blob: f7970c78e290872e7527731ccc2bbaab132fb74d [file] [log] [blame]
/*
* Mesa 3-D graphics library
* Version: 4.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
* Daniel Borca <dborca@users.sourceforge.net>
*/
#define VIEWPORT_X(dst,x) dst = s[0] * x + s[12]
#define VIEWPORT_Y(dst,y) dst = s[5] * y + s[13]
#define VIEWPORT_Z(dst,z) dst = s[10] * z + s[14]
static void TAG(emit)( GLcontext *ctx,
GLuint start, GLuint end,
void *dest )
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLuint tmu0_source = fxMesa->tmu_source[0];
GLuint tmu1_source = fxMesa->tmu_source[1];
GLfloat (*tc0)[4], (*tc1)[4];
GLfloat (*col)[4], (*spec)[4];
GLuint tc0_stride, tc1_stride, col_stride, spec_stride;
GLuint tc0_size, tc1_size, col_size;
GLfloat (*proj)[4] = VB->NdcPtr->data;
GLuint proj_stride = VB->NdcPtr->stride;
GLfloat (*psize)[4];
GLuint psize_stride;
GLfloat (*fog)[4];
GLuint fog_stride;
GrVertex *v = (GrVertex *)dest;
GLfloat u0scale,v0scale,u1scale,v1scale;
const GLubyte *mask = VB->ClipMask;
const GLfloat *const s = ctx->Viewport._WindowMap.m;
int i;
if (IND & SETUP_PSIZ) {
psize = VB->PointSizePtr->data;
psize_stride = VB->PointSizePtr->stride;
}
if (IND & SETUP_TMU0) {
tc0 = VB->TexCoordPtr[tmu0_source]->data;
tc0_stride = VB->TexCoordPtr[tmu0_source]->stride;
u0scale = fxMesa->s0scale;
v0scale = fxMesa->t0scale;
if (IND & SETUP_PTEX)
tc0_size = VB->TexCoordPtr[tmu0_source]->size;
}
if (IND & SETUP_TMU1) {
tc1 = VB->TexCoordPtr[tmu1_source]->data;
tc1_stride = VB->TexCoordPtr[tmu1_source]->stride;
u1scale = fxMesa->s1scale; /* wrong if tmu1_source == 0, possible? */
v1scale = fxMesa->t1scale;
if (IND & SETUP_PTEX)
tc1_size = VB->TexCoordPtr[tmu1_source]->size;
}
if (IND & SETUP_RGBA) {
col = VB->ColorPtr[0]->data;
col_stride = VB->ColorPtr[0]->stride;
col_size = VB->ColorPtr[0]->size;
}
if (IND & SETUP_SPEC) {
spec = VB->SecondaryColorPtr[0]->data;
spec_stride = VB->SecondaryColorPtr[0]->stride;
}
if (IND & SETUP_FOGC) {
fog = VB->FogCoordPtr->data;
fog_stride = VB->FogCoordPtr->stride;
}
if (start) {
proj = (GLfloat (*)[4])((GLubyte *)proj + start * proj_stride);
if (IND & SETUP_PSIZ)
psize = (GLfloat (*)[4])((GLubyte *)psize + start * psize_stride);
if (IND & SETUP_TMU0)
tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + start * tc0_stride);
if (IND & SETUP_TMU1)
tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride);
if (IND & SETUP_RGBA)
STRIDE_4F(col, start * col_stride);
if (IND & SETUP_SPEC)
STRIDE_4F(spec, start * spec_stride);
if (IND & SETUP_FOGC)
fog = (GLfloat (*)[4])((GLubyte *)fog + start * fog_stride);
}
for (i=start; i < end; i++, v++) {
if (IND & SETUP_PSIZ) {
v->psize = psize[0][0];
psize = (GLfloat (*)[4])((GLubyte *)psize + psize_stride);
}
if (IND & SETUP_XYZW) {
if (mask[i] == 0) {
/* unclipped */
VIEWPORT_X(v->x, proj[0][0]);
VIEWPORT_Y(v->y, proj[0][1]);
VIEWPORT_Z(v->ooz, proj[0][2]);
v->oow = proj[0][3];
if (IND & SETUP_SNAP) {
#if defined(USE_IEEE)
const float snapper = (3L << 18);
v->x += snapper;
v->x -= snapper;
v->y += snapper;
v->y -= snapper;
#else
v->x = ((int) (v->x * 16.0f)) * (1.0f / 16.0f);
v->y = ((int) (v->y * 16.0f)) * (1.0f / 16.0f);
#endif
}
} else {
/* clipped */
v->oow = 1.0;
}
proj = (GLfloat (*)[4])((GLubyte *)proj + proj_stride);
}
if (IND & SETUP_RGBA) {
#if FX_PACKEDCOLOR
UNCLAMPED_FLOAT_TO_UBYTE(v->pargb[2], col[0][0]);
UNCLAMPED_FLOAT_TO_UBYTE(v->pargb[1], col[0][1]);
UNCLAMPED_FLOAT_TO_UBYTE(v->pargb[0], col[0][2]);
if (col_size == 4) {
UNCLAMPED_FLOAT_TO_UBYTE(v->pargb[3], col[0][3]);
} else {
v->pargb[3] = 255;
}
#else /* !FX_PACKEDCOLOR */
CNORM(v->r, col[0][0]);
CNORM(v->g, col[0][1]);
CNORM(v->b, col[0][2]);
if (col_size == 4) {
CNORM(v->a, col[0][3]);
} else {
v->a = 255.0f;
}
#endif /* !FX_PACKEDCOLOR */
STRIDE_4F(col, col_stride);
}
if (IND & SETUP_SPEC) {
#if FX_PACKEDCOLOR
UNCLAMPED_FLOAT_TO_UBYTE(v->pspec[2], spec[0][0]);
UNCLAMPED_FLOAT_TO_UBYTE(v->pspec[1], spec[0][1]);
UNCLAMPED_FLOAT_TO_UBYTE(v->pspec[0], spec[0][2]);
#else /* !FX_PACKEDCOLOR */
CNORM(v->r1, spec[0][0]);
CNORM(v->g1, spec[0][1]);
CNORM(v->b1, spec[0][2]);
#endif /* !FX_PACKEDCOLOR */
STRIDE_4F(spec, spec_stride);
}
if (IND & SETUP_FOGC) {
v->fog = CLAMP(fog[0][0], 0.0f, 1.0f);
fog = (GLfloat (*)[4])((GLubyte *)fog + fog_stride);
}
if (IND & SETUP_TMU0) {
GLfloat w = v->oow;
v->tmuvtx[0].sow = tc0[0][0] * u0scale * w;
v->tmuvtx[0].tow = tc0[0][1] * v0scale * w;
if (IND & SETUP_PTEX) {
v->tmuvtx[0].oow = w;
if (tc0_size == 4)
v->tmuvtx[0].oow *= tc0[0][3];
}
tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + tc0_stride);
}
if (IND & SETUP_TMU1) {
GLfloat w = v->oow;
v->tmuvtx[1].sow = tc1[0][0] * u1scale * w;
v->tmuvtx[1].tow = tc1[0][1] * v1scale * w;
if (IND & SETUP_PTEX) {
v->tmuvtx[1].oow = w;
if (tc1_size == 4)
v->tmuvtx[1].oow *= tc1[0][3];
}
tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + tc1_stride);
}
}
}
#if (IND & SETUP_XYZW) && (IND & SETUP_RGBA)
static GLboolean TAG(check_tex_sizes)( GLcontext *ctx )
{
/* fprintf(stderr, "%s\n", __FUNCTION__); */
if (IND & SETUP_PTEX)
return GL_TRUE;
if (IND & SETUP_TMU0) {
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
if (IND & SETUP_TMU1) {
if (VB->TexCoordPtr[0] == 0)
VB->TexCoordPtr[0] = VB->TexCoordPtr[1];
if (VB->TexCoordPtr[1]->size == 4)
return GL_FALSE;
}
if (VB->TexCoordPtr[0] && VB->TexCoordPtr[0]->size == 4)
return GL_FALSE;
}
return GL_TRUE;
}
static void TAG(interp)( GLcontext *ctx,
GLfloat t,
GLuint edst, GLuint eout, GLuint ein,
GLboolean force_boundary )
{
fxMesaContext fxMesa = FX_CONTEXT( ctx );
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
const GLfloat *dstclip = VB->ClipPtr->data[edst];
const GLfloat oow = (dstclip[3] == 0.0F) ? 1.0F : (1.0F / dstclip[3]);
const GLfloat *const s = ctx->Viewport._WindowMap.m;
GrVertex *fxverts = fxMesa->verts;
GrVertex *dst = (GrVertex *) (fxverts + edst);
const GrVertex *out = (const GrVertex *) (fxverts + eout);
const GrVertex *in = (const GrVertex *) (fxverts + ein);
const GLfloat wout = oow / out->oow;
const GLfloat win = oow / in->oow;
VIEWPORT_X(dst->x, dstclip[0] * oow);
VIEWPORT_Y(dst->y, dstclip[1] * oow);
VIEWPORT_Z(dst->ooz, dstclip[2] * oow);
dst->oow = oow;
if (IND & SETUP_SNAP) {
#if defined(USE_IEEE)
const float snapper = (3L << 18);
dst->x += snapper;
dst->x -= snapper;
dst->y += snapper;
dst->y -= snapper;
#else
dst->x = ((int) (dst->x * 16.0f)) * (1.0f / 16.0f);
dst->y = ((int) (dst->y * 16.0f)) * (1.0f / 16.0f);
#endif
}
#if FX_PACKEDCOLOR
INTERP_UB( t, dst->pargb[0], out->pargb[0], in->pargb[0] );
INTERP_UB( t, dst->pargb[1], out->pargb[1], in->pargb[1] );
INTERP_UB( t, dst->pargb[2], out->pargb[2], in->pargb[2] );
INTERP_UB( t, dst->pargb[3], out->pargb[3], in->pargb[3] );
#else /* !FX_PACKEDCOLOR */
INTERP_F( t, dst->r, out->r, in->r );
INTERP_F( t, dst->g, out->g, in->g );
INTERP_F( t, dst->b, out->b, in->b );
INTERP_F( t, dst->a, out->a, in->a );
#endif /* !FX_PACKEDCOLOR */
if (IND & SETUP_SPEC) {
#if FX_PACKEDCOLOR
INTERP_UB( t, dst->pspec[0], out->pspec[0], in->pspec[0] );
INTERP_UB( t, dst->pspec[1], out->pspec[1], in->pspec[1] );
INTERP_UB( t, dst->pspec[2], out->pspec[2], in->pspec[2] );
#else /* !FX_PACKEDCOLOR */
INTERP_F( t, dst->r1, out->r1, in->r1 );
INTERP_F( t, dst->g1, out->g1, in->g1 );
INTERP_F( t, dst->b1, out->b1, in->b1 );
#endif /* !FX_PACKEDCOLOR */
}
if (IND & SETUP_FOGC) {
INTERP_F( t, dst->fog, out->fog, in->fog );
}
if (IND & SETUP_TMU0) {
INTERP_F( t,
dst->tmuvtx[0].sow,
out->tmuvtx[0].sow * wout,
in->tmuvtx[0].sow * win );
INTERP_F( t,
dst->tmuvtx[0].tow,
out->tmuvtx[0].tow * wout,
in->tmuvtx[0].tow * win );
if (IND & SETUP_PTEX) {
INTERP_F( t,
dst->tmuvtx[0].oow,
out->tmuvtx[0].oow * wout,
in->tmuvtx[0].oow * win );
}
}
if (IND & SETUP_TMU1) {
INTERP_F( t,
dst->tmuvtx[1].sow,
out->tmuvtx[1].sow * wout,
in->tmuvtx[1].sow * win );
INTERP_F( t,
dst->tmuvtx[1].tow,
out->tmuvtx[1].tow * wout,
in->tmuvtx[1].tow * win );
if (IND & SETUP_PTEX) {
INTERP_F( t,
dst->tmuvtx[1].oow,
out->tmuvtx[1].oow * wout,
in->tmuvtx[1].oow * win );
}
}
}
#endif
static void TAG(init)( void )
{
setup_tab[IND].emit = TAG(emit);
if (IND & SETUP_SPEC) {
setup_tab[IND].copy_pv = copy_pv2;
} else {
setup_tab[IND].copy_pv = copy_pv;
}
#if ((IND & SETUP_XYZW) && (IND & SETUP_RGBA))
setup_tab[IND].check_tex_sizes = TAG(check_tex_sizes);
setup_tab[IND].interp = TAG(interp);
setup_tab[IND].vertex_format = 0;
if (IND & SETUP_PTEX) {
setup_tab[IND].vertex_format |= GR_STWHINT_W_DIFF_TMU0;
}
#if (IND & SETUP_TMU1)
setup_tab[IND].vertex_format |= GR_STWHINT_ST_DIFF_TMU1;
if (IND & SETUP_PTEX) {
setup_tab[IND].vertex_format |= GR_STWHINT_W_DIFF_TMU1;
}
#endif
#endif
}
#undef IND
#undef TAG