFlag; \
const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
(void) elt;
#define RESET_STIPPLE if ( stipple ) tridentResetLineStipple( ctx );
#define RESET_OCCLUSION
#define PRESERVE_VB_DEFS
#define ELT(x) (x)
#define TAG(x) trident_##x##_verts
#include "tnl/t_vb_rendertmp.h"
#undef ELT
#undef TAG
#define TAG(x) trident_##x##_elts
#define ELT(x) elt[x]
#include "tnl/t_vb_rendertmp.h"
/**********************************************************************/
/* Render clipped primitives */
/**********************************************************************/
static void tridentRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
GLuint n )
{
tridentContextPtr tmesa = TRIDENT_CONTEXT(ctx);
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint prim = tmesa->render_primitive;
/* Render the new vertices as an unclipped polygon.
*/
{
GLuint *tmp = VB->Elts;
VB->Elts = (GLuint *)elts;
tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END );
VB->Elts = tmp;
}
/* Restore the render primitive
*/
if (prim != GL_POLYGON)
tnl->Driver.Render.PrimitiveNotify( ctx, prim );
}
static void tridentRenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.Line( ctx, ii, jj );
}
/**********************************************************************/
/* Choose render functions */
/**********************************************************************/
#define _TRIDENT_NEW_RENDER_STATE (_DD_NEW_LINE_STIPPLE | \
_DD_NEW_LINE_SMOOTH | \
_DD_NEW_POINT_SMOOTH | \
_DD_NEW_TRI_SMOOTH | \
_DD_NEW_TRI_UNFILLED | \
_DD_NEW_TRI_LIGHT_TWOSIDE | \
_DD_NEW_TRI_OFFSET) \
#define POINT_FALLBACK (DD_POINT_SMOOTH)
#define LINE_FALLBACK (DD_LINE_STIPPLE|DD_LINE_SMOOTH)
#define TRI_FALLBACK (DD_TRI_SMOOTH)
#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK)
#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
static void tridentChooseRenderState(GLcontext *ctx)
{
tridentContextPtr tmesa = TRIDENT_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint flags = ctx->_TriangleCaps;
GLuint index = 0;
if (flags & (ANY_RASTER_FLAGS|ANY_FALLBACK_FLAGS)) {
tmesa->draw_point = trident_draw_point;
tmesa->draw_line = trident_draw_line;
tmesa->draw_tri = trident_draw_triangle;
if (flags & ANY_RASTER_FLAGS) {
if (flags & DD_TRI_LIGHT_TWOSIDE) index |= TRIDENT_TWOSIDE_BIT;
if (flags & DD_TRI_OFFSET) index |= TRIDENT_OFFSET_BIT;
if (flags & DD_TRI_UNFILLED) index |= TRIDENT_UNFILLED_BIT;
}
/* Hook in fallbacks for specific primitives.
*/
if (flags & (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK)) {
if (flags & POINT_FALLBACK) tmesa->draw_point = trident_fallback_point;
if (flags & LINE_FALLBACK) tmesa->draw_line = trident_fallback_line;
if (flags & TRI_FALLBACK) tmesa->draw_tri = trident_fallback_tri;
index |= TRIDENT_FALLBACK_BIT;
}
}
if (tmesa->RenderIndex != index) {
tmesa->RenderIndex = index;
tnl->Driver.Render.Points = rast_tab[index].points;
tnl->Driver.Render.Line = rast_tab[index].line;
tnl->Driver.Render.Triangle = rast_tab[index].triangle;
tnl->Driver.Render.Quad = rast_tab[index].quad;
if (tmesa->RenderIndex == 0) {
tnl->Driver.Render.PrimTabVerts = trident_render_tab_verts;
tnl->Driver.Render.PrimTabElts = trident_render_tab_elts;
} else {
tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
}
tnl->Driver.Render.ClippedLine = tridentRenderClippedLine;
tnl->Driver.Render.ClippedPolygon = tridentRenderClippedPoly;
}
}
/**********************************************************************/
/* High level hooks for t_vb_render.c */
/**********************************************************************/
/* Determine the rasterized primitive when not drawing unfilled
* polygons.
*
* Used only for the default render stage which always decomposes
* primitives to trianges/lines/points. For the accelerated stage,
* which renders strips as strips, the equivalent calculations are
* performed in tridentrender.c.
*/
#if 0
static void tridentRasterPrimitive( GLcontext *ctx, GLuint hwprim )
{
tridentContextPtr tmesa = TRIDENT_CONTEXT(ctx);
if (tmesa->hw_primitive != hwprim)
tmesa->hw_primitive = hwprim;
}
#endif
static void tridentRenderPrimitive( GLcontext *ctx, GLenum prim )
{
tridentContextPtr tmesa = TRIDENT_CONTEXT(ctx);
tmesa->render_primitive = prim;
}
static void tridentRunPipeline( GLcontext *ctx )
{
tridentContextPtr tmesa = TRIDENT_CONTEXT(ctx);
if ( tmesa->new_state )
tridentDDUpdateHWState( ctx );
if (tmesa->new_gl_state) {
#if 0
if (tmesa->new_gl_state & _NEW_TEXTURE)
tridentUpdateTextureState( ctx );
#endif
if (!tmesa->Fallback) {
if (tmesa->new_gl_state & _TRIDENT_NEW_VERTEX)
tridentChooseVertexState( ctx );
if (tmesa->new_gl_state & _TRIDENT_NEW_RENDER_STATE)
tridentChooseRenderState( ctx );
}
tmesa->new_gl_state = 0;
}
_tnl_run_pipeline( ctx );
}
static void tridentRenderStart( GLcontext *ctx )
{
/* Check for projective texturing. Make sure all texcoord
* pointers point to something. (fix in mesa?)
*/
tridentCheckTexSizes( ctx );
}
static void tridentRenderFinish( GLcontext *ctx )
{
if (0)
_swrast_flush( ctx ); /* never needed */
}
static void tridentResetLineStipple( GLcontext *ctx )
{
tridentContextPtr tmesa = TRIDENT_CONTEXT(ctx);
(void) tmesa;
/* Reset the hardware stipple counter.
*/
}
/**********************************************************************/
/* Transition to/from hardware rasterization. */
/**********************************************************************/
void tridentFallback( tridentContextPtr tmesa, GLuint bit, GLboolean mode )
{
GLcontext *ctx = tmesa->glCtx;
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint oldfallback = tmesa->Fallback;
_tnl_need_projected_coords( ctx, GL_FALSE );
if (mode) {
tmesa->Fallback |= bit;
if (oldfallback == 0) {
_swsetup_Wakeup( ctx );
tmesa->RenderIndex = ~0;
}
}
else {
tmesa->Fallback &= ~bit;
if (oldfallback == bit) {
_swrast_flush( ctx );
tnl->Driver.Render.Start = tridentRenderStart;
tnl->Driver.Render.PrimitiveNotify = tridentRenderPrimitive;
tnl->Driver.Render.Finish = tridentRenderFinish;
tnl->Driver.Render.BuildVertices = tridentBuildVertices;
tnl->Driver.Render.ResetLineStipple = tridentResetLineStipple;
tmesa->new_gl_state |= (_TRIDENT_NEW_RENDER_STATE|
_TRIDENT_NEW_VERTEX);
}
}
}
/**********************************************************************/
/* Initialization. */
/**********************************************************************/
void tridentDDInitTriFuncs( GLcontext *ctx )
{
tridentContextPtr tmesa = TRIDENT_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
static int firsttime = 1;
if (firsttime) {
init_rast_tab();
firsttime = 0;
}
tmesa->RenderIndex = ~0;
tnl->Driver.RunPipeline = tridentRunPipeline;
tnl->Driver.Render.Start = tridentRenderStart;
tnl->Driver.Render.Finish = tridentRenderFinish;
tnl->Driver.Render.PrimitiveNotify = tridentRenderPrimitive;
tnl->Driver.Render.ResetLineStipple = tridentResetLineStipple;
tnl->Driver.Render.BuildVertices = tridentBuildVertices;
}