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/****************************************************************************
*
* Mesa 3-D graphics library
* Direct3D Driver Interface
*
* ========================================================================
*
* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* ======================================================================
*
* Language: ANSI C
* Environment: Windows 9x (Win32)
*
* Description: OpenGL window functions (wgl*).
*
****************************************************************************/
#ifndef __DGLWGL_H
#define __DGLWGL_H
// Disable compiler complaints about DLL linkage
#pragma warning (disable:4273)
// Macros to control compilation
#define STRICT
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <GL\gl.h>
#include "dglcontext.h"
#include "dglglobals.h"
#include "dglmacros.h"
#include "ddlog.h"
#include "dglpf.h"
/*---------------------- Macros and type definitions ----------------------*/
typedef struct {
PROC proc;
char *name;
} DGL_extension;
#ifndef __MINGW32__
/* XXX why is this here?
* It should probaby be somewhere in src/mesa/drivers/windows/
*/
#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_WINGDI_H) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) && !defined(BUILD_FOR_SNAP)
# define WGL_FONT_LINES 0
# define WGL_FONT_POLYGONS 1
#ifndef _GNU_H_WINDOWS32_FUNCTIONS
# ifdef UNICODE
# define wglUseFontBitmaps wglUseFontBitmapsW
# define wglUseFontOutlines wglUseFontOutlinesW
# else
# define wglUseFontBitmaps wglUseFontBitmapsA
# define wglUseFontOutlines wglUseFontOutlinesA
# endif /* !UNICODE */
#endif /* _GNU_H_WINDOWS32_FUNCTIONS */
typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR, *PLAYERPLANEDESCRIPTOR, *LPLAYERPLANEDESCRIPTOR;
typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT;
typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESCRIPTOR, *LPPIXELFORMATDESCRIPTOR;
#if !defined(GLX_USE_MESA)
#include <GL/mesa_wgl.h>
#endif
#endif
#endif /* !__MINGW32__ */
/*------------------------- Function Prototypes ---------------------------*/
#ifdef __cplusplus
extern "C" {
#endif
#ifndef _USE_GLD3_WGL
int APIENTRY DGL_ChoosePixelFormat(HDC a, CONST PIXELFORMATDESCRIPTOR *ppfd);
BOOL APIENTRY DGL_CopyContext(HGLRC a, HGLRC b, UINT c);
HGLRC APIENTRY DGL_CreateContext(HDC a);
HGLRC APIENTRY DGL_CreateLayerContext(HDC a, int b);
BOOL APIENTRY DGL_DeleteContext(HGLRC a);
BOOL APIENTRY DGL_DescribeLayerPlane(HDC a, int b, int c, UINT d, LPLAYERPLANEDESCRIPTOR e);
int APIENTRY DGL_DescribePixelFormat(HDC a, int b, UINT c, LPPIXELFORMATDESCRIPTOR d);
HGLRC APIENTRY DGL_GetCurrentContext(void);
HDC APIENTRY DGL_GetCurrentDC(void);
PROC APIENTRY DGL_GetDefaultProcAddress(LPCSTR a);
int APIENTRY DGL_GetLayerPaletteEntries(HDC a, int b, int c, int d, COLORREF *e);
int APIENTRY DGL_GetPixelFormat(HDC a);
PROC APIENTRY DGL_GetProcAddress(LPCSTR a);
BOOL APIENTRY DGL_MakeCurrent(HDC a, HGLRC b);
BOOL APIENTRY DGL_RealizeLayerPalette(HDC a, int b, BOOL c);
int APIENTRY DGL_SetLayerPaletteEntries(HDC a, int b, int c, int d, CONST COLORREF *e);
BOOL APIENTRY DGL_SetPixelFormat(HDC a, int b, CONST PIXELFORMATDESCRIPTOR *c);
BOOL APIENTRY DGL_ShareLists(HGLRC a, HGLRC b);
BOOL APIENTRY DGL_SwapBuffers(HDC a);
BOOL APIENTRY DGL_SwapLayerBuffers(HDC a, UINT b);
BOOL APIENTRY DGL_UseFontBitmapsA(HDC a, DWORD b, DWORD c, DWORD d);
BOOL APIENTRY DGL_UseFontBitmapsW(HDC a, DWORD b, DWORD c, DWORD d);
BOOL APIENTRY DGL_UseFontOutlinesA(HDC a, DWORD b, DWORD c, DWORD d, FLOAT e, FLOAT f, int g, LPGLYPHMETRICSFLOAT h);
BOOL APIENTRY DGL_UseFontOutlinesW(HDC a, DWORD b, DWORD c, DWORD d, FLOAT e, FLOAT f, int g, LPGLYPHMETRICSFLOAT h);
#endif //_USE_GLD3_WGL
BOOL dglWglResizeBuffers(GLcontext *ctx, BOOL bDefaultDriver);
#ifdef __cplusplus
}
#endif
#endif