blob: 680dc8eed0e4d2d8cdd6e2b800d281313f4c1617 [file] [log] [blame]
/*
* Mesa 3-D graphics library
* Version: 7.1
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Authors:
* Brian Paul
*/
#include "buffers.h"
#include "context.h"
#include "fbobject.h"
#include "framebuffer.h"
#include "hash.h"
#include "mipmap.h"
#include "renderbuffer.h"
#include "state.h"
#include "teximage.h"
#include "texobj.h"
#include "texstore.h"
/**
* Notes:
*
* None of the GL_EXT_framebuffer_object functions are compiled into
* display lists.
*/
/*
* When glGenRender/FramebuffersEXT() is called we insert pointers to
* these placeholder objects into the hash table.
* Later, when the object ID is first bound, we replace the placeholder
* with the real frame/renderbuffer.
*/
static struct gl_framebuffer DummyFramebuffer;
static struct gl_renderbuffer DummyRenderbuffer;
#define IS_CUBE_FACE(TARGET) \
((TARGET) >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && \
(TARGET) <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
static void
delete_dummy_renderbuffer(struct gl_renderbuffer *rb)
{
/* no op */
}
static void
delete_dummy_framebuffer(struct gl_framebuffer *fb)
{
/* no op */
}
void
_mesa_init_fbobjects(GLcontext *ctx)
{
DummyFramebuffer.Delete = delete_dummy_framebuffer;
DummyRenderbuffer.Delete = delete_dummy_renderbuffer;
}
/**
* Helper routine for getting a gl_renderbuffer.
*/
struct gl_renderbuffer *
_mesa_lookup_renderbuffer(GLcontext *ctx, GLuint id)
{
struct gl_renderbuffer *rb;
if (id == 0)
return NULL;
rb = (struct gl_renderbuffer *)
_mesa_HashLookup(ctx->Shared->RenderBuffers, id);
return rb;
}
/**
* Helper routine for getting a gl_framebuffer.
*/
struct gl_framebuffer *
_mesa_lookup_framebuffer(GLcontext *ctx, GLuint id)
{
struct gl_framebuffer *fb;
if (id == 0)
return NULL;
fb = (struct gl_framebuffer *)
_mesa_HashLookup(ctx->Shared->FrameBuffers, id);
return fb;
}
/**
* Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding
* gl_renderbuffer_attachment object.
*/
struct gl_renderbuffer_attachment *
_mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
GLenum attachment)
{
GLuint i;
switch (attachment) {
case GL_COLOR_ATTACHMENT0_EXT:
case GL_COLOR_ATTACHMENT1_EXT:
case GL_COLOR_ATTACHMENT2_EXT:
case GL_COLOR_ATTACHMENT3_EXT:
case GL_COLOR_ATTACHMENT4_EXT:
case GL_COLOR_ATTACHMENT5_EXT:
case GL_COLOR_ATTACHMENT6_EXT:
case GL_COLOR_ATTACHMENT7_EXT:
case GL_COLOR_ATTACHMENT8_EXT:
case GL_COLOR_ATTACHMENT9_EXT:
case GL_COLOR_ATTACHMENT10_EXT:
case GL_COLOR_ATTACHMENT11_EXT:
case GL_COLOR_ATTACHMENT12_EXT:
case GL_COLOR_ATTACHMENT13_EXT:
case GL_COLOR_ATTACHMENT14_EXT:
case GL_COLOR_ATTACHMENT15_EXT:
i = attachment - GL_COLOR_ATTACHMENT0_EXT;
if (i >= ctx->Const.MaxColorAttachments) {
return NULL;
}
return &fb->Attachment[BUFFER_COLOR0 + i];
case GL_DEPTH_ATTACHMENT_EXT:
return &fb->Attachment[BUFFER_DEPTH];
case GL_STENCIL_ATTACHMENT_EXT:
return &fb->Attachment[BUFFER_STENCIL];
default:
return NULL;
}
}
/**
* Remove any texture or renderbuffer attached to the given attachment
* point. Update reference counts, etc.
*/
void
_mesa_remove_attachment(GLcontext *ctx, struct gl_renderbuffer_attachment *att)
{
if (att->Type == GL_TEXTURE) {
ASSERT(att->Texture);
if (ctx->Driver.FinishRenderTexture) {
/* tell driver we're done rendering to this texobj */
ctx->Driver.FinishRenderTexture(ctx, att);
}
_mesa_reference_texobj(&att->Texture, NULL); /* unbind */
ASSERT(!att->Texture);
}
if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) {
ASSERT(!att->Texture);
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */
ASSERT(!att->Renderbuffer);
}
att->Type = GL_NONE;
att->Complete = GL_TRUE;
}
/**
* Bind a texture object to an attachment point.
* The previous binding, if any, will be removed first.
*/
void
_mesa_set_texture_attachment(GLcontext *ctx,
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att,
struct gl_texture_object *texObj,
GLenum texTarget, GLuint level, GLuint zoffset)
{
if (att->Texture == texObj) {
/* re-attaching same texture */
ASSERT(att->Type == GL_TEXTURE);
}
else {
/* new attachment */
_mesa_remove_attachment(ctx, att);
att->Type = GL_TEXTURE;
assert(!att->Texture);
_mesa_reference_texobj(&att->Texture, texObj);
}
/* always update these fields */
att->TextureLevel = level;
if (IS_CUBE_FACE(texTarget)) {
att->CubeMapFace = texTarget - GL_TEXTURE_CUBE_MAP_POSITIVE_X;
}
else {
att->CubeMapFace = 0;
}
att->Zoffset = zoffset;
att->Complete = GL_FALSE;
if (att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
ctx->Driver.RenderTexture(ctx, fb, att);
}
}
/**
* Bind a renderbuffer to an attachment point.
* The previous binding, if any, will be removed first.
*/
void
_mesa_set_renderbuffer_attachment(GLcontext *ctx,
struct gl_renderbuffer_attachment *att,
struct gl_renderbuffer *rb)
{
/* XXX check if re-doing same attachment, exit early */
_mesa_remove_attachment(ctx, att);
att->Type = GL_RENDERBUFFER_EXT;
att->Texture = NULL; /* just to be safe */
att->Complete = GL_FALSE;
_mesa_reference_renderbuffer(&att->Renderbuffer, rb);
}
/**
* Fallback for ctx->Driver.FramebufferRenderbuffer()
* Attach a renderbuffer object to a framebuffer object.
*/
void
_mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
GLenum attachment, struct gl_renderbuffer *rb)
{
struct gl_renderbuffer_attachment *att;
_glthread_LOCK_MUTEX(fb->Mutex);
att = _mesa_get_attachment(ctx, fb, attachment);
ASSERT(att);
if (rb) {
_mesa_set_renderbuffer_attachment(ctx, att, rb);
}
else {
_mesa_remove_attachment(ctx, att);
}
_glthread_UNLOCK_MUTEX(fb->Mutex);
}
/**
* Test if an attachment point is complete and update its Complete field.
* \param format if GL_COLOR, this is a color attachment point,
* if GL_DEPTH, this is a depth component attachment point,
* if GL_STENCIL, this is a stencil component attachment point.
*/
static void
test_attachment_completeness(const GLcontext *ctx, GLenum format,
struct gl_renderbuffer_attachment *att)
{
assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
/* assume complete */
att->Complete = GL_TRUE;
/* Look for reasons why the attachment might be incomplete */
if (att->Type == GL_TEXTURE) {
const struct gl_texture_object *texObj = att->Texture;
struct gl_texture_image *texImage;
if (!texObj) {
att->Complete = GL_FALSE;
return;
}
texImage = texObj->Image[att->CubeMapFace][att->TextureLevel];
if (!texImage) {
att->Complete = GL_FALSE;
return;
}
if (texImage->Width < 1 || texImage->Height < 1) {
att->Complete = GL_FALSE;
return;
}
if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) {
att->Complete = GL_FALSE;
return;
}
if (format == GL_COLOR) {
if (texImage->TexFormat->BaseFormat != GL_RGB &&
texImage->TexFormat->BaseFormat != GL_RGBA) {
att->Complete = GL_FALSE;
return;
}
}
else if (format == GL_DEPTH) {
if (texImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT) {
/* OK */
}
else if (ctx->Extensions.EXT_packed_depth_stencil &&
texImage->TexFormat->BaseFormat == GL_DEPTH_STENCIL_EXT) {
/* OK */
}
else {
att->Complete = GL_FALSE;
return;
}
}
else {
/* no such thing as stencil textures */
att->Complete = GL_FALSE;
return;
}
}
else if (att->Type == GL_RENDERBUFFER_EXT) {
ASSERT(att->Renderbuffer);
if (!att->Renderbuffer->InternalFormat ||
att->Renderbuffer->Width < 1 ||
att->Renderbuffer->Height < 1) {
att->Complete = GL_FALSE;
return;
}
if (format == GL_COLOR) {
if (att->Renderbuffer->_BaseFormat != GL_RGB &&
att->Renderbuffer->_BaseFormat != GL_RGBA) {
ASSERT(att->Renderbuffer->RedBits);
ASSERT(att->Renderbuffer->GreenBits);
ASSERT(att->Renderbuffer->BlueBits);
att->Complete = GL_FALSE;
return;
}
}
else if (format == GL_DEPTH) {
ASSERT(att->Renderbuffer->DepthBits);
if (att->Renderbuffer->_BaseFormat == GL_DEPTH_COMPONENT) {
/* OK */
}
else if (ctx->Extensions.EXT_packed_depth_stencil &&
att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
/* OK */
}
else {
att->Complete = GL_FALSE;
return;
}
}
else {
assert(format == GL_STENCIL);
ASSERT(att->Renderbuffer->StencilBits);
if (att->Renderbuffer->_BaseFormat == GL_STENCIL_INDEX) {
/* OK */
}
else if (ctx->Extensions.EXT_packed_depth_stencil &&
att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
/* OK */
}
else {
att->Complete = GL_FALSE;
return;
}
}
}
else {
ASSERT(att->Type == GL_NONE);
/* complete */
return;
}
}
/**
* Helpful for debugging
*/
static void
fbo_incomplete(const char *msg, int index)
{
(void) msg;
(void) index;
/*
_mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
*/
}
/**
* Test if the given framebuffer object is complete and update its
* Status field with the results.
* Also update the framebuffer's Width and Height fields if the
* framebuffer is complete.
*/
void
_mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
{
GLuint numImages, width = 0, height = 0;
GLenum intFormat = GL_NONE;
GLuint w = 0, h = 0;
GLint i;
GLuint j;
assert(fb->Name != 0);
numImages = 0;
fb->Width = 0;
fb->Height = 0;
/* Start at -2 to more easily loop over all attachment points */
for (i = -2; i < (GLint) ctx->Const.MaxColorAttachments; i++) {
struct gl_renderbuffer_attachment *att;
GLenum f;
if (i == -2) {
att = &fb->Attachment[BUFFER_DEPTH];
test_attachment_completeness(ctx, GL_DEPTH, att);
if (!att->Complete) {
fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
fbo_incomplete("depth attachment incomplete", -1);
return;
}
}
else if (i == -1) {
att = &fb->Attachment[BUFFER_STENCIL];
test_attachment_completeness(ctx, GL_STENCIL, att);
if (!att->Complete) {
fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
fbo_incomplete("stencil attachment incomplete", -1);
return;
}
}
else {
att = &fb->Attachment[BUFFER_COLOR0 + i];
test_attachment_completeness(ctx, GL_COLOR, att);
if (!att->Complete) {
fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT;
fbo_incomplete("color attachment incomplete", i);
return;
}
}
if (att->Type == GL_TEXTURE) {
const struct gl_texture_image *texImg
= att->Texture->Image[att->CubeMapFace][att->TextureLevel];
w = texImg->Width;
h = texImg->Height;
f = texImg->_BaseFormat;
numImages++;
if (f != GL_RGB && f != GL_RGBA && f != GL_DEPTH_COMPONENT
&& f != GL_DEPTH_STENCIL_EXT) {
fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
fbo_incomplete("texture attachment incomplete", -1);
return;
}
}
else if (att->Type == GL_RENDERBUFFER_EXT) {
w = att->Renderbuffer->Width;
h = att->Renderbuffer->Height;
f = att->Renderbuffer->InternalFormat;
numImages++;
}
else {
assert(att->Type == GL_NONE);
continue;
}
if (numImages == 1) {
/* set required width, height and format */
width = w;
height = h;
if (i >= 0)
intFormat = f;
}
else {
/* check that width, height, format are same */
if (w != width || h != height) {
fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
fbo_incomplete("width or height mismatch", -1);
return;
}
if (intFormat != GL_NONE && f != intFormat) {
fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
fbo_incomplete("format mismatch", -1);
return;
}
}
}
/* Check that all DrawBuffers are present */
for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {
if (fb->ColorDrawBuffer[j] != GL_NONE) {
const struct gl_renderbuffer_attachment *att
= _mesa_get_attachment(ctx, fb, fb->ColorDrawBuffer[j]);
assert(att);
if (att->Type == GL_NONE) {
fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT;
fbo_incomplete("missing drawbuffer", j);
return;
}
}
}
/* Check that the ReadBuffer is present */
if (fb->ColorReadBuffer != GL_NONE) {
const struct gl_renderbuffer_attachment *att
= _mesa_get_attachment(ctx, fb, fb->ColorReadBuffer);
assert(att);
if (att->Type == GL_NONE) {
fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT;
fbo_incomplete("missing readbuffer", -1);
return;
}
}
if (numImages == 0) {
fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT;
fbo_incomplete("no attachments", -1);
return;
}
/*
* If we get here, the framebuffer is complete!
*/
fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
fb->Width = w;
fb->Height = h;
}
GLboolean GLAPIENTRY
_mesa_IsRenderbufferEXT(GLuint renderbuffer)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
if (renderbuffer) {
struct gl_renderbuffer *rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
if (rb != NULL && rb != &DummyRenderbuffer)
return GL_TRUE;
}
return GL_FALSE;
}
void GLAPIENTRY
_mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
{
struct gl_renderbuffer *newRb;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (target != GL_RENDERBUFFER_EXT) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glBindRenderbufferEXT(target)");
return;
}
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
/* The above doesn't fully flush the drivers in the way that a
* glFlush does, but that is required here:
*/
if (ctx->Driver.Flush)
ctx->Driver.Flush(ctx);
if (renderbuffer) {
newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
if (newRb == &DummyRenderbuffer) {
/* ID was reserved, but no real renderbuffer object made yet */
newRb = NULL;
}
if (!newRb) {
/* create new renderbuffer object */
newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
if (!newRb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
return;
}
ASSERT(newRb->AllocStorage);
_mesa_HashInsert(ctx->Shared->RenderBuffers, renderbuffer, newRb);
newRb->RefCount = 1; /* referenced by hash table */
}
}
else {
newRb = NULL;
}
ASSERT(newRb != &DummyRenderbuffer);
_mesa_reference_renderbuffer(&ctx->CurrentRenderbuffer, newRb);
}
void GLAPIENTRY
_mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
{
GLint i;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
for (i = 0; i < n; i++) {
if (renderbuffers[i] > 0) {
struct gl_renderbuffer *rb;
rb = _mesa_lookup_renderbuffer(ctx, renderbuffers[i]);
if (rb) {
/* check if deleting currently bound renderbuffer object */
if (rb == ctx->CurrentRenderbuffer) {
/* bind default */
ASSERT(rb->RefCount >= 2);
_mesa_BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
}
/* Remove from hash table immediately, to free the ID.
* But the object will not be freed until it's no longer
* referenced anywhere else.
*/
_mesa_HashRemove(ctx->Shared->RenderBuffers, renderbuffers[i]);
if (rb != &DummyRenderbuffer) {
/* no longer referenced by hash table */
_mesa_reference_renderbuffer(&rb, NULL);
}
}
}
}
}
void GLAPIENTRY
_mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
{
GET_CURRENT_CONTEXT(ctx);
GLuint first;
GLint i;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGenRenderbuffersEXT(n)");
return;
}
if (!renderbuffers)
return;
first = _mesa_HashFindFreeKeyBlock(ctx->Shared->RenderBuffers, n);
for (i = 0; i < n; i++) {
GLuint name = first + i;
renderbuffers[i] = name;
/* insert dummy placeholder into hash table */
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
_mesa_HashInsert(ctx->Shared->RenderBuffers, name, &DummyRenderbuffer);
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
}
}
/**
* Given an internal format token for a render buffer, return the
* corresponding base format.
* This is very similar to _mesa_base_tex_format() but the set of valid
* internal formats is somewhat different.
*
* \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT
* GL_DEPTH_STENCIL_EXT or zero if error.
*/
GLenum
_mesa_base_fbo_format(GLcontext *ctx, GLenum internalFormat)
{
switch (internalFormat) {
case GL_RGB:
case GL_R3_G3_B2:
case GL_RGB4:
case GL_RGB5:
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
return GL_RGB;
case GL_RGBA:
case GL_RGBA2:
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGBA8:
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
return GL_RGBA;
case GL_STENCIL_INDEX:
case GL_STENCIL_INDEX1_EXT:
case GL_STENCIL_INDEX4_EXT:
case GL_STENCIL_INDEX8_EXT:
case GL_STENCIL_INDEX16_EXT:
return GL_STENCIL_INDEX;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT16:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
return GL_DEPTH_COMPONENT;
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
if (ctx->Extensions.EXT_packed_depth_stencil)
return GL_DEPTH_STENCIL_EXT;
else
return 0;
/* XXX add floating point formats eventually */
default:
return 0;
}
}
void GLAPIENTRY
_mesa_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
GLsizei width, GLsizei height)
{
struct gl_renderbuffer *rb;
GLenum baseFormat;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (target != GL_RENDERBUFFER_EXT) {
_mesa_error(ctx, GL_INVALID_ENUM, "glRenderbufferStorageEXT(target)");
return;
}
baseFormat = _mesa_base_fbo_format(ctx, internalFormat);
if (baseFormat == 0) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glRenderbufferStorageEXT(internalFormat)");
return;
}
if (width < 1 || width > (GLsizei) ctx->Const.MaxRenderbufferSize) {
_mesa_error(ctx, GL_INVALID_VALUE, "glRenderbufferStorageEXT(width)");
return;
}
if (height < 1 || height > (GLsizei) ctx->Const.MaxRenderbufferSize) {
_mesa_error(ctx, GL_INVALID_VALUE, "glRenderbufferStorageEXT(height)");
return;
}
rb = ctx->CurrentRenderbuffer;
if (!rb) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glRenderbufferStorageEXT");
return;
}
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
if (rb->InternalFormat == internalFormat &&
rb->Width == (GLuint) width &&
rb->Height == (GLuint) height) {
/* no change in allocation needed */
return;
}
/* These MUST get set by the AllocStorage func */
rb->_ActualFormat = 0;
rb->RedBits =
rb->GreenBits =
rb->BlueBits =
rb->AlphaBits =
rb->IndexBits =
rb->DepthBits =
rb->StencilBits = 0;
/* Now allocate the storage */
ASSERT(rb->AllocStorage);
if (rb->AllocStorage(ctx, rb, internalFormat, width, height)) {
/* No error - check/set fields now */
assert(rb->_ActualFormat);
assert(rb->Width == (GLuint) width);
assert(rb->Height == (GLuint) height);
assert(rb->RedBits || rb->GreenBits || rb->BlueBits || rb->AlphaBits ||
rb->DepthBits || rb->StencilBits || rb->IndexBits);
rb->InternalFormat = internalFormat;
rb->_BaseFormat = baseFormat;
}
else {
/* Probably ran out of memory - clear the fields */
rb->Width = 0;
rb->Height = 0;
rb->InternalFormat = GL_NONE;
rb->_ActualFormat = GL_NONE;
rb->_BaseFormat = GL_NONE;
rb->RedBits =
rb->GreenBits =
rb->BlueBits =
rb->AlphaBits =
rb->IndexBits =
rb->DepthBits =
rb->StencilBits = 0;
}
/*
test_framebuffer_completeness(ctx, fb);
*/
/* XXX if this renderbuffer is attached anywhere, invalidate attachment
* points???
*/
}
void GLAPIENTRY
_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (target != GL_RENDERBUFFER_EXT) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetRenderbufferParameterivEXT(target)");
return;
}
if (!ctx->CurrentRenderbuffer) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetRenderbufferParameterivEXT");
return;
}
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
switch (pname) {
case GL_RENDERBUFFER_WIDTH_EXT:
*params = ctx->CurrentRenderbuffer->Width;
return;
case GL_RENDERBUFFER_HEIGHT_EXT:
*params = ctx->CurrentRenderbuffer->Height;
return;
case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
*params = ctx->CurrentRenderbuffer->InternalFormat;
return;
case GL_RENDERBUFFER_RED_SIZE_EXT:
*params = ctx->CurrentRenderbuffer->RedBits;
break;
case GL_RENDERBUFFER_GREEN_SIZE_EXT:
*params = ctx->CurrentRenderbuffer->GreenBits;
break;
case GL_RENDERBUFFER_BLUE_SIZE_EXT:
*params = ctx->CurrentRenderbuffer->BlueBits;
break;
case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
*params = ctx->CurrentRenderbuffer->AlphaBits;
break;
case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
*params = ctx->CurrentRenderbuffer->DepthBits;
break;
case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
*params = ctx->CurrentRenderbuffer->StencilBits;
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetRenderbufferParameterivEXT(target)");
return;
}
}
GLboolean GLAPIENTRY
_mesa_IsFramebufferEXT(GLuint framebuffer)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
if (framebuffer) {
struct gl_framebuffer *rb = _mesa_lookup_framebuffer(ctx, framebuffer);
if (rb != NULL && rb != &DummyFramebuffer)
return GL_TRUE;
}
return GL_FALSE;
}
static void
check_begin_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
{
GLuint i;
ASSERT(ctx->Driver.RenderTexture);
for (i = 0; i < BUFFER_COUNT; i++) {
struct gl_renderbuffer_attachment *att = fb->Attachment + i;
struct gl_texture_object *texObj = att->Texture;
if (texObj
&& att->Texture->Image[att->CubeMapFace][att->TextureLevel]) {
ctx->Driver.RenderTexture(ctx, fb, att);
}
}
}
/**
* Examine all the framebuffer's attachments to see if any are textures.
* If so, call ctx->Driver.FinishRenderTexture() for each texture to
* notify the device driver that the texture image may have changed.
*/
static void
check_end_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
{
if (ctx->Driver.FinishRenderTexture) {
GLuint i;
for (i = 0; i < BUFFER_COUNT; i++) {
struct gl_renderbuffer_attachment *att = fb->Attachment + i;
if (att->Texture && att->Renderbuffer) {
ctx->Driver.FinishRenderTexture(ctx, att);
}
}
}
}
void GLAPIENTRY
_mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
{
struct gl_framebuffer *newFb, *newFbread;
GLboolean bindReadBuf, bindDrawBuf;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (!ctx->Extensions.EXT_framebuffer_object) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindFramebufferEXT(unsupported)");
return;
}
switch (target) {
#if FEATURE_EXT_framebuffer_blit
case GL_DRAW_FRAMEBUFFER_EXT:
if (!ctx->Extensions.EXT_framebuffer_blit) {
_mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
return;
}
bindDrawBuf = GL_TRUE;
bindReadBuf = GL_FALSE;
break;
case GL_READ_FRAMEBUFFER_EXT:
if (!ctx->Extensions.EXT_framebuffer_blit) {
_mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
return;
}
bindDrawBuf = GL_FALSE;
bindReadBuf = GL_TRUE;
break;
#endif
case GL_FRAMEBUFFER_EXT:
bindDrawBuf = GL_TRUE;
bindReadBuf = GL_TRUE;
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glBindFramebufferEXT(target)");
return;
}
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
if (ctx->Driver.Flush) {
ctx->Driver.Flush(ctx);
}
if (framebuffer) {
/* Binding a user-created framebuffer object */
newFb = _mesa_lookup_framebuffer(ctx, framebuffer);
if (newFb == &DummyFramebuffer) {
/* ID was reserved, but no real framebuffer object made yet */
newFb = NULL;
}
if (!newFb) {
/* create new framebuffer object */
newFb = ctx->Driver.NewFramebuffer(ctx, framebuffer);
if (!newFb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
return;
}
_mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newFb);
}
newFbread = newFb;
}
else {
/* Binding the window system framebuffer (which was originally set
* with MakeCurrent).
*/
newFb = ctx->WinSysDrawBuffer;
newFbread = ctx->WinSysReadBuffer;
}
ASSERT(newFb);
ASSERT(newFb != &DummyFramebuffer);
/*
* XXX check if re-binding same buffer and skip some of this code.
*/
if (bindReadBuf) {
_mesa_reference_framebuffer(&ctx->ReadBuffer, newFbread);
}
if (bindDrawBuf) {
/* check if old FB had any texture attachments */
check_end_texture_render(ctx, ctx->DrawBuffer);
/* check if time to delete this framebuffer */
_mesa_reference_framebuffer(&ctx->DrawBuffer, newFb);
if (newFb->Name != 0) {
/* check if newly bound framebuffer has any texture attachments */
check_begin_texture_render(ctx, newFb);
}
}
if (ctx->Driver.BindFramebuffer) {
ctx->Driver.BindFramebuffer(ctx, target, newFb, newFbread);
}
}
void GLAPIENTRY
_mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
{
GLint i;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
/* The above doesn't fully flush the drivers in the way that a
* glFlush does, but that is required here:
*/
if (ctx->Driver.Flush)
ctx->Driver.Flush(ctx);
for (i = 0; i < n; i++) {
if (framebuffers[i] > 0) {
struct gl_framebuffer *fb;
fb = _mesa_lookup_framebuffer(ctx, framebuffers[i]);
if (fb) {
ASSERT(fb == &DummyFramebuffer || fb->Name == framebuffers[i]);
/* check if deleting currently bound framebuffer object */
if (fb == ctx->DrawBuffer) {
/* bind default */
ASSERT(fb->RefCount >= 2);
_mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
}
/* remove from hash table immediately, to free the ID */
_mesa_HashRemove(ctx->Shared->FrameBuffers, framebuffers[i]);
if (fb != &DummyFramebuffer) {
/* But the object will not be freed until it's no longer
* bound in any context.
*/
_mesa_unreference_framebuffer(&fb);
}
}
}
}
}
void GLAPIENTRY
_mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
{
GET_CURRENT_CONTEXT(ctx);
GLuint first;
GLint i;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGenFramebuffersEXT(n)");
return;
}
if (!framebuffers)
return;
first = _mesa_HashFindFreeKeyBlock(ctx->Shared->FrameBuffers, n);
for (i = 0; i < n; i++) {
GLuint name = first + i;
framebuffers[i] = name;
/* insert dummy placeholder into hash table */
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
_mesa_HashInsert(ctx->Shared->FrameBuffers, name, &DummyFramebuffer);
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
}
}
GLenum GLAPIENTRY
_mesa_CheckFramebufferStatusEXT(GLenum target)
{
struct gl_framebuffer *buffer;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
switch (target) {
#if FEATURE_EXT_framebuffer_blit
case GL_DRAW_FRAMEBUFFER_EXT:
if (!ctx->Extensions.EXT_framebuffer_blit) {
_mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
return 0;
}
buffer = ctx->DrawBuffer;
break;
case GL_READ_FRAMEBUFFER_EXT:
if (!ctx->Extensions.EXT_framebuffer_blit) {
_mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
return 0;
}
buffer = ctx->ReadBuffer;
break;
#endif
case GL_FRAMEBUFFER_EXT:
buffer = ctx->DrawBuffer;
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glCheckFramebufferStatus(target)");
return 0; /* formerly GL_FRAMEBUFFER_STATUS_ERROR_EXT */
}
if (buffer->Name == 0) {
/* The window system / default framebuffer is always complete */
return GL_FRAMEBUFFER_COMPLETE_EXT;
}
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
_mesa_test_framebuffer_completeness(ctx, buffer);
return buffer->_Status;
}
/**
* Common code called by glFramebufferTexture1D/2D/3DEXT().
*/
static void
framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,
GLenum attachment, GLenum textarget, GLuint texture,
GLint level, GLint zoffset)
{
struct gl_renderbuffer_attachment *att;
struct gl_texture_object *texObj = NULL;
struct gl_framebuffer *fb;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (target != GL_FRAMEBUFFER_EXT) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferTexture%sEXT(target)", caller);
return;
}
fb = ctx->DrawBuffer;
ASSERT(fb);
/* check framebuffer binding */
if (fb->Name == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glFramebufferTexture%sEXT", caller);
return;
}
/* The textarget, level, and zoffset parameters are only validated if
* texture is non-zero.
*/
if (texture) {
GLboolean err = GL_TRUE;
texObj = _mesa_lookup_texture(ctx, texture);
if (texObj != NULL) {
if (textarget == 0) {
err = (texObj->Target != GL_TEXTURE_3D) &&
(texObj->Target != GL_TEXTURE_1D_ARRAY_EXT) &&
(texObj->Target != GL_TEXTURE_2D_ARRAY_EXT);
}
else {
err = (texObj->Target == GL_TEXTURE_CUBE_MAP)
? !IS_CUBE_FACE(textarget)
: (texObj->Target != textarget);
}
}
if (err) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glFramebufferTexture%sEXT(texture target mismatch)",
caller);
return;
}
if (texObj->Target == GL_TEXTURE_3D) {
const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
if (zoffset < 0 || zoffset >= maxSize) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glFramebufferTexture%sEXT(zoffset)", caller);
return;
}
}
else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
(texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glFramebufferTexture%sEXT(layer)", caller);
return;
}
}
if ((level < 0) ||
(level >= _mesa_max_texture_levels(ctx, texObj->Target))) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glFramebufferTexture%sEXT(level)", caller);
return;
}
}
att = _mesa_get_attachment(ctx, fb, attachment);
if (att == NULL) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferTexture%sEXT(attachment)", caller);
return;
}
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
/* The above doesn't fully flush the drivers in the way that a
* glFlush does, but that is required here:
*/
if (ctx->Driver.Flush)
ctx->Driver.Flush(ctx);
_glthread_LOCK_MUTEX(fb->Mutex);
if (texObj) {
_mesa_set_texture_attachment(ctx, fb, att, texObj, textarget,
level, zoffset);
}
else {
_mesa_remove_attachment(ctx, att);
}
_glthread_UNLOCK_MUTEX(fb->Mutex);
}
void GLAPIENTRY
_mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level)
{
GET_CURRENT_CONTEXT(ctx);
if ((texture != 0) && (textarget != GL_TEXTURE_1D)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferTexture1DEXT(textarget)");
return;
}
framebuffer_texture(ctx, "1D", target, attachment, textarget, texture,
level, 0);
}
void GLAPIENTRY
_mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level)
{
GET_CURRENT_CONTEXT(ctx);
if ((texture != 0) &&
(textarget != GL_TEXTURE_2D) &&
(textarget != GL_TEXTURE_RECTANGLE_ARB) &&
(!IS_CUBE_FACE(textarget))) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glFramebufferTexture2DEXT(textarget)");
return;
}
framebuffer_texture(ctx, "2D", target, attachment, textarget, texture,
level, 0);
}
void GLAPIENTRY
_mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
GLint level, GLint zoffset)
{
GET_CURRENT_CONTEXT(ctx);
if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferTexture3DEXT(textarget)");
return;
}
framebuffer_texture(ctx, "3D", target, attachment, textarget, texture,
level, zoffset);
}
void GLAPIENTRY
_mesa_FramebufferTextureLayerEXT(GLenum target, GLenum attachment,
GLuint texture, GLint level, GLint layer)
{
GET_CURRENT_CONTEXT(ctx);
framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
level, layer);
}
void GLAPIENTRY
_mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
GLenum renderbufferTarget,
GLuint renderbuffer)
{
struct gl_renderbuffer_attachment *att;
struct gl_framebuffer *fb;
struct gl_renderbuffer *rb;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (target) {
#if FEATURE_EXT_framebuffer_blit
case GL_DRAW_FRAMEBUFFER_EXT:
if (!ctx->Extensions.EXT_framebuffer_blit) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferRenderbufferEXT(target)");
return;
}
fb = ctx->DrawBuffer;
break;
case GL_READ_FRAMEBUFFER_EXT:
if (!ctx->Extensions.EXT_framebuffer_blit) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferRenderbufferEXT(target)");
return;
}
fb = ctx->ReadBuffer;
break;
#endif
case GL_FRAMEBUFFER_EXT:
fb = ctx->DrawBuffer;
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferRenderbufferEXT(target)");
return;
}
if (renderbufferTarget != GL_RENDERBUFFER_EXT) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferRenderbufferEXT(renderbufferTarget)");
return;
}
if (fb->Name == 0) {
/* Can't attach new renderbuffers to a window system framebuffer */
_mesa_error(ctx, GL_INVALID_OPERATION, "glFramebufferRenderbufferEXT");
return;
}
att = _mesa_get_attachment(ctx, fb, attachment);
if (att == NULL) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glFramebufferRenderbufferEXT(attachment)");
return;
}
if (renderbuffer) {
rb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
if (!rb) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glFramebufferRenderbufferEXT(renderbuffer)");
return;
}
}
else {
/* remove renderbuffer attachment */
rb = NULL;
}
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
/* The above doesn't fully flush the drivers in the way that a
* glFlush does, but that is required here:
*/
if (ctx->Driver.Flush)
ctx->Driver.Flush(ctx);
assert(ctx->Driver.FramebufferRenderbuffer);
ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
/* Some subsequent GL commands may depend on the framebuffer's visual
* after the binding is updated. Update visual info now.
*/
_mesa_update_framebuffer_visual(fb);
}
void GLAPIENTRY
_mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
GLenum pname, GLint *params)
{
const struct gl_renderbuffer_attachment *att;
struct gl_framebuffer *buffer;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (target) {
#if FEATURE_EXT_framebuffer_blit
case GL_DRAW_FRAMEBUFFER_EXT:
if (!ctx->Extensions.EXT_framebuffer_blit) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetFramebufferAttachmentParameterivEXT(target)");
return;
}
buffer = ctx->DrawBuffer;
break;
case GL_READ_FRAMEBUFFER_EXT:
if (!ctx->Extensions.EXT_framebuffer_blit) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetFramebufferAttachmentParameterivEXT(target)");
return;
}
buffer = ctx->ReadBuffer;
break;
#endif
case GL_FRAMEBUFFER_EXT:
buffer = ctx->DrawBuffer;
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetFramebufferAttachmentParameterivEXT(target)");
return;
}
if (buffer->Name == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetFramebufferAttachmentParameterivEXT");
return;
}
att = _mesa_get_attachment(ctx, buffer, attachment);
if (att == NULL) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetFramebufferAttachmentParameterivEXT(attachment)");
return;
}
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
/* The above doesn't fully flush the drivers in the way that a
* glFlush does, but that is required here:
*/
if (ctx->Driver.Flush)
ctx->Driver.Flush(ctx);
switch (pname) {
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
*params = att->Type;
return;
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
if (att->Type == GL_RENDERBUFFER_EXT) {
*params = att->Renderbuffer->Name;
}
else if (att->Type == GL_TEXTURE) {
*params = att->Texture->Name;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetFramebufferAttachmentParameterivEXT(pname)");
}
return;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
if (att->Type == GL_TEXTURE) {
*params = att->TextureLevel;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetFramebufferAttachmentParameterivEXT(pname)");
}
return;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
if (att->Type == GL_TEXTURE) {
if (att->Texture && att->Texture->Target == GL_TEXTURE_CUBE_MAP) {
*params = GL_TEXTURE_CUBE_MAP_POSITIVE_X + att->CubeMapFace;
}
else {
*params = 0;
}
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetFramebufferAttachmentParameterivEXT(pname)");
}
return;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
if (att->Type == GL_TEXTURE) {
if (att->Texture && att->Texture->Target == GL_TEXTURE_3D) {
*params = att->Zoffset;
}
else {
*params = 0;
}
}
else {
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetFramebufferAttachmentParameterivEXT(pname)");
}
return;
default:
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetFramebufferAttachmentParameterivEXT(pname)");
return;
}
}
void GLAPIENTRY
_mesa_GenerateMipmapEXT(GLenum target)
{
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
switch (target) {
case GL_TEXTURE_1D:
case GL_TEXTURE_2D:
case GL_TEXTURE_3D:
case GL_TEXTURE_CUBE_MAP:
/* OK, legal value */
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGenerateMipmapEXT(target)");
return;
}
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
texObj = _mesa_select_tex_object(ctx, texUnit, target);
/* XXX this might not handle cube maps correctly */
_mesa_lock_texture(ctx, texObj);
ctx->Driver.GenerateMipmap(ctx, target, texObj);
_mesa_unlock_texture(ctx, texObj);
}
#if FEATURE_EXT_framebuffer_blit
void GLAPIENTRY
_mesa_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
if (ctx->NewState) {
_mesa_update_state(ctx);
}
if (!ctx->ReadBuffer) {
/* XXX */
}
/* check for complete framebuffers */
if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT ||
ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
_mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
"glBlitFramebufferEXT(incomplete draw/read buffers)");
return;
}
if (filter != GL_NEAREST && filter != GL_LINEAR) {
_mesa_error(ctx, GL_INVALID_ENUM, "glBlitFramebufferEXT(filter)");
return;
}
if (mask & ~(GL_COLOR_BUFFER_BIT |
GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT)) {
_mesa_error( ctx, GL_INVALID_VALUE, "glBlitFramebufferEXT(mask)");
return;
}
/* depth/stencil must be blitted with nearest filtering */
if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
&& filter != GL_NEAREST) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBlitFramebufferEXT(depth/stencil requires GL_NEAREST filter");
return;
}
if (mask & GL_STENCIL_BUFFER_BIT) {
struct gl_renderbuffer *readRb = ctx->ReadBuffer->_StencilBuffer;
struct gl_renderbuffer *drawRb = ctx->DrawBuffer->_StencilBuffer;
if (readRb->StencilBits != drawRb->StencilBits) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBlitFramebufferEXT(stencil buffer size mismatch");
return;
}
}
if (mask & GL_DEPTH_BUFFER_BIT) {
struct gl_renderbuffer *readRb = ctx->ReadBuffer->_DepthBuffer;
struct gl_renderbuffer *drawRb = ctx->DrawBuffer->_DepthBuffer;
if (readRb->DepthBits != drawRb->DepthBits) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBlitFramebufferEXT(depth buffer size mismatch");
return;
}
}
if (!ctx->Extensions.EXT_framebuffer_blit) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glBlitFramebufferEXT");
return;
}
ASSERT(ctx->Driver.BlitFramebuffer);
ctx->Driver.BlitFramebuffer(ctx,
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
mask, filter);
}
#endif /* FEATURE_EXT_framebuffer_blit */