| /* |
| * Mesa 3-D graphics library |
| * Version: 7.1 |
| * |
| * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| |
| /** |
| * \file buffers.c |
| * General framebuffer-related functions, like glClear, glScissor, etc. |
| */ |
| |
| |
| |
| #include "glheader.h" |
| #include "buffers.h" |
| #include "colormac.h" |
| #include "context.h" |
| #include "enums.h" |
| #include "fbobject.h" |
| #include "state.h" |
| |
| |
| #define BAD_MASK ~0u |
| |
| |
| #if _HAVE_FULL_GL |
| void GLAPIENTRY |
| _mesa_ClearIndex( GLfloat c ) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ASSERT_OUTSIDE_BEGIN_END(ctx); |
| |
| if (ctx->Color.ClearIndex == (GLuint) c) |
| return; |
| |
| FLUSH_VERTICES(ctx, _NEW_COLOR); |
| ctx->Color.ClearIndex = (GLuint) c; |
| |
| if (!ctx->Visual.rgbMode && ctx->Driver.ClearIndex) { |
| /* it's OK to call glClearIndex in RGBA mode but it should be a NOP */ |
| (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex ); |
| } |
| } |
| #endif |
| |
| |
| /** |
| * Specify the clear values for the color buffers. |
| * |
| * \param red red color component. |
| * \param green green color component. |
| * \param blue blue color component. |
| * \param alpha alpha component. |
| * |
| * \sa glClearColor(). |
| * |
| * Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor. On a |
| * change, flushes the vertices and notifies the driver via the |
| * dd_function_table::ClearColor callback. |
| */ |
| void GLAPIENTRY |
| _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) |
| { |
| GLfloat tmp[4]; |
| GET_CURRENT_CONTEXT(ctx); |
| ASSERT_OUTSIDE_BEGIN_END(ctx); |
| |
| tmp[0] = CLAMP(red, 0.0F, 1.0F); |
| tmp[1] = CLAMP(green, 0.0F, 1.0F); |
| tmp[2] = CLAMP(blue, 0.0F, 1.0F); |
| tmp[3] = CLAMP(alpha, 0.0F, 1.0F); |
| |
| if (TEST_EQ_4V(tmp, ctx->Color.ClearColor)) |
| return; /* no change */ |
| |
| FLUSH_VERTICES(ctx, _NEW_COLOR); |
| COPY_4V(ctx->Color.ClearColor, tmp); |
| |
| if (ctx->Visual.rgbMode && ctx->Driver.ClearColor) { |
| /* it's OK to call glClearColor in CI mode but it should be a NOP */ |
| (*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor); |
| } |
| } |
| |
| |
| /** |
| * Clear buffers. |
| * |
| * \param mask bit-mask indicating the buffers to be cleared. |
| * |
| * Flushes the vertices and verifies the parameter. If __GLcontextRec::NewState |
| * is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin, |
| * etc. If the rasterization mode is set to GL_RENDER then requests the driver |
| * to clear the buffers, via the dd_function_table::Clear callback. |
| */ |
| void GLAPIENTRY |
| _mesa_Clear( GLbitfield mask ) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
| |
| if (MESA_VERBOSE & VERBOSE_API) |
| _mesa_debug(ctx, "glClear 0x%x\n", mask); |
| |
| if (mask & ~(GL_COLOR_BUFFER_BIT | |
| GL_DEPTH_BUFFER_BIT | |
| GL_STENCIL_BUFFER_BIT | |
| GL_ACCUM_BUFFER_BIT)) { |
| /* invalid bit set */ |
| _mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask); |
| return; |
| } |
| |
| if (ctx->NewState) { |
| _mesa_update_state( ctx ); /* update _Xmin, etc */ |
| } |
| |
| if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { |
| _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, |
| "glClear(incomplete framebuffer)"); |
| return; |
| } |
| |
| if (ctx->DrawBuffer->Width == 0 || ctx->DrawBuffer->Height == 0 || |
| ctx->DrawBuffer->_Xmin >= ctx->DrawBuffer->_Xmax || |
| ctx->DrawBuffer->_Ymin >= ctx->DrawBuffer->_Ymax) |
| return; |
| |
| if (ctx->RenderMode == GL_RENDER) { |
| GLbitfield bufferMask; |
| |
| /* don't clear depth buffer if depth writing disabled */ |
| if (!ctx->Depth.Mask) |
| mask &= ~GL_DEPTH_BUFFER_BIT; |
| |
| /* Build the bitmask to send to device driver's Clear function. |
| * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4 |
| * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the |
| * BUFFER_BIT_COLORn flags. |
| */ |
| bufferMask = 0; |
| if (mask & GL_COLOR_BUFFER_BIT) { |
| GLuint i; |
| for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { |
| bufferMask |= (1 << ctx->DrawBuffer->_ColorDrawBufferIndexes[i]); |
| } |
| } |
| |
| if ((mask & GL_DEPTH_BUFFER_BIT) |
| && ctx->DrawBuffer->Visual.haveDepthBuffer) { |
| bufferMask |= BUFFER_BIT_DEPTH; |
| } |
| |
| if ((mask & GL_STENCIL_BUFFER_BIT) |
| && ctx->DrawBuffer->Visual.haveStencilBuffer) { |
| bufferMask |= BUFFER_BIT_STENCIL; |
| } |
| |
| if ((mask & GL_ACCUM_BUFFER_BIT) |
| && ctx->DrawBuffer->Visual.haveAccumBuffer) { |
| bufferMask |= BUFFER_BIT_ACCUM; |
| } |
| |
| ASSERT(ctx->Driver.Clear); |
| ctx->Driver.Clear(ctx, bufferMask); |
| } |
| } |
| |
| |
| |
| /** |
| * Return bitmask of BUFFER_BIT_* flags indicating which color buffers are |
| * available to the rendering context (for drawing or reading). |
| * This depends on the type of framebuffer. For window system framebuffers |
| * we look at the framebuffer's visual. But for user-create framebuffers we |
| * look at the number of supported color attachments. |
| * \param fb the framebuffer to draw to, or read from |
| * \return bitmask of BUFFER_BIT_* flags |
| */ |
| static GLbitfield |
| supported_buffer_bitmask(const GLcontext *ctx, const struct gl_framebuffer *fb) |
| { |
| GLbitfield mask = 0x0; |
| |
| if (fb->Name > 0) { |
| /* A user-created renderbuffer */ |
| GLuint i; |
| ASSERT(ctx->Extensions.EXT_framebuffer_object); |
| for (i = 0; i < ctx->Const.MaxColorAttachments; i++) { |
| mask |= (BUFFER_BIT_COLOR0 << i); |
| } |
| } |
| else { |
| /* A window system framebuffer */ |
| GLint i; |
| mask = BUFFER_BIT_FRONT_LEFT; /* always have this */ |
| if (fb->Visual.stereoMode) { |
| mask |= BUFFER_BIT_FRONT_RIGHT; |
| if (fb->Visual.doubleBufferMode) { |
| mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT; |
| } |
| } |
| else if (fb->Visual.doubleBufferMode) { |
| mask |= BUFFER_BIT_BACK_LEFT; |
| } |
| |
| for (i = 0; i < fb->Visual.numAuxBuffers; i++) { |
| mask |= (BUFFER_BIT_AUX0 << i); |
| } |
| } |
| |
| return mask; |
| } |
| |
| |
| /** |
| * Helper routine used by glDrawBuffer and glDrawBuffersARB. |
| * Given a GLenum naming one or more color buffers (such as |
| * GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags. |
| */ |
| static GLbitfield |
| draw_buffer_enum_to_bitmask(GLenum buffer) |
| { |
| switch (buffer) { |
| case GL_NONE: |
| return 0; |
| case GL_FRONT: |
| return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT; |
| case GL_BACK: |
| return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT; |
| case GL_RIGHT: |
| return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT; |
| case GL_FRONT_RIGHT: |
| return BUFFER_BIT_FRONT_RIGHT; |
| case GL_BACK_RIGHT: |
| return BUFFER_BIT_BACK_RIGHT; |
| case GL_BACK_LEFT: |
| return BUFFER_BIT_BACK_LEFT; |
| case GL_FRONT_AND_BACK: |
| return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT |
| | BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT; |
| case GL_LEFT: |
| return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT; |
| case GL_FRONT_LEFT: |
| return BUFFER_BIT_FRONT_LEFT; |
| case GL_AUX0: |
| return BUFFER_BIT_AUX0; |
| case GL_AUX1: |
| return BUFFER_BIT_AUX1; |
| case GL_AUX2: |
| return BUFFER_BIT_AUX2; |
| case GL_AUX3: |
| return BUFFER_BIT_AUX3; |
| case GL_COLOR_ATTACHMENT0_EXT: |
| return BUFFER_BIT_COLOR0; |
| case GL_COLOR_ATTACHMENT1_EXT: |
| return BUFFER_BIT_COLOR1; |
| case GL_COLOR_ATTACHMENT2_EXT: |
| return BUFFER_BIT_COLOR2; |
| case GL_COLOR_ATTACHMENT3_EXT: |
| return BUFFER_BIT_COLOR3; |
| case GL_COLOR_ATTACHMENT4_EXT: |
| return BUFFER_BIT_COLOR4; |
| case GL_COLOR_ATTACHMENT5_EXT: |
| return BUFFER_BIT_COLOR5; |
| case GL_COLOR_ATTACHMENT6_EXT: |
| return BUFFER_BIT_COLOR6; |
| case GL_COLOR_ATTACHMENT7_EXT: |
| return BUFFER_BIT_COLOR7; |
| default: |
| /* error */ |
| return BAD_MASK; |
| } |
| } |
| |
| |
| /** |
| * Helper routine used by glReadBuffer. |
| * Given a GLenum naming a color buffer, return the index of the corresponding |
| * renderbuffer (a BUFFER_* value). |
| * return -1 for an invalid buffer. |
| */ |
| static GLint |
| read_buffer_enum_to_index(GLenum buffer) |
| { |
| switch (buffer) { |
| case GL_FRONT: |
| return BUFFER_FRONT_LEFT; |
| case GL_BACK: |
| return BUFFER_BACK_LEFT; |
| case GL_RIGHT: |
| return BUFFER_FRONT_RIGHT; |
| case GL_FRONT_RIGHT: |
| return BUFFER_FRONT_RIGHT; |
| case GL_BACK_RIGHT: |
| return BUFFER_BACK_RIGHT; |
| case GL_BACK_LEFT: |
| return BUFFER_BACK_LEFT; |
| case GL_LEFT: |
| return BUFFER_FRONT_LEFT; |
| case GL_FRONT_LEFT: |
| return BUFFER_FRONT_LEFT; |
| case GL_AUX0: |
| return BUFFER_AUX0; |
| case GL_AUX1: |
| return BUFFER_AUX1; |
| case GL_AUX2: |
| return BUFFER_AUX2; |
| case GL_AUX3: |
| return BUFFER_AUX3; |
| case GL_COLOR_ATTACHMENT0_EXT: |
| return BUFFER_COLOR0; |
| case GL_COLOR_ATTACHMENT1_EXT: |
| return BUFFER_COLOR1; |
| case GL_COLOR_ATTACHMENT2_EXT: |
| return BUFFER_COLOR2; |
| case GL_COLOR_ATTACHMENT3_EXT: |
| return BUFFER_COLOR3; |
| case GL_COLOR_ATTACHMENT4_EXT: |
| return BUFFER_COLOR4; |
| case GL_COLOR_ATTACHMENT5_EXT: |
| return BUFFER_COLOR5; |
| case GL_COLOR_ATTACHMENT6_EXT: |
| return BUFFER_COLOR6; |
| case GL_COLOR_ATTACHMENT7_EXT: |
| return BUFFER_COLOR7; |
| default: |
| /* error */ |
| return -1; |
| } |
| } |
| |
| |
| /** |
| * Called by glDrawBuffer(). |
| * Specify which renderbuffer(s) to draw into for the first color output. |
| * <buffer> can name zero, one, two or four renderbuffers! |
| * \sa _mesa_DrawBuffersARB |
| * |
| * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc. |
| * |
| * Note that the behaviour of this function depends on whether the |
| * current ctx->DrawBuffer is a window-system framebuffer (Name=0) or |
| * a user-created framebuffer object (Name!=0). |
| * In the former case, we update the per-context ctx->Color.DrawBuffer |
| * state var _and_ the FB's ColorDrawBuffer state. |
| * In the later case, we update the FB's ColorDrawBuffer state only. |
| * |
| * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the |
| * new FB is a window system FB, we need to re-update the FB's |
| * ColorDrawBuffer state to match the context. This is handled in |
| * _mesa_update_framebuffer(). |
| * |
| * See the GL_EXT_framebuffer_object spec for more info. |
| */ |
| void GLAPIENTRY |
| _mesa_DrawBuffer(GLenum buffer) |
| { |
| GLbitfield destMask; |
| GET_CURRENT_CONTEXT(ctx); |
| ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex... */ |
| |
| if (MESA_VERBOSE & VERBOSE_API) { |
| _mesa_debug(ctx, "glDrawBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); |
| } |
| |
| if (buffer == GL_NONE) { |
| destMask = 0x0; |
| } |
| else { |
| const GLbitfield supportedMask |
| = supported_buffer_bitmask(ctx, ctx->DrawBuffer); |
| destMask = draw_buffer_enum_to_bitmask(buffer); |
| if (destMask == BAD_MASK) { |
| /* totally bogus buffer */ |
| _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffer(buffer)"); |
| return; |
| } |
| destMask &= supportedMask; |
| if (destMask == 0x0) { |
| /* none of the named color buffers exist! */ |
| _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(buffer)"); |
| return; |
| } |
| } |
| |
| /* if we get here, there's no error so set new state */ |
| _mesa_drawbuffers(ctx, 1, &buffer, &destMask); |
| |
| /* |
| * Call device driver function. |
| */ |
| if (ctx->Driver.DrawBuffers) |
| ctx->Driver.DrawBuffers(ctx, 1, &buffer); |
| else if (ctx->Driver.DrawBuffer) |
| ctx->Driver.DrawBuffer(ctx, buffer); |
| } |
| |
| |
| /** |
| * Called by glDrawBuffersARB; specifies the destination color renderbuffers |
| * for N fragment program color outputs. |
| * \sa _mesa_DrawBuffer |
| * \param n number of outputs |
| * \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the |
| * names cannot specify more than one buffer. For example, |
| * GL_FRONT_AND_BACK is illegal. |
| */ |
| void GLAPIENTRY |
| _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers) |
| { |
| GLint output; |
| GLbitfield usedBufferMask, supportedMask; |
| GLbitfield destMask[MAX_DRAW_BUFFERS]; |
| GET_CURRENT_CONTEXT(ctx); |
| ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
| |
| if (!ctx->Extensions.ARB_draw_buffers) { |
| _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffersARB"); |
| return; |
| } |
| if (n < 1 || n > (GLsizei) ctx->Const.MaxDrawBuffers) { |
| _mesa_error(ctx, GL_INVALID_VALUE, "glDrawBuffersARB(n)"); |
| return; |
| } |
| |
| supportedMask = supported_buffer_bitmask(ctx, ctx->DrawBuffer); |
| usedBufferMask = 0x0; |
| |
| /* complicated error checking... */ |
| for (output = 0; output < n; output++) { |
| if (buffers[output] == GL_NONE) { |
| destMask[output] = 0x0; |
| } |
| else { |
| destMask[output] = draw_buffer_enum_to_bitmask(buffers[output]); |
| if (destMask[output] == BAD_MASK |
| || _mesa_bitcount(destMask[output]) > 1) { |
| _mesa_error(ctx, GL_INVALID_ENUM, "glDrawBuffersARB(buffer)"); |
| return; |
| } |
| destMask[output] &= supportedMask; |
| if (destMask[output] == 0) { |
| _mesa_error(ctx, GL_INVALID_OPERATION, |
| "glDrawBuffersARB(unsupported buffer)"); |
| return; |
| } |
| if (destMask[output] & usedBufferMask) { |
| /* can't specify a dest buffer more than once! */ |
| _mesa_error(ctx, GL_INVALID_OPERATION, |
| "glDrawBuffersARB(duplicated buffer)"); |
| return; |
| } |
| |
| /* update bitmask */ |
| usedBufferMask |= destMask[output]; |
| } |
| } |
| |
| /* OK, if we get here, there were no errors so set the new state */ |
| _mesa_drawbuffers(ctx, n, buffers, destMask); |
| |
| /* |
| * Call device driver function. |
| */ |
| if (ctx->Driver.DrawBuffers) |
| ctx->Driver.DrawBuffers(ctx, n, buffers); |
| else if (ctx->Driver.DrawBuffer) |
| ctx->Driver.DrawBuffer(ctx, buffers[0]); |
| } |
| |
| |
| /** |
| * Helper function to set the GL_DRAW_BUFFER state in the context and |
| * current FBO. |
| * |
| * All error checking will have been done prior to calling this function |
| * so nothing should go wrong at this point. |
| * |
| * \param ctx current context |
| * \param n number of color outputs to set |
| * \param buffers array[n] of colorbuffer names, like GL_LEFT. |
| * \param destMask array[n] of BUFFER_BIT_* bitmasks which correspond to the |
| * colorbuffer names. (i.e. GL_FRONT_AND_BACK => |
| * BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT). |
| */ |
| void |
| _mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers, |
| const GLbitfield *destMask) |
| { |
| struct gl_framebuffer *fb = ctx->DrawBuffer; |
| GLbitfield mask[MAX_DRAW_BUFFERS]; |
| |
| if (!destMask) { |
| /* compute destMask values now */ |
| const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb); |
| GLuint output; |
| for (output = 0; output < n; output++) { |
| mask[output] = draw_buffer_enum_to_bitmask(buffers[output]); |
| ASSERT(mask[output] != BAD_MASK); |
| mask[output] &= supportedMask; |
| } |
| destMask = mask; |
| } |
| |
| if (n == 1) { |
| GLuint buf, count = 0; |
| /* init to -1 to help catch errors */ |
| fb->_ColorDrawBufferIndexes[0] = -1; |
| for (buf = 0; buf < BUFFER_COUNT; buf++) { |
| if (destMask[0] & (1 << buf)) { |
| fb->_ColorDrawBufferIndexes[count] = buf; |
| count++; |
| } |
| } |
| fb->ColorDrawBuffer[0] = buffers[0]; |
| fb->_NumColorDrawBuffers = count; |
| } |
| else { |
| GLuint buf, count = 0; |
| for (buf = 0; buf < n; buf++ ) { |
| if (destMask[buf]) { |
| fb->_ColorDrawBufferIndexes[buf] = _mesa_ffs(destMask[buf]) - 1; |
| fb->ColorDrawBuffer[buf] = buffers[buf]; |
| count = buf + 1; |
| } |
| else { |
| fb->_ColorDrawBufferIndexes[buf] = -1; |
| } |
| } |
| /* set remaining outputs to -1 (GL_NONE) */ |
| while (buf < ctx->Const.MaxDrawBuffers) { |
| fb->_ColorDrawBufferIndexes[buf] = -1; |
| fb->ColorDrawBuffer[buf] = GL_NONE; |
| buf++; |
| } |
| fb->_NumColorDrawBuffers = count; |
| } |
| |
| if (fb->Name == 0) { |
| /* also set context drawbuffer state */ |
| GLuint buf; |
| for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) { |
| ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf]; |
| } |
| } |
| |
| ctx->NewState |= _NEW_COLOR; |
| } |
| |
| |
| /** |
| * Like \sa _mesa_drawbuffers(), this is a helper function for setting |
| * GL_READ_BUFFER state in the context and current FBO. |
| * \param ctx the rendering context |
| * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc. |
| * \param bufferIndex the numerical index corresponding to 'buffer' |
| */ |
| void |
| _mesa_readbuffer(GLcontext *ctx, GLenum buffer, GLint bufferIndex) |
| { |
| struct gl_framebuffer *fb = ctx->ReadBuffer; |
| |
| if (fb->Name == 0) { |
| /* Only update the per-context READ_BUFFER state if we're bound to |
| * a window-system framebuffer. |
| */ |
| ctx->Pixel.ReadBuffer = buffer; |
| } |
| |
| fb->ColorReadBuffer = buffer; |
| fb->_ColorReadBufferIndex = bufferIndex; |
| |
| ctx->NewState |= _NEW_PIXEL; |
| } |
| |
| |
| |
| /** |
| * Called by glReadBuffer to set the source renderbuffer for reading pixels. |
| * \param mode color buffer such as GL_FRONT, GL_BACK, etc. |
| */ |
| void GLAPIENTRY |
| _mesa_ReadBuffer(GLenum buffer) |
| { |
| struct gl_framebuffer *fb; |
| GLbitfield supportedMask; |
| GLint srcBuffer; |
| GET_CURRENT_CONTEXT(ctx); |
| ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); |
| |
| if (MESA_VERBOSE & VERBOSE_API) |
| _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); |
| |
| fb = ctx->ReadBuffer; |
| |
| if (MESA_VERBOSE & VERBOSE_API) |
| _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); |
| |
| if (fb->Name > 0 && buffer == GL_NONE) { |
| /* This is legal for user-created framebuffer objects */ |
| srcBuffer = -1; |
| } |
| else { |
| /* general case / window-system framebuffer */ |
| srcBuffer = read_buffer_enum_to_index(buffer); |
| if (srcBuffer == -1) { |
| _mesa_error(ctx, GL_INVALID_ENUM, |
| "glReadBuffer(buffer=0x%x)", buffer); |
| return; |
| } |
| supportedMask = supported_buffer_bitmask(ctx, fb); |
| if (((1 << srcBuffer) & supportedMask) == 0) { |
| _mesa_error(ctx, GL_INVALID_OPERATION, |
| "glReadBuffer(buffer=0x%x)", buffer); |
| return; |
| } |
| } |
| |
| /* OK, all error checking has been completed now */ |
| |
| _mesa_readbuffer(ctx, buffer, srcBuffer); |
| |
| /* |
| * Call device driver function. |
| */ |
| if (ctx->Driver.ReadBuffer) |
| (*ctx->Driver.ReadBuffer)(ctx, buffer); |
| } |
| |
| |
| #if _HAVE_FULL_GL |
| |
| /** |
| * XXX THIS IS OBSOLETE - drivers should take care of detecting window |
| * size changes and act accordingly, likely calling _mesa_resize_framebuffer(). |
| * |
| * GL_MESA_resize_buffers extension. |
| * |
| * When this function is called, we'll ask the window system how large |
| * the current window is. If it's a new size, we'll call the driver's |
| * ResizeBuffers function. The driver will then resize its color buffers |
| * as needed, and maybe call the swrast's routine for reallocating |
| * swrast-managed depth/stencil/accum/etc buffers. |
| * \note This function should only be called through the GL API, not |
| * from device drivers (as was done in the past). |
| */ |
| |
| void _mesa_resizebuffers( GLcontext *ctx ) |
| { |
| ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx ); |
| |
| if (MESA_VERBOSE & VERBOSE_API) |
| _mesa_debug(ctx, "glResizeBuffersMESA\n"); |
| |
| if (!ctx->Driver.GetBufferSize) { |
| return; |
| } |
| |
| if (ctx->WinSysDrawBuffer) { |
| GLuint newWidth, newHeight; |
| GLframebuffer *buffer = ctx->WinSysDrawBuffer; |
| |
| assert(buffer->Name == 0); |
| |
| /* ask device driver for size of output buffer */ |
| ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight ); |
| |
| /* see if size of device driver's color buffer (window) has changed */ |
| if (buffer->Width != newWidth || buffer->Height != newHeight) { |
| if (ctx->Driver.ResizeBuffers) |
| ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight ); |
| } |
| } |
| |
| if (ctx->WinSysReadBuffer |
| && ctx->WinSysReadBuffer != ctx->WinSysDrawBuffer) { |
| GLuint newWidth, newHeight; |
| GLframebuffer *buffer = ctx->WinSysReadBuffer; |
| |
| assert(buffer->Name == 0); |
| |
| /* ask device driver for size of read buffer */ |
| ctx->Driver.GetBufferSize( buffer, &newWidth, &newHeight ); |
| |
| /* see if size of device driver's color buffer (window) has changed */ |
| if (buffer->Width != newWidth || buffer->Height != newHeight) { |
| if (ctx->Driver.ResizeBuffers) |
| ctx->Driver.ResizeBuffers(ctx, buffer, newWidth, newHeight ); |
| } |
| } |
| |
| ctx->NewState |= _NEW_BUFFERS; /* to update scissor / window bounds */ |
| } |
| |
| |
| /* |
| * XXX THIS IS OBSOLETE |
| */ |
| void GLAPIENTRY |
| _mesa_ResizeBuffersMESA( void ) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| |
| if (ctx->Extensions.MESA_resize_buffers) |
| _mesa_resizebuffers( ctx ); |
| } |
| |
| |
| /* |
| * XXX move somewhere else someday? |
| */ |
| void GLAPIENTRY |
| _mesa_SampleCoverageARB(GLclampf value, GLboolean invert) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| |
| if (!ctx->Extensions.ARB_multisample) { |
| _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleCoverageARB"); |
| return; |
| } |
| |
| ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx ); |
| ctx->Multisample.SampleCoverageValue = (GLfloat) CLAMP(value, 0.0, 1.0); |
| ctx->Multisample.SampleCoverageInvert = invert; |
| ctx->NewState |= _NEW_MULTISAMPLE; |
| } |
| |
| #endif /* _HAVE_FULL_GL */ |
| |
| |
| |
| /** |
| * Define the scissor box. |
| * |
| * \param x, y coordinates of the scissor box lower-left corner. |
| * \param width width of the scissor box. |
| * \param height height of the scissor box. |
| * |
| * \sa glScissor(). |
| * |
| * Verifies the parameters and updates __GLcontextRec::Scissor. On a |
| * change flushes the vertices and notifies the driver via |
| * the dd_function_table::Scissor callback. |
| */ |
| void |
| _mesa_set_scissor(GLcontext *ctx, |
| GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| if (x == ctx->Scissor.X && |
| y == ctx->Scissor.Y && |
| width == ctx->Scissor.Width && |
| height == ctx->Scissor.Height) |
| return; |
| |
| FLUSH_VERTICES(ctx, _NEW_SCISSOR); |
| ctx->Scissor.X = x; |
| ctx->Scissor.Y = y; |
| ctx->Scissor.Width = width; |
| ctx->Scissor.Height = height; |
| |
| if (ctx->Driver.Scissor) |
| ctx->Driver.Scissor( ctx, x, y, width, height ); |
| } |
| |
| |
| void GLAPIENTRY |
| _mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height ) |
| { |
| GET_CURRENT_CONTEXT(ctx); |
| ASSERT_OUTSIDE_BEGIN_END(ctx); |
| |
| if (width < 0 || height < 0) { |
| _mesa_error( ctx, GL_INVALID_VALUE, "glScissor" ); |
| return; |
| } |
| |
| if (MESA_VERBOSE & VERBOSE_API) |
| _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height); |
| |
| _mesa_set_scissor(ctx, x, y, width, height); |
| } |
| |
| |
| |
| /**********************************************************************/ |
| /** \name Initialization */ |
| /*@{*/ |
| |
| /** |
| * Initialize the context's scissor state. |
| * \param ctx the GL context. |
| */ |
| void |
| _mesa_init_scissor(GLcontext *ctx) |
| { |
| /* Scissor group */ |
| ctx->Scissor.Enabled = GL_FALSE; |
| ctx->Scissor.X = 0; |
| ctx->Scissor.Y = 0; |
| ctx->Scissor.Width = 0; |
| ctx->Scissor.Height = 0; |
| } |
| |
| |
| /** |
| * Initialize the context's multisample state. |
| * \param ctx the GL context. |
| */ |
| void |
| _mesa_init_multisample(GLcontext *ctx) |
| { |
| ctx->Multisample.Enabled = GL_TRUE; |
| ctx->Multisample.SampleAlphaToCoverage = GL_FALSE; |
| ctx->Multisample.SampleAlphaToOne = GL_FALSE; |
| ctx->Multisample.SampleCoverage = GL_FALSE; |
| ctx->Multisample.SampleCoverageValue = 1.0; |
| ctx->Multisample.SampleCoverageInvert = GL_FALSE; |
| } |
| |
| /*@}*/ |