| ;**************************************************************************** |
| ;* |
| ;* Mesa 3-D graphics library |
| ;* Direct3D Driver Interface |
| ;* |
| ;* ======================================================================== |
| ;* |
| ;* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. |
| ;* |
| ;* Permission is hereby granted, free of charge, to any person obtaining a |
| ;* copy of this software and associated documentation files (the "Software"), |
| ;* to deal in the Software without restriction, including without limitation |
| ;* the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| ;* and/or sell copies of the Software, and to permit persons to whom the |
| ;* Software is furnished to do so, subject to the following conditions: |
| ;* |
| ;* The above copyright notice and this permission notice shall be included |
| ;* in all copies or substantial portions of the Software. |
| ;* |
| ;* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| ;* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| ;* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| ;* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
| ;* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF |
| ;* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| ;* SOFTWARE. |
| ;* |
| ;* ====================================================================== |
| ;* |
| ;* Language: ANSI C |
| ;* Environment: Windows 9x/2000/XP/XBox (Win32) |
| ;* |
| ;* Description: DLL Module definition file |
| ;* |
| ;****************************************************************************/ |
| |
| DESCRIPTION 'GLDirect' |
| |
| VERSION 3.0 |
| |
| EXPORTS |
| glAccum=glAccum @1 |
| glAlphaFunc=glAlphaFunc @2 |
| glAreTexturesResident=glAreTexturesResident @3 |
| glArrayElement=glArrayElement @4 |
| glBegin=glBegin @5 |
| glBindTexture=glBindTexture @6 |
| glBitmap=glBitmap @7 |
| glBlendFunc=glBlendFunc @8 |
| glCallList=glCallList @9 |
| glCallLists=glCallLists @10 |
| glClear=glClear @11 |
| glClearAccum=glClearAccum @12 |
| glClearIndex=glClearIndex @13 |
| glClearColor=glClearColor @14 |
| glClearDepth=glClearDepth @15 |
| glClearStencil=glClearStencil @16 |
| glClipPlane=glClipPlane @17 |
| glColor3b=glColor3b @18 |
| glColor3d=glColor3d @19 |
| glColor3f=glColor3f @20 |
| glColor3i=glColor3i @21 |
| glColor3s=glColor3s @22 |
| glColor3ub=glColor3ub @23 |
| glColor3ui=glColor3ui @24 |
| glColor3us=glColor3us @25 |
| glColor4b=glColor4b @26 |
| glColor4d=glColor4d @27 |
| glColor4f=glColor4f @28 |
| glColor4i=glColor4i @29 |
| glColor4s=glColor4s @30 |
| glColor4ub=glColor4ub @31 |
| glColor4ui=glColor4ui @32 |
| glColor4us=glColor4us @33 |
| glColor3bv=glColor3bv @34 |
| glColor3dv=glColor3dv @35 |
| glColor3fv=glColor3fv @36 |
| glColor3iv=glColor3iv @37 |
| glColor3sv=glColor3sv @38 |
| glColor3ubv=glColor3ubv @39 |
| glColor3uiv=glColor3uiv @40 |
| glColor3usv=glColor3usv @41 |
| glColor4bv=glColor4bv @42 |
| glColor4dv=glColor4dv @43 |
| glColor4fv=glColor4fv @44 |
| glColor4iv=glColor4iv @45 |
| glColor4sv=glColor4sv @46 |
| glColor4ubv=glColor4ubv @47 |
| glColor4uiv=glColor4uiv @48 |
| glColor4usv=glColor4usv @49 |
| glColorMask=glColorMask @50 |
| glColorMaterial=glColorMaterial @51 |
| glColorPointer=glColorPointer @52 |
| glColorTableEXT=glColorTableEXT @53 |
| glColorSubTableEXT=glColorSubTableEXT @54 |
| glCopyPixels=glCopyPixels @55 |
| glCopyTexImage1D=glCopyTexImage1D @56 |
| glCopyTexImage2D=glCopyTexImage2D @57 |
| glCopyTexSubImage1D=glCopyTexSubImage1D @58 |
| glCopyTexSubImage2D=glCopyTexSubImage2D @59 |
| glCullFace=glCullFace @60 |
| glDepthFunc=glDepthFunc @61 |
| glDepthMask=glDepthMask @62 |
| glDepthRange=glDepthRange @63 |
| glDeleteLists=glDeleteLists @64 |
| glDeleteTextures=glDeleteTextures @65 |
| glDisable=glDisable @66 |
| glDisableClientState=glDisableClientState @67 |
| glDrawArrays=glDrawArrays @68 |
| glDrawBuffer=glDrawBuffer @69 |
| glDrawElements=glDrawElements @70 |
| glDrawPixels=glDrawPixels @71 |
| glEnable=glEnable @72 |
| glEnableClientState=glEnableClientState @73 |
| glEnd=glEnd @74 |
| glEndList=glEndList @75 |
| glEvalCoord1d=glEvalCoord1d @76 |
| glEvalCoord1f=glEvalCoord1f @77 |
| glEvalCoord1dv=glEvalCoord1dv @78 |
| glEvalCoord1fv=glEvalCoord1fv @79 |
| glEvalCoord2d=glEvalCoord2d @80 |
| glEvalCoord2f=glEvalCoord2f @81 |
| glEvalCoord2dv=glEvalCoord2dv @82 |
| glEvalCoord2fv=glEvalCoord2fv @83 |
| glEvalPoint1=glEvalPoint1 @84 |
| glEvalPoint2=glEvalPoint2 @85 |
| glEvalMesh1=glEvalMesh1 @86 |
| glEdgeFlag=glEdgeFlag @87 |
| glEdgeFlagv=glEdgeFlagv @88 |
| glEdgeFlagPointer=glEdgeFlagPointer @89 |
| glEvalMesh2=glEvalMesh2 @90 |
| glFeedbackBuffer=glFeedbackBuffer @91 |
| glFinish=glFinish @92 |
| glFlush=glFlush @93 |
| glFogf=glFogf @94 |
| glFogi=glFogi @95 |
| glFogfv=glFogfv @96 |
| glFogiv=glFogiv @97 |
| glFrontFace=glFrontFace @98 |
| glFrustum=glFrustum @99 |
| glGenLists=glGenLists @100 |
| glGenTextures=glGenTextures @101 |
| glGetBooleanv=glGetBooleanv @102 |
| glGetClipPlane=glGetClipPlane @103 |
| glGetColorTableEXT=glGetColorTableEXT @104 |
| glGetColorTableParameterivEXT=glGetColorTableParameterivEXT @105 |
| glGetColorTableParameterfvEXT=glGetColorTableParameterfvEXT @106 |
| glGetDoublev=glGetDoublev @107 |
| glGetError=glGetError @108 |
| glGetFloatv=glGetFloatv @109 |
| glGetIntegerv=glGetIntegerv @110 |
| glGetLightfv=glGetLightfv @111 |
| glGetLightiv=glGetLightiv @112 |
| glGetMapdv=glGetMapdv @113 |
| glGetMapfv=glGetMapfv @114 |
| glGetMapiv=glGetMapiv @115 |
| glGetMaterialfv=glGetMaterialfv @116 |
| glGetMaterialiv=glGetMaterialiv @117 |
| glGetPixelMapfv=glGetPixelMapfv @118 |
| glGetPixelMapuiv=glGetPixelMapuiv @119 |
| glGetPixelMapusv=glGetPixelMapusv @120 |
| glGetPointerv=glGetPointerv @121 |
| glGetPolygonStipple=glGetPolygonStipple @122 |
| glGetString=glGetString @123 |
| glGetTexEnvfv=glGetTexEnvfv @124 |
| glGetTexEnviv=glGetTexEnviv @125 |
| glGetTexGeniv=glGetTexGeniv @126 |
| glGetTexGendv=glGetTexGendv @127 |
| glGetTexGenfv=glGetTexGenfv @128 |
| glGetTexImage=glGetTexImage @129 |
| glGetTexLevelParameterfv=glGetTexLevelParameterfv @130 |
| glGetTexLevelParameteriv=glGetTexLevelParameteriv @131 |
| glGetTexParameterfv=glGetTexParameterfv @132 |
| glGetTexParameteriv=glGetTexParameteriv @133 |
| glHint=glHint @134 |
| glIndexd=glIndexd @135 |
| glIndexf=glIndexf @136 |
| glIndexi=glIndexi @137 |
| glIndexs=glIndexs @138 |
| glIndexub=glIndexub @139 |
| glIndexdv=glIndexdv @140 |
| glIndexfv=glIndexfv @141 |
| glIndexiv=glIndexiv @142 |
| glIndexsv=glIndexsv @143 |
| glIndexubv=glIndexubv @144 |
| glIndexMask=glIndexMask @145 |
| glIndexPointer=glIndexPointer @146 |
| glInterleavedArrays=glInterleavedArrays @147 |
| glInitNames=glInitNames @148 |
| glIsList=glIsList @149 |
| glIsTexture=glIsTexture @150 |
| glLightf=glLightf @151 |
| glLighti=glLighti @152 |
| glLightfv=glLightfv @153 |
| glLightiv=glLightiv @154 |
| glLightModelf=glLightModelf @155 |
| glLightModeli=glLightModeli @156 |
| glLightModelfv=glLightModelfv @157 |
| glLightModeliv=glLightModeliv @158 |
| glLineWidth=glLineWidth @159 |
| glLineStipple=glLineStipple @160 |
| glListBase=glListBase @161 |
| glLoadIdentity=glLoadIdentity @162 |
| glLoadMatrixd=glLoadMatrixd @163 |
| glLoadMatrixf=glLoadMatrixf @164 |
| glLoadName=glLoadName @165 |
| glLogicOp=glLogicOp @166 |
| glMap1d=glMap1d @167 |
| glMap1f=glMap1f @168 |
| glMap2d=glMap2d @169 |
| glMap2f=glMap2f @170 |
| glMapGrid1d=glMapGrid1d @171 |
| glMapGrid1f=glMapGrid1f @172 |
| glMapGrid2d=glMapGrid2d @173 |
| glMapGrid2f=glMapGrid2f @174 |
| glMaterialf=glMaterialf @175 |
| glMateriali=glMateriali @176 |
| glMaterialfv=glMaterialfv @177 |
| glMaterialiv=glMaterialiv @178 |
| glMatrixMode=glMatrixMode @179 |
| glMultMatrixd=glMultMatrixd @180 |
| glMultMatrixf=glMultMatrixf @181 |
| glNewList=glNewList @182 |
| glNormal3b=glNormal3b @183 |
| glNormal3d=glNormal3d @184 |
| glNormal3f=glNormal3f @185 |
| glNormal3i=glNormal3i @186 |
| glNormal3s=glNormal3s @187 |
| glNormal3bv=glNormal3bv @188 |
| glNormal3dv=glNormal3dv @189 |
| glNormal3fv=glNormal3fv @190 |
| glNormal3iv=glNormal3iv @191 |
| glNormal3sv=glNormal3sv @192 |
| glNormalPointer=glNormalPointer @193 |
| glOrtho=glOrtho @194 |
| glPassThrough=glPassThrough @195 |
| glPixelMapfv=glPixelMapfv @196 |
| glPixelMapuiv=glPixelMapuiv @197 |
| glPixelMapusv=glPixelMapusv @198 |
| glPixelStoref=glPixelStoref @199 |
| glPixelStorei=glPixelStorei @200 |
| glPixelTransferf=glPixelTransferf @201 |
| glPixelTransferi=glPixelTransferi @202 |
| glPixelZoom=glPixelZoom @203 |
| glPointSize=glPointSize @204 |
| glPolygonMode=glPolygonMode @205 |
| glPolygonOffset=glPolygonOffset @206 |
| glPolygonOffsetEXT=glPolygonOffsetEXT @207 |
| glPolygonStipple=glPolygonStipple @208 |
| glPopAttrib=glPopAttrib @209 |
| glPopClientAttrib=glPopClientAttrib @210 |
| glPopMatrix=glPopMatrix @211 |
| glPopName=glPopName @212 |
| glPrioritizeTextures=glPrioritizeTextures @213 |
| glPushMatrix=glPushMatrix @214 |
| glRasterPos2d=glRasterPos2d @215 |
| glRasterPos2f=glRasterPos2f @216 |
| glRasterPos2i=glRasterPos2i @217 |
| glRasterPos2s=glRasterPos2s @218 |
| glRasterPos3d=glRasterPos3d @219 |
| glRasterPos3f=glRasterPos3f @220 |
| glRasterPos3i=glRasterPos3i @221 |
| glRasterPos3s=glRasterPos3s @222 |
| glRasterPos4d=glRasterPos4d @223 |
| glRasterPos4f=glRasterPos4f @224 |
| glRasterPos4i=glRasterPos4i @225 |
| glRasterPos4s=glRasterPos4s @226 |
| glRasterPos2dv=glRasterPos2dv @227 |
| glRasterPos2fv=glRasterPos2fv @228 |
| glRasterPos2iv=glRasterPos2iv @229 |
| glRasterPos2sv=glRasterPos2sv @230 |
| glRasterPos3dv=glRasterPos3dv @231 |
| glRasterPos3fv=glRasterPos3fv @232 |
| glRasterPos3iv=glRasterPos3iv @233 |
| glRasterPos3sv=glRasterPos3sv @234 |
| glRasterPos4dv=glRasterPos4dv @235 |
| glRasterPos4fv=glRasterPos4fv @236 |
| glRasterPos4iv=glRasterPos4iv @237 |
| glRasterPos4sv=glRasterPos4sv @238 |
| glReadBuffer=glReadBuffer @239 |
| glReadPixels=glReadPixels @240 |
| glRectd=glRectd @241 |
| glRectf=glRectf @242 |
| glRecti=glRecti @243 |
| glRects=glRects @244 |
| glRectdv=glRectdv @245 |
| glRectfv=glRectfv @246 |
| glRectiv=glRectiv @247 |
| glRectsv=glRectsv @248 |
| glScissor=glScissor @249 |
| glIsEnabled=glIsEnabled @250 |
| glPushAttrib=glPushAttrib @251 |
| glPushClientAttrib=glPushClientAttrib @252 |
| glPushName=glPushName @253 |
| glRenderMode=glRenderMode @254 |
| glRotated=glRotated @255 |
| glRotatef=glRotatef @256 |
| glSelectBuffer=glSelectBuffer @257 |
| glScaled=glScaled @258 |
| glScalef=glScalef @259 |
| glShadeModel=glShadeModel @260 |
| glStencilFunc=glStencilFunc @261 |
| glStencilMask=glStencilMask @262 |
| glStencilOp=glStencilOp @263 |
| glTexCoord1d=glTexCoord1d @264 |
| glTexCoord1f=glTexCoord1f @265 |
| glTexCoord1i=glTexCoord1i @266 |
| glTexCoord1s=glTexCoord1s @267 |
| glTexCoord2d=glTexCoord2d @268 |
| glTexCoord2f=glTexCoord2f @269 |
| glTexCoord2i=glTexCoord2i @270 |
| glTexCoord2s=glTexCoord2s @271 |
| glTexCoord3d=glTexCoord3d @272 |
| glTexCoord3f=glTexCoord3f @273 |
| glTexCoord3i=glTexCoord3i @274 |
| glTexCoord3s=glTexCoord3s @275 |
| glTexCoord4d=glTexCoord4d @276 |
| glTexCoord4f=glTexCoord4f @277 |
| glTexCoord4i=glTexCoord4i @278 |
| glTexCoord4s=glTexCoord4s @279 |
| glTexCoord1dv=glTexCoord1dv @280 |
| glTexCoord1fv=glTexCoord1fv @281 |
| glTexCoord1iv=glTexCoord1iv @282 |
| glTexCoord1sv=glTexCoord1sv @283 |
| glTexCoord2dv=glTexCoord2dv @284 |
| glTexCoord2fv=glTexCoord2fv @285 |
| glTexCoord2iv=glTexCoord2iv @286 |
| glTexCoord2sv=glTexCoord2sv @287 |
| glTexCoord3dv=glTexCoord3dv @288 |
| glTexCoord3fv=glTexCoord3fv @289 |
| glTexCoord3iv=glTexCoord3iv @290 |
| glTexCoord3sv=glTexCoord3sv @291 |
| glTexCoord4dv=glTexCoord4dv @292 |
| glTexCoord4fv=glTexCoord4fv @293 |
| glTexCoord4iv=glTexCoord4iv @294 |
| glTexCoord4sv=glTexCoord4sv @295 |
| glTexCoordPointer=glTexCoordPointer @296 |
| glTexGend=glTexGend @297 |
| glTexGenf=glTexGenf @298 |
| glTexGeni=glTexGeni @299 |
| glTexGendv=glTexGendv @300 |
| glTexGeniv=glTexGeniv @301 |
| glTexGenfv=glTexGenfv @302 |
| glTexEnvf=glTexEnvf @303 |
| glTexEnvi=glTexEnvi @304 |
| glTexEnvfv=glTexEnvfv @305 |
| glTexEnviv=glTexEnviv @306 |
| glTexImage1D=glTexImage1D @307 |
| glTexImage2D=glTexImage2D @308 |
| glTexParameterf=glTexParameterf @309 |
| glTexParameteri=glTexParameteri @310 |
| glTexParameterfv=glTexParameterfv @311 |
| glTexParameteriv=glTexParameteriv @312 |
| glTexSubImage1D=glTexSubImage1D @313 |
| glTexSubImage2D=glTexSubImage2D @314 |
| glTranslated=glTranslated @315 |
| glTranslatef=glTranslatef @316 |
| glVertex2d=glVertex2d @317 |
| glVertex2f=glVertex2f @318 |
| glVertex2i=glVertex2i @319 |
| glVertex2s=glVertex2s @320 |
| glVertex3d=glVertex3d @321 |
| glVertex3f=glVertex3f @322 |
| glVertex3i=glVertex3i @323 |
| glVertex3s=glVertex3s @324 |
| glVertex4d=glVertex4d @325 |
| glVertex4f=glVertex4f @326 |
| glVertex4i=glVertex4i @327 |
| glVertex4s=glVertex4s @328 |
| glVertex2dv=glVertex2dv @329 |
| glVertex2fv=glVertex2fv @330 |
| glVertex2iv=glVertex2iv @331 |
| glVertex2sv=glVertex2sv @332 |
| glVertex3dv=glVertex3dv @333 |
| glVertex3fv=glVertex3fv @334 |
| glVertex3iv=glVertex3iv @335 |
| glVertex3sv=glVertex3sv @336 |
| glVertex4dv=glVertex4dv @337 |
| glVertex4fv=glVertex4fv @338 |
| glVertex4iv=glVertex4iv @339 |
| glVertex4sv=glVertex4sv @340 |
| glVertexPointer=glVertexPointer @341 |
| glViewport=glViewport @342 |
| glBlendEquationEXT=glBlendEquationEXT @343 |
| glBlendColorEXT=glBlendColorEXT @344 |
| glVertexPointerEXT=glVertexPointerEXT @345 |
| glNormalPointerEXT=glNormalPointerEXT @346 |
| glColorPointerEXT=glColorPointerEXT @347 |
| glIndexPointerEXT=glIndexPointerEXT @348 |
| glTexCoordPointerEXT=glTexCoordPointerEXT @349 |
| glEdgeFlagPointerEXT=glEdgeFlagPointerEXT @350 |
| glGetPointervEXT=glGetPointervEXT @351 |
| glArrayElementEXT=glArrayElementEXT @352 |
| glDrawArraysEXT=glDrawArraysEXT @353 |
| glBindTextureEXT=glBindTextureEXT @354 |
| glDeleteTexturesEXT=glDeleteTexturesEXT @355 |
| glGenTexturesEXT=glGenTexturesEXT @356 |
| glPrioritizeTexturesEXT=glPrioritizeTexturesEXT @357 |
| glCopyTexSubImage3DEXT=glCopyTexSubImage3DEXT @358 |
| glTexImage3DEXT=glTexImage3DEXT @359 |
| glTexSubImage3DEXT=glTexSubImage3DEXT @360 |
| glWindowPos4fMESA=glWindowPos4fMESA @361 |
| glWindowPos2iMESA=glWindowPos2iMESA @362 |
| glWindowPos2sMESA=glWindowPos2sMESA @363 |
| glWindowPos2fMESA=glWindowPos2fMESA @364 |
| glWindowPos2dMESA=glWindowPos2dMESA @365 |
| glWindowPos2ivMESA=glWindowPos2ivMESA @366 |
| glWindowPos2svMESA=glWindowPos2svMESA @367 |
| glWindowPos2fvMESA=glWindowPos2fvMESA @368 |
| glWindowPos2dvMESA=glWindowPos2dvMESA @369 |
| glWindowPos3iMESA=glWindowPos3iMESA @370 |
| glWindowPos3sMESA=glWindowPos3sMESA @371 |
| glWindowPos3fMESA=glWindowPos3fMESA @372 |
| glWindowPos3dMESA=glWindowPos3dMESA @373 |
| glWindowPos3ivMESA=glWindowPos3ivMESA @374 |
| glWindowPos3svMESA=glWindowPos3svMESA @375 |
| glWindowPos3fvMESA=glWindowPos3fvMESA @376 |
| glWindowPos3dvMESA=glWindowPos3dvMESA @377 |
| glWindowPos4iMESA=glWindowPos4iMESA @378 |
| glWindowPos4sMESA=glWindowPos4sMESA @379 |
| glWindowPos4dMESA=glWindowPos4dMESA @380 |
| glWindowPos4ivMESA=glWindowPos4ivMESA @381 |
| glWindowPos4svMESA=glWindowPos4svMESA @382 |
| glWindowPos4fvMESA=glWindowPos4fvMESA @383 |
| glWindowPos4dvMESA=glWindowPos4dvMESA @384 |
| glResizeBuffersMESA=glResizeBuffersMESA @385 |
| wglCopyContext=wglCopyContext @386 |
| wglCreateContext=wglCreateContext @387 |
| wglCreateLayerContext=wglCreateLayerContext @388 |
| wglDeleteContext=wglDeleteContext @389 |
| wglDescribeLayerPlane=wglDescribeLayerPlane @390 |
| wglGetCurrentContext=wglGetCurrentContext @391 |
| wglGetCurrentDC=wglGetCurrentDC @392 |
| wglGetLayerPaletteEntries=wglGetLayerPaletteEntries @393 |
| wglGetProcAddress=wglGetProcAddress @394 |
| wglMakeCurrent=wglMakeCurrent @395 |
| wglRealizeLayerPalette=wglRealizeLayerPalette @396 |
| wglSetLayerPaletteEntries=wglSetLayerPaletteEntries @397 |
| wglShareLists=wglShareLists @398 |
| wglSwapLayerBuffers=wglSwapLayerBuffers @399 |
| wglUseFontBitmapsA=wglUseFontBitmapsA @400 |
| wglUseFontBitmapsW=wglUseFontBitmapsW @401 |
| wglUseFontOutlinesA=wglUseFontOutlinesA @402 |
| wglUseFontOutlinesW=wglUseFontOutlinesW @403 |
| ChoosePixelFormat=ChoosePixelFormat @404 |
| DescribePixelFormat=DescribePixelFormat @405 |
| GetPixelFormat=GetPixelFormat @406 |
| SetPixelFormat=SetPixelFormat @407 |
| SwapBuffers=SwapBuffers @408 |
| wglChoosePixelFormat=wglChoosePixelFormat @409 |
| wglDescribePixelFormat=wglDescribePixelFormat @410 |
| wglGetPixelFormat=wglGetPixelFormat @411 |
| wglSetPixelFormat=wglSetPixelFormat @412 |
| wglSwapBuffers=wglSwapBuffers @413 |
| glActiveTextureARB=glActiveTextureARB @414 |
| glClientActiveTextureARB=glClientActiveTextureARB @415 |
| glMultiTexCoord1dARB=glMultiTexCoord1dARB @416 |
| glMultiTexCoord1dvARB=glMultiTexCoord1dvARB @417 |
| glMultiTexCoord1fARB=glMultiTexCoord1fARB @418 |
| glMultiTexCoord1fvARB=glMultiTexCoord1fvARB @419 |
| glMultiTexCoord1iARB=glMultiTexCoord1iARB @420 |
| glMultiTexCoord1ivARB=glMultiTexCoord1ivARB @421 |
| glMultiTexCoord1sARB=glMultiTexCoord1sARB @422 |
| glMultiTexCoord1svARB=glMultiTexCoord1svARB @423 |
| glMultiTexCoord2dARB=glMultiTexCoord2dARB @424 |
| glMultiTexCoord2dvARB=glMultiTexCoord2dvARB @425 |
| glMultiTexCoord2fARB=glMultiTexCoord2fARB @426 |
| glMultiTexCoord2fvARB=glMultiTexCoord2fvARB @427 |
| glMultiTexCoord2iARB=glMultiTexCoord2iARB @428 |
| glMultiTexCoord2ivARB=glMultiTexCoord2ivARB @429 |
| glMultiTexCoord2sARB=glMultiTexCoord2sARB @430 |
| glMultiTexCoord2svARB=glMultiTexCoord2svARB @431 |
| glMultiTexCoord3dARB=glMultiTexCoord3dARB @432 |
| glMultiTexCoord3dvARB=glMultiTexCoord3dvARB @433 |
| glMultiTexCoord3fARB=glMultiTexCoord3fARB @434 |
| glMultiTexCoord3fvARB=glMultiTexCoord3fvARB @435 |
| glMultiTexCoord3iARB=glMultiTexCoord3iARB @436 |
| glMultiTexCoord3ivARB=glMultiTexCoord3ivARB @437 |
| glMultiTexCoord3sARB=glMultiTexCoord3sARB @438 |
| glMultiTexCoord3svARB=glMultiTexCoord3svARB @439 |
| glMultiTexCoord4dARB=glMultiTexCoord4dARB @440 |
| glMultiTexCoord4dvARB=glMultiTexCoord4dvARB @441 |
| glMultiTexCoord4fARB=glMultiTexCoord4fARB @442 |
| glMultiTexCoord4fvARB=glMultiTexCoord4fvARB @443 |
| glMultiTexCoord4iARB=glMultiTexCoord4iARB @444 |
| glMultiTexCoord4ivARB=glMultiTexCoord4ivARB @445 |
| glMultiTexCoord4sARB=glMultiTexCoord4sARB @446 |
| glMultiTexCoord4svARB=glMultiTexCoord4svARB @447 |