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/*
* Mesa 3-D graphics library
* Version: 5.1
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <assert.h>
#include <GL/glx.h>
#include "realglx.h"
#include "glxapi.h"
struct _glxapi_table *
_real_GetGLXDispatchTable(void)
{
static struct _glxapi_table glx;
/* be sure our dispatch table size <= libGL's table */
{
GLuint size = sizeof(struct _glxapi_table) / sizeof(void *);
(void) size;
assert(_glxapi_get_dispatch_table_size() >= size);
}
/* initialize the whole table to no-ops */
_glxapi_set_no_op_table(&glx);
/* now initialize the table with the functions I implement */
/*** GLX_VERSION_1_0 ***/
glx.ChooseVisual = _real_glXChooseVisual;
glx.CopyContext = _real_glXCopyContext;
glx.CreateContext = _real_glXCreateContext;
glx.CreateGLXPixmap = _real_glXCreateGLXPixmap;
glx.DestroyContext = _real_glXDestroyContext;
glx.DestroyGLXPixmap = _real_glXDestroyGLXPixmap;
glx.GetConfig = _real_glXGetConfig;
/*glx.GetCurrentContext = _real_glXGetCurrentContext;*/
/*glx.GetCurrentDrawable = _real_glXGetCurrentDrawable;*/
glx.IsDirect = _real_glXIsDirect;
glx.MakeCurrent = _real_glXMakeCurrent;
glx.QueryExtension = _real_glXQueryExtension;
glx.QueryVersion = _real_glXQueryVersion;
glx.SwapBuffers = _real_glXSwapBuffers;
glx.UseXFont = _real_glXUseXFont;
glx.WaitGL = _real_glXWaitGL;
glx.WaitX = _real_glXWaitX;
/*** GLX_VERSION_1_1 ***/
glx.GetClientString = _real_glXGetClientString;
glx.QueryExtensionsString = _real_glXQueryExtensionsString;
glx.QueryServerString = _real_glXQueryServerString;
/*** GLX_VERSION_1_2 ***/
/*glx.GetCurrentDisplay = _real_glXGetCurrentDisplay;*/
/*** GLX_VERSION_1_3 ***/
glx.ChooseFBConfig = _real_glXChooseFBConfig;
glx.CreateNewContext = _real_glXCreateNewContext;
glx.CreatePbuffer = _real_glXCreatePbuffer;
glx.CreatePixmap = _real_glXCreatePixmap;
glx.CreateWindow = _real_glXCreateWindow;
glx.DestroyPbuffer = _real_glXDestroyPbuffer;
glx.DestroyPixmap = _real_glXDestroyPixmap;
glx.DestroyWindow = _real_glXDestroyWindow;
/*glx.GetCurrentReadDrawable = _real_glXGetCurrentReadDrawable;*/
glx.GetFBConfigAttrib = _real_glXGetFBConfigAttrib;
glx.GetFBConfigs = _real_glXGetFBConfigs;
glx.GetSelectedEvent = _real_glXGetSelectedEvent;
glx.GetVisualFromFBConfig = _real_glXGetVisualFromFBConfig;
glx.MakeContextCurrent = _real_glXMakeContextCurrent;
glx.QueryContext = _real_glXQueryContext;
glx.QueryDrawable = _real_glXQueryDrawable;
glx.SelectEvent = _real_glXSelectEvent;
/*** GLX_SGI_swap_control ***/
glx.SwapIntervalSGI = _real_glXSwapIntervalSGI;
/*** GLX_SGI_video_sync ***/
glx.GetVideoSyncSGI = _real_glXGetVideoSyncSGI;
glx.WaitVideoSyncSGI = _real_glXWaitVideoSyncSGI;
/*** GLX_SGI_make_current_read ***/
glx.MakeCurrentReadSGI = _real_glXMakeCurrentReadSGI;
/*glx.GetCurrentReadDrawableSGI = _real_glXGetCurrentReadDrawableSGI;*/
#if defined(_VL_H)
/*** GLX_SGIX_video_source ***/
glx.CreateGLXVideoSourceSGIX = _real_glXCreateGLXVideoSourceSGIX;
glx.DestroyGLXVideoSourceSGIX = _real_glXDestroyGLXVideoSourceSGIX;
#endif
/*** GLX_EXT_import_context ***/
glx.FreeContextEXT = _real_glXFreeContextEXT;
/*glx.GetContextIDEXT = _real_glXGetContextIDEXT;*/
/*glx.GetCurrentDisplayEXT = _real_glXGetCurrentDisplayEXT;*/
glx.ImportContextEXT = _real_glXImportContextEXT;
glx.QueryContextInfoEXT = _real_glXQueryContextInfoEXT;
/*** GLX_SGIX_fbconfig ***/
glx.GetFBConfigAttribSGIX = _real_glXGetFBConfigAttribSGIX;
glx.ChooseFBConfigSGIX = _real_glXChooseFBConfigSGIX;
glx.CreateGLXPixmapWithConfigSGIX = _real_glXCreateGLXPixmapWithConfigSGIX;
glx.CreateContextWithConfigSGIX = _real_glXCreateContextWithConfigSGIX;
glx.GetVisualFromFBConfigSGIX = _real_glXGetVisualFromFBConfigSGIX;
glx.GetFBConfigFromVisualSGIX = _real_glXGetFBConfigFromVisualSGIX;
/*** GLX_SGIX_pbuffer ***/
glx.CreateGLXPbufferSGIX = _real_glXCreateGLXPbufferSGIX;
glx.DestroyGLXPbufferSGIX = _real_glXDestroyGLXPbufferSGIX;
glx.QueryGLXPbufferSGIX = _real_glXQueryGLXPbufferSGIX;
glx.SelectEventSGIX = _real_glXSelectEventSGIX;
glx.GetSelectedEventSGIX = _real_glXGetSelectedEventSGIX;
/*** GLX_SGI_cushion ***/
glx.CushionSGI = _real_glXCushionSGI;
/*** GLX_SGIX_video_resize ***/
glx.BindChannelToWindowSGIX = _real_glXBindChannelToWindowSGIX;
glx.ChannelRectSGIX = _real_glXChannelRectSGIX;
glx.QueryChannelRectSGIX = _real_glXQueryChannelRectSGIX;
glx.QueryChannelDeltasSGIX = _real_glXQueryChannelDeltasSGIX;
glx.ChannelRectSyncSGIX = _real_glXChannelRectSyncSGIX;
#if defined(_DM_BUFFER_H_)
/*** (GLX_SGIX_dmbuffer ***/
glx.AssociateDMPbufferSGIX = NULL;
#endif
/*** GLX_SGIX_swap_group ***/
glx.JoinSwapGroupSGIX = _real_glXJoinSwapGroupSGIX;
/*** GLX_SGIX_swap_barrier ***/
glx.BindSwapBarrierSGIX = _real_glXBindSwapBarrierSGIX;
glx.QueryMaxSwapBarriersSGIX = _real_glXQueryMaxSwapBarriersSGIX;
/*** GLX_SUN_get_transparent_index ***/
glx.GetTransparentIndexSUN = _real_glXGetTransparentIndexSUN;
/*** GLX_MESA_copy_sub_buffer ***/
glx.CopySubBufferMESA = _real_glXCopySubBufferMESA;
/*** GLX_MESA_release_buffers ***/
glx.ReleaseBuffersMESA = _real_glXReleaseBuffersMESA;
/*** GLX_MESA_pixmap_colormap ***/
glx.CreateGLXPixmapMESA = _real_glXCreateGLXPixmapMESA;
/*** GLX_MESA_set_3dfx_mode ***/
glx.Set3DfxModeMESA = _real_glXSet3DfxModeMESA;
/*** GLX_NV_vertex_array_range ***/
glx.AllocateMemoryNV = _real_glXAllocateMemoryNV;
glx.FreeMemoryNV = _real_glXFreeMemoryNV;
/*** GLX_MESA_agp_offset ***/
glx.GetAGPOffsetMESA = _real_glXGetAGPOffsetMESA;
return &glx;
}