blob: 0b9b3be5829613ea1fcc643ba1f97d92188f2547 [file] [log] [blame]
/*
* Mesa 3-D graphics library
* Version: 4.0
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
* Daniel Borca <dborca@users.sourceforge.net>
*/
#include "glheader.h"
#ifdef FX
#include "imports.h"
#include "mtypes.h"
#include "macros.h"
#include "colormac.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
#include "fxdrv.h"
static GLboolean fxMultipass_ColorSum (GLcontext *ctx, GLuint pass);
/*
* Subpixel offsets to adjust Mesa's (true) window coordinates to
* Glide coordinates. We need these to ensure precise rasterization.
* Otherwise, we'll fail a bunch of conformance tests.
*/
#define TRI_X_OFFSET ( 0.0F)
#define TRI_Y_OFFSET ( 0.0F)
#define LINE_X_OFFSET ( 0.0F)
#define LINE_Y_OFFSET ( 0.125F)
#define PNT_X_OFFSET ( 0.375F)
#define PNT_Y_OFFSET ( 0.375F)
static void fxRasterPrimitive( GLcontext *ctx, GLenum prim );
static void fxRenderPrimitive( GLcontext *ctx, GLenum prim );
static GLenum reduced_prim[GL_POLYGON+1] = {
GL_POINTS,
GL_LINES,
GL_LINES,
GL_LINES,
GL_TRIANGLES,
GL_TRIANGLES,
GL_TRIANGLES,
GL_TRIANGLES,
GL_TRIANGLES,
GL_TRIANGLES
};
/***********************************************************************
* Macros for t_dd_tritmp.h to draw basic primitives *
***********************************************************************/
#define TRI( a, b, c ) \
do { \
if (DO_FALLBACK) \
fxMesa->draw_tri( fxMesa, a, b, c ); \
else \
grDrawTriangle( a, b, c ); \
} while (0) \
#define QUAD( a, b, c, d ) \
do { \
if (DO_FALLBACK) { \
fxMesa->draw_tri( fxMesa, a, b, d ); \
fxMesa->draw_tri( fxMesa, b, c, d ); \
} else { \
GrVertex *_v_[4]; \
_v_[0] = d; \
_v_[1] = a; \
_v_[2] = b; \
_v_[3] = c; \
grDrawVertexArray(GR_TRIANGLE_FAN, 4, _v_);\
/*grDrawTriangle( a, b, d );*/ \
/*grDrawTriangle( b, c, d );*/ \
} \
} while (0)
#define LINE( v0, v1 ) \
do { \
if (DO_FALLBACK) \
fxMesa->draw_line( fxMesa, v0, v1 ); \
else { \
v0->x += LINE_X_OFFSET - TRI_X_OFFSET; \
v0->y += LINE_Y_OFFSET - TRI_Y_OFFSET; \
v1->x += LINE_X_OFFSET - TRI_X_OFFSET; \
v1->y += LINE_Y_OFFSET - TRI_Y_OFFSET; \
grDrawLine( v0, v1 ); \
v0->x -= LINE_X_OFFSET - TRI_X_OFFSET; \
v0->y -= LINE_Y_OFFSET - TRI_Y_OFFSET; \
v1->x -= LINE_X_OFFSET - TRI_X_OFFSET; \
v1->y -= LINE_Y_OFFSET - TRI_Y_OFFSET; \
} \
} while (0)
#define POINT( v0 ) \
do { \
if (DO_FALLBACK) \
fxMesa->draw_point( fxMesa, v0 ); \
else { \
v0->x += PNT_X_OFFSET - TRI_X_OFFSET; \
v0->y += PNT_Y_OFFSET - TRI_Y_OFFSET; \
grDrawPoint( v0 ); \
v0->x -= PNT_X_OFFSET - TRI_X_OFFSET; \
v0->y -= PNT_Y_OFFSET - TRI_Y_OFFSET; \
} \
} while (0)
/***********************************************************************
* Fallback to swrast for basic primitives *
***********************************************************************/
/* Build an SWvertex from a hardware vertex.
*
* This code is hit only when a mix of accelerated and unaccelerated
* primitives are being drawn, and only for the unaccelerated
* primitives.
*/
static void
fx_translate_vertex( GLcontext *ctx, const GrVertex *src, SWvertex *dst)
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
GLuint ts0 = fxMesa->tmu_source[0];
GLuint ts1 = fxMesa->tmu_source[1];
GLfloat w = 1.0F / src->oow;
dst->win[0] = src->x;
dst->win[1] = src->y;
dst->win[2] = src->ooz;
dst->win[3] = src->oow;
#if FX_PACKEDCOLOR
dst->color[0] = src->pargb[2];
dst->color[1] = src->pargb[1];
dst->color[2] = src->pargb[0];
dst->color[3] = src->pargb[3];
dst->specular[0] = src->pspec[2];
dst->specular[1] = src->pspec[1];
dst->specular[2] = src->pspec[0];
#else /* !FX_PACKEDCOLOR */
dst->color[0] = src->r;
dst->color[1] = src->g;
dst->color[2] = src->b;
dst->color[3] = src->a;
dst->specular[0] = src->r1;
dst->specular[1] = src->g1;
dst->specular[2] = src->g1;
#endif /* !FX_PACKEDCOLOR */
dst->texcoord[ts0][0] = fxMesa->inv_s0scale * src->tmuvtx[0].sow * w;
dst->texcoord[ts0][1] = fxMesa->inv_t0scale * src->tmuvtx[0].tow * w;
if (fxMesa->stw_hint_state & GR_STWHINT_W_DIFF_TMU0)
dst->texcoord[ts0][3] = src->tmuvtx[0].oow * w;
else
dst->texcoord[ts0][3] = 1.0F;
if (fxMesa->SetupIndex & SETUP_TMU1) {
dst->texcoord[ts1][0] = fxMesa->inv_s1scale * src->tmuvtx[1].sow * w;
dst->texcoord[ts1][1] = fxMesa->inv_t1scale * src->tmuvtx[1].tow * w;
if (fxMesa->stw_hint_state & GR_STWHINT_W_DIFF_TMU1)
dst->texcoord[ts1][3] = src->tmuvtx[1].oow * w;
else
dst->texcoord[ts1][3] = 1.0F;
}
dst->pointSize = src->psize;
}
static void
fx_fallback_tri( fxMesaContext fxMesa,
GrVertex *v0,
GrVertex *v1,
GrVertex *v2 )
{
GLcontext *ctx = fxMesa->glCtx;
SWvertex v[3];
fx_translate_vertex( ctx, v0, &v[0] );
fx_translate_vertex( ctx, v1, &v[1] );
fx_translate_vertex( ctx, v2, &v[2] );
_swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
}
static void
fx_fallback_line( fxMesaContext fxMesa,
GrVertex *v0,
GrVertex *v1 )
{
GLcontext *ctx = fxMesa->glCtx;
SWvertex v[2];
fx_translate_vertex( ctx, v0, &v[0] );
fx_translate_vertex( ctx, v1, &v[1] );
_swrast_Line( ctx, &v[0], &v[1] );
}
static void
fx_fallback_point( fxMesaContext fxMesa,
GrVertex *v0 )
{
GLcontext *ctx = fxMesa->glCtx;
SWvertex v[1];
fx_translate_vertex( ctx, v0, &v[0] );
_swrast_Point( ctx, &v[0] );
}
/***********************************************************************
* Functions to draw basic primitives *
***********************************************************************/
static void fx_print_vertex( GLcontext *ctx, const GrVertex *v )
{
fprintf(stderr, "fx_print_vertex:\n");
fprintf(stderr, "\tvertex at %p\n", (void *) v);
fprintf(stderr, "\tx %f y %f z %f oow %f\n", v->x, v->y, v->ooz, v->oow);
#if FX_PACKEDCOLOR
fprintf(stderr, "\tr %d g %d b %d a %d\n", v->pargb[2], v->pargb[1], v->pargb[0], v->pargb[3]);
#else /* !FX_PACKEDCOLOR */
fprintf(stderr, "\tr %f g %f b %f a %f\n", v->r, v->g, v->b, v->a);
#endif /* !FX_PACKEDCOLOR */
fprintf(stderr, "\n");
}
#define DO_FALLBACK 0
/* Need to do clip loop at each triangle when mixing swrast and hw
* rendering. These functions are only used when mixed-mode rendering
* is occurring.
*/
static void fx_draw_triangle( fxMesaContext fxMesa,
GrVertex *v0,
GrVertex *v1,
GrVertex *v2 )
{
BEGIN_CLIP_LOOP();
TRI( v0, v1, v2 );
END_CLIP_LOOP();
}
static void fx_draw_line( fxMesaContext fxMesa,
GrVertex *v0,
GrVertex *v1 )
{
/* No support for wide lines (avoid wide/aa line fallback).
*/
BEGIN_CLIP_LOOP();
LINE(v0, v1);
END_CLIP_LOOP();
}
static void fx_draw_point( fxMesaContext fxMesa,
GrVertex *v0 )
{
/* No support for wide points.
*/
BEGIN_CLIP_LOOP();
POINT( v0 );
END_CLIP_LOOP();
}
#ifndef M_2PI
#define M_2PI 6.28318530717958647692528676655901
#endif
#define __GL_COSF cos
#define __GL_SINF sin
static void fx_draw_point_sprite ( fxMesaContext fxMesa,
GrVertex *v0, GLfloat psize )
{
const GLcontext *ctx = fxMesa->glCtx;
GLfloat radius;
GrVertex _v_[4];
GLuint ts0 = fxMesa->tmu_source[0];
GLuint ts1 = fxMesa->tmu_source[1];
GLfloat w = v0->oow;
GLfloat u0scale = fxMesa->s0scale * w;
GLfloat v0scale = fxMesa->t0scale * w;
GLfloat u1scale = fxMesa->s1scale * w;
GLfloat v1scale = fxMesa->t1scale * w;
radius = psize / 2.0F;
_v_[0] = *v0;
_v_[1] = *v0;
_v_[2] = *v0;
_v_[3] = *v0;
/* CLIP_LOOP ?!? */
/* point coverage? */
/* we don't care about culling here (see fxSetupCull) */
if (ctx->Point.SpriteOrigin == GL_UPPER_LEFT) {
_v_[0].x -= radius;
_v_[0].y += radius;
_v_[1].x += radius;
_v_[1].y += radius;
_v_[2].x += radius;
_v_[2].y -= radius;
_v_[3].x -= radius;
_v_[3].y -= radius;
} else {
_v_[0].x -= radius;
_v_[0].y -= radius;
_v_[1].x += radius;
_v_[1].y -= radius;
_v_[2].x += radius;
_v_[2].y += radius;
_v_[3].x -= radius;
_v_[3].y += radius;
}
if (ctx->Point.CoordReplace[ts0]) {
_v_[0].tmuvtx[0].sow = 0;
_v_[0].tmuvtx[0].tow = 0;
_v_[1].tmuvtx[0].sow = u0scale;
_v_[1].tmuvtx[0].tow = 0;
_v_[2].tmuvtx[0].sow = u0scale;
_v_[2].tmuvtx[0].tow = v0scale;
_v_[3].tmuvtx[0].sow = 0;
_v_[3].tmuvtx[0].tow = v0scale;
}
if (ctx->Point.CoordReplace[ts1]) {
_v_[0].tmuvtx[1].sow = 0;
_v_[0].tmuvtx[1].tow = 0;
_v_[1].tmuvtx[1].sow = u1scale;
_v_[1].tmuvtx[1].tow = 0;
_v_[2].tmuvtx[1].sow = u1scale;
_v_[2].tmuvtx[1].tow = v1scale;
_v_[3].tmuvtx[1].sow = 0;
_v_[3].tmuvtx[1].tow = v1scale;
}
grDrawVertexArrayContiguous(GR_TRIANGLE_FAN, 4, _v_, sizeof(GrVertex));
}
static void fx_draw_point_wide ( fxMesaContext fxMesa,
GrVertex *v0 )
{
GLint i, n;
GLfloat ang, radius, oon;
GrVertex vtxB, vtxC;
GrVertex *_v_[3];
const GLcontext *ctx = fxMesa->glCtx;
const GLfloat psize = (ctx->_TriangleCaps & DD_POINT_ATTEN)
? CLAMP(v0->psize, ctx->Point.MinSize, ctx->Point.MaxSize)
: ctx->Point._Size; /* clamped */
if (ctx->Point.PointSprite) {
fx_draw_point_sprite(fxMesa, v0, psize);
return;
}
_v_[0] = v0;
_v_[1] = &vtxB;
_v_[2] = &vtxC;
radius = psize / 2.0F;
n = IROUND(psize * 2); /* radius x 4 */
if (n < 4) n = 4;
oon = 1.0F / (GLfloat)n;
/* CLIP_LOOP ?!? */
/* point coverage? */
/* we don't care about culling here (see fxSetupCull) */
vtxB = *v0;
vtxC = *v0;
vtxB.x += radius;
ang = M_2PI * oon;
vtxC.x += radius * __GL_COSF(ang);
vtxC.y += radius * __GL_SINF(ang);
grDrawVertexArray(GR_TRIANGLE_FAN, 3, _v_);
for (i = 2; i <= n; i++) {
ang = M_2PI * i * oon;
vtxC.x = v0->x + radius * __GL_COSF(ang);
vtxC.y = v0->y + radius * __GL_SINF(ang);
grDrawVertexArray(GR_TRIANGLE_FAN_CONTINUE, 1, &_v_[2]);
}
}
static void fx_render_pw_verts( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
GrVertex *fxVB = fxMesa->verts;
(void) flags;
fxRenderPrimitive( ctx, GL_POINTS );
for ( ; start < count ; start++)
fx_draw_point_wide(fxMesa, fxVB + start);
}
static void fx_render_pw_elts ( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
GrVertex *fxVB = fxMesa->verts;
const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;
(void) flags;
fxRenderPrimitive( ctx, GL_POINTS );
for ( ; start < count ; start++)
fx_draw_point_wide(fxMesa, fxVB + elt[start]);
}
static void fx_draw_point_wide_aa ( fxMesaContext fxMesa,
GrVertex *v0 )
{
GLint i, n;
GLfloat ang, radius, oon;
GrVertex vtxB, vtxC;
const GLcontext *ctx = fxMesa->glCtx;
const GLfloat psize = (ctx->_TriangleCaps & DD_POINT_ATTEN)
? CLAMP(v0->psize, ctx->Point.MinSize, ctx->Point.MaxSize)
: ctx->Point._Size; /* clamped */
if (ctx->Point.PointSprite) {
fx_draw_point_sprite(fxMesa, v0, psize);
return;
}
radius = psize / 2.0F;
n = IROUND(psize * 2); /* radius x 4 */
if (n < 4) n = 4;
oon = 1.0F / (GLfloat)n;
/* CLIP_LOOP ?!? */
/* point coverage? */
/* we don't care about culling here (see fxSetupCull) */
vtxB = *v0;
vtxC = *v0;
vtxB.x += radius;
for (i = 1; i <= n; i++) {
ang = M_2PI * i * oon;
vtxC.x = v0->x + radius * __GL_COSF(ang);
vtxC.y = v0->y + radius * __GL_SINF(ang);
grAADrawTriangle( v0, &vtxB, &vtxC, FXFALSE, FXTRUE, FXFALSE);
/*grDrawTriangle( v0, &vtxB, &vtxC);*/
vtxB.x = vtxC.x;
vtxB.y = vtxC.y;
}
}
#undef __GLCOSF
#undef __GLSINF
#undef M_2PI
#undef DO_FALLBACK
#define FX_UNFILLED_BIT 0x1
#define FX_OFFSET_BIT 0x2
#define FX_TWOSIDE_BIT 0x4
#define FX_FLAT_BIT 0x8
#define FX_TWOSTENCIL_BIT 0x10
#define FX_FALLBACK_BIT 0x20
#define FX_MAX_TRIFUNC 0x40
static struct {
tnl_points_func points;
tnl_line_func line;
tnl_triangle_func triangle;
tnl_quad_func quad;
} rast_tab[FX_MAX_TRIFUNC];
#define DO_FALLBACK (IND & FX_FALLBACK_BIT)
#define DO_OFFSET (IND & FX_OFFSET_BIT)
#define DO_UNFILLED (IND & FX_UNFILLED_BIT)
#define DO_TWOSIDE (IND & FX_TWOSIDE_BIT)
#define DO_FLAT (IND & FX_FLAT_BIT)
#define DO_TWOSTENCIL (IND & FX_TWOSTENCIL_BIT)
#define DO_TRI 1
#define DO_QUAD 1
#define DO_LINE 1
#define DO_POINTS 1
#define DO_FULL_QUAD 1
#define HAVE_RGBA 1
#define HAVE_SPEC 1
#define HAVE_HW_FLATSHADE 0
#define HAVE_BACK_COLORS 0
#define VERTEX GrVertex
#define TAB rast_tab
#define DEPTH_SCALE 1.0
#define UNFILLED_TRI unfilled_tri
#define UNFILLED_QUAD unfilled_quad
#define VERT_X(_v) _v->x
#define VERT_Y(_v) _v->y
#define VERT_Z(_v) _v->ooz
#define AREA_IS_CCW( a ) IS_NEGATIVE( a )
#define GET_VERTEX(e) (fxMesa->verts + e)
#if FX_PACKEDCOLOR
#define VERT_SET_RGBA( dst, f ) \
do { \
UNCLAMPED_FLOAT_TO_UBYTE(dst->pargb[2], f[0]);\
UNCLAMPED_FLOAT_TO_UBYTE(dst->pargb[1], f[1]);\
UNCLAMPED_FLOAT_TO_UBYTE(dst->pargb[0], f[2]);\
UNCLAMPED_FLOAT_TO_UBYTE(dst->pargb[3], f[3]);\
} while (0)
#define VERT_COPY_RGBA( v0, v1 ) \
*(GLuint *)&v0->pargb = *(GLuint *)&v1->pargb
#define VERT_SAVE_RGBA( idx ) \
*(GLuint *)&color[idx] = *(GLuint *)&v[idx]->pargb
#define VERT_RESTORE_RGBA( idx ) \
*(GLuint *)&v[idx]->pargb = *(GLuint *)&color[idx]
#define VERT_SET_SPEC( dst, f ) \
do { \
UNCLAMPED_FLOAT_TO_UBYTE(dst->pspec[2], f[0]);\
UNCLAMPED_FLOAT_TO_UBYTE(dst->pspec[1], f[1]);\
UNCLAMPED_FLOAT_TO_UBYTE(dst->pspec[0], f[2]);\
} while (0)
#define VERT_COPY_SPEC( v0, v1 ) \
*(GLuint *)&v0->pspec = *(GLuint *)&v1->pspec
#define VERT_SAVE_SPEC( idx ) \
*(GLuint *)&spec[idx] = *(GLuint *)&v[idx]->pspec
#define VERT_RESTORE_SPEC( idx ) \
*(GLuint *)&v[idx]->pspec = *(GLuint *)&spec[idx]
#define LOCAL_VARS(n) \
fxMesaContext fxMesa = FX_CONTEXT(ctx); \
GLubyte color[n][4], spec[n][4]; \
(void) color; (void) spec;
#else /* !FX_PACKEDCOLOR */
#define VERT_SET_RGBA( dst, f ) \
do { \
CNORM(dst->r, f[0]); \
CNORM(dst->g, f[1]); \
CNORM(dst->b, f[2]); \
CNORM(dst->a, f[3]); \
} while (0)
#define VERT_COPY_RGBA( v0, v1 ) \
do { \
COPY_FLOAT(v0->r, v1->r); \
COPY_FLOAT(v0->g, v1->g); \
COPY_FLOAT(v0->b, v1->b); \
COPY_FLOAT(v0->a, v1->a); \
} while (0)
#define VERT_SAVE_RGBA( idx ) \
do { \
COPY_FLOAT(color[idx][0], v[idx]->r); \
COPY_FLOAT(color[idx][1], v[idx]->g); \
COPY_FLOAT(color[idx][2], v[idx]->b); \
COPY_FLOAT(color[idx][3], v[idx]->a); \
} while (0)
#define VERT_RESTORE_RGBA( idx ) \
do { \
COPY_FLOAT(v[idx]->r, color[idx][0]); \
COPY_FLOAT(v[idx]->g, color[idx][1]); \
COPY_FLOAT(v[idx]->b, color[idx][2]); \
COPY_FLOAT(v[idx]->a, color[idx][3]); \
} while (0)
#define VERT_SET_SPEC( dst, f ) \
do { \
CNORM(dst->r1, f[0]); \
CNORM(dst->g1, f[1]); \
CNORM(dst->b1, f[2]); \
} while (0)
#define VERT_COPY_SPEC( v0, v1 ) \
do { \
COPY_FLOAT(v0->r1, v1->r1); \
COPY_FLOAT(v0->g1, v1->g1); \
COPY_FLOAT(v0->b1, v1->b1); \
} while (0)
#define VERT_SAVE_SPEC( idx ) \
do { \
COPY_FLOAT(spec[idx][0], v[idx]->r1); \
COPY_FLOAT(spec[idx][1], v[idx]->g1); \
COPY_FLOAT(spec[idx][2], v[idx]->b1); \
} while (0)
#define VERT_RESTORE_SPEC( idx ) \
do { \
COPY_FLOAT(v[idx]->r1, spec[idx][0]); \
COPY_FLOAT(v[idx]->g1, spec[idx][1]); \
COPY_FLOAT(v[idx]->b1, spec[idx][2]); \
} while (0)
#define LOCAL_VARS(n) \
fxMesaContext fxMesa = FX_CONTEXT(ctx); \
GLfloat color[n][4], spec[n][4]; \
(void) color; (void) spec;
#endif /* !FX_PACKEDCOLOR */
/***********************************************************************
* Twoside stencil *
***********************************************************************/
#define SETUP_STENCIL(f) if (f) fxSetupStencilFace(ctx, f)
#define UNSET_STENCIL(f) if (f) fxSetupStencil(ctx)
/***********************************************************************
* Functions to draw basic unfilled primitives *
***********************************************************************/
#define RASTERIZE(x) if (fxMesa->raster_primitive != reduced_prim[x]) \
fxRasterPrimitive( ctx, reduced_prim[x] )
#define RENDER_PRIMITIVE fxMesa->render_primitive
#define IND FX_FALLBACK_BIT
#define TAG(x) x
#include "tnl_dd/t_dd_unfilled.h"
#undef IND
/***********************************************************************
* Functions to draw GL primitives *
***********************************************************************/
#define IND (0)
#define TAG(x) x
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_OFFSET_BIT)
#define TAG(x) x##_offset
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT)
#define TAG(x) x##_twoside
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT)
#define TAG(x) x##_twoside_offset
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_UNFILLED_BIT)
#define TAG(x) x##_unfilled
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT)
#define TAG(x) x##_offset_unfilled
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT)
#define TAG(x) x##_twoside_unfilled
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT)
#define TAG(x) x##_twoside_offset_unfilled
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_FALLBACK_BIT)
#define TAG(x) x##_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_OFFSET_BIT|FX_FALLBACK_BIT)
#define TAG(x) x##_offset_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_FALLBACK_BIT)
#define TAG(x) x##_twoside_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_FALLBACK_BIT)
#define TAG(x) x##_twoside_offset_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_UNFILLED_BIT|FX_FALLBACK_BIT)
#define TAG(x) x##_unfilled_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT)
#define TAG(x) x##_offset_unfilled_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT)
#define TAG(x) x##_twoside_unfilled_fallback
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT| \
FX_FALLBACK_BIT)
#define TAG(x) x##_twoside_offset_unfilled_fallback
#include "tnl_dd/t_dd_tritmp.h"
/* Fx doesn't support provoking-vertex flat-shading?
*/
#define IND (FX_FLAT_BIT)
#define TAG(x) x##_flat
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_OFFSET_BIT|FX_FLAT_BIT)
#define TAG(x) x##_offset_flat
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_FLAT_BIT)
#define TAG(x) x##_twoside_flat
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_FLAT_BIT)
#define TAG(x) x##_twoside_offset_flat
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_UNFILLED_BIT|FX_FLAT_BIT)
#define TAG(x) x##_unfilled_flat
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FLAT_BIT)
#define TAG(x) x##_offset_unfilled_flat
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT|FX_FLAT_BIT)
#define TAG(x) x##_twoside_unfilled_flat
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FLAT_BIT)
#define TAG(x) x##_twoside_offset_unfilled_flat
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_FALLBACK_BIT|FX_FLAT_BIT)
#define TAG(x) x##_fallback_flat
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_OFFSET_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT)
#define TAG(x) x##_offset_fallback_flat
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT)
#define TAG(x) x##_twoside_fallback_flat
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT)
#define TAG(x) x##_twoside_offset_fallback_flat
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT)
#define TAG(x) x##_unfilled_fallback_flat
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT)
#define TAG(x) x##_offset_unfilled_fallback_flat
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT)
#define TAG(x) x##_twoside_unfilled_fallback_flat
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT| \
FX_FALLBACK_BIT|FX_FLAT_BIT)
#define TAG(x) x##_twoside_offset_unfilled_fallback_flat
#include "tnl_dd/t_dd_tritmp.h"
/* 2-sided stencil begin */
#define IND (FX_TWOSTENCIL_BIT)
#define TAG(x) x##_twostencil
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_OFFSET_BIT|FX_TWOSTENCIL_BIT)
#define TAG(x) x##_offset_twostencil
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_TWOSTENCIL_BIT)
#define TAG(x) x##_twoside_twostencil
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_TWOSTENCIL_BIT)
#define TAG(x) x##_twoside_offset_twostencil
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_UNFILLED_BIT|FX_TWOSTENCIL_BIT)
#define TAG(x) x##_unfilled_twostencil
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_TWOSTENCIL_BIT)
#define TAG(x) x##_offset_unfilled_twostencil
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT|FX_TWOSTENCIL_BIT)
#define TAG(x) x##_twoside_unfilled_twostencil
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_TWOSTENCIL_BIT)
#define TAG(x) x##_twoside_offset_unfilled_twostencil
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_FALLBACK_BIT|FX_TWOSTENCIL_BIT)
#define TAG(x) x##_fallback_twostencil
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_OFFSET_BIT|FX_FALLBACK_BIT|FX_TWOSTENCIL_BIT)
#define TAG(x) x##_offset_fallback_twostencil
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_FALLBACK_BIT|FX_TWOSTENCIL_BIT)
#define TAG(x) x##_twoside_fallback_twostencil
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_FALLBACK_BIT|FX_TWOSTENCIL_BIT)
#define TAG(x) x##_twoside_offset_fallback_twostencil
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_TWOSTENCIL_BIT)
#define TAG(x) x##_unfilled_fallback_twostencil
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_TWOSTENCIL_BIT)
#define TAG(x) x##_offset_unfilled_fallback_twostencil
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_TWOSTENCIL_BIT)
#define TAG(x) x##_twoside_unfilled_fallback_twostencil
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT| \
FX_FALLBACK_BIT|FX_TWOSTENCIL_BIT)
#define TAG(x) x##_twoside_offset_unfilled_fallback_twostencil
#include "tnl_dd/t_dd_tritmp.h"
/* Fx doesn't support provoking-vertex flat-shading?
*/
#define IND (FX_FLAT_BIT|FX_TWOSTENCIL_BIT)
#define TAG(x) x##_flat_twostencil
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_OFFSET_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT)
#define TAG(x) x##_offset_flat_twostencil
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT)
#define TAG(x) x##_twoside_flat_twostencil
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT)
#define TAG(x) x##_twoside_offset_flat_twostencil
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_UNFILLED_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT)
#define TAG(x) x##_unfilled_flat_twostencil
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT)
#define TAG(x) x##_offset_unfilled_flat_twostencil
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT)
#define TAG(x) x##_twoside_unfilled_flat_twostencil
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT)
#define TAG(x) x##_twoside_offset_unfilled_flat_twostencil
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_FALLBACK_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT)
#define TAG(x) x##_fallback_flat_twostencil
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_OFFSET_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT)
#define TAG(x) x##_offset_fallback_flat_twostencil
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT)
#define TAG(x) x##_twoside_fallback_flat_twostencil
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT)
#define TAG(x) x##_twoside_offset_fallback_flat_twostencil
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT)
#define TAG(x) x##_unfilled_fallback_flat_twostencil
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT)
#define TAG(x) x##_offset_unfilled_fallback_flat_twostencil
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT)
#define TAG(x) x##_twoside_unfilled_fallback_flat_twostencil
#include "tnl_dd/t_dd_tritmp.h"
#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT| \
FX_FALLBACK_BIT|FX_FLAT_BIT|FX_TWOSTENCIL_BIT)
#define TAG(x) x##_twoside_offset_unfilled_fallback_flat_twostencil
#include "tnl_dd/t_dd_tritmp.h"
/* 2-sided stencil end */
static void init_rast_tab( void )
{
init();
init_offset();
init_twoside();
init_twoside_offset();
init_unfilled();
init_offset_unfilled();
init_twoside_unfilled();
init_twoside_offset_unfilled();
init_fallback();
init_offset_fallback();
init_twoside_fallback();
init_twoside_offset_fallback();
init_unfilled_fallback();
init_offset_unfilled_fallback();
init_twoside_unfilled_fallback();
init_twoside_offset_unfilled_fallback();
init_flat();
init_offset_flat();
init_twoside_flat();
init_twoside_offset_flat();
init_unfilled_flat();
init_offset_unfilled_flat();
init_twoside_unfilled_flat();
init_twoside_offset_unfilled_flat();
init_fallback_flat();
init_offset_fallback_flat();
init_twoside_fallback_flat();
init_twoside_offset_fallback_flat();
init_unfilled_fallback_flat();
init_offset_unfilled_fallback_flat();
init_twoside_unfilled_fallback_flat();
init_twoside_offset_unfilled_fallback_flat();
/* 2-sided stencil begin */
init_twostencil();
init_offset_twostencil();
init_twoside_twostencil();
init_twoside_offset_twostencil();
init_unfilled_twostencil();
init_offset_unfilled_twostencil();
init_twoside_unfilled_twostencil();
init_twoside_offset_unfilled_twostencil();
init_fallback_twostencil();
init_offset_fallback_twostencil();
init_twoside_fallback_twostencil();
init_twoside_offset_fallback_twostencil();
init_unfilled_fallback_twostencil();
init_offset_unfilled_fallback_twostencil();
init_twoside_unfilled_fallback_twostencil();
init_twoside_offset_unfilled_fallback_twostencil();
init_flat_twostencil();
init_offset_flat_twostencil();
init_twoside_flat_twostencil();
init_twoside_offset_flat_twostencil();
init_unfilled_flat_twostencil();
init_offset_unfilled_flat_twostencil();
init_twoside_unfilled_flat_twostencil();
init_twoside_offset_unfilled_flat_twostencil();
init_fallback_flat_twostencil();
init_offset_fallback_flat_twostencil();
init_twoside_fallback_flat_twostencil();
init_twoside_offset_fallback_flat_twostencil();
init_unfilled_fallback_flat_twostencil();
init_offset_unfilled_fallback_flat_twostencil();
init_twoside_unfilled_fallback_flat_twostencil();
init_twoside_offset_unfilled_fallback_flat_twostencil();
/* 2-sided stencil end */
}
/**********************************************************************/
/* Render whole begin/end objects */
/**********************************************************************/
/* Accelerate vertex buffer rendering when renderindex == 0 and
* there is no clipping.
*/
#define INIT(x) fxRenderPrimitive( ctx, x )
static void fx_render_vb_points( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
GrVertex *fxVB = fxMesa->verts;
GLint i;
(void) flags;
if (TDFX_DEBUG & VERBOSE_VARRAY) {
fprintf(stderr, "fx_render_vb_points\n");
}
INIT(GL_POINTS);
/* Adjust point coords */
for (i = start; i < count; i++) {
fxVB[i].x += PNT_X_OFFSET - TRI_X_OFFSET;
fxVB[i].y += PNT_Y_OFFSET - TRI_Y_OFFSET;
}
grDrawVertexArrayContiguous( GR_POINTS, count-start,
fxVB + start, sizeof(GrVertex));
/* restore point coords */
for (i = start; i < count; i++) {
fxVB[i].x -= PNT_X_OFFSET - TRI_X_OFFSET;
fxVB[i].y -= PNT_Y_OFFSET - TRI_Y_OFFSET;
}
}
static void fx_render_vb_line_strip( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
GrVertex *fxVB = fxMesa->verts;
GLint i;
(void) flags;
if (TDFX_DEBUG & VERBOSE_VARRAY) {
fprintf(stderr, "fx_render_vb_line_strip\n");
}
INIT(GL_LINE_STRIP);
/* adjust line coords */
for (i = start; i < count; i++) {
fxVB[i].x += LINE_X_OFFSET - TRI_X_OFFSET;
fxVB[i].y += LINE_Y_OFFSET - TRI_Y_OFFSET;
}
grDrawVertexArrayContiguous( GR_LINE_STRIP, count-start,
fxVB + start, sizeof(GrVertex));
/* restore line coords */
for (i = start; i < count; i++) {
fxVB[i].x -= LINE_X_OFFSET - TRI_X_OFFSET;
fxVB[i].y -= LINE_Y_OFFSET - TRI_Y_OFFSET;
}
}
static void fx_render_vb_line_loop( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
GrVertex *fxVB = fxMesa->verts;
GLint i;
GLint j = start;
(void) flags;
if (TDFX_DEBUG & VERBOSE_VARRAY) {
fprintf(stderr, "fx_render_vb_line_loop\n");
}
INIT(GL_LINE_LOOP);
if (!(flags & PRIM_BEGIN)) {
j++;
}
/* adjust line coords */
for (i = start; i < count; i++) {
fxVB[i].x += LINE_X_OFFSET - TRI_X_OFFSET;
fxVB[i].y += LINE_Y_OFFSET - TRI_Y_OFFSET;
}
grDrawVertexArrayContiguous( GR_LINE_STRIP, count-j,
fxVB + j, sizeof(GrVertex));
if (flags & PRIM_END)
grDrawLine( fxVB + (count - 1),
fxVB + start );
/* restore line coords */
for (i = start; i < count; i++) {
fxVB[i].x -= LINE_X_OFFSET - TRI_X_OFFSET;
fxVB[i].y -= LINE_Y_OFFSET - TRI_Y_OFFSET;
}
}
static void fx_render_vb_lines( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
GrVertex *fxVB = fxMesa->verts;
GLint i;
(void) flags;
if (TDFX_DEBUG & VERBOSE_VARRAY) {
fprintf(stderr, "fx_render_vb_lines\n");
}
INIT(GL_LINES);
/* adjust line coords */
for (i = start; i < count; i++) {
fxVB[i].x += LINE_X_OFFSET - TRI_X_OFFSET;
fxVB[i].y += LINE_Y_OFFSET - TRI_Y_OFFSET;
}
grDrawVertexArrayContiguous( GR_LINES, count-start,
fxVB + start, sizeof(GrVertex));
/* restore line coords */
for (i = start; i < count; i++) {
fxVB[i].x -= LINE_X_OFFSET - TRI_X_OFFSET;
fxVB[i].y -= LINE_Y_OFFSET - TRI_Y_OFFSET;
}
}
static void fx_render_vb_triangles( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
GrVertex *fxVB = fxMesa->verts;
GLuint j;
(void) flags;
if (TDFX_DEBUG & VERBOSE_VARRAY) {
fprintf(stderr, "fx_render_vb_triangles\n");
}
INIT(GL_TRIANGLES);
for (j=start+2; j<count; j+=3) {
grDrawTriangle(fxVB + (j-2), fxVB + (j-1), fxVB + j);
}
}
static void fx_render_vb_tri_strip( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
GrVertex *fxVB = fxMesa->verts;
(void) flags;
if (TDFX_DEBUG & VERBOSE_VARRAY) {
fprintf(stderr, "fx_render_vb_tri_strip\n");
}
INIT(GL_TRIANGLE_STRIP);
/* no GR_TRIANGLE_STRIP_CONTINUE?!? */
grDrawVertexArrayContiguous( GR_TRIANGLE_STRIP, count-start,
fxVB + start, sizeof(GrVertex));
}
static void fx_render_vb_tri_fan( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
GrVertex *fxVB = fxMesa->verts;
(void) flags;
if (TDFX_DEBUG & VERBOSE_VARRAY) {
fprintf(stderr, "fx_render_vb_tri_fan\n");
}
INIT(GL_TRIANGLE_FAN);
grDrawVertexArrayContiguous( GR_TRIANGLE_FAN, count-start,
fxVB + start, sizeof(GrVertex) );
}
static void fx_render_vb_quads( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
GrVertex *fxVB = fxMesa->verts;
GLuint i;
(void) flags;
if (TDFX_DEBUG & VERBOSE_VARRAY) {
fprintf(stderr, "fx_render_vb_quads\n");
}
INIT(GL_QUADS);
for (i = start + 3 ; i < count ; i += 4 ) {
#define VERT(x) (fxVB + (x))
GrVertex *_v_[4];
_v_[0] = VERT(i);
_v_[1] = VERT(i-3);
_v_[2] = VERT(i-2);
_v_[3] = VERT(i-1);
grDrawVertexArray(GR_TRIANGLE_FAN, 4, _v_);
/*grDrawTriangle( VERT(i-3), VERT(i-2), VERT(i) );*/
/*grDrawTriangle( VERT(i-2), VERT(i-1), VERT(i) );*/
#undef VERT
}
}
static void fx_render_vb_quad_strip( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
GrVertex *fxVB = fxMesa->verts;
(void) flags;
if (TDFX_DEBUG & VERBOSE_VARRAY) {
fprintf(stderr, "fx_render_vb_quad_strip\n");
}
INIT(GL_QUAD_STRIP);
count -= (count-start)&1;
grDrawVertexArrayContiguous( GR_TRIANGLE_STRIP,
count-start, fxVB + start, sizeof(GrVertex));
}
static void fx_render_vb_poly( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
GrVertex *fxVB = fxMesa->verts;
(void) flags;
if (TDFX_DEBUG & VERBOSE_VARRAY) {
fprintf(stderr, "fx_render_vb_poly\n");
}
INIT(GL_POLYGON);
grDrawVertexArrayContiguous( GR_POLYGON, count-start,
fxVB + start, sizeof(GrVertex));
}
static void fx_render_vb_noop( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags )
{
(void) (ctx && start && count && flags);
}
static void (*fx_render_tab_verts[GL_POLYGON+2])(GLcontext *,
GLuint,
GLuint,
GLuint) =
{
fx_render_vb_points,
fx_render_vb_lines,
fx_render_vb_line_loop,
fx_render_vb_line_strip,
fx_render_vb_triangles,
fx_render_vb_tri_strip,
fx_render_vb_tri_fan,
fx_render_vb_quads,
fx_render_vb_quad_strip,
fx_render_vb_poly,
fx_render_vb_noop,
};
#undef INIT
/**********************************************************************/
/* Render whole (indexed) begin/end objects */
/**********************************************************************/
#define VERT(x) (vertptr + x)
#define RENDER_POINTS( start, count ) \
for ( ; start < count ; start++) \
grDrawPoint( VERT(ELT(start)) );
#define RENDER_LINE( v0, v1 ) \
grDrawLine( VERT(v0), VERT(v1) )
#define RENDER_TRI( v0, v1, v2 ) \
grDrawTriangle( VERT(v0), VERT(v1), VERT(v2) )
#define RENDER_QUAD( v0, v1, v2, v3 ) \
do { \
GrVertex *_v_[4]; \
_v_[0] = VERT(v3);\
_v_[1] = VERT(v0);\
_v_[2] = VERT(v1);\
_v_[3] = VERT(v2);\
grDrawVertexArray(GR_TRIANGLE_FAN, 4, _v_);\
/*grDrawTriangle( VERT(v0), VERT(v1), VERT(v3) );*/\
/*grDrawTriangle( VERT(v1), VERT(v2), VERT(v3) );*/\
} while (0)
#define INIT(x) fxRenderPrimitive( ctx, x )
#undef LOCAL_VARS
#define LOCAL_VARS \
fxMesaContext fxMesa = FX_CONTEXT(ctx); \
GrVertex *vertptr = fxMesa->verts; \
const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
(void) elt;
#define RESET_STIPPLE
#define RESET_OCCLUSION
#define PRESERVE_VB_DEFS
/* Elts, no clipping.
*/
#undef ELT
#undef TAG
#define TAG(x) fx_##x##_elts
#define ELT(x) elt[x]
#include "tnl_dd/t_dd_rendertmp.h"
/* Verts, no clipping.
*/
#undef ELT
#undef TAG
#define TAG(x) fx_##x##_verts
#define ELT(x) x
/*#include "tnl_dd/t_dd_rendertmp.h"*/ /* we have fx_render_vb_* now */
/**********************************************************************/
/* Render clipped primitives */
/**********************************************************************/
static void fxRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
GLuint n )
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLuint prim = fxMesa->render_primitive;
/* Render the new vertices as an unclipped polygon.
*/
{
GLuint *tmp = VB->Elts;
VB->Elts = (GLuint *)elts;
tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n,
PRIM_BEGIN|PRIM_END );
VB->Elts = tmp;
}
/* Restore the render primitive
*/
if (prim != GL_POLYGON)
tnl->Driver.Render.PrimitiveNotify( ctx, prim );
}
static void fxFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
GLuint n )
{
int i;
fxMesaContext fxMesa = FX_CONTEXT( ctx );
GrVertex *vertptr = fxMesa->verts;
if (n == 3) {
grDrawTriangle( VERT(elts[0]), VERT(elts[1]), VERT(elts[2]) );
} else if (n <= 32) {
GrVertex *newvptr[32];
for (i = 0 ; i < n ; i++) {
newvptr[i] = VERT(elts[i]);
}
grDrawVertexArray(GR_TRIANGLE_FAN, n, newvptr);
} else {
const GrVertex *start = VERT(elts[0]);
for (i = 2 ; i < n ; i++) {
grDrawTriangle( start, VERT(elts[i-1]), VERT(elts[i]) );
}
}
}
/**********************************************************************/
/* Choose render functions */
/**********************************************************************/
#define POINT_FALLBACK (DD_POINT_SMOOTH)
#define LINE_FALLBACK (DD_LINE_STIPPLE)
#define TRI_FALLBACK (DD_TRI_SMOOTH | DD_TRI_STIPPLE)
#define ANY_FALLBACK_FLAGS (POINT_FALLBACK | LINE_FALLBACK | TRI_FALLBACK)
#define ANY_RASTER_FLAGS (DD_FLATSHADE | DD_TRI_LIGHT_TWOSIDE | DD_TRI_OFFSET \
| DD_TRI_UNFILLED | DD_TRI_TWOSTENCIL)
void fxDDChooseRenderState(GLcontext *ctx)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
fxMesaContext fxMesa = FX_CONTEXT(ctx);
GLuint flags = ctx->_TriangleCaps;
GLuint index = 0;
if (flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS)) {
if (flags & ANY_RASTER_FLAGS) {
if (flags & DD_TRI_TWOSTENCIL) index |= FX_TWOSTENCIL_BIT;
if (flags & DD_TRI_LIGHT_TWOSIDE) index |= FX_TWOSIDE_BIT;
if (flags & DD_TRI_OFFSET) index |= FX_OFFSET_BIT;
if (flags & DD_TRI_UNFILLED) index |= FX_UNFILLED_BIT;
if (flags & DD_FLATSHADE) index |= FX_FLAT_BIT;
}
fxMesa->draw_point = fx_draw_point;
fxMesa->draw_line = fx_draw_line;
fxMesa->draw_tri = fx_draw_triangle;
/* Hook in fallbacks for specific primitives. */
if (flags & (POINT_FALLBACK|
LINE_FALLBACK|
TRI_FALLBACK))
{
if (fxMesa->verbose) {
fprintf(stderr, "Voodoo ! fallback (%x), raster (%x)\n",
flags & ANY_FALLBACK_FLAGS, flags & ANY_RASTER_FLAGS);
}
if (flags & POINT_FALLBACK)
fxMesa->draw_point = fx_fallback_point;
if (flags & LINE_FALLBACK)
fxMesa->draw_line = fx_fallback_line;
if (flags & TRI_FALLBACK)
fxMesa->draw_tri = fx_fallback_tri;
index |= FX_FALLBACK_BIT;
}
}
tnl->Driver.Render.Points = rast_tab[index].points;
tnl->Driver.Render.Line = rast_tab[index].line;
tnl->Driver.Render.ClippedLine = rast_tab[index].line;
tnl->Driver.Render.Triangle = rast_tab[index].triangle;
tnl->Driver.Render.Quad = rast_tab[index].quad;
if (index == 0) {
tnl->Driver.Render.PrimTabVerts = fx_render_tab_verts;
tnl->Driver.Render.PrimTabElts = fx_render_tab_elts;
tnl->Driver.Render.ClippedPolygon = fxFastRenderClippedPoly;
} else {
tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
tnl->Driver.Render.ClippedPolygon = fxRenderClippedPoly;
}
fxMesa->render_index = index;
/* [dBorca] Hack alert: more a trick than a real plug-in!!! */
if (flags & (DD_POINT_SIZE | DD_POINT_ATTEN)) {
/* We need to set the point primitive to go through "rast_tab",
* to make sure "POINT" calls "fxMesa->draw_point" instead of
* "grDrawPoint". We can achieve this by using FX_FALLBACK_BIT
* (not really a total rasterization fallback, so we don't alter
* "fxMesa->render_index"). If we get here with DD_POINT_SMOOTH,
* we're done, cos we've already set _tnl_render_tab_{verts|elts}
* above. Otherwise, the T&L engine can optimize point rendering
* by using fx_render_tab_{verts|elts} hence the extra work.
*/
if (flags & DD_POINT_SMOOTH) {
fxMesa->draw_point = fx_draw_point_wide_aa;
} else {
fxMesa->draw_point = fx_draw_point_wide;
fx_render_tab_verts[0] = fx_render_pw_verts;
fx_render_tab_elts[0] = fx_render_pw_elts;
}
tnl->Driver.Render.Points = rast_tab[index|FX_FALLBACK_BIT].points;
} else {
fx_render_tab_verts[0] = fx_render_vb_points;
fx_render_tab_elts[0] = fx_render_points_elts;
}
}
/**********************************************************************/
/* Runtime render state and callbacks */
/**********************************************************************/
static void fxRunPipeline( GLcontext *ctx )
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
GLuint new_gl_state = fxMesa->new_gl_state;
if (TDFX_DEBUG & VERBOSE_PIPELINE) {
fprintf(stderr, "fxRunPipeline()\n");
}
#if 0
/* Recalculate fog table on projection matrix changes. This used to
* be triggered by the NearFar callback.
*/
if (new_gl_state & _NEW_PROJECTION)
fxMesa->new_state |= FX_NEW_FOG;
#endif
if (new_gl_state & _FX_NEW_IS_IN_HARDWARE)
fxCheckIsInHardware(ctx);
if (fxMesa->new_state)
fxSetupFXUnits(ctx);
if (!fxMesa->fallback) {
if (new_gl_state & _FX_NEW_RENDERSTATE)
fxDDChooseRenderState(ctx);
if (new_gl_state & _FX_NEW_SETUP_FUNCTION)
fxChooseVertexState(ctx);
}
if (new_gl_state & _NEW_TEXTURE) {
struct gl_texture_unit *t0 = &ctx->Texture.Unit[fxMesa->tmu_source[0]];
struct gl_texture_unit *t1 = &ctx->Texture.Unit[fxMesa->tmu_source[1]];
if (t0->_Current && FX_TEXTURE_DATA(t0)) {
fxMesa->s0scale = FX_TEXTURE_DATA(t0)->sScale;
fxMesa->t0scale = FX_TEXTURE_DATA(t0)->tScale;
fxMesa->inv_s0scale = 1.0F / fxMesa->s0scale;
fxMesa->inv_t0scale = 1.0F / fxMesa->t0scale;
}
if (t1->_Current && FX_TEXTURE_DATA(t1)) {
fxMesa->s1scale = FX_TEXTURE_DATA(t1)->sScale;
fxMesa->t1scale = FX_TEXTURE_DATA(t1)->tScale;
fxMesa->inv_s1scale = 1.0F / fxMesa->s1scale;
fxMesa->inv_t1scale = 1.0F / fxMesa->t1scale;
}
}
fxMesa->new_gl_state = 0;
_tnl_run_pipeline( ctx );
}
/* Always called between RenderStart and RenderFinish --> We already
* hold the lock.
*/
static void fxRasterPrimitive( GLcontext *ctx, GLenum prim )
{
fxMesaContext fxMesa = FX_CONTEXT( ctx );
fxMesa->raster_primitive = prim;
fxSetupCull(ctx);
}
/* Determine the rasterized primitive when not drawing unfilled
* polygons.
*/
static void fxRenderPrimitive( GLcontext *ctx, GLenum prim )
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
GLuint rprim = reduced_prim[prim];
fxMesa->render_primitive = prim;
if (rprim == GL_TRIANGLES && (ctx->_TriangleCaps & DD_TRI_UNFILLED))
return;
if (fxMesa->raster_primitive != rprim) {
fxRasterPrimitive( ctx, rprim );
}
}
static void fxRenderFinish( GLcontext *ctx )
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
if (fxMesa->render_index & FX_FALLBACK_BIT)
_swrast_flush( ctx );
}
/**********************************************************************/
/* Manage total rasterization fallbacks */
/**********************************************************************/
static char *fallbackStrings[] = {
"3D/Rect/Cube Texture map",
"glDrawBuffer(GL_FRONT_AND_BACK)",
"Separate specular color",
"glEnable/Disable(GL_STENCIL_TEST)",
"glRenderMode(selection or feedback)",
"glLogicOp()",
"Texture env mode",
"Texture border",
"glColorMask",
"blend mode",
"multitex"
};
static char *getFallbackString(GLuint bit)
{
int i = 0;
while (bit > 1) {
i++;
bit >>= 1;
}
return fallbackStrings[i];
}
void fxCheckIsInHardware( GLcontext *ctx )
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint oldfallback = fxMesa->fallback;
GLuint newfallback = fxMesa->fallback = fx_check_IsInHardware( ctx );
if (newfallback) {
if (oldfallback == 0) {
if (fxMesa->verbose) {
fprintf(stderr, "Voodoo ! enter SW 0x%08x %s\n", newfallback, getFallbackString(newfallback));
}
_swsetup_Wakeup( ctx );
}
}
else {
if (oldfallback) {
_swrast_flush( ctx );
tnl->Driver.Render.Start = fxCheckTexSizes;
tnl->Driver.Render.Finish = fxRenderFinish;
tnl->Driver.Render.PrimitiveNotify = fxRenderPrimitive;
tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
tnl->Driver.Render.BuildVertices = fxBuildVertices;
fxChooseVertexState(ctx);
fxDDChooseRenderState(ctx);
if (fxMesa->verbose) {
fprintf(stderr, "Voodoo ! leave SW 0x%08x %s\n", oldfallback, getFallbackString(oldfallback));
}
}
tnl->Driver.Render.Multipass = NULL;
if (HAVE_SPEC && NEED_SECONDARY_COLOR(ctx)) {
tnl->Driver.Render.Multipass = fxMultipass_ColorSum;
/* obey stencil, but do not change it */
fxMesa->multipass = GL_TRUE;
if (fxMesa->unitsState.stencilEnabled) {
fxMesa->new_state |= FX_NEW_STENCIL;
}
}
}
}
void fxDDInitTriFuncs( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
static int firsttime = 1;
if (firsttime) {
init_rast_tab();
firsttime = 0;
}
tnl->Driver.RunPipeline = fxRunPipeline;
tnl->Driver.Render.Start = fxCheckTexSizes;
tnl->Driver.Render.Finish = fxRenderFinish;
tnl->Driver.Render.PrimitiveNotify = fxRenderPrimitive;
tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
tnl->Driver.Render.BuildVertices = fxBuildVertices;
tnl->Driver.Render.Multipass = NULL;
(void) fx_print_vertex;
}
/* [dBorca] Hack alert:
* doesn't work with blending.
*/
static GLboolean
fxMultipass_ColorSum (GLcontext *ctx, GLuint pass)
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
tfxUnitsState *us = &fxMesa->unitsState;
static int t0 = 0;
static int t1 = 0;
switch (pass) {
case 1: /* first pass: the TEXTURED triangles are drawn */
/* set stencil's real values */
fxMesa->multipass = GL_FALSE;
if (us->stencilEnabled) {
fxSetupStencil(ctx);
}
/* save per-pass data */
fxMesa->restoreUnitsState = *us;
/* turn off texturing */
t0 = ctx->Texture.Unit[0]._ReallyEnabled;
t1 = ctx->Texture.Unit[1]._ReallyEnabled;
ctx->Texture.Unit[0]._ReallyEnabled = 0;
ctx->Texture.Unit[1]._ReallyEnabled = 0;
/* SUM the colors */
fxDDBlendEquationSeparate(ctx, GL_FUNC_ADD, GL_FUNC_ADD);
fxDDBlendFuncSeparate(ctx, GL_ONE, GL_ONE, GL_ZERO, GL_ONE);
fxDDEnable(ctx, GL_BLEND, GL_TRUE);
/* make sure we draw only where we want to */
if (us->depthTestEnabled) {
switch (us->depthTestFunc) {
default:
fxDDDepthFunc(ctx, GL_EQUAL);
case GL_NEVER:
case GL_ALWAYS:
;
}
fxDDDepthMask(ctx, GL_FALSE);
}
/* switch to secondary colors */
#if FX_PACKEDCOLOR
grVertexLayout(GR_PARAM_PARGB, GR_VERTEX_PSPEC_OFFSET << 2, GR_PARAM_ENABLE);
#else /* !FX_PACKEDCOLOR */
grVertexLayout(GR_PARAM_RGB, GR_VERTEX_SPEC_OFFSET << 2, GR_PARAM_ENABLE);
#endif /* !FX_PACKEDCOLOR */
/* don't advertise new state */
fxMesa->new_state = 0;
break;
case 2: /* 2nd pass (last): the secondary color is summed over texture */
/* restore original state */
*us = fxMesa->restoreUnitsState;
/* restore texturing */
ctx->Texture.Unit[0]._ReallyEnabled = t0;
ctx->Texture.Unit[1]._ReallyEnabled = t1;
/* revert to primary colors */
#if FX_PACKEDCOLOR
grVertexLayout(GR_PARAM_PARGB, GR_VERTEX_PARGB_OFFSET << 2, GR_PARAM_ENABLE);
#else /* !FX_PACKEDCOLOR */
grVertexLayout(GR_PARAM_RGB, GR_VERTEX_RGB_OFFSET << 2, GR_PARAM_ENABLE);
#endif /* !FX_PACKEDCOLOR */
break;
default:
assert(0); /* NOTREACHED */
}
/* update HW state */
fxSetupBlend(ctx);
fxSetupDepthTest(ctx);
fxSetupTexture(ctx);
return (pass == 1);
}
#else
/*
* Need this to provide at least one external definition.
*/
extern int gl_fx_dummy_function_tris(void);
int
gl_fx_dummy_function_tris(void)
{
return 0;
}
#endif /* FX */