| #ifndef WMESADEF_H |
| #define WMESADEF_H |
| #ifdef __MINGW32__ |
| #include <windows.h> |
| #endif |
| #include "context.h" |
| |
| |
| /** |
| * The Windows Mesa rendering context, derived from GLcontext. |
| */ |
| struct wmesa_context { |
| GLcontext gl_ctx; /* The core GL/Mesa context */ |
| HDC hDC; |
| COLORREF clearColorRef; |
| HPEN clearPen; |
| HBRUSH clearBrush; |
| }; |
| |
| |
| /** |
| * Windows framebuffer, derived from gl_framebuffer |
| */ |
| struct wmesa_framebuffer |
| { |
| struct gl_framebuffer Base; |
| HDC hDC; |
| int pixelformat; |
| GLuint ScanWidth; |
| BYTE cColorBits; |
| /* back buffer DIB fields */ |
| HDC dib_hDC; |
| BITMAPINFO bmi; |
| HBITMAP hbmDIB; |
| HBITMAP hOldBitmap; |
| PBYTE pbPixels; |
| struct wmesa_framebuffer *next; |
| }; |
| |
| typedef struct wmesa_framebuffer *WMesaFramebuffer; |
| |
| |
| #endif /* WMESADEF_H */ |