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/* $Id: svgamesa16.c,v 1.1.1.1 2012/03/29 17:22:16 uid42307 Exp $ */
/*
* Mesa 3-D graphics library
* Version: 5.0
* Copyright (C) 1995-2002 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* SVGA driver for Mesa.
* Original author: Brian Paul
* Additional authors: Slawomir Szczyrba <steev@hot.pl> (Mesa 3.2)
*/
#ifdef HAVE_CONFIG_H
#include "conf.h"
#endif
#ifdef SVGA
#include "svgapix.h"
#include "svgamesa16.h"
#include "swrast/swrast.h"
static void __svga_drawpixel16(int x, int y, unsigned long c)
{
unsigned long offset;
GLshort *shortBuffer=(void *)SVGABuffer.DrawBuffer;
y = SVGAInfo->height-y-1;
offset = y * SVGAInfo->width + x;
shortBuffer[offset]=c;
}
static unsigned long __svga_getpixel16(int x, int y)
{
unsigned long offset;
GLshort *shortBuffer=(void *)SVGABuffer.ReadBuffer;
y = SVGAInfo->height-y-1;
offset = y * SVGAInfo->width + x;
return shortBuffer[offset];
}
void __clear_color16( GLcontext *ctx, const GLfloat color[4] )
{
GLubyte col[3];
CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);
SVGAMesa->clear_hicolor = (col[0] >> 3) << 11 |
(col[1] >> 2) << 5 |
(col[2] >> 3);
/* SVGAMesa->clear_hicolor=(red)<<11 | (green)<<5 | (blue); */
}
void __clear16( GLcontext *ctx, GLbitfield mask )
{
int i,j;
int x = ctx->DrawBuffer->_Xmin;
int y = ctx->DrawBuffer->_Ymin;
int width = ctx->DrawBuffer->_Xmax - x;
int height = ctx->DrawBuffer->_Ymax - y;
GLboolean all = (width == ctx->DrawBuffer->Width && height == ctx->DrawBuffer->height)
if (mask & DD_FRONT_LEFT_BIT) {
if (all) {
GLshort *shortBuffer=(void *)SVGABuffer.FrontBuffer;
for (i=0;i<SVGABuffer.BufferSize / 2;i++)
shortBuffer[i]=SVGAMesa->clear_hicolor;
}
else {
GLubyte *tmp = SVGABuffer.DrawBuffer;
SVGABuffer.DrawBuffer = SVGABuffer.FrontBuffer;
for (i=x;i<width;i++)
for (j=y;j<height;j++)
__svga_drawpixel16(i,j,SVGAMesa->clear_hicolor);
SVGABuffer.DrawBuffer = tmp;
}
mask &= ~DD_FRONT_LEFT_BIT;
}
if (mask & DD_BACK_LEFT_BIT) {
if (all) {
GLshort *shortBuffer=(void *)SVGABuffer.BackBuffer;
for (i=0;i<SVGABuffer.BufferSize / 2;i++)
shortBuffer[i]=SVGAMesa->clear_hicolor;
}
else {
GLubyte *tmp = SVGABuffer.DrawBuffer;
SVGABuffer.DrawBuffer = SVGABuffer.BackBuffer;
for (i=x;i<width;i++)
for (j=y;j<height;j++)
__svga_drawpixel16(i,j,SVGAMesa->clear_hicolor);
SVGABuffer.DrawBuffer = tmp;
}
mask &= ~DD_BACK_LEFT_BIT;
}
if (mask)
_swrast_Clear( ctx, mask );
}
void __write_rgba_span16( const GLcontext *ctx, GLuint n, GLint x, GLint y,
const GLubyte rgba[][4], const GLubyte mask[] )
{
int i;
if (mask) {
/* draw some pixels */
for (i=0; i<n; i++, x++) {
if (mask[i]) {
__svga_drawpixel16( x, y, (rgba[i][RCOMP]>>3)<<11 | \
(rgba[i][GCOMP]>>2)<<5 | \
(rgba[i][BCOMP]>>3));
}
}
}
else {
/* draw all pixels */
for (i=0; i<n; i++, x++) {
__svga_drawpixel16( x, y, (rgba[i][RCOMP]>>3)<<11 | \
(rgba[i][GCOMP]>>2)<<5 | \
(rgba[i][BCOMP]>>3));
}
}
}
void __write_mono_rgba_span16( const GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLchan color[4], const GLubyte mask[])
{
GLushort hicolor=(color[RCOMP]>>3)<<11 | (color[GCOMP]>>2)<<5 | (color[BCOMP]>>3);
int i;
for (i=0; i<n; i++, x++) {
if (mask[i]) {
__svga_drawpixel16( x, y, hicolor);
}
}
}
void __read_rgba_span16( const GLcontext *ctx, GLuint n, GLint x, GLint y,
GLubyte rgba[][4] )
{
int i,pix;
for (i=0; i<n; i++, x++) {
pix = __svga_getpixel16( x, y );
rgba[i][RCOMP] = ((pix>>11)<<3) & 0xff;
rgba[i][GCOMP] = ((pix>> 5)<<2) & 0xff;
rgba[i][BCOMP] = ((pix )<<3) & 0xff;
}
}
void __write_rgba_pixels16( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
const GLubyte rgba[][4], const GLubyte mask[] )
{
int i;
for (i=0; i<n; i++) {
if (mask[i]) {
__svga_drawpixel16( x[i], y[i], (rgba[i][RCOMP]>>3)<<11 | \
(rgba[i][GCOMP]>>2)<<5 | \
(rgba[i][BCOMP]>>3));
}
}
}
void __write_mono_rgba_pixels16( const GLcontext *ctx,
GLuint n,
const GLint x[], const GLint y[],
const GLchan color[4], const GLubyte mask[] )
{
GLushort hicolor=(color[RCOMP]>>3)<<11 | (color[GCOMP]>>2)<<5 | (color[BCOMP]>>3);
int i;
for (i=0; i<n; i++) {
if (mask[i]) {
__svga_drawpixel16( x[i], y[i], hicolor );
}
}
}
void __read_rgba_pixels16( const GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4], const GLubyte mask[] )
{
int i,pix;
for (i=0; i<n; i++,x++) {
pix = __svga_getpixel16( x[i], y[i] );
rgba[i][RCOMP] = ((pix>>11)<<3) & 0xff;
rgba[i][GCOMP] = ((pix>> 5)<<2) & 0xff;
rgba[i][BCOMP] = ((pix )<<3) & 0xff;
}
}
#else
/* silence compiler warning */
extern void _mesa_svga16_dummy_function(void);
void _mesa_svga16_dummy_function(void)
{
}
#endif