blob: d3a58a301c2c15c5f33988b9471f2688e53cd788 [file] [log] [blame]
/*
* Mesa 3-D graphics library
* Version: 4.0
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/* Authors:
* David Bucciarelli
* Brian Paul
* Daryll Strauss
* Keith Whitwell
* Daniel Borca
* Hiroshi Morii
*/
/* fxdd.c - 3Dfx VooDoo Mesa span and pixel functions */
#ifdef HAVE_CONFIG_H
#include "conf.h"
#endif
#if defined(FX)
#include "fxdrv.h"
#include "fxglidew.h"
#include "swrast/swrast.h"
/************************************************************************/
/***** Span functions *****/
/************************************************************************/
#define DBG 0
#define LOCAL_VARS \
GrBuffer_t currentFB = GR_BUFFER_BACKBUFFER; \
GLuint pitch = info.strideInBytes; \
GLuint height = fxMesa->height; \
char *buf = (char *)((char *)info.lfbPtr + 0 /* x, y offset */); \
GLuint p; \
(void) buf; (void) p;
#define CLIPPIXEL( _x, _y ) ( _x >= minx && _x < maxx && \
_y >= miny && _y < maxy )
#define CLIPSPAN( _x, _y, _n, _x1, _n1, _i ) \
if ( _y < miny || _y >= maxy ) { \
_n1 = 0, _x1 = x; \
} else { \
_n1 = _n; \
_x1 = _x; \
if ( _x1 < minx ) _i += (minx-_x1), n1 -= (minx-_x1), _x1 = minx;\
if ( _x1 + _n1 >= maxx ) n1 -= (_x1 + n1 - maxx); \
}
#define Y_FLIP(_y) (height - _y - 1)
#define HW_WRITE_LOCK() \
fxMesaContext fxMesa = FX_CONTEXT(ctx); \
GrLfbInfo_t info; \
info.size = sizeof(GrLfbInfo_t); \
if ( grLfbLock( GR_LFB_WRITE_ONLY, \
currentFB, LFB_MODE, \
GR_ORIGIN_UPPER_LEFT, FXFALSE, &info ) ) {
#define HW_WRITE_UNLOCK() \
grLfbUnlock( GR_LFB_WRITE_ONLY, currentFB ); \
}
#define HW_READ_LOCK() \
fxMesaContext fxMesa = FX_CONTEXT(ctx); \
GrLfbInfo_t info; \
info.size = sizeof(GrLfbInfo_t); \
if ( grLfbLock( GR_LFB_READ_ONLY, currentFB, \
LFB_MODE, GR_ORIGIN_UPPER_LEFT, FXFALSE, &info ) ) {
#define HW_READ_UNLOCK() \
grLfbUnlock( GR_LFB_READ_ONLY, currentFB ); \
}
#define HW_WRITE_CLIPLOOP() \
do { \
/* remember, we need to flip the scissor, too */ \
/* is it better to do it inside fxDDScissor? */ \
const int minx = fxMesa->clipMinX; \
const int maxy = Y_FLIP(fxMesa->clipMinY); \
const int maxx = fxMesa->clipMaxX; \
const int miny = Y_FLIP(fxMesa->clipMaxY);
#define HW_READ_CLIPLOOP() \
do { \
/* remember, we need to flip the scissor, too */ \
/* is it better to do it inside fxDDScissor? */ \
const int minx = fxMesa->clipMinX; \
const int maxy = Y_FLIP(fxMesa->clipMinY); \
const int maxx = fxMesa->clipMaxX; \
const int miny = Y_FLIP(fxMesa->clipMaxY);
#define HW_ENDCLIPLOOP() \
} while (0)
/* 16 bit, ARGB1555 color spanline and pixel functions */
#undef LFB_MODE
#define LFB_MODE GR_LFBWRITEMODE_1555
#undef BYTESPERPIXEL
#define BYTESPERPIXEL 2
#undef INIT_MONO_PIXEL
#define INIT_MONO_PIXEL(p, color) \
p = TDFXPACKCOLOR1555( color[RCOMP], color[GCOMP], color[BCOMP], color[ACOMP] )
#define WRITE_RGBA( _x, _y, r, g, b, a ) \
*(GLushort *)(buf + _x*BYTESPERPIXEL + _y*pitch) = \
TDFXPACKCOLOR1555( r, g, b, a )
#define WRITE_PIXEL( _x, _y, p ) \
*(GLushort *)(buf + _x*BYTESPERPIXEL + _y*pitch) = p
#define READ_RGBA( rgba, _x, _y ) \
do { \
GLushort p = *(GLushort *)(buf + _x*BYTESPERPIXEL + _y*pitch); \
rgba[0] = FX_rgb_scale_5[(p >> 10) & 0x1F]; \
rgba[1] = FX_rgb_scale_5[(p >> 5) & 0x1F]; \
rgba[2] = FX_rgb_scale_5[ p & 0x1F]; \
rgba[3] = (p & 0x8000) ? 255 : 0; \
} while (0)
#define TAG(x) tdfx##x##_ARGB1555
#include "../dri/common/spantmp.h"
/* 16 bit, RGB565 color spanline and pixel functions */
/* [dBorca] Hack alert:
* This is wrong. The alpha value is lost, even when we provide
* HW alpha (565 w/o depth buffering). To really update alpha buffer,
* we would need to do the 565 writings via 8888 colorformat and rely
* on the Voodoo to perform color scaling. In which case our 565 span
* would look nicer! But this violates FSAA rules...
*/
#undef LFB_MODE
#define LFB_MODE GR_LFBWRITEMODE_565
#undef BYTESPERPIXEL
#define BYTESPERPIXEL 2
#undef INIT_MONO_PIXEL
#define INIT_MONO_PIXEL(p, color) \
p = TDFXPACKCOLOR565( color[RCOMP], color[GCOMP], color[BCOMP] )
#define WRITE_RGBA( _x, _y, r, g, b, a ) \
*(GLushort *)(buf + _x*BYTESPERPIXEL + _y*pitch) = \
TDFXPACKCOLOR565( r, g, b )
#define WRITE_PIXEL( _x, _y, p ) \
*(GLushort *)(buf + _x*BYTESPERPIXEL + _y*pitch) = p
#define READ_RGBA( rgba, _x, _y ) \
do { \
GLushort p = *(GLushort *)(buf + _x*BYTESPERPIXEL + _y*pitch); \
rgba[0] = FX_rgb_scale_5[(p >> 11) & 0x1F]; \
rgba[1] = FX_rgb_scale_6[(p >> 5) & 0x3F]; \
rgba[2] = FX_rgb_scale_5[ p & 0x1F]; \
rgba[3] = 0xff; \
} while (0)
#define TAG(x) tdfx##x##_RGB565
#include "../dri/common/spantmp.h"
/* 32 bit, ARGB8888 color spanline and pixel functions */
#undef LFB_MODE
#define LFB_MODE GR_LFBWRITEMODE_8888
#undef BYTESPERPIXEL
#define BYTESPERPIXEL 4
#undef INIT_MONO_PIXEL
#define INIT_MONO_PIXEL(p, color) \
p = TDFXPACKCOLOR8888( color[RCOMP], color[GCOMP], color[BCOMP], color[ACOMP] )
#define WRITE_RGBA( _x, _y, r, g, b, a ) \
*(GLuint *)(buf + _x*BYTESPERPIXEL + _y*pitch) = \
TDFXPACKCOLOR8888( r, g, b, a )
#define WRITE_PIXEL( _x, _y, p ) \
*(GLuint *)(buf + _x*BYTESPERPIXEL + _y*pitch) = p
#define READ_RGBA( rgba, _x, _y ) \
do { \
GLuint p = *(GLuint *)(buf + _x*BYTESPERPIXEL + _y*pitch); \
rgba[0] = (p >> 16) & 0xff; \
rgba[1] = (p >> 8) & 0xff; \
rgba[2] = (p >> 0) & 0xff; \
rgba[3] = (p >> 24) & 0xff; \
} while (0)
#define TAG(x) tdfx##x##_ARGB8888
#include "../dri/common/spantmp.h"
/************************************************************************/
/***** Depth functions *****/
/************************************************************************/
#define DBG 0
#undef HW_WRITE_LOCK
#undef HW_WRITE_UNLOCK
#undef HW_READ_LOCK
#undef HW_READ_UNLOCK
#define HW_CLIPLOOP HW_WRITE_CLIPLOOP
#define LOCAL_DEPTH_VARS \
GLuint pitch = info.strideInBytes; \
GLuint height = fxMesa->height; \
char *buf = (char *)((char *)info.lfbPtr + 0 /* x, y offset */); \
(void) buf;
#define HW_WRITE_LOCK() \
fxMesaContext fxMesa = FX_CONTEXT(ctx); \
GrLfbInfo_t info; \
info.size = sizeof(GrLfbInfo_t); \
if ( grLfbLock( GR_LFB_WRITE_ONLY, \
GR_BUFFER_AUXBUFFER, LFB_MODE, \
GR_ORIGIN_UPPER_LEFT, FXFALSE, &info ) ) {
#define HW_WRITE_UNLOCK() \
grLfbUnlock( GR_LFB_WRITE_ONLY, GR_BUFFER_AUXBUFFER); \
}
#define HW_READ_LOCK() \
fxMesaContext fxMesa = FX_CONTEXT(ctx); \
GrLfbInfo_t info; \
info.size = sizeof(GrLfbInfo_t); \
if ( grLfbLock( GR_LFB_READ_ONLY, GR_BUFFER_AUXBUFFER, \
LFB_MODE, GR_ORIGIN_UPPER_LEFT, FXFALSE, &info ) ) {
#define HW_READ_UNLOCK() \
grLfbUnlock( GR_LFB_READ_ONLY, GR_BUFFER_AUXBUFFER); \
}
/* 16 bit, depth spanline and pixel functions */
#undef LFB_MODE
#define LFB_MODE GR_LFBWRITEMODE_ZA16
#undef BYTESPERPIXEL
#define BYTESPERPIXEL 2
#define VALUE_TYPE GLushort
#define WRITE_DEPTH( _x, _y, d ) \
*(GLushort *)(buf + _x*BYTESPERPIXEL + _y*pitch) = d
#define READ_DEPTH( d, _x, _y ) \
d = *(GLushort *)(buf + _x*BYTESPERPIXEL + _y*pitch)
#define TAG(x) tdfx##x##_Z16
#include "../dri/common/depthtmp.h"
/* 24 bit, depth spanline and pixel functions (for use w/ stencil) */
/* [dBorca] Hack alert:
* This is evil. The incoming Mesa's 24bit depth value
* is shifted left 8 bits, to obtain a full 32bit value,
* which will be thrown into the framebuffer. We rely on
* the fact that Voodoo hardware transforms a 32bit value
* into 24bit value automatically and, MOST IMPORTANT, won't
* alter the upper 8bits of the value already existing in the
* framebuffer (where stencil resides).
*/
#undef LFB_MODE
#define LFB_MODE GR_LFBWRITEMODE_Z32
#undef BYTESPERPIXEL
#define BYTESPERPIXEL 4
#define VALUE_TYPE GLuint
#define WRITE_DEPTH( _x, _y, d ) \
*(GLuint *)(buf + _x*BYTESPERPIXEL + _y*pitch) = d << 8
#define READ_DEPTH( d, _x, _y ) \
d = (*(GLuint *)(buf + _x*BYTESPERPIXEL + _y*pitch)) & 0xffffff
#define TAG(x) tdfx##x##_Z24
#include "../dri/common/depthtmp.h"
/* 32 bit, depth spanline and pixel functions (for use w/o stencil) */
/* [dBorca] Hack alert:
* This is more evil. We make Mesa run in 32bit depth, but
* tha Voodoo HW can only handle 24bit depth. Well, exploiting
* the pixel pipeline, we can achieve 24:8 format for greater
* precision...
* If anyone tells me how to really store 32bit values into the
* depth buffer, I'll write the *_Z32 routines. Howver, bear in
* mind that means running without stencil!
*/
/************************************************************************/
/***** Span functions (optimized) *****/
/************************************************************************/
/*
* Read a span of 15-bit RGB pixels. Note, we don't worry about cliprects
* since OpenGL says obscured pixels have undefined values.
*/
static void fxReadRGBASpan_ARGB1555 (const GLcontext * ctx,
struct gl_renderbuffer *rb,
GLuint n,
GLint x, GLint y,
GLubyte rgba[][4])
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
GrBuffer_t currentFB = GR_BUFFER_BACKBUFFER;
GrLfbInfo_t info;
info.size = sizeof(GrLfbInfo_t);
if (grLfbLock(GR_LFB_READ_ONLY, currentFB,
GR_LFBWRITEMODE_ANY, GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) {
const GLint winX = 0;
const GLint winY = fxMesa->height - 1;
const GLushort *data16 = (const GLushort *)((const GLubyte *)info.lfbPtr +
(winY - y) * info.strideInBytes +
(winX + x) * 2);
const GLuint *data32 = (const GLuint *) data16;
GLuint i, j;
GLuint extraPixel = (n & 1);
n -= extraPixel;
for (i = j = 0; i < n; i += 2, j++) {
GLuint pixel = data32[j];
rgba[i][0] = FX_rgb_scale_5[(pixel >> 10) & 0x1F];
rgba[i][1] = FX_rgb_scale_5[(pixel >> 5) & 0x1F];
rgba[i][2] = FX_rgb_scale_5[ pixel & 0x1F];
rgba[i][3] = (pixel & 0x8000) ? 255 : 0;
rgba[i+1][0] = FX_rgb_scale_5[(pixel >> 26) & 0x1F];
rgba[i+1][1] = FX_rgb_scale_5[(pixel >> 21) & 0x1F];
rgba[i+1][2] = FX_rgb_scale_5[(pixel >> 16) & 0x1F];
rgba[i+1][3] = (pixel & 0x80000000) ? 255 : 0;
}
if (extraPixel) {
GLushort pixel = data16[n];
rgba[n][0] = FX_rgb_scale_5[(pixel >> 10) & 0x1F];
rgba[n][1] = FX_rgb_scale_5[(pixel >> 5) & 0x1F];
rgba[n][2] = FX_rgb_scale_5[ pixel & 0x1F];
rgba[n][3] = (pixel & 0x8000) ? 255 : 0;
}
grLfbUnlock(GR_LFB_READ_ONLY, currentFB);
}
}
/*
* Read a span of 16-bit RGB pixels. Note, we don't worry about cliprects
* since OpenGL says obscured pixels have undefined values.
*/
static void fxReadRGBASpan_RGB565 (const GLcontext * ctx,
struct gl_renderbuffer *rb,
GLuint n,
GLint x, GLint y,
GLubyte rgba[][4])
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
GrBuffer_t currentFB = GR_BUFFER_BACKBUFFER;
GrLfbInfo_t info;
info.size = sizeof(GrLfbInfo_t);
if (grLfbLock(GR_LFB_READ_ONLY, currentFB,
GR_LFBWRITEMODE_ANY, GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) {
const GLint winX = 0;
const GLint winY = fxMesa->height - 1;
const GLushort *data16 = (const GLushort *)((const GLubyte *)info.lfbPtr +
(winY - y) * info.strideInBytes +
(winX + x) * 2);
const GLuint *data32 = (const GLuint *) data16;
GLuint i, j;
GLuint extraPixel = (n & 1);
n -= extraPixel;
for (i = j = 0; i < n; i += 2, j++) {
GLuint pixel = data32[j];
rgba[i][0] = FX_rgb_scale_5[(pixel >> 11) & 0x1F];
rgba[i][1] = FX_rgb_scale_6[(pixel >> 5) & 0x3F];
rgba[i][2] = FX_rgb_scale_5[ pixel & 0x1F];
rgba[i][3] = 255;
rgba[i+1][0] = FX_rgb_scale_5[(pixel >> 27) & 0x1F];
rgba[i+1][1] = FX_rgb_scale_6[(pixel >> 21) & 0x3F];
rgba[i+1][2] = FX_rgb_scale_5[(pixel >> 16) & 0x1F];
rgba[i+1][3] = 255;
}
if (extraPixel) {
GLushort pixel = data16[n];
rgba[n][0] = FX_rgb_scale_5[(pixel >> 11) & 0x1F];
rgba[n][1] = FX_rgb_scale_6[(pixel >> 5) & 0x3F];
rgba[n][2] = FX_rgb_scale_5[ pixel & 0x1F];
rgba[n][3] = 255;
}
grLfbUnlock(GR_LFB_READ_ONLY, currentFB);
}
}
/*
* Read a span of 32-bit RGB pixels. Note, we don't worry about cliprects
* since OpenGL says obscured pixels have undefined values.
*/
static void fxReadRGBASpan_ARGB8888 (const GLcontext * ctx,
struct gl_renderbuffer *rb,
GLuint n,
GLint x, GLint y,
GLubyte rgba[][4])
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
GrBuffer_t currentFB = GR_BUFFER_BACKBUFFER;
GLuint i;
grLfbReadRegion(currentFB, x, fxMesa->height - 1 - y, n, 1, n * 4, rgba);
for (i = 0; i < n; i++) {
GLubyte c = rgba[i][0];
rgba[i][0] = rgba[i][2];
rgba[i][2] = c;
}
}
/************************************************************************/
/***** Depth functions (optimized) *****/
/************************************************************************/
static void
fxReadDepthSpan_Z16(GLcontext * ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y, GLuint depth[])
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
GLint bottom = fxMesa->height - 1;
GLushort depth16[MAX_WIDTH];
GLuint i;
if (TDFX_DEBUG & VERBOSE_DRIVER) {
fprintf(stderr, "fxReadDepthSpan_Z16(...)\n");
}
grLfbReadRegion(GR_BUFFER_AUXBUFFER, x, bottom - y, n, 1, 0, depth16);
for (i = 0; i < n; i++) {
depth[i] = depth16[i];
}
}
static void
fxReadDepthSpan_Z24(GLcontext * ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y, GLuint depth[])
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
GLint bottom = fxMesa->height - 1;
GLuint i;
if (TDFX_DEBUG & VERBOSE_DRIVER) {
fprintf(stderr, "fxReadDepthSpan_Z24(...)\n");
}
grLfbReadRegion(GR_BUFFER_AUXBUFFER, x, bottom - y, n, 1, 0, depth);
for (i = 0; i < n; i++) {
depth[i] &= 0xffffff;
}
}
/************************************************************************/
/***** Stencil functions (optimized) *****/
/************************************************************************/
static void
fxWriteStencilSpan (GLcontext *ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y,
const GLstencil stencil[], const GLubyte mask[])
{
/*
* XXX todo
*/
}
static void
fxReadStencilSpan(GLcontext * ctx, struct gl_renderbuffer *rb,
GLuint n, GLint x, GLint y, GLstencil stencil[])
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
GLint bottom = fxMesa->height - 1;
GLuint zs32[MAX_WIDTH];
GLuint i;
if (TDFX_DEBUG & VERBOSE_DRIVER) {
fprintf(stderr, "fxReadStencilSpan(...)\n");
}
grLfbReadRegion(GR_BUFFER_AUXBUFFER, x, bottom - y, n, 1, 0, zs32);
for (i = 0; i < n; i++) {
stencil[i] = zs32[i] >> 24;
}
}
static void
fxWriteStencilPixels (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint n,
const GLint x[], const GLint y[],
const GLstencil stencil[],
const GLubyte mask[])
{
/*
* XXX todo
*/
}
static void
fxReadStencilPixels (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint n,
const GLint x[], const GLint y[],
GLstencil stencil[])
{
/*
* XXX todo
*/
}
void
fxSetupDDSpanPointers(GLcontext * ctx)
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference( ctx );
fxMesaContext fxMesa = FX_CONTEXT(ctx);
switch (fxMesa->colDepth) {
case 15:
swdd->WriteRGBASpan = tdfxWriteRGBASpan_ARGB1555;
swdd->WriteRGBSpan = tdfxWriteRGBSpan_ARGB1555;
swdd->WriteRGBAPixels = tdfxWriteRGBAPixels_ARGB1555;
swdd->WriteMonoRGBASpan = tdfxWriteMonoRGBASpan_ARGB1555;
swdd->WriteMonoRGBAPixels = tdfxWriteMonoRGBAPixels_ARGB1555;
swdd->ReadRGBASpan = /*td*/fxReadRGBASpan_ARGB1555;
swdd->ReadRGBAPixels = tdfxReadRGBAPixels_ARGB1555;
swdd->WriteDepthSpan = tdfxWriteDepthSpan_Z16;
swdd->WriteDepthPixels = tdfxWriteDepthPixels_Z16;
swdd->ReadDepthSpan = /*td*/fxReadDepthSpan_Z16;
swdd->ReadDepthPixels = tdfxReadDepthPixels_Z16;
break;
case 16:
swdd->WriteRGBASpan = tdfxWriteRGBASpan_RGB565;
swdd->WriteRGBSpan = tdfxWriteRGBSpan_RGB565;
swdd->WriteRGBAPixels = tdfxWriteRGBAPixels_RGB565;
swdd->WriteMonoRGBASpan = tdfxWriteMonoRGBASpan_RGB565;
swdd->WriteMonoRGBAPixels = tdfxWriteMonoRGBAPixels_RGB565;
swdd->ReadRGBASpan = /*td*/fxReadRGBASpan_RGB565;
swdd->ReadRGBAPixels = tdfxReadRGBAPixels_RGB565;
swdd->WriteDepthSpan = tdfxWriteDepthSpan_Z16;
swdd->WriteDepthPixels = tdfxWriteDepthPixels_Z16;
swdd->ReadDepthSpan = /*td*/fxReadDepthSpan_Z16;
swdd->ReadDepthPixels = tdfxReadDepthPixels_Z16;
break;
case 32:
swdd->WriteRGBASpan = tdfxWriteRGBASpan_ARGB8888;
swdd->WriteRGBSpan = tdfxWriteRGBSpan_ARGB8888;
swdd->WriteRGBAPixels = tdfxWriteRGBAPixels_ARGB8888;
swdd->WriteMonoRGBASpan = tdfxWriteMonoRGBASpan_ARGB8888;
swdd->WriteMonoRGBAPixels = tdfxWriteMonoRGBAPixels_ARGB8888;
swdd->ReadRGBASpan = /*td*/fxReadRGBASpan_ARGB8888;
swdd->ReadRGBAPixels = tdfxReadRGBAPixels_ARGB8888;
swdd->WriteDepthSpan = tdfxWriteDepthSpan_Z24;
swdd->WriteDepthPixels = tdfxWriteDepthPixels_Z24;
swdd->ReadDepthSpan = /*td*/fxReadDepthSpan_Z24;
swdd->ReadDepthPixels = tdfxReadDepthPixels_Z24;
break;
}
if (fxMesa->haveHwStencil) {
swdd->WriteStencilSpan = fxWriteStencilSpan;
swdd->ReadStencilSpan = fxReadStencilSpan;
swdd->WriteStencilPixels = fxWriteStencilPixels;
swdd->ReadStencilPixels = fxReadStencilPixels;
}
#if 0
swdd->WriteCI8Span = NULL;
swdd->WriteCI32Span = NULL;
swdd->WriteMonoCISpan = NULL;
swdd->WriteCI32Pixels = NULL;
swdd->WriteMonoCIPixels = NULL;
swdd->ReadCI32Span = NULL;
swdd->ReadCI32Pixels = NULL;
swdd->SpanRenderStart = tdfxSpanRenderStart; /* BEGIN_BOARD_LOCK */
swdd->SpanRenderFinish = tdfxSpanRenderFinish; /* END_BOARD_LOCK */
#endif
}
#else
/*
* Need this to provide at least one external definition.
*/
extern int gl_fx_dummy_function_span(void);
int
gl_fx_dummy_function_span(void)
{
return 0;
}
#endif /* FX */