blob: e05d767e302dc8153fc3e977d5dc13c4d687a013 [file] [log] [blame]
/****************************************************************************
*
* Mesa 3-D graphics library
* Direct3D Driver Interface
*
* ========================================================================
*
* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* ======================================================================
*
* Language: ANSI C
* Environment: Windows 9x/2000/XP/XBox (Win32)
*
* Description: Thread-aware dispatch table.
*
****************************************************************************/
#include "glheader.h"
#include "glapi.h"
#include "glapitable.h"
#include "mtypes.h"
#include "context.h"
#define KEYWORD1
#define KEYWORD2 GLAPIENTRY
#if defined(USE_MGL_NAMESPACE)
#define NAME(func) mgl##func
#else
#define NAME(func) gl##func
#endif
#if 0
// Altered these to get the dispatch table from
// the current context of the calling thread.
#define DISPATCH(FUNC, ARGS, MESSAGE) \
GET_CURRENT_CONTEXT(gc); \
(gc->CurrentDispatch->FUNC) ARGS
#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
GET_CURRENT_CONTEXT(gc); \
return (gc->CurrentDispatch->FUNC) ARGS
#else // #if 0
#define DISPATCH(FUNC, ARGS, MESSAGE) \
GET_CURRENT_CONTEXT(gc); \
(_glapi_Dispatch->FUNC) ARGS
#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
GET_CURRENT_CONTEXT(gc); \
return (_glapi_Dispatch->FUNC) ARGS
#endif // #if 0
#ifndef GLAPIENTRY
#define GLAPIENTRY
#endif
#include "glapitemp.h"